{"id":"baldr","name":"Baldr's Redemption","era":"Conquest","variant":false,"intro":"The Goddess of Fate prophesied that the God of Light, Baldr, will die. Upon learning this, Frigg requested all things to swear that they would never harm Baldr.\nGiant hammers, sharp arrows, heavy stones... even flowers swore never to harm Baldr. All except the mistletoe growing near Valhalla. The plant was so insignificant that Frigg neglected to make it take her vow.\nWith the vows made and contracts sealed, Frigg believed all was well. However, while Baldr was playing with his brother Hodr one day, the latter threw a mistletoe at Baldr. As the mistletoe left Hodr's hand, it transformed into a sharp spear that pierced Baldr's heart...\nAs Baldr did not die in battle, his soul was unable to ascend to Valhalla as an Einherjar. Instead, it went to the Underworld. Frigg went to the Underworld to demand Baldr's soul, but the Queen of the Underworld, Hela, set a condition: only when all people in the world fight for Baldr and their collective fighting spirit illuminates the golden peak of the Sanctum of Light, will Baldr's soul return to Valhalla!\n\nGreat warriors, gather your fighting spirit for Light, and battle to save Baldr!","map":{"width":37800,"height":37800,"renderSize":4096,"image":"/images/kvk/baldr.webp","png":"/images/kvk/baldr.png","svg":"/images/kvk/baldr.svg"},"objectives":[{"id":1,"name":"Sanctum of Light","level":8,"category":"capital","x":500,"y":500,"milestones":[{"stageId":16,"endOffsetMinutes":33120,"title":"Sanctum of Light (Level 8 Sanctum)","direction":"unspecified"}],"rules":"1. When Chronicles reach Stage {0}, Sanctums of Dawn become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sanctum of Dawn for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sanctum of Dawn has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sanctum of Dawn, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sanctum of Dawn continuously grants Battalion Points, and will also increase Team Points.\n6. Buffs provided by a Sanctum of Dawn can stack.","requiresDeclaration":false},{"id":2,"name":"Level 8 Pass","level":8,"category":"pass","x":366.668,"y":478.2709,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 8 Pass (Single Direction)","direction":"one_way"},{"stageId":18,"endOffsetMinutes":41760,"title":"Level 8 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":3,"name":"Level 8 Pass","level":8,"category":"pass","x":502.3104,"y":360.1689,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 8 Pass (Single Direction)","direction":"one_way"},{"stageId":18,"endOffsetMinutes":41760,"title":"Level 8 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":4,"name":"Level 8 Pass","level":8,"category":"pass","x":502.3544,"y":624.7038,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 8 Pass (Single Direction)","direction":"one_way"},{"stageId":18,"endOffsetMinutes":41760,"title":"Level 8 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":5,"name":"Level 8 Pass","level":8,"category":"pass","x":630.2071,"y":525.7257,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 8 Pass (Single Direction)","direction":"one_way"},{"stageId":18,"endOffsetMinutes":41760,"title":"Level 8 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":6,"name":"Level 8 Pass","level":8,"category":"pass","x":384.4193,"y":378.7409,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 8 Pass (Single Direction)","direction":"one_way"},{"stageId":18,"endOffsetMinutes":41760,"title":"Level 8 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":7,"name":"Level 8 Pass","level":8,"category":"pass","x":614.3763,"y":619.3995,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 8 Pass (Single Direction)","direction":"one_way"},{"stageId":18,"endOffsetMinutes":41760,"title":"Level 8 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":8,"name":"Level 7 Pass","level":7,"category":"pass","x":251.9105,"y":647.3151,"milestones":[{"stageId":11,"endOffsetMinutes":23040,"title":"Level 7 Pass (Single Direction)","direction":"one_way"},{"stageId":19,"endOffsetMinutes":44640,"title":"Level 7 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":9,"name":"Level 