{"id":"aegir","name":"Aegir's Feast","era":"Special scenario","variant":false,"intro":"Aegir, King of the Deep, has set a feast in the abyss with whale bones for tables, shipwrecks for chairs, and kelp for curtains. It is said that at this feast, Aegir rewards Viking warriors with rare treasures. Yet beneath the festivities, dark currents swirl. Ran's binding net is spread wide in the freezing waters, waiting to harvest souls...\nTrue Viking warriors will fight through the undertow, washing their axes in blood and lighting the way with courage!\nTo arms, Viking warriors! For glory and treasure, break through the waves and return in triumph!","map":{"width":37800,"height":37800,"renderSize":4096,"image":"/images/kvk/aegir.webp","png":"/images/kvk/aegir.png","svg":"/images/kvk/aegir.svg"},"objectives":[{"id":1,"name":"Sea Siren","level":10,"category":"capital","x":500,"y":500,"milestones":[{"stageId":14,"endOffsetMinutes":28800,"title":"Sea Siren (Lv 10 Ruin)","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, the Sea Siren becomes contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and completely depletes the Sea Siren's City Integrity, it enters a protected state, signifying that it has been occupied for the first time.\n3. After the Sea Siren has been occupied for the first time, it becomes contestable every {1} hours. When its City Integrity reaches zero, the Tribe that deals the final hit will gain full control.\n4. When battling other Tribes for the Sea Siren, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of the Sea Siren continuously grants Battalion Points, while also contributing Kingdom Points to the respective Kingdom.","requiresDeclaration":true},{"id":2,"name":"Lv 10 Pier","level":10,"category":"pier","x":506.6667,"y":526.6667,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Level 10 Pier (Full Access)","direction":"full"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":3,"name":"Lv 10 Pier","level":10,"category":"pier","x":526.6667,"y":487.7778,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Level 10 Pier (Full Access)","direction":"full"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":4,"name":"Lv 10 Pier","level":10,"category":"pier","x":493.3333,"y":473.3333,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Level 10 Pier (Full Access)","direction":"full"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":5,"name":"Lv 10 Pier","level":10,"category":"pier","x":473.3333,"y":512.2222,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Level 10 Pier (Full Access)","direction":"full"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":6,"name":"Lv 10 Strategic Ancient Site","level":10,"category":"town","x":331.1111,"y":697.7778,"milestones":[{"stageId":15,"endOffsetMinutes":33120,"title":"Level 10 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 10 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 10 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 10 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":7,"name":"Lv 10 Strategic Ancient Site","level":10,"category":"town","x":708.8889,"y":678.8889,"milestones":[{"stageId":15,"endOffsetMinutes":33120,"title":"Level 10 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 10 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 10 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 10 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":8,"name":"Lv 10 Strategic Ancient Site","level":10,"category":"town","x":686.6667,"y":304.4444,"milestones":[{"stageId":15,"endOffsetMinutes":33120,"title":"Level 10 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 10 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 10 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 10 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":9,"name":"Lv 10 Strategic Ancient Site","level":10,"category":"town","x":302.2222,"y":325.5556,"milestones":[{"stageId":15,"endOffsetMinutes":33120,"title":"Level 10 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 10 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 10 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 10 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":10,"name":"Lv 9 Strategic Ancient Site","level":9,"category":"town","x":386.6667,"y":632.2222,"milestones":[{"stageId":10,"endOffsetMinutes":21600,"title":"Level 9 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 9 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 9 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 9 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":11,"name":"Lv 9 Strategic Ancient Site","level":9,"category":"town","x":651.1111,"y":613.3333,"milestones":[{"stageId":10,"endOffsetMinutes":21600,"title":"Level 9 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 9 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 9 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 9 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":12,"name":"Lv 9 Strategic Ancient Site","level":9,"category":"town","x":613.3333,"y":367.7778,"milestones":[{"stageId":10,"endOffsetMinutes":21600,"title":"Level 9 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 9 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 9 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 9 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":13,"name":"Lv 9 Strategic Ancient Site","level":9,"category":"town","x":348.8889,"y":386.6667,"milestones":[{"stageId":10,"endOffsetMinutes":21600,"title":"Level 9 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 9 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 9 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 9 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":14,"name":"Level 9 Pier","level":9,"category":"pier","x":536.6667,"y":648.8889,"milestones":[{"stageId":11,"endOffsetMinutes":23040,"title":"Level 9 Pier (Full Access)","direction":"full"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":15,"name":"Level 9 Pier","level":9,"category":"pier","x":652.2222,"y":521.1111,"milestones":[{"stageId":11,"endOffsetMinutes":23040,"title":"Level 9 Pier (Full Access)","direction":"full"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":16,"name":"Level 9 Pier","level":9,"category":"pier","x":463.3333,"y":351.1111,"milestones":[{"stageId":11,"endOffsetMinutes":23040,"title":"Level 9 Pier (Full Access)","direction":"full"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":17,"name":"Level 9 Pier","level":9,"category":"pier","x":367.7778,"y":527.7778,"milestones":[{"stageId":11,"endOffsetMinutes":23040,"title":"Level 9 Pier (Full Access)","direction":"full"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":18,"name":"Ghost Domain","level":9,"category":"sanctum","x":500,"y":575.3968,"milestones":[{"stageId":12,"endOffsetMinutes":25920,"title":"Ghost Domain (Lv 9 Ruin)","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Ghost Domains become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and completely depletes the Ghost Domain's City Integrity, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Ghost Domain has been occupied for the first time, it becomes contestable every {1} hours. When its City Integrity reaches zero, the Tribe that deals the final hit will gain full control.\n4. When battling other Tribes for a Ghost Domain, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Ghost Domain continuously grants Battalion Points, while also contributing Kingdom Points to the respective Kingdom.\n6. Buffs provided by a Ruin can stack.","requiresDeclaration":true},{"id":19,"name":"Ghost Domain","level":9,"category":"sanctum","x":575.5556,"y":500,"milestones":[{"stageId":12,"endOffsetMinutes":25920,"title":"Ghost Domain (Lv 9 Ruin)","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Ghost Domains become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and completely depletes the Ghost Domain's City Integrity, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Ghost Domain has been occupied for the first time, it becomes contestable every {1} hours. When its City Integrity reaches zero, the Tribe that deals the final hit will gain full control.\n4. When battling other Tribes for a Ghost Domain, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Ghost Domain continuously grants Battalion Points, while also contributing Kingdom Points to the respective Kingdom.\n6. Buffs provided by a Ruin can stack.","requiresDeclaration":true},{"id":20,"name":"Ghost Domain","level":9,"category":"sanctum","x":500,"y":424.4444,"milestones":[{"stageId":12,"endOffsetMinutes":25920,"title":"Ghost Domain (Lv 9 Ruin)","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Ghost Domains become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and completely depletes the Ghost Domain's City Integrity, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Ghost Domain has been occupied for the first time, it becomes contestable every {1} hours. When its City Integrity reaches zero, the Tribe that deals the final hit will gain full control.\n4. When battling other Tribes for a Ghost Domain, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Ghost Domain continuously grants Battalion Points, while also contributing Kingdom Points to the respective Kingdom.\n6. Buffs provided by a Ruin can stack.","requiresDeclaration":true},{"id":21,"name":"Ghost Domain","level":9,"category":"sanctum","x":424.4444,"y":500,"milestones":[{"stageId":12,"endOffsetMinutes":25920,"title":"Ghost Domain (Lv 9 Ruin)","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Ghost Domains become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and completely depletes the Ghost Domain's City Integrity, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Ghost Domain has been occupied for the first time, it becomes contestable every {1} hours. When its City Integrity reaches zero, the Tribe that deals the final hit will gain full control.\n4. When battling other Tribes for a Ghost Domain, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Ghost Domain continuously grants Battalion Points, while also contributing Kingdom Points to the respective Kingdom.\n6. Buffs provided by a Ruin can stack.","requiresDeclaration":true},{"id":22,"name":"Lv 8 Ancient Site","level":8,"category":"town","x":424.4444,"y":688.8889,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":23,"name":"Lv 8 Ancient Site","level":8,"category":"town","x":462.2222,"y":670,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":24,"name":"Lv 8 Strategic Ancient Site","level":8,"category":"town","x":537.7778,"y":670,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":25,"name":"Lv 8 Strategic Ancient Site","level":8,"category":"town","x":537.7778,"y":745.5556,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":26,"name":"Lv 8 Ancient Site","level":8,"category":"town","x":575.5556,"y":651.1111,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":27,"name":"Lv 8 Ancient Site","level":8,"category":"town","x":613.3333,"y":670,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":28,"name":"Lv 8 Ancient Site","level":8,"category":"town","x":688.8889,"y":556.6667,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":29,"name":"Lv 8 Ancient Site","level":8,"category":"town","x":726.6667,"y":575.5556,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":30,"name":"Lv 8 Strategic Ancient Site","level":8,"category":"town","x":651.1111,"y":496.4815,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":31,"name":"Lv 8 Strategic Ancient Site","level":8,"category":"town","x":726.6667,"y":462.2222,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":32,"name":"Lv 8 Ancient Site","level":8,"category":"town","x":651.1111,"y":424.4444,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":33,"name":"Lv 8 Ancient Site","level":8,"category":"town","x":688.8889,"y":405.5556,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":34,"name":"Lv 8 Ancient Site","level":8,"category":"town","x":537.7778,"y":330,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":35,"name":"Lv 8 Ancient Site","level":8,"category":"town","x":575.5556,"y":311.1111,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":36,"name":"Lv 8 Strategic Ancient Site","level":8,"category":"town","x":462.2222,"y":330,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":37,"name":"Lv 8 Strategic Ancient Site","level":8,"category":"town","x":462.2222,"y":254.4444,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":38,"name":"Lv 8 Ancient Site","level":8,"category":"town","x":386.6667,"y":330,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":39,"name":"Lv 8 Ancient Site","level":8,"category":"town","x":424.4444,"y":348.8889,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":40,"name":"Lv 8 Ancient Site","level":8,"category":"town","x":273.3333,"y":424.4444,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":41,"name":"Lv 8 Ancient Site","level":8,"category":"town","x":311.1111,"y":443.3333,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":42,"name":"Lv 8 Strategic Ancient Site","level":8,"category":"town","x":273.3333,"y":537.7778,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":43,"name":"Lv 8 Strategic Ancient Site","level":8,"category":"town","x":345.0912,"y":539.5182,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":44,"name":"Lv 8 Ancient Site","level":8,"category":"town","x":348.8889,"y":575.5556,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":45,"name":"Lv 8 Ancient Site","level":8,"category":"town","x":311.1111,"y":594.4444,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":46,"name":"Ghost Maze","level":8,"category":"sanctum","x":537.7778,"y":707.7778,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Ghost Maze (Lv 8 Ruin)","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Ghost Mazes become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and completely depletes the Ghost Maze's City Integrity, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Ghost Maze has been occupied for the first time, it becomes contestable every {1} hours. When its City Integrity reaches zero, the Tribe that deals the final hit will gain full control.\n4. When battling other Tribes for a Ghost Maze, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Ghost Maze continuously grants Battalion Points, while also contributing Kingdom Points to the respective Kingdom.\n6. Buffs provided by a Ruin can stack.","requiresDeclaration":true},{"id":47,"name":"Ghost Maze","level":8,"category":"sanctum","x":688.8889,"y":481.1111,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Ghost Maze (Lv 8 Ruin)","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Ghost Mazes become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and completely depletes the Ghost Maze's City Integrity, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Ghost Maze has been occupied for the first time, it becomes contestable every {1} hours. When its City Integrity reaches zero, the Tribe that deals the final hit will gain full control.\n4. When battling other Tribes for a Ghost Maze, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Ghost Maze continuously grants Battalion Points, while also contributing Kingdom Points to the respective Kingdom.\n6. Buffs provided by a Ruin can stack.","requiresDeclaration":true},{"id":48,"name":"Ghost Maze","level":8,"category":"sanctum","x":462.2222,"y":292.2222,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Ghost Maze (Lv 8 Ruin)","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Ghost Mazes become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and completely depletes the Ghost Maze's City Integrity, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Ghost Maze has been occupied for the first time, it becomes contestable every {1} hours. When its City Integrity reaches zero, the Tribe that deals the final hit will gain full control.\n4. When battling other Tribes for a Ghost Maze, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Ghost Maze continuously grants Battalion Points, while also contributing Kingdom Points to the respective Kingdom.\n6. Buffs provided by a Ruin can stack.","requiresDeclaration":true},{"id":49,"name":"Ghost Maze","level":8,"category":"sanctum","x":311.1111,"y":518.8889,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Ghost Maze (Lv 8 Ruin)","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Ghost Mazes become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and completely depletes the Ghost Maze's City Integrity, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Ghost Maze has been occupied for the first time, it becomes contestable every {1} hours. When its City Integrity reaches zero, the Tribe that deals the final hit will gain full control.\n4. When battling other Tribes for a Ghost Maze, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Ghost Maze continuously grants Battalion Points, while also contributing Kingdom Points to the respective Kingdom.\n6. Buffs provided by a Ruin can stack.","requiresDeclaration":true},{"id":50,"name":"Lv 8 Ancient Site","level":8,"category":"town","x":500,"y":546.1905,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":51,"name":"Lv 8 Ancient Site","level":8,"category":"town","x":537.7778,"y":626.164,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":52,"name":"Lv 8 Ancient Site","level":8,"category":"town","x":651.1111,"y":543.1481,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":53,"name":"Lv 8 Ancient Site","level":8,"category":"town","x":547.4074,"y":487.0635,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":54,"name":"Lv 8 Ancient Site","level":8,"category":"town","x":464.5503,"y":377.0635,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":55,"name":"Lv 8 Ancient Site","level":8,"category":"town","x":500,"y":451.7196,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":56,"name":"Lv 8 Ancient Site","level":8,"category":"town","x":394.2619,"y":519.8383,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":57,"name":"Lv 8 Ancient Site","level":8,"category":"town","x":454.7157,"y":514.995,"milestones":[{"stageId":9,"endOffsetMinutes":18720,"title":"Level 8 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 8 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 8 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 8 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":58,"name":"Level 8 Pier","level":8,"category":"pier","x":443.3333,"y":757.7778,"milestones":[{"stageId":7,"endOffsetMinutes":14400,"title":"Level 8 Pier (Single Direction Access )","direction":"one_way"},{"stageId":16,"endOffsetMinutes":37440,"title":"Level 8 Pier (Full Access)","direction":"full"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":59,"name":"Level 8 Pier","level":8,"category":"pier","x":342.2222,"y":718.8889,"milestones":[{"stageId":7,"endOffsetMinutes":14400,"title":"Level 8 Pier (Single Direction Access )","direction":"one_way"},{"stageId":16,"endOffsetMinutes":37440,"title":"Level 8 Pier (Full Access)","direction":"full"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":60,"name":"Level 8 Pier","level":8,"category":"pier","x":630,"y":753.3333,"milestones":[{"stageId":7,"endOffsetMinutes":14400,"title":"Level 8 Pier (Single Direction Access )","direction":"one_way"},{"stageId":16,"endOffsetMinutes":37440,"title":"Level 8 Pier (Full Access)","direction":"full"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":61,"name":"Level 8 Pier","level":8,"category":"pier","x":695.5556,"y":700,"milestones":[{"stageId":7,"endOffsetMinutes":14400,"title":"Level 8 Pier (Single Direction Access )","direction":"one_way"},{"stageId":16,"endOffsetMinutes":37440,"title":"Level 8 Pier (Full Access)","direction":"full"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":62,"name":"Level 8 Pier","level":8,"category":"pier","x":764.4444,"y":537.7778,"milestones":[{"stageId":7,"endOffsetMinutes":14400,"title":"Level 8 Pier (Single Direction Access )","direction":"one_way"},{"stageId":16,"endOffsetMinutes":37440,"title":"Level 8 Pier (Full Access)","direction":"full"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":63,"name":"Level 8 Pier","level":8,"category":"pier","x":721.1111,"y":656.6667,"milestones":[{"stageId":7,"endOffsetMinutes":14400,"title":"Level 8 Pier (Single Direction Access )","direction":"one_way"},{"stageId":16,"endOffsetMinutes":37440,"title":"Level 8 Pier (Full Access)","direction":"full"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":64,"name":"Level 8 Pier","level":8,"category":"pier","x":762.2222,"y":424.4444,"milestones":[{"stageId":7,"endOffsetMinutes":14400,"title":"Level 8 Pier (Single Direction Access )","direction":"one_way"},{"stageId":16,"endOffsetMinutes":37440,"title":"Level 8 Pier (Full Access)","direction":"full"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":65,"name":"Level 8 Pier","level":8,"category":"pier","x":710,"y":308.8889,"milestones":[{"stageId":7,"endOffsetMinutes":14400,"title":"Level 8 Pier (Single Direction Access )","direction":"one_way"},{"stageId":16,"endOffsetMinutes":37440,"title":"Level 8 Pier (Full Access)","direction":"full"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":66,"name":"Level 8 Pier","level":8,"category":"pier","x":557.7778,"y":247.7778,"milestones":[{"stageId":7,"endOffsetMinutes":14400,"title":"Level 8 Pier (Single Direction Access )","direction":"one_way"},{"stageId":16,"endOffsetMinutes":37440,"title":"Level 8 Pier (Full Access)","direction":"full"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":67,"name":"Level 8 Pier","level":8,"category":"pier","x":667.7778,"y":282.2222,"milestones":[{"stageId":7,"endOffsetMinutes":14400,"title":"Level 8 Pier (Single Direction Access )","direction":"one_way"},{"stageId":16,"endOffsetMinutes":37440,"title":"Level 8 Pier (Full Access)","direction":"full"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":68,"name":"Level 8 Pier","level":8,"category":"pier","x":386.6667,"y":234.4444,"milestones":[{"stageId":7,"endOffsetMinutes":14400,"title":"Level 8 Pier (Single Direction Access )","direction":"one_way"},{"stageId":16,"endOffsetMinutes":37440,"title":"Level 8 Pier (Full Access)","direction":"full"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":69,"name":"Level 8 Pier","level":8,"category":"pier","x":310,"y":302.2222,"milestones":[{"stageId":7,"endOffsetMinutes":14400,"title":"Level 8 Pier (Single Direction Access )","direction":"one_way"},{"stageId":16,"endOffsetMinutes":37440,"title":"Level 8 Pier (Full Access)","direction":"full"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":70,"name":"Level 8 Pier","level":8,"category":"pier","x":235.5556,"y":461.1111,"milestones":[{"stageId":7,"endOffsetMinutes":14400,"title":"Level 8 Pier (Single Direction Access )","direction":"one_way"},{"stageId":16,"endOffsetMinutes":37440,"title":"Level 8 Pier (Full Access)","direction":"full"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":71,"name":"Level 8 Pier","level":8,"category":"pier","x":280,"y":341.1111,"milestones":[{"stageId":7,"endOffsetMinutes":14400,"title":"Level 8 Pier (Single Direction Access )","direction":"one_way"},{"stageId":16,"endOffsetMinutes":37440,"title":"Level 8 Pier (Full Access)","direction":"full"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":72,"name":"Level 8 Pier","level":8,"category":"pier","x":235.5556,"y":576.6667,"milestones":[{"stageId":7,"endOffsetMinutes":14400,"title":"Level 8 Pier (Single Direction Access )","direction":"one_way"},{"stageId":16,"endOffsetMinutes":37440,"title":"Level 8 Pier (Full Access)","direction":"full"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":73,"name":"Level 8 Pier","level":8,"category":"pier","x":317.7778,"y":675.5556,"milestones":[{"stageId":7,"endOffsetMinutes":14400,"title":"Level 8 Pier (Single Direction Access )","direction":"one_way"},{"stageId":16,"endOffsetMinutes":37440,"title":"Level 8 Pier (Full Access)","direction":"full"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":74,"name":"Level 7 Pass","level":7,"category":"pass","x":348.8889,"y":782.2222,"milestones":[{"stageId":6,"endOffsetMinutes":11520,"title":"Level 7 Pass (Single Direction Access)","direction":"one_way"},{"stageId":17,"endOffsetMinutes":41760,"title":"Level 7 Pass (Full Access)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":true},{"id":75,"name":"Level 7 Pass","level":7,"category":"pass","x":690,"y":764.4444,"milestones":[{"stageId":6,"endOffsetMinutes":11520,"title":"Level 7 Pass (Single Direction Access)","direction":"one_way"},{"stageId":17,"endOffsetMinutes":41760,"title":"Level 7 Pass (Full Access)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":true},{"id":76,"name":"Level 7 Pass","level":7,"category":"pass","x":782.2222,"y":644.4444,"milestones":[{"stageId":6,"endOffsetMinutes":11520,"title":"Level 7 Pass (Single Direction Access)","direction":"one_way"},{"stageId":17,"endOffsetMinutes":41760,"title":"Level 7 Pass (Full Access)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":true},{"id":77,"name":"Level 7 Pass","level":7,"category":"pass","x":764.4444,"y":311.1111,"milestones":[{"stageId":6,"endOffsetMinutes":11520,"title":"Level 7 Pass (Single Direction Access)","direction":"one_way"},{"stageId":17,"endOffsetMinutes":41760,"title":"Level 7 Pass (Full Access)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":true},{"id":78,"name":"Level 7 Pass","level":7,"category":"pass","x":651.1111,"y":215.5556,"milestones":[{"stageId":6,"endOffsetMinutes":11520,"title":"Level 7 Pass (Single Direction Access)","direction":"one_way"},{"stageId":17,"endOffsetMinutes":41760,"title":"Level 7 Pass (Full Access)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":true},{"id":79,"name":"Level 7 Pass","level":7,"category":"pass","x":310,"y":234.4444,"milestones":[{"stageId":6,"endOffsetMinutes":11520,"title":"Level 7 Pass (Single Direction Access)","direction":"one_way"},{"stageId":17,"endOffsetMinutes":41760,"title":"Level 7 Pass (Full Access)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":true},{"id":80,"name":"Level 7 Pass","level":7,"category":"pass","x":236.6667,"y":348.8889,"milestones":[{"stageId":6,"endOffsetMinutes":11520,"title":"Level 7 Pass (Single Direction Access)","direction":"one_way"},{"stageId":17,"endOffsetMinutes":41760,"title":"Level 7 Pass (Full Access)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":true},{"id":81,"name":"Level 7 Pass","level":7,"category":"pass","x":252.2222,"y":658.8889,"milestones":[{"stageId":6,"endOffsetMinutes":11520,"title":"Level 7 Pass (Single Direction Access)","direction":"one_way"},{"stageId":17,"endOffsetMinutes":41760,"title":"Level 7 Pass (Full Access)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":true},{"id":82,"name":"Lv 7 Strategic Ancient Site","level":7,"category":"town","x":160,"y":934.4444,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":83,"name":"Lv 7 Strategic Ancient Site","level":7,"category":"town","x":160,"y":864.8677,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":84,"name":"Ghost Ship Graveyard","level":7,"category":"sanctum","x":160,"y":896.6667,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Ghost Ship Graveyard (Lv 7 Ruin)","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Ghost Ship Graveyards become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and completely depletes the Ghost Ship Graveyard's City Integrity, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Ghost Ship Graveyard has been occupied for the first time, it becomes contestable every {1} hours. When its City Integrity reaches zero, the Tribe that deals the final hit will gain full control.