7 Pass","level":7,"category":"pass","x":232.5255,"y":435.6783,"milestones":[{"stageId":11,"endOffsetMinutes":23040,"title":"Level 7 Pass (Single Direction)","direction":"one_way"},{"stageId":19,"endOffsetMinutes":44640,"title":"Level 7 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":10,"name":"Level 7 Pass","level":7,"category":"pass","x":402.087,"y":745.2029,"milestones":[{"stageId":11,"endOffsetMinutes":23040,"title":"Level 7 Pass (Single Direction)","direction":"one_way"},{"stageId":19,"endOffsetMinutes":44640,"title":"Level 7 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":11,"name":"Level 7 Pass","level":7,"category":"pass","x":585.0737,"y":764.2204,"milestones":[{"stageId":11,"endOffsetMinutes":23040,"title":"Level 7 Pass (Single Direction)","direction":"one_way"},{"stageId":19,"endOffsetMinutes":44640,"title":"Level 7 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":12,"name":"Level 7 Pass","level":7,"category":"pass","x":610.7862,"y":256.9737,"milestones":[{"stageId":11,"endOffsetMinutes":23040,"title":"Level 7 Pass (Single Direction)","direction":"one_way"},{"stageId":19,"endOffsetMinutes":44640,"title":"Level 7 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":13,"name":"Level 7 Pass","level":7,"category":"pass","x":404.3174,"y":214.0775,"milestones":[{"stageId":11,"endOffsetMinutes":23040,"title":"Level 7 Pass (Single Direction)","direction":"one_way"},{"stageId":19,"endOffsetMinutes":44640,"title":"Level 7 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":14,"name":"Level 7 Pass","level":7,"category":"pass","x":743.66,"y":380.7509,"milestones":[{"stageId":11,"endOffsetMinutes":23040,"title":"Level 7 Pass (Single Direction)","direction":"one_way"},{"stageId":19,"endOffsetMinutes":44640,"title":"Level 7 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":15,"name":"Level 7 Pass","level":7,"category":"pass","x":754.3685,"y":532.5259,"milestones":[{"stageId":11,"endOffsetMinutes":23040,"title":"Level 7 Pass (Single Direction)","direction":"one_way"},{"stageId":19,"endOffsetMinutes":44640,"title":"Level 7 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":16,"name":"Level 7 Pass","level":7,"category":"pass","x":276.7792,"y":273.2802,"milestones":[{"stageId":11,"endOffsetMinutes":23040,"title":"Level 7 Pass (Single Direction)","direction":"one_way"},{"stageId":19,"endOffsetMinutes":44640,"title":"Level 7 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":17,"name":"Rainbow Bridge (Entrance)","level":7,"category":"bridge","x":369.5337,"y":499.2763,"milestones":[{"stageId":17,"endOffsetMinutes":37440,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":18,"name":"Rainbow Bridge (Exit)","level":7,"category":"bridge","x":348.4907,"y":452.7207,"milestones":[{"stageId":17,"endOffsetMinutes":37440,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":19,"name":"Rainbow Bridge (Exit)","level":7,"category":"bridge","x":483.5533,"y":333.1021,"milestones":[{"stageId":17,"endOffsetMinutes":37440,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":20,"name":"Rainbow Bridge (Entrance)","level":7,"category":"bridge","x":520.1225,"y":374.5444,"milestones":[{"stageId":17,"endOffsetMinutes":37440,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":21,"name":"Level 7 Pass","level":7,"category":"pass","x":734.6886,"y":721.6461,"milestones":[{"stageId":11,"endOffsetMinutes":23040,"title":"Level 7 Pass (Single Direction)","direction":"one_way"},{"stageId":19,"endOffsetMinutes":44640,"title":"Level 7 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":22,"name":"Rainbow Bridge (Entrance)","level":7,"category":"bridge","x":475.3516,"y":620.0895,"milestones":[{"stageId":17,"endOffsetMinutes":37440,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":23,"name":"Rainbow Bridge (Exit)","level":7,"category":"bridge","x":516.8581,"y":653.1303,"milestones":[{"stageId":17,"endOffsetMinutes":37440,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":24,"name":"Rainbow Bridge (Exit)","level":7,"category":"bridge","x":650.5245,"y":536.6301,"milestones":[{"stageId":17,"endOffsetMinutes":37440,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":25,"name":"Rainbow