\n4. When battling other Tribes for a Ghost Ship Graveyard, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Ghost Ship Graveyard continuously grants Battalion Points, while also contributing Kingdom Points to the respective Kingdom.\n6. Buffs provided by a Ruin can stack.","requiresDeclaration":true},{"id":85,"name":"Lv 7 Strategic Ancient Site","level":7,"category":"town","x":915.5556,"y":821.1111,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":86,"name":"Lv 7 Strategic Ancient Site","level":7,"category":"town","x":840,"y":855.6878,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":87,"name":"Ghost Ship Graveyard","level":7,"category":"sanctum","x":877.7778,"y":840,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Ghost Ship Graveyard (Lv 7 Ruin)","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Ghost Ship Graveyards become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and completely depletes the Ghost Ship Graveyard's City Integrity, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Ghost Ship Graveyard has been occupied for the first time, it becomes contestable every {1} hours. When its City Integrity reaches zero, the Tribe that deals the final hit will gain full control.\n4. When battling other Tribes for a Ghost Ship Graveyard, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Ghost Ship Graveyard continuously grants Battalion Points, while also contributing Kingdom Points to the respective Kingdom.\n6. Buffs provided by a Ruin can stack.","requiresDeclaration":true},{"id":88,"name":"Lv 7 Strategic Ancient Site","level":7,"category":"town","x":877.7778,"y":122.2222,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":89,"name":"Lv 7 Strategic Ancient Site","level":7,"category":"town","x":840,"y":65.5556,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":90,"name":"Ghost Ship Graveyard","level":7,"category":"sanctum","x":840,"y":103.3333,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Ghost Ship Graveyard (Lv 7 Ruin)","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Ghost Ship Graveyards become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and completely depletes the Ghost Ship Graveyard's City Integrity, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Ghost Ship Graveyard has been occupied for the first time, it becomes contestable every {1} hours. When its City Integrity reaches zero, the Tribe that deals the final hit will gain full control.\n4. When battling other Tribes for a Ghost Ship Graveyard, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Ghost Ship Graveyard continuously grants Battalion Points, while also contributing Kingdom Points to the respective Kingdom.\n6. Buffs provided by a Ruin can stack.","requiresDeclaration":true},{"id":91,"name":"Lv 7 Strategic Ancient Site","level":7,"category":"town","x":122.2222,"y":197.7778,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":92,"name":"Lv 7 Strategic Ancient Site","level":7,"category":"town","x":46.6667,"y":160,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":93,"name":"Ghost Ship Graveyard","level":7,"category":"sanctum","x":84.4444,"y":141.1111,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Ghost Ship Graveyard (Lv 7 Ruin)","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Ghost Ship Graveyards become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and completely depletes the Ghost Ship Graveyard's City Integrity, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Ghost Ship Graveyard has been occupied for the first time, it becomes contestable every {1} hours. When its City Integrity reaches zero, the Tribe that deals the final hit will gain full control.\n4. When battling other Tribes for a Ghost Ship Graveyard, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Ghost Ship Graveyard continuously grants Battalion Points, while also contributing Kingdom Points to the respective Kingdom.\n6. Buffs provided by a Ruin can stack.","requiresDeclaration":true},{"id":94,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":424.4444,"y":651.1111,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":95,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":500,"y":688.8889,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":96,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":500,"y":726.6667,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":97,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":537.7778,"y":783.3333,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":98,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":575.5556,"y":688.8889,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":99,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":575.5556,"y":726.6667,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":100,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":613.3333,"y":632.2222,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":101,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":688.8889,"y":594.4444,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":102,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":688.8889,"y":518.8889,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":103,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":726.6667,"y":500,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":104,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":764.4444,"y":481.1111,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":105,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":688.8889,"y":443.3333,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":106,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":651.1111,"y":462.2222,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":107,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":651.1111,"y":386.6667,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":108,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":575.5556,"y":348.8889,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":109,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":500,"y":311.1111,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":110,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":500,"y":273.3333,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":111,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":462.2222,"y":216.6667,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":112,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":424.4444,"y":273.3333,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":113,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":424.4444,"y":311.1111,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":114,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":386.6667,"y":367.7778,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":115,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":311.1111,"y":405.5556,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":116,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":311.1111,"y":481.1111,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":117,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":273.3333,"y":500,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":118,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":235.5556,"y":518.8889,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":119,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":273.3333,"y":575.5556,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":120,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":311.1111,"y":556.6667,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":121,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":348.8889,"y":613.3333,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":122,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":500,"y":613.3333,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":123,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":462.2222,"y":556.6667,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":124,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":537.7778,"y":556.6667,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":125,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":575.5556,"y":462.2222,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":126,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":575.5556,"y":537.7778,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":127,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":542.7881,"y":515.4818,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":128,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":500,"y":386.6667,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":129,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":462.2222,"y":443.3333,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":130,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":537.7778,"y":443.3333,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":131,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":424.4444,"y":462.2222,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":132,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":453.8627,"y":485.3667,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":133,"name":"Lv 7 Ancient Site","level":7,"category":"town","x":424.4444,"y":537.7778,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Level 7 Ancient Sites Contestable","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Level 7 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 7 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 7 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":134,"name":"Medium Checkpoint","level":7,"category":"other","x":71.1111,"y":554.4444,"milestones":[],"rules":"When the Slaughter Cave or Blood Castle opens, the Passes/Piers on both sides of the building will also open.\n1. The Passes/Piers cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass/Pier on their own Team's side.\n3. When the battlefield closes, the corresponding Passes/Piers will also close. Troops that are still in the building's contestable area may return to their respective Cities by forced recall.","requiresDeclaration":false},{"id":135,"name":"Medium Checkpoint","level":7,"category":"other","x":74.4444,"y":584.4444,"milestones":[],"rules":"When the Slaughter Cave or Blood Castle opens, the Passes/Piers on both sides of the building will also open.\n1. The Passes/Piers cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass/Pier on their own Team's side.\n3. When the battlefield closes, the corresponding Passes/Piers will also close. Troops that are still in the building's contestable area may return to their respective Cities by forced recall.","requiresDeclaration":false},{"id":136,"name":"Medium Checkpoint","level":7,"category":"other","x":136.6667,"y":543.3333,"milestones":[],"rules":"When the Slaughter Cave or Blood Castle opens, the Passes/Piers on both sides of the building will also open.\n1. The Passes/Piers cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass/Pier on their own Team's side.\n3. When the battlefield closes, the corresponding Passes/Piers will also close. Troops that are still in the building's contestable area may return to their respective Cities by forced recall.","requiresDeclaration":false},{"id":137,"name":"Medium Checkpoint","level":7,"category":"other","x":142.2222,"y":573.3333,"milestones":[],"rules":"When the Slaughter Cave or Blood Castle opens, the Passes/Piers on both sides of the building will also open.\n1. The Passes/Piers cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass/Pier on their own Team's side.\n3. When the battlefield closes, the corresponding Passes/Piers will also close. Troops that are still in the building's contestable area may return to their respective Cities by forced recall.","requiresDeclaration":false},{"id":138,"name":"Medium Checkpoint","level":7,"category":"other","x":858.8889,"y":423.3333,"milestones":[],"rules":"When the Slaughter Cave or Blood Castle opens, the Passes/Piers on both sides of the building will also open.\n1. The Passes/Piers cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass/Pier on their own Team's side.\n3. When the battlefield closes, the corresponding Passes/Piers will also close. Troops that are still in the building's contestable area may return to their respective Cities by forced recall.","requiresDeclaration":false},{"id":139,"name":"Medium Checkpoint","level":7,"category":"other","x":858.8889,"y":454.4444,"milestones":[],"rules":"When the Slaughter Cave or Blood Castle opens, the Passes/Piers on both sides of the building will also open.\n1. The Passes/Piers cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass/Pier on their own Team's side.\n3. When the battlefield closes, the corresponding Passes/Piers will also close. Troops that are still in the building's contestable area may return to their respective Cities by forced recall.","requiresDeclaration":false},{"id":140,"name":"Medium Checkpoint","level":7,"category":"other","x":932.2222,"y":423.3333,"milestones":[],"rules":"When the Slaughter Cave or Blood Castle opens, the Passes/Piers on both sides of the building will also open.\n1. The Passes/Piers cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass/Pier on their own Team's side.\n3. When the battlefield closes, the corresponding Passes/Piers will also close. Troops that are still in the building's contestable area may return to their respective Cities by forced recall.","requiresDeclaration":false},{"id":141,"name":"Medium Checkpoint","level":7,"category":"other","x":932.2222,"y":455.5556,"milestones":[],"rules":"When the Slaughter Cave or Blood Castle opens, the Passes/Piers on both sides of the building will also open.\n1. The Passes/Piers cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass/Pier on their own Team's side.\n3. When the battlefield closes, the corresponding Passes/Piers will also close. Troops that are still in the building's contestable area may return to their respective Cities by forced recall.","requiresDeclaration":false},{"id":142,"name":"Blood Castle","level":7,"category":"arena","x":105.5556,"y":563.3333,"milestones":[{"stageId":8,"endOffsetMinutes":17280,"title":"Blood Castle","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Blood Castles become contestable for the first time.\n2. Blood Castles will be contestable for {1} hours every {2} hours.\n3. Blood Castles cannot be occupied directly with Troops. A Team must drive out all Troops belonging to enemy Teams' Chiefs to temporarily occupy a Blood Castle.\n4. After occupying the Blood Castle, Cursed Swordsmen or Skeleton Kings will appear at regular intervals. Killing Cursed Swordsmen grants Experience and point rewards. Killing Skeleton Kings grants even more Experience and point rewards.\n5. After occupying the Blood Castle, Troops of the Chiefs of the occupying Team within the battlefield area will be awarded Hero Experience at regular intervals. At the same time, the Troops' Main and Secondary Commander Heroes will get Experience Rewards (only one Troop for each player can receive this effect at a time).\n6. When the contestable time ends, the Blood Castle will return to an unoccupied state.\n7. Chiefs can only deploy one Troop to enter the Blood Castle's combat area at a time.\n8. Proceed with caution! The monsters at the Blood Castle are stronger than those at the Slaughter Cave.","requiresDeclaration":false},{"id":143,"name":"Blood Castle","level":7,"category":"arena","x":894.4444,"y":438.8889,"milestones":[{"stageId":8,"endOffsetMinutes":17280,"title":"Blood Castle","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Blood Castles become contestable for the first time.\n2. Blood Castles will be contestable for {1} hours every {2} hours.\n3. Blood Castles cannot be occupied directly with Troops. A Team must drive out all Troops belonging to enemy Teams' Chiefs to temporarily occupy a Blood Castle.\n4. After occupying the Blood Castle, Cursed Swordsmen or Skeleton Kings will appear at regular intervals. Killing Cursed Swordsmen grants Experience and point rewards. Killing Skeleton Kings grants even more Experience and point rewards.\n5. After occupying the Blood Castle, Troops of the Chiefs of the occupying Team within the battlefield area will be awarded Hero Experience at regular intervals. At the same time, the Troops' Main and Secondary Commander Heroes will get Experience Rewards (only one Troop for each player can receive this effect at a time).\n6. When the contestable time ends, the Blood Castle will return to an unoccupied state.\n7. Chiefs can only deploy one Troop to enter the Blood Castle's combat area at a time.\n8. Proceed with caution! The monsters at the Blood Castle are stronger than those at the Slaughter Cave.","requiresDeclaration":false},{"id":144,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":122.2222,"y":915.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":145,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":197.7778,"y":915.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":146,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":160,"y":968.5159,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":147,"name":"Level 6 Pier","level":6,"category":"pier","x":241.1111,"y":888.8889,"milestones":[{"stageId":4,"endOffsetMinutes":5760,"title":"Level 6 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":148,"name":"Level 6 Pier","level":6,"category":"pier","x":84.4444,"y":887.7778,"milestones":[{"stageId":4,"endOffsetMinutes":5760,"title":"Level 6 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":149,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":845.1323,"y":789.1799,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":150,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":877.7778,"y":870.7672,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":151,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":953.3333,"y":840,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":152,"name":"Level 6 Pier","level":6,"category":"pier","x":907.7778,"y":902.2222,"milestones":[{"stageId":4,"endOffsetMinutes":5760,"title":"Level 6 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":153,"name":"Level 6 Pier","level":6,"category":"pier","x":871.1111,"y":755.5556,"milestones":[{"stageId":4,"endOffsetMinutes":5760,"title":"Level 6 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":154,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":802.2222,"y":84.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":155,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":877.7778,"y":84.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":156,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":840,"y":27.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":157,"name":"Level 6 Pier","level":6,"category":"pier","x":916.6667,"y":110,"milestones":[{"stageId":4,"endOffsetMinutes":5760,"title":"Level 6 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":158,"name":"Level 6 Pier","level":6,"category":"pier","x":762.2222,"y":111.1111,"milestones":[{"stageId":4,"endOffsetMinutes":5760,"title":"Level 6 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":159,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":84.4444,"y":216.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":160,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":84.4444,"y":103.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":161,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":160,"y":178.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":162,"name":"Level 6 Pier","level":6,"category":"pier","x":130,"y":243.3333,"milestones":[{"stageId":4,"endOffsetMinutes":5760,"title":"Level 6 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":163,"name":"Level 6 Pier","level":6,"category":"pier","x":124.4444,"y":114.4444,"milestones":[{"stageId":4,"endOffsetMinutes":5760,"title":"Level 6 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":164,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":462.2222,"y":707.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":165,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":500,"y":764.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":166,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":575.5556,"y":764.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":167,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":613.3333,"y":707.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":168,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":726.6667,"y":537.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":169,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":802.2222,"y":500,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":170,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":802.2222,"y":462.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":171,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":726.6667,"y":424.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":172,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":575.5556,"y":273.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":173,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":500,"y":235.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":174,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":424.4444,"y":235.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":175,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":386.6667,"y":292.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":176,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":273.3333,"y":462.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":177,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":197.7778,"y":500,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":178,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":197.7778,"y":537.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":179,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":197.7778,"y":575.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":180,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":462.2222,"y":632.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":181,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":430.9548,"y":616.9841,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":182,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":462.2222,"y":594.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":183,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":537.7778,"y":594.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":184,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":575.5556,"y":613.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":185,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":575.5556,"y":581.2698,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":186,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":614.0556,"y":599.6494,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":187,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":651.1111,"y":575.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":188,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":613.3333,"y":552.7249,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":189,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":613.3333,"y":481.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":190,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":613.3333,"y":443.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":191,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":613.3333,"y":405.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":192,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":582.3124,"y":433.0783,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":193,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":537.7778,"y":367.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":194,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":537.7778,"y":405.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":195,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":424.4444,"y":390.8201,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":196,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":386.6667,"y":405.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":197,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":462.2222,"y":405.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":198,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":425.2866,"y":419.0971,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":199,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":576.2859,"y":388.8754,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":200,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":348.8889,"y":428.254,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":201,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":348.8889,"y":462.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":202,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":386.4817,"y":447.2751,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":203,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":386.6667,"y":558.4815,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":204,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":386.6667,"y":594.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":205,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":424.4444,"y":572.5661,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":206,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":386.6667,"y":745.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":207,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":386.6667,"y":707.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":208,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":651.1111,"y":726.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":209,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":651.1111,"y":688.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":210,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":764.4444,"y":594.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":211,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":726.6667,"y":616.5344,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":212,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":726.6667,"y":348.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":213,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":726.6667,"y":386.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":214,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":613.3333,"y":254.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":215,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":613.3333,"y":292.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":216,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":348.8889,"y":235.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":217,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":348.8889,"y":311.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":218,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":235.5556,"y":405.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":219,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":273.3333,"y":386.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":220,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":273.3333,"y":613.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":221,"name":"Lv 6 Ancient Site","level":6,"category":"town","x":311.1111,"y":632.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 6 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 6 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 6 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":222,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":273.3333,"y":840,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":223,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":348.8889,"y":806.1376,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":224,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":386.6667,"y":858.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":225,"name":"Kingdom Fortress","level":5,"category":"fortress","x":386.6667,"y":896.6667,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Kingdom Fortresses become contestable for the first time.\n2. When both repair stages are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n3. When a Kingdom Fortress becomes contestable for the first time, if any Tribe defeats the Defenders and destroys the Fortress' City Integrity completely, the Fortress will enter a protected state, signifying the Fortress' first occupation.\n4. After the first occupation, the Kingdom Fortress becomes contestable every {1} hours. Once the Fortress' City Integrity reaches zero, the Tribe that deals the final blow will occupy it.\nThe Tribe occupying the Fortress at the end of each contest period gains full control.\n5. In battles against other Tribes for a Kingdom Fortress, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n6. Maintaining full control of a Kingdom Fortress grants continuous Battalion Points and contributes Kingdom Points to the Tribe's Kingdom.","requiresDeclaration":true},{"id":226,"name":"Legion Stronghold","level":5,"category":"stronghold","x":348.8889,"y":840,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and destroys the Legion Stronghold's City Integrity completely, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {1} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":true},{"id":227,"name":"Legion Stronghold","level":5,"category":"stronghold","x":462.2222,"y":858.8889,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and destroys the Legion Stronghold's City Integrity completely, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {1} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":true},{"id":228,"name":"Level 5 Pier","level":5,"category":"pier","x":348.8889,"y":967.7778,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Level 5 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":229,"name":"Level 5 Pier","level":5,"category":"pier","x":462.2222,"y":980,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Level 5 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":230,"name":"Level 5 Pier","level":5,"category":"pier","x":237.7778,"y":866.6667,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Level 5 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":231,"name":"Air Dock","level":5,"category":"dock","x":340.0228,"y":871.3974,"milestones":[],"rules":"The Air Dock is an important strategic hub in Hlesey. It's where Troops can ride Airships, soaring through the sky and shuttling about within Hlesey:\n\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom.\n\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. \n\nAbout Airship Transport:\n\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":232,"name":"Air Dock","level":5,"category":"dock","x":471.7225,"y":904.776,"milestones":[],"rules":"The Air Dock is an important strategic hub in Hlesey. It's where Troops can ride Airships, soaring through the sky and shuttling about within Hlesey:\n\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom.\n\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. \n\nAbout Airship Transport:\n\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":233,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":688.8889,"y":858.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":234,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":688.8889,"y":787.5926,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":235,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":840,"y":934.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":236,"name":"Kingdom Fortress","level":5,"category":"fortress","x":726.6667,"y":877.7778,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Kingdom Fortresses become contestable for the first time.\n2. When both repair stages are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n3. When a Kingdom Fortress becomes contestable for the first time, if any Tribe defeats the Defenders and destroys the Fortress' City Integrity completely, the Fortress will enter a protected state, signifying the Fortress' first occupation.\n4. After the first occupation, the Kingdom Fortress becomes contestable every {1} hours. Once the Fortress' City Integrity reaches zero, the Tribe that deals the final blow will occupy it.\nThe Tribe occupying the Fortress at the end of each contest period gains full control.\n5. In battles against other Tribes for a Kingdom Fortress, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n6. Maintaining full control of a Kingdom Fortress grants continuous Battalion Points and contributes Kingdom Points to the Tribe's Kingdom.","requiresDeclaration":true},{"id":237,"name":"Legion Stronghold","level":5,"category":"stronghold","x":651.1111,"y":877.7778,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and destroys the Legion Stronghold's City Integrity completely, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {1} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":true},{"id":238,"name":"Legion Stronghold","level":5,"category":"stronghold","x":726.6667,"y":802.2222,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and destroys the Legion Stronghold's City Integrity completely, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {1} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":true},{"id":239,"name":"Level 5 Pier","level":5,"category":"pier","x":651.1111,"y":966.6667,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Level 5 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":240,"name":"Level 5 Pier","level":5,"category":"pier","x":764.4444,"y":948.8889,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Level 5 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":241,"name":"Level 5 Pier","level":5,"category":"pier","x":885.5556,"y":908.8889,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Level 5 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":242,"name":"Air Dock","level":5,"category":"dock","x":623.4205,"y":850.6819,"milestones":[],"rules":"The Air Dock is an important strategic hub in Hlesey. It's where Troops can ride Airships, soaring through the sky and shuttling about within Hlesey:\n\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom.\n\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. \n\nAbout Airship Transport:\n\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":243,"name":"Air Dock","level":5,"category":"dock","x":756.8156,"y":813.457,"milestones":[],"rules":"The Air Dock is an important strategic hub in Hlesey. It's where Troops can ride Airships, soaring through the sky and shuttling about within Hlesey:\n\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom.\n\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. \n\nAbout Airship Transport:\n\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":244,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":806.6421,"y":655.7577,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":245,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":877.7778,"y":651.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":246,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":877.7778,"y":721.455,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":247,"name":"Kingdom Fortress","level":5,"category":"fortress","x":915.5556,"y":632.2222,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Kingdom Fortresses become contestable for the first time.\n2. When both repair stages are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n3. When a Kingdom Fortress becomes contestable for the first time, if any Tribe defeats the Defenders and destroys the Fortress' City Integrity completely, the Fortress will enter a protected state, signifying the Fortress' first occupation.\n4. After the first occupation, the Kingdom Fortress becomes contestable every {1} hours. Once the Fortress' City Integrity reaches zero, the Tribe that deals the final blow will occupy it.\nThe Tribe occupying the Fortress at the end of each contest period gains full control.\n5. In battles against other Tribes for a Kingdom Fortress, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n6. Maintaining full control of a Kingdom Fortress grants continuous Battalion Points and contributes Kingdom Points to the Tribe's Kingdom.","requiresDeclaration":true},{"id":248,"name":"Legion Stronghold","level":5,"category":"stronghold","x":877.7778,"y":575.5556,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and destroys the Legion Stronghold's City Integrity completely, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {1} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":true},{"id":249,"name":"Legion Stronghold","level":5,"category":"stronghold","x":840,"y":670,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and destroys the Legion Stronghold's City Integrity completely, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {1} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":true},{"id":250,"name":"Level 5 Pier","level":5,"category":"pier","x":962.2222,"y":537.7778,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Level 5 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":251,"name":"Level 5 Pier","level":5,"category":"pier","x":965.5556,"y":690,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Level 5 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":252,"name":"Level 5 Pier","level":5,"category":"pier","x":848.8889,"y":748.8889,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Level 5 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":253,"name":"Air Dock","level":5,"category":"dock","x":847.2302,"y":717.5297,"milestones":[],"rules":"The Air Dock is an important strategic hub in Hlesey. It's where Troops can ride Airships, soaring through the sky and shuttling about within Hlesey:\n\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom.\n\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. \n\nAbout Airship Transport:\n\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":254,"name":"Air Dock","level":5,"category":"dock","x":924.8411,"y":566.0251,"milestones":[],"rules":"The Air Dock is an important strategic hub in Hlesey. It's where Troops can ride Airships, soaring through the sky and shuttling about within Hlesey:\n\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom.\n\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. \n\nAbout Airship Transport:\n\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":255,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":765.7743,"y":288.2323,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":256,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":840,"y":292.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":257,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":915.5556,"y":178.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":258,"name":"Kingdom Fortress","level":5,"category":"fortress","x":877.7778,"y":273.3333,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Kingdom Fortresses become contestable for the first time.\n2. When both repair stages are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n3. When a Kingdom Fortress becomes contestable for the first time, if any Tribe defeats the Defenders and destroys the Fortress' City Integrity completely, the Fortress will enter a protected state, signifying the Fortress' first occupation.\n4. After the first occupation, the Kingdom Fortress becomes contestable every {1} hours. Once the Fortress' City Integrity reaches zero, the Tribe that deals the final blow will occupy it.\nThe Tribe occupying the Fortress at the end of each contest period gains full control.\n5. In battles against other Tribes for a Kingdom Fortress, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n6. Maintaining full control of a Kingdom Fortress grants continuous Battalion Points and contributes Kingdom Points to the Tribe's Kingdom.","requiresDeclaration":true},{"id":259,"name":"Legion Stronghold","level":5,"category":"stronghold","x":840,"y":330,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and destroys the Legion Stronghold's City Integrity completely, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {1} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":true},{"id":260,"name":"Legion Stronghold","level":5,"category":"stronghold","x":802.2222,"y":235.5556,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and destroys the Legion Stronghold's City Integrity completely, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {1} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":true},{"id":261,"name":"Level 5 Pier","level":5,"category":"pier","x":927.7778,"y":333.3333,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Level 5 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":262,"name":"Level 5 Pier","level":5,"category":"pier","x":965.5556,"y":197.7778,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Level 5 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":263,"name":"Level 5 Pier","level":5,"category":"pier","x":915.5556,"y":132.2222,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Level 5 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":264,"name":"Air Dock","level":5,"category":"dock","x":885.0241,"y":320.4079,"milestones":[],"rules":"The Air Dock is an important strategic hub in Hlesey. It's where Troops can ride Airships, soaring through the sky and shuttling about within Hlesey:\n\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom.\n\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. \n\nAbout Airship Transport:\n\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":265,"name":"Air Dock","level":5,"category":"dock","x":833.0019,"y":246.6447,"milestones":[],"rules":"The Air Dock is an important strategic hub in Hlesey. It's where Troops can ride Airships, soaring through the sky and shuttling about within Hlesey:\n\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom.\n\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. \n\nAbout Airship Transport:\n\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":266,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":613.3333,"y":141.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":267,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":726.6667,"y":160,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":268,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":651.1111,"y":191.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":269,"name":"Kingdom Fortress","level":5,"category":"fortress","x":613.3333,"y":103.3333,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Kingdom Fortresses become contestable for the first time.\n2. When both repair stages are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n3. When a Kingdom Fortress becomes contestable for the first time, if any Tribe defeats the Defenders and destroys the Fortress' City Integrity completely, the Fortress will enter a protected state, signifying the Fortress' first occupation.\n4. After the first occupation, the Kingdom Fortress becomes contestable every {1} hours. Once the Fortress' City Integrity reaches zero, the Tribe that deals the final blow will occupy it.\nThe Tribe occupying the Fortress at the end of each contest period gains full control.\n5. In battles against other Tribes for a Kingdom Fortress, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n6. Maintaining full control of a Kingdom Fortress grants continuous Battalion Points and contributes Kingdom Points to the Tribe's Kingdom.","requiresDeclaration":true},{"id":270,"name":"Legion Stronghold","level":5,"category":"stronghold","x":537.7778,"y":103.3333,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and destroys the Legion Stronghold's City Integrity completely, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {1} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":true},{"id":271,"name":"Legion Stronghold","level":5,"category":"stronghold","x":688.8889,"y":141.1111,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and destroys the Legion Stronghold's City Integrity completely, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {1} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":true},{"id":272,"name":"Level 5 Pier","level":5,"category":"pier","x":651.1111,"y":34.4444,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Level 5 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":273,"name":"Level 5 Pier","level":5,"category":"pier","x":500,"y":34.4444,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Level 5 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":274,"name":"Level 5 Pier","level":5,"category":"pier","x":764.4444,"y":133.3333,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Level 5 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":275,"name":"Air Dock","level":5,"category":"dock","x":660.2612,"y":113.9882,"milestones":[],"rules":"The Air Dock is an important strategic hub in Hlesey. It's where Troops can ride Airships, soaring through the sky and shuttling about within Hlesey:\n\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom.\n\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. \n\nAbout Airship Transport:\n\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":276,"name":"Air Dock","level":5,"category":"dock","x":568.1421,"y":114.2159,"milestones":[],"rules":"The Air Dock is an important strategic hub in Hlesey. It's where Troops can ride Airships, soaring through the sky and shuttling about within Hlesey:\n\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom.\n\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. \n\nAbout Airship Transport:\n\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":277,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":160,"y":65.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":278,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":311.1111,"y":141.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":279,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":311.1111,"y":210.2381,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":280,"name":"Kingdom Fortress","level":5,"category":"fortress","x":273.3333,"y":122.2222,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Kingdom Fortresses become contestable for the first time.\n2. When both repair stages are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n3. When a Kingdom Fortress becomes contestable for the first time, if any Tribe defeats the Defenders and destroys the Fortress' City Integrity completely, the Fortress will enter a protected state, signifying the Fortress' first occupation.\n4. After the first occupation, the Kingdom Fortress becomes contestable every {1} hours. Once the Fortress' City Integrity reaches zero, the Tribe that deals the final blow will occupy it.\nThe Tribe occupying the Fortress at the end of each contest period gains full control.\n5. In battles against other Tribes for a Kingdom Fortress, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n6. Maintaining full control of a Kingdom Fortress grants continuous Battalion Points and contributes Kingdom Points to the Tribe's Kingdom.","requiresDeclaration":true},{"id":281,"name":"Legion Stronghold","level":5,"category":"stronghold","x":235.5556,"y":178.8889,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and destroys the Legion Stronghold's City Integrity completely, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {1} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":true},{"id":282,"name":"Legion Stronghold","level":5,"category":"stronghold","x":348.8889,"y":84.4444,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and destroys the Legion Stronghold's City Integrity completely, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {1} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":true},{"id":283,"name":"Level 5 Pier","level":5,"category":"pier","x":348.8889,"y":34.4444,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Level 5 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":284,"name":"Level 5 Pier","level":5,"category":"pier","x":235.5556,"y":52.2222,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Level 5 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":285,"name":"Level 5 Pier","level":5,"category":"pier","x":125.5556,"y":92.2222,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Level 5 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":286,"name":"Air Dock","level":5,"category":"dock","x":359.6903,"y":128.2182,"milestones":[],"rules":"The Air Dock is an important strategic hub in Hlesey. It's where Troops can ride Airships, soaring through the sky and shuttling about within Hlesey:\n\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom.\n\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. \n\nAbout Airship Transport:\n\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":287,"name":"Air Dock","level":5,"category":"dock","x":265.3605,"y":188.9906,"milestones":[],"rules":"The Air Dock is an important strategic hub in Hlesey. It's where Troops can ride Airships, soaring through the sky and shuttling about within Hlesey:\n\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom.\n\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. \n\nAbout Airship Transport:\n\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":288,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":160,"y":367.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":289,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":160,"y":292.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":290,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":235.5556,"y":326.164,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":291,"name":"Kingdom Fortress","level":5,"category":"fortress","x":122.2222,"y":386.6667,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Kingdom Fortresses become contestable for the first time.\n2. When both repair stages are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n3. When a Kingdom Fortress becomes contestable for the first time, if any Tribe defeats the Defenders and destroys the Fortress' City Integrity completely, the Fortress will enter a protected state, signifying the Fortress' first occupation.\n4. After the first occupation, the Kingdom Fortress becomes contestable every {1} hours. Once the Fortress' City Integrity reaches zero, the Tribe that deals the final blow will occupy it.\nThe Tribe occupying the Fortress at the end of each contest period gains full control.\n5. In battles against other Tribes for a Kingdom Fortress, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n6. Maintaining full control of a Kingdom Fortress grants continuous Battalion Points and contributes Kingdom Points to the Tribe's Kingdom.","requiresDeclaration":true},{"id":292,"name":"Legion Stronghold","level":5,"category":"stronghold","x":122.2222,"y":462.2222,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and destroys the Legion Stronghold's City Integrity completely, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {1} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":true},{"id":293,"name":"Legion Stronghold","level":5,"category":"stronghold","x":84.4444,"y":330,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and destroys the Legion Stronghold's City Integrity completely, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {1} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":true},{"id":294,"name":"Level 5 Pier","level":5,"category":"pier","x":34.4444,"y":386.6667,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Level 5 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":295,"name":"Level 5 Pier","level":5,"category":"pier","x":32.2222,"y":500,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Level 5 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":296,"name":"Level 5 Pier","level":5,"category":"pier","x":152.2222,"y":250,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Level 5 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":297,"name":"Air Dock","level":5,"category":"dock","x":151.334,"y":301.5623,"milestones":[],"rules":"The Air Dock is an important strategic hub in Hlesey. It's where Troops can ride Airships, soaring through the sky and shuttling about within Hlesey:\n\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom.\n\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. \n\nAbout Airship Transport:\n\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":298,"name":"Air Dock","level":5,"category":"dock","x":92.5811,"y":437.1745,"milestones":[],"rules":"The Air Dock is an important strategic hub in Hlesey. It's where Troops can ride Airships, soaring through the sky and shuttling about within Hlesey:\n\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom.\n\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. \n\nAbout Airship Transport:\n\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":299,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":84.4444,"y":821.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":300,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":160,"y":707.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":301,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":231.3492,"y":674.5238,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":302,"name":"Kingdom Fortress","level":5,"category":"fortress","x":122.2222,"y":726.6667,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Kingdom Fortresses become contestable for the first time.