Bridge (Entrance)","level":7,"category":"bridge","x":617.4964,"y":507.6815,"milestones":[{"stageId":17,"endOffsetMinutes":37440,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":26,"name":"Sanctum of Twilight","level":7,"category":"sanctum","x":344.4444,"y":340,"milestones":[{"stageId":12,"endOffsetMinutes":24480,"title":"Sanctum of Twilight (Level 7 Sanctum)","direction":"unspecified"}],"rules":"1. When Chronicles reach Stage {0}, Sanctums of Dawn become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sanctum of Dawn for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sanctum of Dawn has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sanctum of Dawn, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sanctum of Dawn continuously grants Battalion Points, and will also increase Team Points.\n6. Buffs provided by a Sanctum of Dawn can stack.","requiresDeclaration":false},{"id":27,"name":"Rainbow Bridge (Exit)","level":7,"category":"bridge","x":353.9868,"y":399.5371,"milestones":[{"stageId":17,"endOffsetMinutes":37440,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":28,"name":"Rainbow Bridge (Entrance)","level":7,"category":"bridge","x":423.0912,"y":351.1051,"milestones":[{"stageId":17,"endOffsetMinutes":37440,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":29,"name":"Sanctum of Twilight","level":7,"category":"sanctum","x":660,"y":655.5556,"milestones":[{"stageId":12,"endOffsetMinutes":24480,"title":"Sanctum of Twilight (Level 7 Sanctum)","direction":"unspecified"}],"rules":"1. When Chronicles reach Stage {0}, Sanctums of Dawn become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sanctum of Dawn for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sanctum of Dawn has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sanctum of Dawn, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sanctum of Dawn continuously grants Battalion Points, and will also increase Team Points.\n6. Buffs provided by a Sanctum of Dawn can stack.","requiresDeclaration":false},{"id":30,"name":"Rainbow Bridge (Exit)","level":7,"category":"bridge","x":586.0939,"y":649.5263,"milestones":[{"stageId":17,"endOffsetMinutes":37440,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":31,"name":"Rainbow Bridge (Entrance)","level":7,"category":"bridge","x":637.7503,"y":587.5463,"milestones":[{"stageId":17,"endOffsetMinutes":37440,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":32,"name":"Rainbow Bridge (Entrance)","level":7,"category":"bridge","x":365.8485,"y":449.7059,"milestones":[{"stageId":17,"endOffsetMinutes":37440,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":33,"name":"Rainbow Bridge (Exit)","level":7,"category":"bridge","x":384.7643,"y":490.4869,"milestones":[{"stageId":17,"endOffsetMinutes":37440,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":34,"name":"Rainbow Bridge (Exit)","level":7,"category":"bridge","x":486.6142,"y":606.6609,"milestones":[{"stageId":17,"endOffsetMinutes":37440,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":35,"name":"Rainbow Bridge (Entrance)","level":7,"category":"bridge","x":527.6939,"y":639.2938,"milestones":[{"stageId":17,"endOffsetMinutes":37440,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":36,"name":"Rainbow Bridge (Entrance)","level":7,"category":"bridge","x":574.2967,"y":636.4279,"milestones":[{"stageId":17,"endOffsetMinutes":37440,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":37,"name":"Rainbow Bridge (Exit)","level":7,"category":"bridge","x":625.4006,"y":575.2217,"milestones":[{"stageId":17,"endOffsetMinutes":37440,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":38,"name":"Rainbow Bridge (Entrance)","level":7,"category":"bridge","x":641.7977,"y":551.7434,"milestones":[{"stageId":17,"endOffsetMinutes":37440,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":39,"name":"Rainbow Bridge (Exit)","level":7,"category":"bridge","x":607.4395,"y":521.9823,"milestones":[{"stageId":17,"endOffsetMinutes":37440,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":40,"name":"Rainbow Bridge (Exit)","level":7,"category":"bridge","x":507.607,"y":386.8897,"milestones":[{"stageId":17,"endOffsetMinutes":37440,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":41,"name":"Rainbow