\n2. When both repair stages are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n3. When a Kingdom Fortress becomes contestable for the first time, if any Tribe defeats the Defenders and destroys the Fortress' City Integrity completely, the Fortress will enter a protected state, signifying the Fortress' first occupation.\n4. After the first occupation, the Kingdom Fortress becomes contestable every {1} hours. Once the Fortress' City Integrity reaches zero, the Tribe that deals the final blow will occupy it.\nThe Tribe occupying the Fortress at the end of each contest period gains full control.\n5. In battles against other Tribes for a Kingdom Fortress, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n6. Maintaining full control of a Kingdom Fortress grants continuous Battalion Points and contributes Kingdom Points to the Tribe's Kingdom.","requiresDeclaration":true},{"id":303,"name":"Legion Stronghold","level":5,"category":"stronghold","x":160,"y":670,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and destroys the Legion Stronghold's City Integrity completely, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {1} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":true},{"id":304,"name":"Legion Stronghold","level":5,"category":"stronghold","x":197.7778,"y":764.4444,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe defeats the Defenders and destroys the Legion Stronghold's City Integrity completely, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {1} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {2}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":true},{"id":305,"name":"Level 5 Pier","level":5,"category":"pier","x":36.6667,"y":650,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Level 5 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":306,"name":"Level 5 Pier","level":5,"category":"pier","x":50,"y":748.8889,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Level 5 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":307,"name":"Level 5 Pier","level":5,"category":"pier","x":84.4444,"y":865.5556,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Level 5 Pier (Single Direction Access )","direction":"one_way"}],"rules":"1. Piers become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pier, defeat the Defenders within it.\n3. Piers are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Kingdoms can't attack the Pier.\n5. Only Tribes from the same Kingdom can attack the Pier if their Tribe Territory borders the Pier.\n6. When the Aegir's Feast Chronicles reaches a certain stage, the Pier will enter the full access state, allowing all Tribes adjacent to the Pier to attack it.","requiresDeclaration":true},{"id":308,"name":"Air Dock","level":5,"category":"dock","x":133.0596,"y":682.3331,"milestones":[],"rules":"The Air Dock is an important strategic hub in Hlesey. It's where Troops can ride Airships, soaring through the sky and shuttling about within Hlesey:\n\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom.\n\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. \n\nAbout Airship Transport:\n\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":309,"name":"Air Dock","level":5,"category":"dock","x":169.3266,"y":755.2225,"milestones":[],"rules":"The Air Dock is an important strategic hub in Hlesey. It's where Troops can ride Airships, soaring through the sky and shuttling about within Hlesey:\n\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom.\n\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. \n\nAbout Airship Transport:\n\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":310,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":225.6205,"y":907.8567,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":311,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":235.5556,"y":934.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":312,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":235.5556,"y":967.7169,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":313,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":197.7778,"y":953.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":314,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":197.7778,"y":844.5238,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":315,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":122.2222,"y":953.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":316,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":84.4444,"y":966.6138,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":317,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":84.4444,"y":934.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":318,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":84.4444,"y":906.6638,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":319,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":46.6667,"y":953.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":320,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":885.174,"y":774.2966,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":321,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":840,"y":821.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":322,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":877.7778,"y":802.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":323,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":923.5256,"y":895.7966,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":324,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":923.5256,"y":935.5026,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":325,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":923.5256,"y":966.746,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":326,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":915.5556,"y":858.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":327,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":953.3333,"y":877.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":328,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":953.3333,"y":802.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":329,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":915.5556,"y":786.9048,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":330,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":764.4444,"y":65.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":331,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":775.4427,"y":93.5369,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":332,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":802.2222,"y":46.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":333,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":802.2222,"y":160,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":334,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":877.7778,"y":46.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":335,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":915.5556,"y":27.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":336,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":915.5556,"y":65.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":337,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":915.5556,"y":92.8428,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":338,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":840,"y":141.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":339,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":953.3333,"y":84.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":340,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":84.4444,"y":65.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":341,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":46.6667,"y":84.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":342,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":46.6667,"y":122.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":343,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":122.5692,"y":132.2061,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":344,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":122.2222,"y":160,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":345,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":157.7579,"y":212.6029,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":346,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":115.2148,"y":230.3615,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":347,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":84.4444,"y":254.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":348,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":84.4444,"y":178.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":349,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":46.6667,"y":197.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":350,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":467.3016,"y":748.6243,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":351,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":500,"y":802.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":352,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":613.3333,"y":745.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":353,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":764.4444,"y":518.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":354,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":764.4444,"y":449.0212,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":355,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":802.2222,"y":424.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":356,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":537.7778,"y":254.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":357,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":537.7778,"y":292.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":358,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":386.6667,"y":257.8571,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":359,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":235.5556,"y":486.2698,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":360,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":235.5556,"y":552.672,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":361,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":348.8889,"y":495.9353,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":362,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":500,"y":651.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":363,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":613.3333,"y":518.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":364,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":500,"y":348.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":365,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":386.6667,"y":481.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":366,"name":"Small Checkpoint","level":5,"category":"other","x":522.2132,"y":873.3954,"milestones":[],"rules":"When the Slaughter Cave or Blood Castle opens, the Passes/Piers on both sides of the building will also open.\n1. The Passes/Piers cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass/Pier on their own Team's side.\n3. When the battlefield closes, the corresponding Passes/Piers will also close. Troops that are still in the building's contestable area may return to their respective Cities by forced recall.","requiresDeclaration":false},{"id":367,"name":"Small Checkpoint","level":5,"category":"other","x":557.0981,"y":863.425,"milestones":[],"rules":"When the Slaughter Cave or Blood Castle opens, the Passes/Piers on both sides of the building will also open.\n1. The Passes/Piers cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass/Pier on their own Team's side.\n3. When the battlefield closes, the corresponding Passes/Piers will also close. Troops that are still in the building's contestable area may return to their respective Cities by forced recall.","requiresDeclaration":false},{"id":368,"name":"War Air Dock","level":5,"category":"dock","x":527.9166,"y":844.7124,"milestones":[],"rules":"The War Air Dock is accompanied by the intertwining of trialists' blood and glory. This is the time of war and the time of glory:\n1. The War Air Dock starts in a \"closed\" state and cannot be used.\n2. The War Air Dock will open {0} minutes before the corresponding battlefield area opens, and all Chiefs in the Team to whom the War Air Dock belongs can use it.\n3. The War Air Dock will close with the corresponding battlefield area. After closing, it can no longer be used as a destination for Airship Transport, but it can still be used as a departure point for Troops to leave the battlefield area.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. During opening hours, there is no Transport attempt limit at the War Air Dock.","requiresDeclaration":false},{"id":369,"name":"Small Checkpoint","level":5,"category":"other","x":536.6514,"y":944.4559,"milestones":[],"rules":"When the Slaughter Cave or Blood Castle opens, the Passes/Piers on both sides of the building will also open.\n1. The Passes/Piers cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass/Pier on their own Team's side.\n3. When the battlefield closes, the corresponding Passes/Piers will also close. Troops that are still in the building's contestable area may return to their respective Cities by forced recall.","requiresDeclaration":false},{"id":370,"name":"Small Checkpoint","level":5,"category":"other","x":578.6494,"y":934.2174,"milestones":[],"rules":"When the Slaughter Cave or Blood Castle opens, the Passes/Piers on both sides of the building will also open.\n1. The Passes/Piers cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass/Pier on their own Team's side.\n3. When the battlefield closes, the corresponding Passes/Piers will also close. Troops that are still in the building's contestable area may return to their respective Cities by forced recall.","requiresDeclaration":false},{"id":371,"name":"War Air Dock","level":5,"category":"dock","x":557.6982,"y":956.0353,"milestones":[],"rules":"The War Air Dock is accompanied by the intertwining of trialists' blood and glory. This is the time of war and the time of glory:\n1. The War Air Dock starts in a \"closed\" state and cannot be used.\n2. The War Air Dock will open {0} minutes before the corresponding battlefield area opens, and all Chiefs in the Team to whom the War Air Dock belongs can use it.\n3. The War Air Dock will close with the corresponding battlefield area. After closing, it can no longer be used as a destination for Airship Transport, but it can still be used as a departure point for Troops to leave the battlefield area.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. During opening hours, there is no Transport attempt limit at the War Air Dock.","requiresDeclaration":false},{"id":372,"name":"Small Checkpoint","level":5,"category":"other","x":421.5602,"y":65.461,"milestones":[],"rules":"When the Slaughter Cave or Blood Castle opens, the Passes/Piers on both sides of the building will also open.\n1. The Passes/Piers cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass/Pier on their own Team's side.\n3. When the battlefield closes, the corresponding Passes/Piers will also close. Troops that are still in the building's contestable area may return to their respective Cities by forced recall.","requiresDeclaration":false},{"id":373,"name":"Small Checkpoint","level":5,"category":"other","x":466.2322,"y":64.3005,"milestones":[],"rules":"When the Slaughter Cave or Blood Castle opens, the Passes/Piers on both sides of the building will also open.\n1. The Passes/Piers cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass/Pier on their own Team's side.\n3. When the battlefield closes, the corresponding Passes/Piers will also close. Troops that are still in the building's contestable area may return to their respective Cities by forced recall.","requiresDeclaration":false},{"id":374,"name":"War Air Dock","level":5,"category":"dock","x":443.0855,"y":44.6661,"milestones":[],"rules":"The War Air Dock is accompanied by the intertwining of trialists' blood and glory. This is the time of war and the time of glory:\n1. The War Air Dock starts in a \"closed\" state and cannot be used.\n2. The War Air Dock will open {0} minutes before the corresponding battlefield area opens, and all Chiefs in the Team to whom the War Air Dock belongs can use it.\n3. The War Air Dock will close with the corresponding battlefield area. After closing, it can no longer be used as a destination for Airship Transport, but it can still be used as a departure point for Troops to leave the battlefield area.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. During opening hours, there is no Transport attempt limit at the War Air Dock.","requiresDeclaration":false},{"id":375,"name":"Small Checkpoint","level":5,"category":"other","x":433.8385,"y":139.6957,"milestones":[],"rules":"When the Slaughter Cave or Blood Castle opens, the Passes/Piers on both sides of the building will also open.\n1. The Passes/Piers cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass/Pier on their own Team's side.\n3. When the battlefield closes, the corresponding Passes/Piers will also close. Troops that are still in the building's contestable area may return to their respective Cities by forced recall.","requiresDeclaration":false},{"id":376,"name":"Small Checkpoint","level":5,"category":"other","x":473.1013,"y":135.9831,"milestones":[],"rules":"When the Slaughter Cave or Blood Castle opens, the Passes/Piers on both sides of the building will also open.\n1. The Passes/Piers cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass/Pier on their own Team's side.\n3. When the battlefield closes, the corresponding Passes/Piers will also close. Troops that are still in the building's contestable area may return to their respective Cities by forced recall.","requiresDeclaration":false},{"id":377,"name":"War Air Dock","level":5,"category":"dock","x":461.2408,"y":174.8737,"milestones":[],"rules":"The War Air Dock is accompanied by the intertwining of trialists' blood and glory. This is the time of war and the time of glory:\n1. The War Air Dock starts in a \"closed\" state and cannot be used.\n2. The War Air Dock will open {0} minutes before the corresponding battlefield area opens, and all Chiefs in the Team to whom the War Air Dock belongs can use it.\n3. The War Air Dock will close with the corresponding battlefield area. After closing, it can no longer be used as a destination for Airship Transport, but it can still be used as a departure point for Troops to leave the battlefield area.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. During opening hours, there is no Transport attempt limit at the War Air Dock.","requiresDeclaration":false},{"id":378,"name":"War Air Dock","level":5,"category":"dock","x":50.9433,"y":573.091,"milestones":[],"rules":"The War Air Dock is accompanied by the intertwining of trialists' blood and glory. This is the time of war and the time of glory:\n1. The War Air Dock starts in a \"closed\" state and cannot be used.\n2. The War Air Dock will open {0} minutes before the corresponding battlefield area opens, and all Chiefs in the Team to whom the War Air Dock belongs can use it.\n3. The War Air Dock will close with the corresponding battlefield area. After closing, it can no longer be used as a destination for Airship Transport, but it can still be used as a departure point for Troops to leave the battlefield area.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. During opening hours, there is no Transport attempt limit at the War Air Dock.","requiresDeclaration":false},{"id":379,"name":"War Air Dock","level":5,"category":"dock","x":160.1578,"y":555.4888,"milestones":[],"rules":"The War Air Dock is accompanied by the intertwining of trialists' blood and glory. This is the time of war and the time of glory:\n1. The War Air Dock starts in a \"closed\" state and cannot be used.\n2. The War Air Dock will open {0} minutes before the corresponding battlefield area opens, and all Chiefs in the Team to whom the War Air Dock belongs can use it.\n3. The War Air Dock will close with the corresponding battlefield area. After closing, it can no longer be used as a destination for Airship Transport, but it can still be used as a departure point for Troops to leave the battlefield area.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. During opening hours, there is no Transport attempt limit at the War Air Dock.","requiresDeclaration":false},{"id":380,"name":"War Air Dock","level":5,"category":"dock","x":838.8479,"y":436.9345,"milestones":[],"rules":"The War Air Dock is accompanied by the intertwining of trialists' blood and glory. This is the time of war and the time of glory:\n1. The War Air Dock starts in a \"closed\" state and cannot be used.\n2. The War Air Dock will open {0} minutes before the corresponding battlefield area opens, and all Chiefs in the Team to whom the War Air Dock belongs can use it.\n3. The War Air Dock will close with the corresponding battlefield area. After closing, it can no longer be used as a destination for Airship Transport, but it can still be used as a departure point for Troops to leave the battlefield area.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. During opening hours, there is no Transport attempt limit at the War Air Dock.","requiresDeclaration":false},{"id":381,"name":"War Air Dock","level":5,"category":"dock","x":958.9776,"y":440.5145,"milestones":[],"rules":"The War Air Dock is accompanied by the intertwining of trialists' blood and glory. This is the time of war and the time of glory:\n1. The War Air Dock starts in a \"closed\" state and cannot be used.\n2. The War Air Dock will open {0} minutes before the corresponding battlefield area opens, and all Chiefs in the Team to whom the War Air Dock belongs can use it.\n3. The War Air Dock will close with the corresponding battlefield area. After closing, it can no longer be used as a destination for Airship Transport, but it can still be used as a departure point for Troops to leave the battlefield area.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. During opening hours, there is no Transport attempt limit at the War Air Dock.","requiresDeclaration":false},{"id":382,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":348.8889,"y":760.0529,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":383,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":358.7285,"y":735.0689,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":384,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":357.328,"y":691.746,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":385,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":386.6667,"y":674.0212,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":386,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":424.4444,"y":726.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":387,"name":"Air Dock","level":5,"category":"dock","x":397.9142,"y":734.5353,"milestones":[],"rules":"The Air Dock is an important strategic hub in Hlesey. It's where Troops can ride Airships, soaring through the sky and shuttling about within Hlesey:\n\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom.\n\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. \n\nAbout Airship Transport:\n\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":388,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":613.3333,"y":783.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":389,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":651.1111,"y":655,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":390,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":683.5185,"y":673.545,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":391,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":680.0104,"y":715.2357,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":392,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":688.8889,"y":739.2063,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":393,"name":"Air Dock","level":5,"category":"dock","x":645.0308,"y":699.6281,"milestones":[],"rules":"The Air Dock is an important strategic hub in Hlesey. It's where Troops can ride Airships, soaring through the sky and shuttling about within Hlesey:\n\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom.\n\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. \n\nAbout Airship Transport:\n\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":394,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":688.8889,"y":632.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":395,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":736.6106,"y":644.0083,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":396,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":762.4074,"y":631.9577,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":397,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":802.2222,"y":575.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":398,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":802.2222,"y":613.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":399,"name":"Air Dock","level":5,"category":"dock","x":753.7419,"y":621.9206,"milestones":[],"rules":"The Air Dock is an important strategic hub in Hlesey. It's where Troops can ride Airships, soaring through the sky and shuttling about within Hlesey:\n\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom.\n\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. \n\nAbout Airship Transport:\n\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":400,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":651.1111,"y":353.3862,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":401,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":688.8889,"y":367.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":402,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":732.3545,"y":311.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":403,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":760.787,"y":335.0981,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":404,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":764.4444,"y":367.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":405,"name":"Air Dock","level":5,"category":"dock","x":737.9905,"y":374.9694,"milestones":[],"rules":"The Air Dock is an important strategic hub in Hlesey. It's where Troops can ride Airships, soaring through the sky and shuttling about within Hlesey:\n\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom.\n\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. \n\nAbout Airship Transport:\n\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":406,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":613.3333,"y":330,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":407,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":613.3333,"y":216.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":408,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":651.1111,"y":240.8878,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":409,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":651.1111,"y":273.