Bridge (Entrance)","level":7,"category":"bridge","x":474.7438,"y":348.2853,"milestones":[{"stageId":17,"endOffsetMinutes":37440,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":42,"name":"Rainbow Bridge (Exit)","level":7,"category":"bridge","x":434.4178,"y":364.5256,"milestones":[{"stageId":17,"endOffsetMinutes":37440,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":43,"name":"Rainbow Bridge (Entrance)","level":7,"category":"bridge","x":368.4177,"y":409.6216,"milestones":[{"stageId":17,"endOffsetMinutes":37440,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":44,"name":"White Night Sanctum","level":7,"category":"arena","x":428.8889,"y":557.7778,"milestones":[{"stageId":15,"endOffsetMinutes":31680,"title":"White Night Sanctum","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, White Night Sanctums become contestable for the first time.\n2. White Night Sanctums will be contestable for {1} hours every {2} hours.\n3. White Night Sanctums cannot be occupied directly with Troops. A Team must drive out all Troops of other Teams to temporarily occupy a White Night Sanctum.\n4. After occupying the White Night Sanctum, Sanctum Priests or Sanctum Valkyries will refresh at regular intervals. Deploying Troops to kill Sanctum Priests will grant Experience and supply rewards. Killing Sanctum Valkyries will grant even more Experience and supply rewards.\n5. After occupying the White Night Sanctum, members of the occupying Team within the battlefield area will receive Hero Experience at regular intervals. At the same time, the Troops' Main and Secondary Commander Heroes will get Experience Rewards (only one Troop for each Chief can receive this effect at a time).\n6. When the contestable time ends, the White Night Sanctum will return to an unoccupied state.\n7. Chiefs can only dispatch one Troop to enter the White Night Sanctum at a time.\n8. Proceed with caution! The Defenders at the White Night Sanctum are stronger than those at the Mistletoe Sanctum.","requiresDeclaration":false},{"id":45,"name":"Medium Checkpoint","level":7,"category":"other","x":400.7725,"y":534.8703,"milestones":[],"rules":"When the Mistletoe Sanctum or the White Night Sanctum opens, the Passes on both sides of the building will also open.\n1. The Passes cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass on their own Team's side.\n3. When the battlefield closes, the corresponding Passes will also close. Troops that are still in the building's contestable area may return to their respective City by forced recall.","requiresDeclaration":false},{"id":46,"name":"Medium Checkpoint","level":7,"category":"other","x":450.3532,"y":579.772,"milestones":[],"rules":"When the Mistletoe Sanctum or the White Night Sanctum opens, the Passes on both sides of the building will also open.\n1. The Passes cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass on their own Team's side.\n3. When the battlefield closes, the corresponding Passes will also close. Troops that are still in the building's contestable area may return to their respective City by forced recall.","requiresDeclaration":false},{"id":47,"name":"White Night Sanctum","level":7,"category":"arena","x":571.1111,"y":442.2222,"milestones":[{"stageId":15,"endOffsetMinutes":31680,"title":"White Night Sanctum","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, White Night Sanctums become contestable for the first time.\n2. White Night Sanctums will be contestable for {1} hours every {2} hours.\n3. White Night Sanctums cannot be occupied directly with Troops. A Team must drive out all Troops of other Teams to temporarily occupy a White Night Sanctum.\n4. After occupying the White Night Sanctum, Sanctum Priests or Sanctum Valkyries will refresh at regular intervals. Deploying Troops to kill Sanctum Priests will grant Experience and supply rewards. Killing Sanctum Valkyries will grant even more Experience and supply rewards.\n5. After occupying the White Night Sanctum, members of the occupying Team within the battlefield area will receive Hero Experience at regular intervals. At the same time, the Troops' Main and Secondary Commander Heroes will get Experience Rewards (only one Troop for each Chief can receive this effect at a time).