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":410,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":688.8889,"y":254.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":411,"name":"Air Dock","level":5,"category":"dock","x":624.052,"y":285.5175,"milestones":[],"rules":"The Air Dock is an important strategic hub in Hlesey. It's where Troops can ride Airships, soaring through the sky and shuttling about within Hlesey:\n\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom.\n\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. \n\nAbout Airship Transport:\n\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":412,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":311.1111,"y":259.8148,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":413,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":318.5955,"y":283.5526,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":414,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":348.8889,"y":197.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":415,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":348.8889,"y":273.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":416,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":348.8889,"y":348.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":417,"name":"Air Dock","level":5,"category":"dock","x":341.1469,"y":246.9291,"milestones":[],"rules":"The Air Dock is an important strategic hub in Hlesey. It's where Troops can ride Airships, soaring through the sky and shuttling about within Hlesey:\n\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom.\n\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. \n\nAbout Airship Transport:\n\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":418,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":235.5556,"y":373.6508,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":419,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":197.7778,"y":386.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":420,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":197.7778,"y":424.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":421,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":264.4276,"y":357.5411,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":422,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":311.1111,"y":367.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":423,"name":"Air Dock","level":5,"category":"dock","x":246.7607,"y":397.4312,"milestones":[],"rules":"The Air Dock is an important strategic hub in Hlesey. It's where Troops can ride Airships, soaring through the sky and shuttling about within Hlesey:\n\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom.\n\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. \n\nAbout Airship Transport:\n\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":424,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":235.5556,"y":629.3907,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":425,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":277.4074,"y":654.709,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":426,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":273.3333,"y":691.4954,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":427,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":303.1952,"y":663.5684,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":428,"name":"Lv 5 Ancient Site","level":5,"category":"town","x":345.1587,"y":651.3228,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 5 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 5 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 5 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":429,"name":"Air Dock","level":5,"category":"dock","x":302.2256,"y":640.1189,"milestones":[],"rules":"The Air Dock is an important strategic hub in Hlesey. It's where Troops can ride Airships, soaring through the sky and shuttling about within Hlesey:\n\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom.\n\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. \n\nAbout Airship Transport:\n\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":430,"name":"Slaughter Cave","level":5,"category":"arena","x":552.2222,"y":903.836,"milestones":[{"stageId":3,"endOffsetMinutes":4320,"title":"Slaughter Cave","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Slaughter Caves become contestable for the first time.\n2. Slaughter Caves will be contestable for {1} hours every {2} hours.\n3. Slaughter Caves cannot be occupied directly with Troops. A Team must drive out all Troops of other Teams to temporarily occupy a Slaughter Cave.\n4. After occupying the Slaughter Caves, Lightning Crabs or Tentacle Sirens will refresh at regular intervals. Deploying Troops to kill Lightning Crabs will grant Experience and point rewards. Killing Tentacle Sirens will grant even more Experience and point rewards.\n5. After occupying the Slaughter Cave, members of the occupying Team within the battlefield area will receive Hero Experience at regular intervals. At the same time, the Troops' Main and Secondary Commander Heroes will get Experience Rewards (only one Troop for each Chief can receive this effect at a time).\n6. When the contestable time ends, the Slaughter Cave will return to an unoccupied state.\n7. Chiefs can only dispatch one Troop to enter the Slaughter Cave's combat area at a time.","requiresDeclaration":false},{"id":431,"name":"Slaughter Cave","level":5,"category":"arena","x":444.4444,"y":102.2222,"milestones":[{"stageId":3,"endOffsetMinutes":4320,"title":"Slaughter Cave","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Slaughter Caves become contestable for the first time.\n2. Slaughter Caves will be contestable for {1} hours every {2} hours.\n3. Slaughter Caves cannot be occupied directly with Troops. A Team must drive out all Troops of other Teams to temporarily occupy a Slaughter Cave.\n4. After occupying the Slaughter Caves, Lightning Crabs or Tentacle Sirens will refresh at regular intervals. Deploying Troops to kill Lightning Crabs will grant Experience and point rewards. Killing Tentacle Sirens will grant even more Experience and point rewards.\n5. After occupying the Slaughter Cave, members of the occupying Team within the battlefield area will receive Hero Experience at regular intervals. At the same time, the Troops' Main and Secondary Commander Heroes will get Experience Rewards (only one Troop for each Chief can receive this effect at a time).\n6. When the contestable time ends, the Slaughter Cave will return to an unoccupied state.\n7. Chiefs can only dispatch one Troop to enter the Slaughter Cave's combat area at a time.","requiresDeclaration":false},{"id":432,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":311.1111,"y":858.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":433,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":348.8889,"y":915.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":434,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":386.6667,"y":821.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":435,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":424.4444,"y":915.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":436,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":462.2222,"y":821.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":437,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":500,"y":877.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":438,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":613.3333,"y":896.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":439,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":651.1111,"y":840,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":440,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":688.8889,"y":821.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":441,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":688.8889,"y":896.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":442,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":764.4444,"y":896.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":443,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":802.2222,"y":915.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":444,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":802.2222,"y":688.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":445,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":840,"y":556.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":446,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":840,"y":707.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":447,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":877.7778,"y":537.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":448,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":915.5556,"y":594.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":449,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":915.5556,"y":670,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":450,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":764.4444,"y":224.709,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":451,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":840,"y":216.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":452,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":840,"y":367.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":453,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":877.7778,"y":197.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":454,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":877.7778,"y":311.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":455,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":915.5556,"y":292.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":456,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":500,"y":160,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":457,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":537.7778,"y":178.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":458,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":575.5556,"y":84.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":459,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":651.1111,"y":84.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":460,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":651.1111,"y":122.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":461,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":726.6667,"y":84.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":462,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":197.7778,"y":84.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":463,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":235.5556,"y":141.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":464,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":311.1111,"y":103.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":465,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":311.1111,"y":178.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":466,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":348.8889,"y":122.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":467,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":386.6667,"y":103.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":468,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":84.4444,"y":367.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":469,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":84.4444,"y":481.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":470,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":122.2222,"y":311.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":471,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":122.2222,"y":424.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":472,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":160,"y":481.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":473,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":197.7778,"y":311.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":474,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":84.4444,"y":707.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":475,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":122.2222,"y":688.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":476,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":122.2222,"y":802.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":477,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":160,"y":632.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":478,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":160,"y":783.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":479,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":235.5556,"y":783.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":480,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":46.6667,"y":915.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":481,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":122.2222,"y":880.9524,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":482,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":197.7778,"y":881.164,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":483,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":273.3333,"y":959.5926,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":484,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":953.3333,"y":771.4021,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":485,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":810.7143,"y":834.7354,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":486,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":953.3333,"y":915.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":487,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":953.3333,"y":951.2434,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":488,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":764.4444,"y":27.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":489,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":802.2222,"y":122.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":490,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":953.3333,"y":46.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":491,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":953.3333,"y":122.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":492,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":84.4444,"y":27.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":493,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":46.6667,"y":46.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":494,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":46.6667,"y":235.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":495,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":46.6667,"y":273.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":496,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":311.1111,"y":745.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":497,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":420.9259,"y":762.9894,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":498,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":651.1111,"y":764.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":499,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":726.6667,"y":726.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":500,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":734.7354,"y":687.4074,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":501,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":764.4444,"y":564.3651,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":502,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":760.8841,"y":399.8426,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":503,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":726.6667,"y":277.0106,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":504,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":580.8154,"y":240.3373,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":505,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":651.1111,"y":311.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":506,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":386.6402,"y":214.3122,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":507,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":273.3333,"y":235.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":508,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":235.5556,"y":443.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":509,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":273.3333,"y":311.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":510,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":235.5556,"y":600.2646,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":511,"name":"Lv 4 Ancient Site","level":4,"category":"town","x":311.1111,"y":707.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 4 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 4 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 4 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":512,"name":"Einherjar Monument","level":3,"category":"monument","x":432.5985,"y":595.5319,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Deep Sea Secret - Einherjar Monument","direction":"unspecified"}],"rules":"","requiresDeclaration":false},{"id":513,"name":"Einherjar Monument","level":3,"category":"monument","x":600.3147,"y":574.7562,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Deep Sea Secret - Einherjar Monument","direction":"unspecified"}],"rules":"","requiresDeclaration":false},{"id":514,"name":"Einherjar Monument","level":3,"category":"monument","x":560.463,"y":417.8545,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Deep Sea Secret - Einherjar Monument","direction":"unspecified"}],"rules":"","requiresDeclaration":false},{"id":515,"name":"Einherjar Monument","level":3,"category":"monument","x":405.6144,"y":423.656,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Deep Sea Secret - Einherjar Monument","direction":"unspecified"}],"rules":"","requiresDeclaration":false},{"id":516,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":273.3333,"y":764.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":517,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":273.3333,"y":877.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":518,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":311.1111,"y":896.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":519,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":386.6667,"y":934.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":520,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":424.4444,"y":840,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":521,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":424.4444,"y":877.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":522,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":462.2222,"y":783.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":523,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":462.2222,"y":934.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":524,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":500,"y":840,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":525,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":500,"y":915.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":526,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":575.5556,"y":805.873,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":527,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":575.5556,"y":837.1693,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":528,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":613.3333,"y":858.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":529,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":613.3333,"y":934.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":530,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":651.1111,"y":915.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":531,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":726.6667,"y":840,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":532,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":726.6667,"y":915.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":533,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":764.4444,"y":787.6455,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":534,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":764.4444,"y":858.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":535,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":840,"y":901.9841,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":536,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":764.4444,"y":707.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":537,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":802.2222,"y":726.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":538,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":840,"y":484.0741,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":539,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":840,"y":594.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":540,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":877.7778,"y":613.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":541,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":915.5556,"y":707.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":542,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":915.5556,"y":739.127,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":543,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":915.5556,"y":485.8995,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":544,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":915.5556,"y":518.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":545,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":764.4444,"y":745.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":546,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":726.6667,"y":235.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":547,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":802.2222,"y":205.8995,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":548,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":802.2222,"y":273.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":549,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":802.2222,"y":348.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":550,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":840,"y":183.254,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":551,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":840,"y":398.4656,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":552,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":877.7778,"y":235.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":553,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":877.7778,"y":348.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":554,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":915.5556,"y":216.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":555,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":915.5556,"y":254.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":556,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":500,"y":122.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":557,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":500,"y":197.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":558,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":537.7778,"y":216.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":559,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":575.5556,"y":122.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":560,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":575.5556,"y":160,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":561,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":613.3333,"y":65.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":562,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":651.1111,"y":160,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":563,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":688.8889,"y":65.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":564,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":688.8889,"y":178.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":565,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":726.6667,"y":122.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":566,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":160,"y":103.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":567,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":197.7778,"y":160,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":568,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":235.5556,"y":103.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":569,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":235.5556,"y":216.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":570,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":273.3333,"y":84.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":571,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":273.3333,"y":160,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":572,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":311.1111,"y":65.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":573,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":386.6667,"y":65.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":574,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":386.6667,"y":141.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":575,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":386.6667,"y":178.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":576,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":84.4444,"y":292.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":577,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":84.4444,"y":405.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":578,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":84.4444,"y":518.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":579,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":122.2222,"y":348.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":580,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":160,"y":405.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":581,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":160,"y":443.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":582,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":160,"y":518.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":583,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":197.7778,"y":273.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":584,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":235.5556,"y":292.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":585,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":273.3333,"y":273.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":586,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":84.4444,"y":670,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":587,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":84.4444,"y":783.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":588,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":122.2222,"y":651.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":589,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":122.2222,"y":764.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":590,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":160,"y":594.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":591,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":160,"y":821.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":592,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":197.7778,"y":651.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":593,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":197.7778,"y":726.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":594,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":197.7778,"y":794.6825,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":595,"name":"Lv 3 Ancient Site","level":3,"category":"town","x":235.5556,"y":707.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 3 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 3 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 3 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":596,"name":"Objective 90004701","level":2,"category":"monument","x":682.0093,"y":650.6092,"milestones":[],"rules":"","requiresDeclaration":false},{"id":597,"name":"Objective 90004702","level":2,"category":"monument","x":654.7434,"y":334.4726,"milestones":[],"rules":"","requiresDeclaration":false},{"id":598,"name":"Objective 90004703","level":2,"category":"monument","x":327.9107,"y":353.517,"milestones":[],"rules":"","requiresDeclaration":false},{"id":599,"name":"Objective 90004704","level":2,"category":"monument","x":346.3395,"y":672.0528,"milestones":[],"rules":"","requiresDeclaration":false},{"id":600,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":242.9722,"y":825.413,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":601,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":242.9079,"y":847.9101,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":602,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":273.3333,"y":802.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":603,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":273.3333,"y":915.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":604,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":311.1111,"y":783.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":605,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":311.1111,"y":821.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":606,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":348.8889,"y":877.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":607,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":348.8889,"y":948.5185,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":608,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":386.6667,"y":783.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":609,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":424.4444,"y":802.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":610,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":462.2222,"y":896.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":611,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":462.2222,"y":962.7632,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":612,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":543.7302,"y":815.8466,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":613,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":613.3333,"y":821.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":614,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":651.1111,"y":802.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":615,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":651.9841,"y":946.8783,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":616,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":688.8889,"y":934.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":617,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":726.6667,"y":764.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":618,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":764.4444,"y":821.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":619,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":764.4444,"y":930.8995,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":620,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":802.2222,"y":883.7566,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":621,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":840,"y":969.8942,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":622,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":868.7765,"y":921.7487,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":623,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":802.2222,"y":953.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":624,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":764.4444,"y":670,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":625,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":802.2222,"y":764.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":626,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":802.2222,"y":537.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":627,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":840,"y":518.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":628,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":840,"y":632.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":629,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":832.0847,"y":738.8901,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":630,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":877.7778,"y":500,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":631,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":877.7778,"y":688.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":632,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":915.5556,"y":556.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":633,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":944.598,"y":537.6655,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":634,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":953.3333,"y":613.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":635,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":946.2169,"y":688.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":636,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":726.6667,"y":205.9259,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":637,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":764.4444,"y":254.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":638,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":802.2222,"y":311.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":639,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":802.2222,"y":386.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":640,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":840,"y":254.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":641,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":877.7778,"y":160,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":642,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":877.7778,"y":386.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":643,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":915.5556,"y":153.1746,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":644,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":945.3968,"y":197.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":645,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":953.3333,"y":273.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":646,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":953.3333,"y":390.4497,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":647,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":908.2804,"y":330,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":648,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":500,"y":54.5238,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":649,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":537.7778,"y":65.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":650,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":537.7778,"y":141.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":651,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":575.5556,"y":46.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":652,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":575.5556,"y":197.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":653,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":613.3333,"y":178.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":654,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":651.1111,"y":54.8148,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":655,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":688.8889,"y":103.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":656,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":688.8889,"y":216.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":657,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":726.6667,"y":46.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":658,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":755.5931,"y":151.305,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":659,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":764.4444,"y":178.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":660,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":127.5926,"y":74.6968,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":661,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":197.7778,"y":46.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":662,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":160,"y":27.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":663,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":160,"y":141.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":664,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":197.7778,"y":122.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":665,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":204.737,"y":196.3859,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":666,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":235.5556,"y":72.5132,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":667,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":273.3333,"y":197.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":668,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":348.8889,"y":55.4762,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":669,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":348.8889,"y":160,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":670,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":424.4444,"y":160,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":671,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":424.4444,"y":197.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":672,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":46.6667,"y":311.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":673,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":55.2116,"y":386.7844,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":674,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":53.6508,"y":499.8481,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":675,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":84.4444,"y":443.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":676,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":122.2222,"y":273.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":677,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":122.2222,"y":500,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":678,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":168.4561,"y":263.4127,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":679,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":160,"y":330,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":680,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":197.7778,"y":235.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":681,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":197.7778,"y":348.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":682,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":197.7778,"y":462.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":683,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":235.5556,"y":254.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":684,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":56.4021,"y":649.9471,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":685,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":84.4444,"y":745.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":686,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":46.6667,"y":840,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":687,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":84.4444,"y":632.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":688,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":84.4444,"y":847.3538,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":689,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":122.2222,"y":613.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":690,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":122.2222,"y":840,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":691,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":160,"y":745.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":692,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":197.7778,"y":613.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":693,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":197.7778,"y":688.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":694,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":235.5556,"y":745.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":695,"name":"Lv 2 Ancient Site","level":2,"category":"town","x":273.3333,"y":726.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 2 Ancient Sites become contestable for the first time.\n2. You can attack an Ancient Site once your Tribe Territory borders it.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 2 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 2 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":696,"name":"Level 1 Jetty","level":1,"category":"pier","x":272.2208,"y":832.2423,"milestones":[],"rules":"","requiresDeclaration":false},{"id":697,"name":"Level 1 Jetty","level":1,"category":"pier","x":272.0923,"y":850.9579,"milestones":[],"rules":"","requiresDeclaration":false},{"id":698,"name":"Level 1 Jetty","level":1,"category":"pier","x":308.1488,"y":806.997,"milestones":[],"rules":"","requiresDeclaration":false},{"id":699,"name":"Level 1 Jetty","level":1,"category":"pier","x":323.0563,"y":828.9204,"milestones":[],"rules":"","requiresDeclaration":false},{"id":700,"name":"Level 1 Jetty","level":1,"category":"pier","x":323.1837,"y":846.2148,"milestones":[],"rules":"","requiresDeclaration":false},{"id":701,"name":"Level 1 Jetty","level":1,"category":"pier","x":311.3534,"y":876.1354,"milestones":[],"rules":"","requiresDeclaration":false},{"id":702,"name":"Einherjar Monument","level":1,"category":"monument","x":562.1879,"y":988.687,"milestones":[],"rules":"","requiresDeclaration":false},{"id":703,"name":"Einherjar Monument","level":1,"category":"monument","x":983.5439,"y":922.4877,"milestones":[],"rules":"","requiresDeclaration":false},{"id":704,"name":"Einherjar Monument","level":1,"category":"monument","x":988.1878,"y":435.6494,"milestones":[],"rules":"","requiresDeclaration":false},{"id":705,"name":"Einherjar Monument","level":1,"category":"monument","x":925.4257,"y":11.979,"milestones":[],"rules":"","requiresDeclaration":false},{"id":706,"name":"Einherjar Monument","level":1,"category":"monument","x":437.5973,"y":11.3898,"milestones":[],"rules":"","requiresDeclaration":false},{"id":707,"name":"Einherjar Monument","level":1,"category":"monument","x":17.1932,"y":55.1692,"milestones":[],"rules":"","requiresDeclaration":false},{"id":708,"name":"Einherjar Monument","level":1,"category":"monument","x":13.7933,"y":576.2055,"milestones":[],"rules":"","requiresDeclaration":false},{"id":709,"name":"Einherjar Monument","level":1,"category":"monument","x":82.8965,"y":988.6228,"milestones":[],"rules":"","requiresDeclaration":false},{"id":710,"name":"Einherjar Monument","level":1,"category":"monument","x":220.0495,"y":833.9891,"milestones":[],"rules":"","requiresDeclaration":false},{"id":711,"name":"Einherjar Monument","level":1,"category":"monument","x":194.1902,"y":815.6415,"milestones":[],"rules":"","requiresDeclaration":false},{"id":712,"name":"Einherjar Monument","level":1,"category":"monument","x":789.7354,"y":823.2619,"milestones":[],"rules":"","requiresDeclaration":false},{"id":713,"name":"Einherjar Monument","level":1,"category":"monument","x":820.8428,"y":785.2968,"milestones":[],"rules":"","requiresDeclaration":false},{"id":714,"name":"Einherjar Monument","level":1,"category":"monument","x":809.3651,"y":184.1482,"milestones":[],"rules":"","requiresDeclaration":false},{"id":715,"name":"Einherjar Monument","level":1,"category":"monument","x":781.7513,"y":165.9418,"milestones":[],"rules":"","requiresDeclaration":false},{"id":716,"name":"Einherjar Monument","level":1,"category":"monument","x":180.3545,"y":201.873,"milestones":[],"rules":"","requiresDeclaration":false},{"id":717,"name":"Einherjar Monument","level":1,"category":"monument","x":172.0582,"y":229.8254,"milestones":[],"rules":"","requiresDeclaration":false},{"id":718,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":311.1111,"y":934.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":719,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":386.6667,"y":969.8492,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":720,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":424.4444,"y":953.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":721,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":500,"y":953.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":722,"name":"Level 1 Jetty","level":1,"category":"pier","x":379.4663,"y":809.1735,"milestones":[],"rules":"","requiresDeclaration":false},{"id":723,"name":"Level 1 Jetty","level":1,"category":"pier","x":378.4835,"y":832.6681,"milestones":[],"rules":"","requiresDeclaration":false},{"id":724,"name":"Level 1 Jetty","level":1,"category":"pier","x":414.1812,"y":789.946,"milestones":[],"rules":"","requiresDeclaration":false},{"id":725,"name":"Level 1 Jetty","level":1,"category":"pier","x":424.9625,"y":819.814,"milestones":[],"rules":"","requiresDeclaration":false},{"id":726,"name":"Level 1 Jetty","level":1,"category":"pier","x":469.5779,"y":811.7285,"milestones":[],"rules":"","requiresDeclaration":false},{"id":727,"name":"Level 1 Jetty","level":1,"category":"pier","x":460.7663,"y":830.5606,"milestones":[],"rules":"","requiresDeclaration":false},{"id":728,"name":"Level 1 Jetty","level":1,"category":"pier","x":376.2727,"y":926.206,"milestones":[],"rules":"","requiresDeclaration":false},{"id":729,"name":"Level 1 Jetty","level":1,"category":"pier","x":394.4055,"y":944.2555,"milestones":[],"rules":"","requiresDeclaration":false},{"id":730,"name":"Level 1 Jetty","level":1,"category":"pier","x":415.5087,"y":901.8801,"milestones":[],"rules":"","requiresDeclaration":false},{"id":731,"name":"Level 1 Jetty","level":1,"category":"pier","x":428.3669,"y":925.1222,"milestones":[],"rules":"","requiresDeclaration":false},{"id":732,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":613.3333,"y":968.2011,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":733,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":688.8889,"y":972.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":734,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":726.6667,"y":953.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":735,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":873.6243,"y":950.8466,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":736,"name":"Level 1 Jetty","level":1,"category":"pier","x":611.5248,"y":809.8454,"milestones":[],"rules":"","requiresDeclaration":false},{"id":737,"name":"Level 1 Jetty","level":1,"category":"pier","x":617.8135,"y":835.0642,"milestones":[],"rules":"","requiresDeclaration":false},{"id":738,"name":"Level 1 Jetty","level":1,"category":"pier","x":640.5512,"y":793.293,"milestones":[],"rules":"","requiresDeclaration":false},{"id":739,"name":"Level 1 Jetty","level":1,"category":"pier","x":666.6083,"y":789.6518,"milestones":[],"rules":"","requiresDeclaration":false},{"id":740,"name":"Level 1 Jetty","level":1,"category":"pier","x":666.4158,"y":843.2923,"milestones":[],"rules":"","requiresDeclaration":false},{"id":741,"name":"Level 1 Jetty","level":1,"category":"pier","x":642.6186,"y":849.4506,"milestones":[],"rules":"","requiresDeclaration":false},{"id":742,"name":"Level 1 Jetty","level":1,"category":"pier","x":717.8289,"y":831.7267,"milestones":[],"rules":"","requiresDeclaration":false},{"id":743,"name":"Level 1 Jetty","level":1,"category":"pier","x":740.4191,"y":848.267,"milestones":[],"rules":"","requiresDeclaration":false},{"id":744,"name":"Level 1 Jetty","level":1,"category":"pier","x":651.4249,"y":902.329,"milestones":[],"rules":"","requiresDeclaration":false},{"id":745,"name":"Level 1 Jetty","level":1,"category":"pier","x":640.91,"y":928.8816,"milestones":[],"rules":"","requiresDeclaration":false},{"id":746,"name":"Level 1 Jetty","level":1,"category":"pier","x":678.9926,"y":947.7967,"milestones":[],"rules":"","requiresDeclaration":false},{"id":747,"name":"Level 1 Jetty","level":1,"category":"pier","x":698.9873,"y":929.637,"milestones":[],"rules":"","requiresDeclaration":false},{"id":748,"name":"Level 1 Jetty","level":1,"category":"pier","x":808.7532,"y":905.0044,"milestones":[],"rules":"","requiresDeclaration":false},{"id":749,"name":"Level 1 Jetty","level":1,"category":"pier","x":792.2862,"y":918.6612,"milestones":[],"rules":"","requiresDeclaration":false},{"id":750,"name":"Level 1 Jetty","level":1,"category":"pier","x":794.086,"y":946.9972,"milestones":[],"rules":"","requiresDeclaration":false},{"id":751,"name":"Level 1 Jetty","level":1,"category":"pier","x":805.5908,"y":964.4047,"milestones":[],"rules":"","requiresDeclaration":false},{"id":752,"name":"Level 1 Jetty","level":1,"category":"pier","x":833.866,"y":978.7935,"milestones":[],"rules":"","requiresDeclaration":false},{"id":753,"name":"Level 1 Jetty","level":1,"category":"pier","x":853.347,"y":946.4829,"milestones":[],"rules":"","requiresDeclaration":false},{"id":754,"name":"Level 1 Jetty","level":1,"category":"pier","x":844.0496,"y":924.6073,"milestones":[],"rules":"","requiresDeclaration":false},{"id":755,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":953.3333,"y":726.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":756,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":953.3333,"y":651.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":757,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":953.3333,"y":575.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":758,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":953.3333,"y":500,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":759,"name":"Level 1 Jetty","level":1,"category":"pier","x":773.0347,"y":687.45,"milestones":[],"rules":"","requiresDeclaration":false},{"id":760,"name":"Level 1 Jetty","level":1,"category":"pier","x":757.5194,"y":716.67,"milestones":[],"rules":"","requiresDeclaration":false},{"id":761,"name":"Level 1 Jetty","level":1,"category":"pier","x":791.6843,"y":737.7639,"milestones":[],"rules":"","requiresDeclaration":false},{"id":762,"name":"Level 1 Jetty","level":1,"category":"pier","x":817.5649,"y":729.5417,"milestones":[],"rules":"","requiresDeclaration":false},{"id":763,"name":"Level 1 Jetty","level":1,"category":"pier","x":812.6331,"y":697.3971,"milestones":[],"rules":"","requiresDeclaration":false},{"id":764,"name":"Level 1 Jetty","level":1,"category":"pier","x":797.0245,"y":675.6606,"milestones":[],"rules":"","requiresDeclaration":false},{"id":765,"name":"Level 1 Jetty","level":1,"category":"pier","x":880.1125,"y":676.5888,"milestones":[],"rules":"","requiresDeclaration":false},{"id":766,"name":"Level 1 Jetty","level":1,"category":"pier","x":885.5715,"y":699.8114,"milestones":[],"rules":"","requiresDeclaration":false},{"id":767,"name":"Level 1 Jetty","level":1,"category":"pier","x":918.323,"y":680.3701,"milestones":[],"rules":"","requiresDeclaration":false},{"id":768,"name":"Level 1 Jetty","level":1,"category":"pier","x":924.7181,"y":659.8125,"milestones":[],"rules":"","requiresDeclaration":false},{"id":769,"name":"Level 1 Jetty","level":1,"category":"pier","x":908.3287,"y":563.3346,"milestones":[],"rules":"","requiresDeclaration":false},{"id":770,"name":"Level 1 Jetty","level":1,"category":"pier","x":879.7528,"y":547.0495,"milestones":[],"rules":"","requiresDeclaration":false},{"id":771,"name":"Level 1 Jetty","level":1,"category":"pier","x":870.5506,"y":526.4308,"milestones":[],"rules":"","requiresDeclaration":false},{"id":772,"name":"Level 1 Jetty","level":1,"category":"pier","x":866.7014,"y":503.0016,"milestones":[],"rules":"","requiresDeclaration":false},{"id":773,"name":"Level 1 Jetty","level":1,"category":"pier","x":888.373,"y":491.202,"milestones":[],"rules":"","requiresDeclaration":false},{"id":774,"name":"Level 1 Jetty","level":1,"category":"pier","x":911.4019,"y":502.4189,"milestones":[],"rules":"","requiresDeclaration":false},{"id":775,"name":"Level 1 Jetty","level":1,"category":"pier","x":926.2008,"y":515.8841,"milestones":[],"rules":"","requiresDeclaration":false},{"id":776,"name":"Level 1 Jetty","level":1,"category":"pier","x":928.3568,"y":545.8517,"milestones":[],"rules":"","requiresDeclaration":false},{"id":777,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":915.5556,"y":367.