\n6. When the contestable time ends, the White Night Sanctum will return to an unoccupied state.\n7. Chiefs can only dispatch one Troop to enter the White Night Sanctum at a time.\n8. Proceed with caution! The Defenders at the White Night Sanctum are stronger than those at the Mistletoe Sanctum.","requiresDeclaration":false},{"id":48,"name":"Medium Checkpoint","level":7,"category":"other","x":549.0016,"y":414.765,"milestones":[],"rules":"When the Mistletoe Sanctum or the White Night Sanctum opens, the Passes on both sides of the building will also open.\n1. The Passes cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass on their own Team's side.\n3. When the battlefield closes, the corresponding Passes will also close. Troops that are still in the building's contestable area may return to their respective City by forced recall.","requiresDeclaration":false},{"id":49,"name":"Medium Checkpoint","level":7,"category":"other","x":589.0247,"y":469.6861,"milestones":[],"rules":"When the Mistletoe Sanctum or the White Night Sanctum opens, the Passes on both sides of the building will also open.\n1. The Passes cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass on their own Team's side.\n3. When the battlefield closes, the corresponding Passes will also close. Troops that are still in the building's contestable area may return to their respective City by forced recall.","requiresDeclaration":false},{"id":50,"name":"Level 6 Pass","level":6,"category":"pass","x":182.4421,"y":827.2178,"milestones":[{"stageId":7,"endOffsetMinutes":12960,"title":"Level 6 Pass (Single Direction)","direction":"one_way"},{"stageId":20,"endOffsetMinutes":47520,"title":"Level 6 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":51,"name":"Level 6 Pass","level":6,"category":"pass","x":210.8044,"y":781.1058,"milestones":[{"stageId":7,"endOffsetMinutes":12960,"title":"Level 6 Pass (Single Direction)","direction":"one_way"},{"stageId":20,"endOffsetMinutes":47520,"title":"Level 6 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":52,"name":"Rainbow Bridge (Entrance)","level":6,"category":"bridge","x":262.1871,"y":530.931,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":53,"name":"Rainbow Bridge (Exit)","level":6,"category":"bridge","x":194.7903,"y":378.6399,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":54,"name":"Level 6 Pass","level":6,"category":"pass","x":236.9535,"y":857.3735,"milestones":[{"stageId":7,"endOffsetMinutes":12960,"title":"Level 6 Pass (Single Direction)","direction":"one_way"},{"stageId":20,"endOffsetMinutes":47520,"title":"Level 6 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":55,"name":"Level 6 Pass","level":6,"category":"pass","x":258.9489,"y":808.4178,"milestones":[{"stageId":7,"endOffsetMinutes":12960,"title":"Level 6 Pass (Single Direction)","direction":"one_way"},{"stageId":20,"endOffsetMinutes":47520,"title":"Level 6 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":56,"name":"Rainbow Bridge (Entrance)","level":6,"category":"bridge","x":485.0721,"y":774.6277,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":57,"name":"Rainbow Bridge (Exit)","level":6,"category":"bridge","x":647.7499,"y":814.3489,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":58,"name":"Level 6 Pass","level":6,"category":"pass","x":753.8436,"y":154.0788,"milestones":[{"stageId":7,"endOffsetMinutes":12960,"title":"Level 6 Pass (Single Direction)","direction":"one_way"},{"stageId":20,"endOffsetMinutes":47520,"title":"Level 6 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":59,"name":"Level 6 Pass","level":6,"category":"pass","x":734.7947,"y":199.6616,"milestones":[{"stageId":7,"endOffsetMinutes":12960,"title":"Level 6 Pass (Single Direction)","direction":"one_way"},{"stageId":20,"endOffsetMinutes":47520,"title":"Level 6 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":60,"name":"Rainbow Bridge (Entrance)","level":6,"category":"bridge","x":508.4094,"y":243.5896,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":61,"name":"Rainbow Bridge (Exit)","level":6,"category":"bridge","x":348.1035,"y":181.1761,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":62,"name":"Level 6 Pass","level":6,"category":"pass","x":818.7039,"y":184.196,"milestones":[{"stageId":7,"endOffsetMinutes":12960,"title":"Level 6 Pass (Single Direction)","direction":"one_way"},{"stageId":20,"endOffsetMinutes":47520,"title":"Level 6 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":63,"name":"Level 6 Pass","level":6,"category":"pass","x":793.449,"y":227.7922,"milestones":[{"stageId":7,"endOffsetMinutes":12960,"title":"Level 6 Pass (Single Direction)","direction":"one_way"},{"stageId":20,"endOffsetMinutes":47520,"title":"Level 6 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":64,"name":"Rainbow Bridge (Entrance)","level":6,"category":"bridge","x":729.8572,"y":458.433,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":65,"name":"Rainbow Bridge (Exit)","level":6,"category":"bridge","x":823.7561,"y":650.501,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":66,"name":"Level 6 Pass","level":6,"category":"pass","x":331.2668,"y":632.4809,"milestones":[{"stageId":7,"endOffsetMinutes":12960,"title":"Level 6 Pass (Single Direction)","direction":"one_way"},{"stageId":20,"endOffsetMinutes":47520,"title":"Level 6 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":67,"name":"Level 6 Pass","level":6,"category":"pass","x":597.2011,"y":318.5904,"milestones":[{"stageId":7,"endOffsetMinutes":12960,"title":"Level 6 Pass (Single Direction)","direction":"one_way"},{"stageId":20,"endOffsetMinutes":47520,"title":"Level 6 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":68,"name":"Rainbow Bridge (Exit)","level":6,"category":"bridge","x":275.6055,"y":542.3272,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":69,"name":"Rainbow Bridge (Entrance)","level":6,"category":"bridge","x":209.233,"y":368.5283,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":70,"name":"Rainbow Bridge (Entrance)","level":6,"category":"bridge","x":333.6278,"y":191.2541,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":71,"name":"Rainbow Bridge (Exit)","level":6,"category":"bridge","x":506.8601,"y":261.1659,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":72,"name":"Level 6 Pass","level":6,"category":"pass","x":414.8305,"y":670.1854,"milestones":[{"stageId":7,"endOffsetMinutes":12960,"title":"Level 6 Pass (Single Direction)","direction":"one_way"},{"stageId":20,"endOffsetMinutes":47520,"title":"Level 6 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":73,"name":"Level 6 Pass","level":6,"category":"pass","x":662.5709,"y":382.359,"milestones":[{"stageId":7,"endOffsetMinutes":12960,"title":"Level 6 Pass (Single Direction)","direction":"one_way"},{"stageId":20,"endOffsetMinutes":47520,"title":"Level 6 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":74,"name":"Rainbow Bridge (Exit)","level":6,"category":"bridge","x":488.1161,"y":757.424,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":75,"name":"Rainbow Bridge (Entrance)","level":6,"category":"bridge","x":650.7904,"y":797.0156,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":76,"name":"Rainbow Bridge (Entrance)","level":6,"category":"bridge","x":814.9458,"y":665.7593,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":77,"name":"Rainbow Bridge (Exit)","level":6,"category":"bridge","x":713.3658,"y":452.4403,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":78,"name":"Sanctum of Daylight","level":6,"category":"sanctum","x":220,"y":820,"milestones":[{"stageId":8,"endOffsetMinutes":14400,"title":"Sanctum of Daylight (Level 6 Sanctum)","direction":"unspecified"}],"rules":"1. When Chronicles reach Stage {0}, Sanctums of Dawn become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sanctum of Dawn for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sanctum of Dawn has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sanctum of Dawn, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sanctum of Dawn continuously grants Battalion Points, and will also increase Team Points.