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":778,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":953.3333,"y":311.1111,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":779,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":953.3333,"y":235.5556,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":780,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":953.3333,"y":160,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":781,"name":"Level 1 Jetty","level":1,"category":"pier","x":842.6551,"y":383.6311,"milestones":[],"rules":"","requiresDeclaration":false},{"id":782,"name":"Level 1 Jetty","level":1,"category":"pier","x":796.5822,"y":359.0698,"milestones":[],"rules":"","requiresDeclaration":false},{"id":783,"name":"Level 1 Jetty","level":1,"category":"pier","x":803.0009,"y":338.6313,"milestones":[],"rules":"","requiresDeclaration":false},{"id":784,"name":"Level 1 Jetty","level":1,"category":"pier","x":836.9398,"y":349.5586,"milestones":[],"rules":"","requiresDeclaration":false},{"id":785,"name":"Level 1 Jetty","level":1,"category":"pier","x":872.2824,"y":336.2492,"milestones":[],"rules":"","requiresDeclaration":false},{"id":786,"name":"Level 1 Jetty","level":1,"category":"pier","x":887.0234,"y":353.7309,"milestones":[],"rules":"","requiresDeclaration":false},{"id":787,"name":"Level 1 Jetty","level":1,"category":"pier","x":791.1145,"y":286.4433,"milestones":[],"rules":"","requiresDeclaration":false},{"id":788,"name":"Level 1 Jetty","level":1,"category":"pier","x":754.4126,"y":260.5862,"milestones":[],"rules":"","requiresDeclaration":false},{"id":789,"name":"Level 1 Jetty","level":1,"category":"pier","x":774.3893,"y":242.9253,"milestones":[],"rules":"","requiresDeclaration":false},{"id":790,"name":"Level 1 Jetty","level":1,"category":"pier","x":813.7876,"y":262.2186,"milestones":[],"rules":"","requiresDeclaration":false},{"id":791,"name":"Level 1 Jetty","level":1,"category":"pier","x":885.7448,"y":190.2965,"milestones":[],"rules":"","requiresDeclaration":false},{"id":792,"name":"Level 1 Jetty","level":1,"category":"pier","x":868.1223,"y":197.5914,"milestones":[],"rules":"","requiresDeclaration":false},{"id":793,"name":"Level 1 Jetty","level":1,"category":"pier","x":866.4321,"y":222.9358,"milestones":[],"rules":"","requiresDeclaration":false},{"id":794,"name":"Level 1 Jetty","level":1,"category":"pier","x":879.3584,"y":248.2975,"milestones":[],"rules":"","requiresDeclaration":false},{"id":795,"name":"Level 1 Jetty","level":1,"category":"pier","x":911.9139,"y":263.8109,"milestones":[],"rules":"","requiresDeclaration":false},{"id":796,"name":"Level 1 Jetty","level":1,"category":"pier","x":927.2567,"y":245.0015,"milestones":[],"rules":"","requiresDeclaration":false},{"id":797,"name":"Level 1 Jetty","level":1,"category":"pier","x":926.764,"y":221.1893,"milestones":[],"rules":"","requiresDeclaration":false},{"id":798,"name":"Level 1 Jetty","level":1,"category":"pier","x":914.2049,"y":203.9303,"milestones":[],"rules":"","requiresDeclaration":false},{"id":799,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":500,"y":84.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":800,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":537.7778,"y":27.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":801,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":613.3333,"y":27.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":802,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":688.8889,"y":27.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":803,"name":"Level 1 Jetty","level":1,"category":"pier","x":683.9083,"y":112.2556,"milestones":[],"rules":"","requiresDeclaration":false},{"id":804,"name":"Level 1 Jetty","level":1,"category":"pier","x":702.1373,"y":102.7207,"milestones":[],"rules":"","requiresDeclaration":false},{"id":805,"name":"Level 1 Jetty","level":1,"category":"pier","x":706.5211,"y":63.2063,"milestones":[],"rules":"","requiresDeclaration":false},{"id":806,"name":"Level 1 Jetty","level":1,"category":"pier","x":679.5448,"y":53.2927,"milestones":[],"rules":"","requiresDeclaration":false},{"id":807,"name":"Level 1 Jetty","level":1,"category":"pier","x":648.0708,"y":69.1989,"milestones":[],"rules":"","requiresDeclaration":false},{"id":808,"name":"Level 1 Jetty","level":1,"category":"pier","x":639.8027,"y":92.3533,"milestones":[],"rules":"","requiresDeclaration":false},{"id":809,"name":"Level 1 Jetty","level":1,"category":"pier","x":581.9588,"y":72.7713,"milestones":[],"rules":"","requiresDeclaration":false},{"id":810,"name":"Level 1 Jetty","level":1,"category":"pier","x":548.4361,"y":52.919,"milestones":[],"rules":"","requiresDeclaration":false},{"id":811,"name":"Level 1 Jetty","level":1,"category":"pier","x":523.9566,"y":75.143,"milestones":[],"rules":"","requiresDeclaration":false},{"id":812,"name":"Level 1 Jetty","level":1,"category":"pier","x":562.9522,"y":92.8848,"milestones":[],"rules":"","requiresDeclaration":false},{"id":813,"name":"Level 1 Jetty","level":1,"category":"pier","x":571.9818,"y":142.5973,"milestones":[],"rules":"","requiresDeclaration":false},{"id":814,"name":"Level 1 Jetty","level":1,"category":"pier","x":528.2812,"y":169.288,"milestones":[],"rules":"","requiresDeclaration":false},{"id":815,"name":"Level 1 Jetty","level":1,"category":"pier","x":532.9259,"y":190.7563,"milestones":[],"rules":"","requiresDeclaration":false},{"id":816,"name":"Level 1 Jetty","level":1,"category":"pier","x":578.4539,"y":176.8903,"milestones":[],"rules":"","requiresDeclaration":false},{"id":817,"name":"Level 1 Jetty","level":1,"category":"pier","x":613.9193,"y":184.7902,"milestones":[],"rules":"","requiresDeclaration":false},{"id":818,"name":"Level 1 Jetty","level":1,"category":"pier","x":618.084,"y":168.0604,"milestones":[],"rules":"","requiresDeclaration":false},{"id":819,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":122.2222,"y":46.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":820,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":273.3333,"y":46.6667,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":821,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":311.1111,"y":27.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":822,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":386.6667,"y":27.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":823,"name":"Level 1 Jetty","level":1,"category":"pier","x":358.3707,"y":165.426,"milestones":[],"rules":"","requiresDeclaration":false},{"id":824,"name":"Level 1 Jetty","level":1,"category":"pier","x":342.9556,"y":148.933,"milestones":[],"rules":"","requiresDeclaration":false},{"id":825,"name":"Level 1 Jetty","level":1,"category":"pier","x":309.2988,"y":162.0547,"milestones":[],"rules":"","requiresDeclaration":false},{"id":826,"name":"Level 1 Jetty","level":1,"category":"pier","x":279.2401,"y":146.1418,"milestones":[],"rules":"","requiresDeclaration":false},{"id":827,"name":"Level 1 Jetty","level":1,"category":"pier","x":265.3039,"y":170.5836,"milestones":[],"rules":"","requiresDeclaration":false},{"id":828,"name":"Level 1 Jetty","level":1,"category":"pier","x":320.5144,"y":190.8619,"milestones":[],"rules":"","requiresDeclaration":false},{"id":829,"name":"Level 1 Jetty","level":1,"category":"pier","x":279.7332,"y":95.0512,"milestones":[],"rules":"","requiresDeclaration":false},{"id":830,"name":"Level 1 Jetty","level":1,"category":"pier","x":311.9613,"y":75.7615,"milestones":[],"rules":"","requiresDeclaration":false},{"id":831,"name":"Level 1 Jetty","level":1,"category":"pier","x":307.1931,"y":52.0266,"milestones":[],"rules":"","requiresDeclaration":false},{"id":832,"name":"Level 1 Jetty","level":1,"category":"pier","x":263.8345,"y":74.0495,"milestones":[],"rules":"","requiresDeclaration":false},{"id":833,"name":"Level 1 Jetty","level":1,"category":"pier","x":190.0477,"y":92.3352,"milestones":[],"rules":"","requiresDeclaration":false},{"id":834,"name":"Level 1 Jetty","level":1,"category":"pier","x":158.3567,"y":76.4138,"milestones":[],"rules":"","requiresDeclaration":false},{"id":835,"name":"Level 1 Jetty","level":1,"category":"pier","x":151.0833,"y":56.8452,"milestones":[],"rules":"","requiresDeclaration":false},{"id":836,"name":"Level 1 Jetty","level":1,"category":"pier","x":147.4442,"y":30.9571,"milestones":[],"rules":"","requiresDeclaration":false},{"id":837,"name":"Level 1 Jetty","level":1,"category":"pier","x":167.641,"y":18.8964,"milestones":[],"rules":"","requiresDeclaration":false},{"id":838,"name":"Level 1 Jetty","level":1,"category":"pier","x":198.3808,"y":35.3964,"milestones":[],"rules":"","requiresDeclaration":false},{"id":839,"name":"Level 1 Jetty","level":1,"category":"pier","x":211.427,"y":57.0488,"milestones":[],"rules":"","requiresDeclaration":false},{"id":840,"name":"Level 1 Jetty","level":1,"category":"pier","x":207.847,"y":77.7041,"milestones":[],"rules":"","requiresDeclaration":false},{"id":841,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":46.6667,"y":348.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":842,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":46.6667,"y":424.4444,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":843,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":46.6667,"y":462.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":844,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":46.6667,"y":537.7778,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":845,"name":"Level 1 Jetty","level":1,"category":"pier","x":208.0069,"y":254.8199,"milestones":[],"rules":"","requiresDeclaration":false},{"id":846,"name":"Level 1 Jetty","level":1,"category":"pier","x":239.5886,"y":280.9258,"milestones":[],"rules":"","requiresDeclaration":false},{"id":847,"name":"Level 1 Jetty","level":1,"category":"pier","x":234.4633,"y":303.404,"milestones":[],"rules":"","requiresDeclaration":false},{"id":848,"name":"Level 1 Jetty","level":1,"category":"pier","x":204.2764,"y":323.6027,"milestones":[],"rules":"","requiresDeclaration":false},{"id":849,"name":"Level 1 Jetty","level":1,"category":"pier","x":183.5559,"y":304.4088,"milestones":[],"rules":"","requiresDeclaration":false},{"id":850,"name":"Level 1 Jetty","level":1,"category":"pier","x":183.5565,"y":278.3733,"milestones":[],"rules":"","requiresDeclaration":false},{"id":851,"name":"Level 1 Jetty","level":1,"category":"pier","x":113.1639,"y":301.656,"milestones":[],"rules":"","requiresDeclaration":false},{"id":852,"name":"Level 1 Jetty","level":1,"category":"pier","x":124.3309,"y":322.6619,"milestones":[],"rules":"","requiresDeclaration":false},{"id":853,"name":"Level 1 Jetty","level":1,"category":"pier","x":110.2504,"y":336.3931,"milestones":[],"rules":"","requiresDeclaration":false},{"id":854,"name":"Level 1 Jetty","level":1,"category":"pier","x":73.6316,"y":357.6627,"milestones":[],"rules":"","requiresDeclaration":false},{"id":855,"name":"Level 1 Jetty","level":1,"category":"pier","x":91.5346,"y":378.3068,"milestones":[],"rules":"","requiresDeclaration":false},{"id":856,"name":"Level 1 Jetty","level":1,"category":"pier","x":126.648,"y":356.5521,"milestones":[],"rules":"","requiresDeclaration":false},{"id":857,"name":"Level 1 Jetty","level":1,"category":"pier","x":154.0984,"y":470.6338,"milestones":[],"rules":"","requiresDeclaration":false},{"id":858,"name":"Level 1 Jetty","level":1,"category":"pier","x":169.3559,"y":487.4644,"milestones":[],"rules":"","requiresDeclaration":false},{"id":859,"name":"Level 1 Jetty","level":1,"category":"pier","x":120.7963,"y":482.5847,"milestones":[],"rules":"","requiresDeclaration":false},{"id":860,"name":"Level 1 Jetty","level":1,"category":"pier","x":125.745,"y":516.9803,"milestones":[],"rules":"","requiresDeclaration":false},{"id":861,"name":"Level 1 Jetty","level":1,"category":"pier","x":78.3952,"y":472.5056,"milestones":[],"rules":"","requiresDeclaration":false},{"id":862,"name":"Level 1 Jetty","level":1,"category":"pier","x":74.6191,"y":489.5148,"milestones":[],"rules":"","requiresDeclaration":false},{"id":863,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":46.6667,"y":613.3333,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":864,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":46.6667,"y":688.8889,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":865,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":46.6667,"y":802.2222,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":866,"name":"Lv 1 Ancient Site","level":1,"category":"town","x":47.078,"y":726.0669,"milestones":[],"rules":"1. When Chronicles reaches Stage {0}, Level 1 Ancient Sites become contestable for the first time.\n2. Tribes can directly attack Level 1 Ancient Sites; your Tribe Territory does not need to border them.\n3. Successfully eliminate the defending forces and fully destroy Wall City Integrity to occupy the Ancient Site.\n4. When battling other Tribes for a Level 1 Ancient Site, all Heavily Wounded Troops will die.\n5. There is a maximum limit to the number of Level 1 Ancient Sites a Tribe can occupy.","requiresDeclaration":true},{"id":867,"name":"Level 1 Jetty","level":1,"category":"pier","x":88.318,"y":620.4433,"milestones":[],"rules":"","requiresDeclaration":false},{"id":868,"name":"Level 1 Jetty","level":1,"category":"pier","x":69.7499,"y":638.0444,"milestones":[],"rules":"","requiresDeclaration":false},{"id":869,"name":"Level 1 Jetty","level":1,"category":"pier","x":67.837,"y":657.9134,"milestones":[],"rules":"","requiresDeclaration":false},{"id":870,"name":"Level 1 Jetty","level":1,"category":"pier","x":92.082,"y":682.8406,"milestones":[],"rules":"","requiresDeclaration":false},{"id":871,"name":"Level 1 Jetty","level":1,"category":"pier","x":114.2956,"y":663.3494,"milestones":[],"rules":"","requiresDeclaration":false},{"id":872,"name":"Level 1 Jetty","level":1,"category":"pier","x":126.9842,"y":639.2145,"milestones":[],"rules":"","requiresDeclaration":false},{"id":873,"name":"Level 1 Jetty","level":1,"category":"pier","x":208.4027,"y":675.8876,"milestones":[],"rules":"","requiresDeclaration":false},{"id":874,"name":"Level 1 Jetty","level":1,"category":"pier","x":185.0728,"y":697.6327,"milestones":[],"rules":"","requiresDeclaration":false},{"id":875,"name":"Level 1 Jetty","level":1,"category":"pier","x":228.4631,"y":721.2571,"milestones":[],"rules":"","requiresDeclaration":false},{"id":876,"name":"Level 1 Jetty","level":1,"category":"pier","x":244.2547,"y":700.7709,"milestones":[],"rules":"","requiresDeclaration":false},{"id":877,"name":"Level 1 Jetty","level":1,"category":"pier","x":89.0391,"y":735.0645,"milestones":[],"rules":"","requiresDeclaration":false},{"id":878,"name":"Level 1 Jetty","level":1,"category":"pier","x":73.9551,"y":745.5063,"milestones":[],"rules":"","requiresDeclaration":false},{"id":879,"name":"Level 1 Jetty","level":1,"category":"pier","x":70.555,"y":781.3451,"milestones":[],"rules":"","requiresDeclaration":false},{"id":880,"name":"Level 1 Jetty","level":1,"category":"pier","x":83.9775,"y":793.884,"milestones":[],"rules":"","requiresDeclaration":false},{"id":881,"name":"Level 1 Jetty","level":1,"category":"pier","x":110.9865,"y":805.5926,"milestones":[],"rules":"","requiresDeclaration":false},{"id":882,"name":"Level 1 Jetty","level":1,"category":"pier","x":133.4771,"y":796.7305,"milestones":[],"rules":"","requiresDeclaration":false},{"id":883,"name":"Level 1 Jetty","level":1,"category":"pier","x":132.18,"y":772.3707,"milestones":[],"rules":"","requiresDeclaration":false},{"id":884,"name":"Level 1 Jetty","level":1,"category":"pier","x":124.6098,"y":753.5797,"milestones":[],"rules":"","requiresDeclaration":false},{"id":885,"name":"Level 1 Jetty","level":1,"category":"pier","x":202.4684,"y":904.3297,"milestones":[],"rules":"","requiresDeclaration":false},{"id":886,"name":"Level 1 Jetty","level":1,"category":"pier","x":185.6827,"y":927.2032,"milestones":[],"rules":"","requiresDeclaration":false},{"id":887,"name":"Level 1 Jetty","level":1,"category":"pier","x":157.2718,"y":912.2879,"milestones":[],"rules":"","requiresDeclaration":false},{"id":888,"name":"Level 1 Jetty","level":1,"category":"pier","x":156.9123,"y":879.1743,"milestones":[],"rules":"","requiresDeclaration":false},{"id":889,"name":"Level 1 Jetty","level":1,"category":"pier","x":115.491,"y":902.3436,"milestones":[],"rules":"","requiresDeclaration":false},{"id":890,"name":"Level 1 Jetty","level":1,"category":"pier","x":117.1174,"y":926.7018,"milestones":[],"rules":"","requiresDeclaration":false},{"id":891,"name":"Level 1 Jetty","level":1,"category":"pier","x":879.593,"y":857.4362,"milestones":[],"rules":"","requiresDeclaration":false},{"id":892,"name":"Level 1 Jetty","level":1,"category":"pier","x":920.9601,"y":833.8255,"milestones":[],"rules":"","requiresDeclaration":false},{"id":893,"name":"Level 1 Jetty","level":1,"category":"pier","x":916.5104,"y":807.866,"milestones":[],"rules":"","requiresDeclaration":false},{"id":894,"name":"Level 1 Jetty","level":1,"category":"pier","x":880.5673,"y":790.7364,"milestones":[],"rules":"","requiresDeclaration":false},{"id":895,"name":"Level 1 Jetty","level":1,"category":"pier","x":868.152,"y":817.6802,"milestones":[],"rules":"","requiresDeclaration":false},{"id":896,"name":"Level 1 Jetty","level":1,"category":"pier","x":887.1331,"y":94.2892,"milestones":[],"rules":"","requiresDeclaration":false},{"id":897,"name":"Level 1 Jetty","level":1,"category":"pier","x":885.8065,"y":73.5537,"milestones":[],"rules":"","requiresDeclaration":false},{"id":898,"name":"Level 1 Jetty","level":1,"category":"pier","x":803.602,"y":75.7276,"milestones":[],"rules":"","requiresDeclaration":false},{"id":899,"name":"Level 1 Jetty","level":1,"category":"pier","x":797.6124,"y":95.8325,"milestones":[],"rules":"","requiresDeclaration":false},{"id":900,"name":"Level 1 Jetty","level":1,"category":"pier","x":77.5166,"y":126.1615,"milestones":[],"rules":"","requiresDeclaration":false},{"id":901,"name":"Level 1 Jetty","level":1,"category":"pier","x":56.3481,"y":145.3085,"milestones":[],"rules":"","requiresDeclaration":false},{"id":902,"name":"Level 1 Jetty","level":1,"category":"pier","x":55.6786,"y":171.9503,"milestones":[],"rules":"","requiresDeclaration":false},{"id":903,"name":"Level 1 Jetty","level":1,"category":"pier","x":86.1533,"y":191.0974,"milestones":[],"rules":"","requiresDeclaration":false},{"id":904,"name":"Level 1 Jetty","level":1,"category":"pier","x":513.1682,"y":587.6128,"milestones":[],"rules":"","requiresDeclaration":false},{"id":905,"name":"Level 1 Jetty","level":1,"category":"pier","x":490.6787,"y":559.5732,"milestones":[],"rules":"","requiresDeclaration":false},{"id":906,"name":"Level 1 Jetty","level":1,"category":"pier","x":593.517,"y":507.0317,"milestones":[],"rules":"","requiresDeclaration":false},{"id":907,"name":"Level 1 Jetty","level":1,"category":"pier","x":560.8458,"y":489.4989,"milestones":[],"rules":"","requiresDeclaration":false},{"id":908,"name":"Level 1 Jetty","level":1,"category":"pier","x":514.2456,"y":413.1548,"milestones":[],"rules":"","requiresDeclaration":false},{"id":909,"name":"Level 1 Jetty","level":1,"category":"pier","x":487.1444,"y":435.8747,"milestones":[],"rules":"","requiresDeclaration":false},{"id":910,"name":"Level 1 Jetty","level":1,"category":"pier","x":408.4032,"y":489.3129,"milestones":[],"rules":"","requiresDeclaration":false},{"id":911,"name":"Level 1 Jetty","level":1,"category":"pier","x":435.7987,"y":509.3974,"milestones":[],"rules":"","requiresDeclaration":false},{"id":912,"name":"Level 1 Jetty","level":1,"category":"pier","x":399.4881,"y":720.9333,"milestones":[],"rules":"","requiresDeclaration":false},{"id":913,"name":"Level 1 Jetty","level":1,"category":"pier","x":378.5325,"y":697.8294,"milestones":[],"rules":"","requiresDeclaration":false},{"id":914,"name":"Level 1 Jetty","level":1,"category":"pier","x":644.0997,"y":736.112,"milestones":[],"rules":"","requiresDeclaration":false},{"id":915,"name":"Level 1 Jetty","level":1,"category":"pier","x":664.0453,"y":717.3461,"milestones":[],"rules":"","requiresDeclaration":false},{"id":916,"name":"Level 1 Jetty","level":1,"category":"pier","x":774.3013,"y":605.6919,"milestones":[],"rules":"","requiresDeclaration":false},{"id":917,"name":"Level 1 Jetty","level":1,"category":"pier","x":760.217,"y":581.3119,"milestones":[],"rules":"","requiresDeclaration":false},{"id":918,"name":"Level 1 Jetty","level":1,"category":"pier","x":736.1145,"y":358.5377,"milestones":[],"rules":"","requiresDeclaration":false},{"id":919,"name":"Level 1 Jetty","level":1,"category":"pier","x":723.0366,"y":334.6317,"milestones":[],"rules":"","requiresDeclaration":false},{"id":920,"name":"Level 1 Jetty","level":1,"category":"pier","x":624.0115,"y":245.8285,"milestones":[],"rules":"","requiresDeclaration":false},{"id":921,"name":"Level 1 Jetty","level":1,"category":"pier","x":602.7114,"y":244.2618,"milestones":[],"rules":"","requiresDeclaration":false},{"id":922,"name":"Level 1 Jetty","level":1,"category":"pier","x":355.4168,"y":260.1389,"milestones":[],"rules":"","requiresDeclaration":false},{"id":923,"name":"Level 1 Jetty","level":1,"category":"pier","x":337.0619,"y":286.7394,"milestones":[],"rules":"","requiresDeclaration":false},{"id":924,"name":"Level 1 Jetty","level":1,"category":"pier","x":275.9149,"y":371.1302,"milestones":[],"rules":"","requiresDeclaration":false},{"id":925,"name":"Level 1 Jetty","level":1,"category":"pier","x":260.219,"y":397.9668,"milestones":[],"rules":"","requiresDeclaration":false},{"id":926,"name":"Level 1 Jetty","level":1,"category":"pier","x":299.0812,"y":625.827,"milestones":[],"rules":"","requiresDeclaration":false},{"id":927,"name":"Level 1 Jetty","level":1,"category":"pier","x":324.6804,"y":644.6405,"milestones":[],"rules":"","requiresDeclaration":false}],"stages":[{"id":1,"name":"Feast begins","durationMinutes":1440,"startOffsetMinutes":0,"endOffsetMinutes":1440,"effects":[{"title":"Legion Stronghold","description":"Legion Stronghold\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Legion Strongholds in Hlesey will activate immediately. Your Tribe Territory must border a Legion Stronghold to attack it.","timing":"stage_end"},{"title":"Level 5 Pier (Single Direction Access )","description":"Level 5 Pier (Single Direction Access )\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 5 Piers in Hlesey will have single direction access immediately. When a Pier has single direction access, only Kingdoms from the Pier's starting area can attack it. Your Tribe Territory must border a Pier before you can attack it. The Tribe that occupies the Pier will be able to travel to other regions through it.","timing":"stage_end"},{"title":"Dark Tides I","description":"Dark Tides I\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), R4 and above members of the Tribe can start the [Dark Tides I] Tribe event. Prepare to defend ourselves against the assault of the Ghost Legion!","timing":"stage_end"}]},{"id":2,"name":"Stand Firm","durationMinutes":1440,"startOffsetMinutes":1440,"endOffsetMinutes":2880,"effects":[{"title":"Kingdom Fortress","description":"Kingdom Fortress\nWhen this Stage ends (regardless of whether the goals were achieved), all Kingdom Fortresses in Hlesey will activate immediately. You can only attack a Kingdom Fortress that borders your Tribe Territory.","timing":"stage_end"},{"title":"Level 57 Chainhammer Guard/Wavedasher Ship","description":"Level 57 Chainhammer Guard/Wavedasher Ship\nAt the end of this stage (whether or not the goal is achieved), Level 57 Chainhammer Guards/Wavedasher Ships will randomly refresh within Hlesey.","timing":"stage_end"}]},{"id":3,"name":"Kingdom's Glory","durationMinutes":1440,"startOffsetMinutes":2880,"endOffsetMinutes":4320,"effects":[{"title":"Slaughter Cave","description":"Slaughter Cave\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Slaughter Caves in Hlesey will activate immediately. Once you defeat all enemy team Troops, the countdown for temporarily occupying the Slaughter Cave will begin.","timing":"stage_end"},{"title":"War Declaration Token Cap Increased","description":"War Declaration Token Cap Increased\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), the War Declaration Token cap for all Tribes within Hlesey will increase by {0}.","timing":"stage_end"},{"title":"Level 58 Chainhammer Guard/Wavedasher Ship","description":"Level 58 Chainhammer Guard/Wavedasher Ship\nAt the end of this stage (whether or not the goal is achieved), Level 58 Chainhammer Guards/Wavedasher Ships will randomly refresh within Hlesey.","timing":"stage_end"},{"title":"Air Dock (Kingdom usable)","description":"Air Dock (Kingdom usable)\nWhen this Stage ends (regardless of whether the goals were achieved), Air Docks within Hlesey will open and become usable. Troops can use Air Docks occupied by Tribes from the same Kingdom to Quick Travel.","timing":"stage_end"}]},{"id":4,"name":"Slaughter Cave","durationMinutes":1440,"startOffsetMinutes":4320,"endOffsetMinutes":5760,"effects":[{"title":"Level 6 Pier (Single Direction Access )","description":"Level 6 Pier (Single Direction Access )\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 6 Piers in Hlesey will have single direction access immediately. When a Pier has single direction access, only Kingdoms from the Pier's starting area can attack it. Your Tribe Territory must border a Pier before you can attack it. The Tribe that occupies the Pier will be able to travel to other regions through it.","timing":"stage_end"},{"title":"Dragonbone Shipyard Occupation Limit Unlocked","description":"Dragonbone Shipyard Occupation Limit Unlocked\nAfter this Stage ends (regardless of whether the objective is achieved), the maximum number of Dragonbone Shipyards that each Chief in Hlesey can occupy increases from 4 to 6.","timing":"stage_end"}]},{"id":5,"name":"Breakthrough I","durationMinutes":2880,"startOffsetMinutes":5760,"endOffsetMinutes":8640,"effects":[{"title":"Ghost Ship Graveyard (Lv 7 Ruin)","description":"Ghost Ship Graveyard (Lv 7 Ruin)\nWhen this Stage ends (regardless of whether the goals were achieved), all Ghost Ship Graveyards in Hlesey will activate immediately. You can only attack a Ghost Ship Graveyard that borders your Tribe Territory.","timing":"stage_end"},{"title":"Level 7 Ancient Sites Contestable","description":"Level 7 Ancient Sites Contestable\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 7 Ancient Sites within Hlesey will become accessible. Your Tribe Territory must border a Level 7 Ancient Site to attack it.","timing":"stage_end"},{"title":"Level 59 Chainhammer Guard/Wavedasher Ship","description":"Level 59 Chainhammer Guard/Wavedasher Ship\nAt the end of this stage (whether or not the goal is achieved), Level 59 Chainhammer Guards/Wavedasher Ships will randomly refresh within Hlesey.","timing":"stage_end"}]},{"id":6,"name":"Capture Stronghold I","durationMinutes":2880,"startOffsetMinutes":8640,"endOffsetMinutes":11520,"effects":[{"title":"Level 7 Pass (Single Direction Access)","description":"Level 7 Pass (Single Direction Access)\nWhen this Stage ends (regardless of whether the goals were achieved), all Level 7 Passes in Hlesey will be of single direction access. During single direction access, only Kingdoms in the Passes' starting area can attack them. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.","timing":"stage_end"},{"title":"Level 22 Snaketail Beast/Darktide Warship","description":"Level 22 Snaketail Beast/Darktide Warship\nAt the end of this stage (whether or not the goal is achieved), Level 22 Snaketail Beasts/Darktide Warships will randomly refresh within Hlesey. Snaketail Beasts/Darktide Warships consist of {0} Level {1} units, and only Rallied Troops will be able to launch attacks against them.","timing":"stage_end"},{"title":"Dragonbone Shipyard Occupation Limit Unlocked","description":"Dragonbone Shipyard Occupation Limit Unlocked\nAfter this Stage ends (regardless of whether the objective is achieved), the maximum number of Dragonbone Shipyards that each Chief in Hlesey can occupy increases from 6 to 10.","timing":"stage_end"}]},{"id":7,"name":"Initial Phase Settlement","durationMinutes":2880,"startOffsetMinutes":11520,"endOffsetMinutes":14400,"effects":[{"title":"Level 8 Pier (Single Direction Access )","description":"Level 8 Pier (Single Direction Access )\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 8 Piers in Hlesey will have single direction access immediately. When a Pier has single direction access, only Kingdoms from the Pier's starting area can attack it. Your Tribe Territory must border a Pier before you can attack it. The Tribe that occupies the Pier will be able to travel to other regions through it.","timing":"stage_end"},{"title":"War Declaration Token Cap Increased","description":"War Declaration Token Cap Increased\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), the War Declaration Token cap for all Tribes within Hlesey will increase by {0}.","timing":"stage_end"},{"title":"Dark Tides II","description":"Dark Tides II\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), R4 and above members of the Tribe can start the [Dark Tides II] Tribe event. Prepare to defend ourselves against the assault of the Ghost Legion!","timing":"stage_end"},{"title":"Level 60 Chainhammer Guard/Wavedasher Ship","description":"Level 60 Chainhammer Guard/Wavedasher Ship\nAt the end of this stage (whether or not the goal is achieved), Level 60 Chainhammer Guards/Wavedasher Ships will randomly refresh within Hlesey.","timing":"stage_end"}]},{"id":8,"name":"Breakthrough II","durationMinutes":2880,"startOffsetMinutes":14400,"endOffsetMinutes":17280,"effects":[{"title":"Blood Castle","description":"Blood Castle\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Blood Castles in Hlesey will activate immediately. Once you defeat all enemy team Troops, the countdown for temporarily occupying the Blood Castle will begin.","timing":"stage_end"},{"title":"Level 23 Snaketail Beast/Darktide Warship","description":"Level 23 Snaketail Beast/Darktide Warship\nAt the end of this stage (whether or not the goal is achieved), Level 23 Snaketail Beasts/Darktide Warships will randomly refresh within Hlesey. Snaketail Beasts/Darktide Warships consist of {0} Level {1} units, and only Rallied Troops will be able to launch attacks against them.","timing":"stage_end"}]},{"id":9,"name":"Blood Castle","durationMinutes":1440,"startOffsetMinutes":17280,"endOffsetMinutes":18720,"effects":[{"title":"Ghost Maze (Lv 8 Ruin)","description":"Ghost Maze (Lv 8 Ruin)\nWhen this Stage ends (regardless of whether the goals were achieved), all Ghost Mazes in Hlesey will activate immediately. You can only attack a Ghost Maze that borders your Tribe Territory.","timing":"stage_end"},{"title":"Battalion open to join","description":"Battalion open to join\nAfter this stage ends (regardless of whether the goal is achieved), the join/quit function for the Battalion will become available. Tribes under the same team can then join or quit the corresponding Battalion.","timing":"stage_end"},{"title":"Level 8 Ancient Sites Contestable","description":"Level 8 Ancient Sites Contestable\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 8 Ancient Sites within Hlesey will become accessible. Your Tribe Territory must border a Level 8 Ancient Site to attack it.","timing":"stage_end"},{"title":"Level 61 Chainhammer Guard/Wavedasher Ship","description":"Level 61 Chainhammer Guard/Wavedasher Ship\nAt the end of this stage (whether or not the goal is achieved), Level 61 Chainhammer Guards/Wavedasher Ships will randomly refresh within Hlesey.","timing":"stage_end"}]},{"id":10,"name":"Mid-Phase Settlement","durationMinutes":2880,"startOffsetMinutes":18720,"endOffsetMinutes":21600,"effects":[{"title":"Level 9 Ancient Sites Contestable","description":"Level 9 Ancient Sites Contestable\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 9 Ancient Sites within Hlesey will become accessible. Your Tribe Territory must border a Level 9 Ancient Site to attack it.","timing":"stage_end"},{"title":"Dragonbone Shipyard Occupation Limit Unlocked","description":"Dragonbone Shipyard Occupation Limit Unlocked\nAfter this Stage ends (regardless of whether the objective is achieved), the maximum number of Dragonbone Shipyards that each Chief in Hlesey can occupy increases from 10 to 12.","timing":"stage_end"}]},{"id":11,"name":"Capture Stronghold II","durationMinutes":1440,"startOffsetMinutes":21600,"endOffsetMinutes":23040,"effects":[{"title":"Level 9 Pier (Full Access)","description":"Level 9 Pier (Full Access)\nWhen this Stage of the Chronicles ends (regardless of if the goals were achieved), all Level 9 Piers in Hlesey will be available for full access. When that happens, all Kingdoms can attack Piers. Your Tribe Territory must border a Pier before you can attack it. The Tribe that occupies the Pier will be able to travel to other regions through it.","timing":"stage_end"},{"title":"Level 62 Chainhammer Guard/Wavedasher Ship","description":"Level 62 Chainhammer Guard/Wavedasher Ship\nAt the end of this stage (whether or not the goal is achieved), Level 62 Chainhammer Guards/Wavedasher Ships will randomly refresh within Hlesey.","timing":"stage_end"},{"title":"Dark Tides III","description":"Dark Tides III\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), R4 and above members of the Tribe can start the [Dark Tides III] Tribe event. Prepare to defend ourselves against the assault of the Ghost Legion!","timing":"stage_end"}]},{"id":12,"name":"Breakthrough III","durationMinutes":2880,"startOffsetMinutes":23040,"endOffsetMinutes":25920,"effects":[{"title":"Ghost Domain (Lv 9 Ruin)","description":"Ghost Domain (Lv 9 Ruin)\nWhen this Stage ends (regardless of whether the goals were achieved), all Ghost Domains in Hlesey will activate immediately. You can only attack a Ghost Domain that borders your Tribe Territory.","timing":"stage_end"},{"title":"War Declaration Token Cap Increased","description":"War Declaration Token Cap Increased\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), the War Declaration Token cap for all Tribes within Hlesey will increase by {0}.","timing":"stage_end"},{"title":"Level 24 Snaketail Beast/Darktide Warship","description":"Level 24 Snaketail Beast/Darktide Warship\nAt the end of this stage (whether or not the goal is achieved), Level 24 Snaketail Beasts/Darktide Warships will randomly refresh within Hlesey. Snaketail Beasts/Darktide Warships consist of {0} Level {1} units, and only Rallied Troops will be able to launch attacks against them.","timing":"stage_end"}]},{"id":13,"name":"Ghost Domain","durationMinutes":1440,"startOffsetMinutes":25920,"endOffsetMinutes":27360,"effects":[{"title":"Level 10 Pier (Full Access)","description":"Level 10 Pier (Full Access)\nWhen this Stage of the Chronicles ends (regardless of if the goals were achieved), all Level 10 Piers in Hlesey will be available for full access. When that happens, all Kingdoms can attack Piers. Your Tribe Territory must border a Pier before you can attack it. The Tribe that occupies the Pier will be able to travel to other regions through it.","timing":"stage_end"},{"title":"Deep Sea Secret - Einherjar Monument","description":"Deep Sea Secret - Einherjar Monument\nAt the end of this stage (whether or not the goal is achieved), the seals binding the Einherjar Monument in Hlesey's Central Area are removed to allow passage through the sea channel for all Chiefs.","timing":"stage_end"},{"title":"Level 63 Chainhammer Guard/Wavedasher Ship","description":"Level 63 Chainhammer Guard/Wavedasher Ship\nAt the end of this stage (whether or not the goal is achieved), Level 63 Chainhammer Guards/Wavedasher Ships will randomly refresh within Hlesey.","timing":"stage_end"}]},{"id":14,"name":"Breakthrough IV","durationMinutes":1440,"startOffsetMinutes":27360,"endOffsetMinutes":28800,"effects":[{"title":"Sea Siren (Lv 10 Ruin)","description":"Sea Siren (Lv 10 Ruin)\nWhen this Stage ends (regardless of whether the goals were achieved), the Sea Siren in the middle of Hlesey will activate immediately. You can only attack the Sea Siren when it borders your Tribe Territory.","timing":"stage_end"},{"title":"Level 64 Chainhammer Guard/Wavedasher Ship","description":"Level 64 Chainhammer Guard/Wavedasher Ship\nAt the end of this stage (whether or not the goal is achieved), Level 64 Chainhammer Guards/Wavedasher Ships will randomly refresh within Hlesey.","timing":"stage_end"}]},{"id":15,"name":"Sea Siren","durationMinutes":4320,"startOffsetMinutes":28800,"endOffsetMinutes":33120,"effects":[{"title":"Level 10 Ancient Sites Contestable","description":"Level 10 Ancient Sites Contestable\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 10 Ancient Sites within Hlesey will become accessible. Your Tribe Territory must border a Level 10 Ancient Site to attack it.","timing":"stage_end"},{"title":"Level 25 Snaketail Beast/Darktide Warship","description":"Level 25 Snaketail Beast/Darktide Warship\nAt the end of this stage (whether or not the goal is achieved), Level 25 Snaketail Beasts/Darktide Warships will randomly refresh within Hlesey. Snaketail Beasts/Darktide Warships consist of {0} Level {1} units, and only Rallied Troops will be able to launch attacks against them.","timing":"stage_end"}]},{"id":16,"name":"Capture Stronghold III","durationMinutes":4320,"startOffsetMinutes":33120,"endOffsetMinutes":37440,"effects":[{"title":"Level 8 Pier (Full Access)","description":"Level 8 Pier (Full Access)\nWhen this Stage of the Chronicles ends (regardless of if the goals were achieved), all Level 8 Piers in Hlesey will be available for full access. When that happens, all Kingdoms can attack Piers. Your Tribe Territory must border a Pier before you can attack it. The Tribe that occupies the Pier will be able to travel to other regions through it.","timing":"stage_end"},{"title":"Level 65 Chainhammer Guard/Wavedasher Ship","description":"Level 65 Chainhammer Guard/Wavedasher Ship\nAt the end of this stage (whether or not the goal is achieved), Level 65 Chainhammer Guards/Wavedasher Ships will randomly refresh within Hlesey.","timing":"stage_end"},{"title":"Dark Tides IV","description":"Dark Tides IV\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), R4 and above members of the Tribe can start the [Dark Tides IV] Tribe event. Prepare to defend ourselves against the assault of the Ghost Legion!","timing":"stage_end"}]},{"id":17,"name":"Capture Stronghold IV","durationMinutes":4320,"startOffsetMinutes":37440,"endOffsetMinutes":41760,"effects":[{"title":"Level 7 Pass (Full Access)","description":"Level 7 Pass (Full Access)\nWhen this Stage ends (regardless of whether the goals were achieved), all Level 7 Passes in Hlesey will become fully open, and Passes can be attacked by all Teams. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.","timing":"stage_end"}]},{"id":18,"name":"Final Settlement","durationMinutes":1440,"startOffsetMinutes":41760,"endOffsetMinutes":43200,"effects":[]}],"rules":[{"id":1,"group":"New Content","title":"[Team Confrontation]","body":"In [Aegir's Feast], the Bounty Legion and the Allied Legion will clash. The number of Kingdoms under each Team may differ. The Team with fewer Kingdoms will receive an increased amount of Team Reward items upon achieving ultimate victory."},{"id":2,"group":"New Content","title":"[Time Slots]","body":"In [Aegir's Feast], each day is divided into 2 time slots: the [War Declaration Time Slot] and [Truce Time Slot]. During the [War Declaration Time Slot], you can declare war on Ruins and Ancient Sites. You can only initiate battle against the target after the declaration is complete."},{"id":3,"group":"New Content","title":"[City Territory Mechanics]","body":"In [Aegir's Feast], Tribes will no longer need to build Tribe Forts and Tribe Flag Towers. Territory expansion is now achieved by occupying the various neutral Ancient Sites or Ruins on the map. Upon successful occupation, the City Territory is immediately effective for the occupying Tribe."},{"id":4,"group":"New Content","title":"[Lv 1 Ancient Site]","body":"After relocating into Hlesey, the Tribe can start occupying Level 1 Ancient Sites. Occupying a Level 1 Ancient Sites does not require adjacent City Territory. After occupying a Level 1 Ancient Sites, you can declare war on other buildings adjacent to the Level 1 Ancient Sites."},{"id":5,"group":"New Content","title":"[Ancient Sites available for war declaration]","body":"Filtering on the map thumbnail allows you to quickly locate the Ancient Sites that you can declare war on, as well as important strategic points on the map that require attention, including ruins, passes/piers, Air Docks, Dragonbone Shipyards, battlefields, etc."},{"id":6,"group":"New Content","title":"[War Declaration Mechanics]","body":"Declaring war on a Ruin or Ancient Site requires consuming a certain number of War Declaration Tokens. War Declaration Tokens automatically recover over a fixed period of time, or they can be purchased in the Tribe Shop."},{"id":7,"group":"New Content","title":"[Ancient Site Marshal]","body":"When Lv 6 Piers open, Strategic Ancient Site Marshals will appear around Lv 7 and above Strategic Ancient Sites. The Site Marshal will provide additional attack and defense buffs to the garrison within the Strategic Ancient Site. After declaring war on the Strategic Ancient Site, you can initiate an attack on the Site Marshal. Once defeated, the attack and defense buffs of the Strategic Ancient Site will disappear."},{"id":8,"group":"New Content","title":"[Ancient Site Sentry Tower]","body":"Within Hlesey, there exist specific [Strategic Ancient Sites]. After occupying a [Strategic Ancient Site], the Tribe can construct [Sentry Towers]. The Sentry Tower can provide a buff to the Garrison Capacity of the Strategic Ancient Site. After declaring war on the Strategic Ancient Site, you can attack and demolish the Sentry Tower. Once the Sentry Tower is demolished, the buff for the Strategic Ancient Site's Garrison will disappear."},{"id":9,"group":"New Content","title":"[City Destruction Mechanics]","body":"After eliminating the Defenders of an Ancient Site/Ruin, attacking Troops will initiate a Ancient Site/Ruin Destruction action. If the Durability of the Ancient Site/Ruin is successfully reduced to zero during Battle Time, the Ancient Site/Ruin will be occupied. Once occupied, the Ancient Site/Ruin enters a protection period, after which a new war declaration can be initiated."},{"id":10,"group":"New Content","title":"[Occupying Ancient Sites]","body":"Each level of neutral Ancient Site has an occupation limit. Tribe R5 members can initiate the Abandon action on Ancient Sites occupied by their Tribe. Once the abandon countdown ends, the target Ancient Site will return to an unoccupied state where its City Integrity will be restored, and its Defenders will be refreshed."},{"id":11,"group":"New Content","title":"[Precautions]","body":"You can relocate to the territory of any Ancient Site occupied by your side. If the Ancient Site is occupied by the enemy Team, your City will not be forcibly relocated. However, your City will be vulnerable to attack, so please proceed with caution."},{"id":12,"group":"Rules","title":"Relocate","body":"Chiefs can Relocate their City into Hlesey when their Chief Hall reaches level 24. Relocating into Hlesey is free, but Relocating out of Hlesey will cost a Relocator."},{"id":13,"group":"Rules","title":"City Territory Description","body":"When in Hlesey, you cannot relocate to unowned open space or invalid Tribe Territory. You can only relocate to valid Tribe Territory. When located in your own valid Tribe Territory, your City will be protected and cannot be attacked or Rallied against by other Tribes. If the ownership of the Territory where your City is located changes to enemy Team Tribe ownership, your City may be attacked. Relocate away or activate a Shield to defend yourself. (Fixed Relocator cannot be used in Hlesey)."},{"id":14,"group":"Rules","title":"Tribe Buildings","body":"Within Hlesey, Tribes will be unable to construct Tribe Forts and Tribe Flag Towers, and can only expand their Territory by occupying Ancient Sites or Ruins of various levels on the map. Among these, Level 1 Ancient Sites can be attacked even if your Tribe Territory does not border them"},{"id":15,"group":"Regular Content","title":"Event Points","body":"In Hlesey, you can earn points through various actions. Points are divided into Personal Points, Battalion Points, and Team Points. Points will affect the distribution of ranking rewards on the corresponding rankings list, and determine the stage rewards you can claim in Achievements."},{"id":16,"group":"Regular Content","title":"Chainhammer Guard/Wavedasher Ship","body":"In Hlesey, there are numerous Chainhammer Guards/Wavedasher Ships, with levels ranging from 56 to 65. Defeating them will earn you points and other rewards."},{"id":17,"group":"Regular Content","title":"Snaketail Beast/Darktide Warship","body":"In Hlesey, there are numerous wandering Snaketail Beasts/Darktide Warships, with levels ranging from 21 to 25. Only by initiating a Rally attack can they be defeated, and defeating them will yield a large amount of rewards."},{"id":18,"group":"Regular Content","title":"Resource Points","body":"Hlesey is rich in resources, and the Resource Point levels here are a lot better compared to the original Kingdom."},{"id":19,"group":"Special Rules","title":"Aegir's Blessing","body":"1. Upon entering Hlesey, the Chief will receive Aegir's Blessing, and viking warriors will gain substantial buffs.\n2. The amount of resources that can be plundered from each Chief per day has an upper limit. Once the limit is reached, other Chiefs cannot continue to raid them.\n3. Aegir will rate all Chiefs based on their total War Merit during the feast. The higher the rating, the greater the proportion of resources consumed for healing Troops that will be refunded after the event ends, and the more Tidal Spirit the Chief will obtain.\n4. Tidal Spirit can be used after the event ends to revive Troops that were not resurrected by the Odin Statue during [Aegir's Feast]."},{"id":20,"group":"Special Rules","title":"Viking Warship","body":"Chief can construct Warships in Hlesey. Warships are categorized into: Berserker series, Shieldbearer series, and Windhunter series. Each series is divided into Field Battle Warships and Rally Warships. Each type of Warship can provide significant buffs to the Chief's Troops. Each Warship can only be deployed by one Troop at a time."},{"id":21,"group":"Special Rules","title":"Rally Reinforcement","body":"Battalion Leaders and Tribe Jarls can initiate Rally Reinforcements to already occupied Ruins. Once all participating members have arrived and the rally waiting time ends, the reinforcement force will depart from the initiator's territory and head to the reinforcement destination. Within the same Battalion, a Rally Reinforcement can only be initiated once for the same Ruin."},{"id":22,"group":"Special Rules","title":"Dragonbone Shipyard","body":"In Hlesey, when the Dragonbone Shipyard is within the Tribe territory, Tribe members can attack Shipyard Warships/Fiends. Defeating a Shipyard Warship/Fiend for the first time grants rewards, and Tribe members can also challenge Dragonbone Shipyard guards individually. Upon a successful challenge, the Dragonbone Shipyard will belong to the Chief. The Chief will automatically obtain Dragonbone Gold at regular intervals, which can be used to construct and upgrade Viking Warships. Troops deployed with Viking Warships will receive significant buffs."},{"id":23,"group":"Special Rules","title":"Ancient Site Marshal","body":"In Hlesey, Site Marshals are stationed near strategic Ancient Sites. The Site Marshals will provide substantial combat buffs to the Defenders within the Ancient Site. After declaring war on the Ancient Site, you can initiate an attack on the Site Marshal."},{"id":24,"group":"Special Rules","title":"Sentry Tower","body":"In Hlesey, defensive buildings-Sentry Towers can be constructed around Strategic Ancient Sites. Sentry Towers will provide buffs to the Defenders within the Strategic Ancient Site. After declaring war on the Strategic Ancient Site, you can launch an attack on the Sentry Tower."},{"id":25,"group":"Special Rules","title":"War Merit","body":"In the [Aegir's Feast] event, killing enemy Troops from opposing Kingdoms earns War Merits. Different Troop tiers correspond to different amounts of War Merits. War Merits can be exchanged for uncommon items and War Materials in both the [War Merit Shop] and [Supply Shop]. (Only killing Troops Tier V and above will earn War Merits.)"},{"id":26,"group":"Special Rules","title":"Healing Potions","body":"In Hlesey, all Chiefs will receive a certain amount of Healing Potions at regular intervals. Chiefs can use the Infirmary to heal heavily wounded Troops, who will recover immediately without consuming any resources. Every 2 Healing Potions can heal 1% of heavily wounded Troops. There is a storage limit for Healing Potions, so Chiefs should plan their usage wisely."},{"id":27,"group":"Special Rules","title":"Supply Shop","body":"In Hlesey, when Chiefs of the same Kingdom gather a certain amount of resources, the Supply Shop will automatically be replenished with a corresponding ratio of resources. Chiefs can exchange War Merit for various basic resources in the Supply Shop. The Supply Shop has no storage limit, and the more resources the same Kingdom gathers in Hlesey, the more resources the Supply Shop has for exchange. When [Aegir's Feast] ends, all remaining unredeemed resources in the Supply Shop will be offered to Aegir. Please make your exchanges in time, Chief."},{"id":28,"group":"Special Rules","title":"Battalion Introduction","body":"Form a tight Battalion with Tribes from the same Team, Reinforcing and Rallying with one another, and participate in even larger battles. Share the Ruins bonuses, and strive for victory.\nTribe members can relocate to Cities of Tribes in the same Battalion for protection, as they will be immune to attacks from members of other Teams there."},{"id":29,"group":"Special Rules","title":"Team Introduction","body":"In Hlesey, Kingdoms will be divided into two Teams, [Bounty Legion] and [Allied Legion]. The Teams will battle each other. Chiefs of the same Team will have a special color display on the map. The Team that ultimately occupies the Lv 10 Ruin [Sea Siren] will win big rewards."},{"id":30,"group":"Regular Building","title":"Team Fortress","body":"The Kingdom Fortress is the main base for each Kingdom to represent their Expedition to Hlesey. Occupy and construct the long-abandoned Kingdom Fortress to restore its former glory. After successfully repairing the Kingdom Fortress, Chiefs can relocate to the Territory of any Tribe within the same Kingdom. Once the Kingdom Fortress is first occupied, it will be contestable every 2 days."},{"id":31,"group":"Regular Building","title":"Legion Stronghold","body":"Legion Strongholds are the foundation for the Vikings to continue their advance, and they hold significant strategic importance. After a Legion Stronghold is occupied for the first time, it will be open for contention every 1 days."},{"id":32,"group":"Regular Building","title":"Pass/Pier","body":"Passes and Piers are the only routes to other areas. After defeating the Defenders and occupying a Pass or Pier, you can declare war on adjacent Ancient Sites or Ruins."},{"id":33,"group":"Regular Building","title":"Ghost Ship Graveyard","body":"A perilous sea area long eroded by dark tides. Ships that wrecked here have been awakened by a bizarre force, forming wandering ghost fleets. Entering this area will continuously subject you to fog interference and may lead to attacks from spectral sailors.\nThe Ghost Ship Graveyard is contestable every 1 days. After occupying it, all members of the Battalion can gain buffs."},{"id":34,"group":"Regular Building","title":"Ghost Maze","body":"Ships torn apart by the storm sank here, the souls of those who never returned home whisper with the tide. Masts stand like tombstones, iron anchors entwined with bones. An eternal fog shrouds this cursed sea. Those who step in may discover that the way back is hard to find.\nThe Ghost Maze is contestable every 1 days. After occupying it, all members of the Battalion can gain buffs."},{"id":35,"group":"Regular Building","title":"Ghost Domain","body":"Here lie countless warships and warriors, their hulls murmuring in the eternal night, their souls still guarding unfinished voyages. When the sea stirs, the ghosts will revive and consume all intruders.\nThe Ghost Domain is contestable every 1 days. After occupying it, all members of the Battalion can gain buffs."},{"id":36,"group":"Regular Building","title":"Sea Siren","body":"People fear Aegir's storms, but they fear his wife Ran, often called the Sea Siren, even more. She dwells in the central seas of Hlesey, where she spreads invisible nets beneath the waves, gathering all who fall into the ocean and drawing them down into the abyss.\nThe Sea Siren is contestable every 2 days. After occupying it, all members of the Battalion can gain buffs."},{"id":37,"group":"Regular Building","title":"Slaughter Cave","body":"The Slaughter Cave opens every 51 hours for 1 hour(s). Defeat all the Troops of Chiefs from the enemy Teams within the Slaughter Cave to temporarily occupy it. After occupying the Slaughter Cave, all members of the same Team within the Slaughter Cave's area will receive the corresponding points continuously."},{"id":38,"group":"Regular Building","title":"Blood Castle","body":"The Blood Castle opens every 75 hours for 1 hour(s). Defeat all the Troops of Chiefs from the enemy Teams within the Blood Castle to temporarily occupy it. After occupying the Blood Castle, all members of the same Team within the Blood Castle's area will receive the corresponding points continuously."},{"id":39,"group":"Regular Building","title":"Air Dock","body":"Once the territory of an occupied Ancient Site or Ruin expands to include an Air Dock, you can occupy the corresponding Air Dock. Through the Air Dock, you can launch troops quickly over the air to other Air Docks under your control."},{"id":40,"group":"Map Preview","title":"Map Preview","body":""},{"id":41,"group":"Season Restrictions","title":"List of available Heroes","body":""},{"id":42,"group":"Season Restrictions","title":"List of available skills","body":""}],"coverage":{"mappedObjectives":927,"scheduledObjectives":197}}