\n6. Buffs provided by a Sanctum of Dawn can stack.","requiresDeclaration":false},{"id":79,"name":"Sanctum of Daylight","level":6,"category":"sanctum","x":775.5556,"y":193.3333,"milestones":[{"stageId":8,"endOffsetMinutes":14400,"title":"Sanctum of Daylight (Level 6 Sanctum)","direction":"unspecified"}],"rules":"1. When Chronicles reach Stage {0}, Sanctums of Dawn become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sanctum of Dawn for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sanctum of Dawn has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sanctum of Dawn, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sanctum of Dawn continuously grants Battalion Points, and will also increase Team Points.\n6. Buffs provided by a Sanctum of Dawn can stack.","requiresDeclaration":false},{"id":80,"name":"Sanctum of Daylight","level":6,"category":"sanctum","x":372.9706,"y":652.1815,"milestones":[{"stageId":8,"endOffsetMinutes":14400,"title":"Sanctum of Daylight (Level 6 Sanctum)","direction":"unspecified"}],"rules":"1. When Chronicles reach Stage {0}, Sanctums of Dawn become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sanctum of Dawn for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sanctum of Dawn has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sanctum of Dawn, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sanctum of Dawn continuously grants Battalion Points, and will also increase Team Points.\n6. Buffs provided by a Sanctum of Dawn can stack.","requiresDeclaration":false},{"id":81,"name":"Sanctum of Daylight","level":6,"category":"sanctum","x":628.8889,"y":353.3333,"milestones":[{"stageId":8,"endOffsetMinutes":14400,"title":"Sanctum of Daylight (Level 6 Sanctum)","direction":"unspecified"}],"rules":"1. When Chronicles reach Stage {0}, Sanctums of Dawn become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sanctum of Dawn for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sanctum of Dawn has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sanctum of Dawn, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sanctum of Dawn continuously grants Battalion Points, and will also increase Team Points.\n6. Buffs provided by a Sanctum of Dawn can stack.","requiresDeclaration":false},{"id":82,"name":"Kingdom Fortress","level":5,"category":"fortress","x":593.3333,"y":33.3333,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Kingdom Fortresses consist of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in Kingdom Mayhem).\n4. When both repair stages are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress becomes contestable for the first time, a Tribe occupying it for {1} consecutive hours will trigger a protected state, signifying the Fortress's first occupation.\n6. After the first occupation, the Kingdom Fortress becomes contestable every {2} hours. The Tribe occupying the Fortress at the end of each contest period gains full control.\n7. In battles against other Tribes for a Kingdom Fortress, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Maintaining full control of a Kingdom Fortress grants continuous Battalion Points and contributes Team Points to the Tribe's Team.","requiresDeclaration":false},{"id":83,"name":"Legion Stronghold","level":5,"category":"stronghold","x":753.3333,"y":60,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":84,"name":"Legion Stronghold","level":5,"category":"stronghold","x":446.6667,"y":46.6667,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":85,"name":"Level 5 Pass","level":5,"category":"pass","x":697.7145,"y":125.9186,"milestones":[{"stageId":4,"endOffsetMinutes":5760,"title":"Level 5 Pass (Single Direction)","direction":"one_way"},{"stageId":21,"endOffsetMinutes":50400,"title":"Level 5 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":86,"name":"Level 5 Pass","level":5,"category":"pass","x":543.0387,"y":116.1169,"milestones":[{"stageId":4,"endOffsetMinutes":5760,"title":"Level 5 Pass (Single Direction)","direction":"one_way"},{"stageId":21,"endOffsetMinutes":50400,"title":"Level 5 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":87,"name":"Air Dock","level":5,"category":"dock","x":533.348,"y":91.4923,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":88,"name":"Air Dock","level":5,"category":"dock","x":713.1484,"y":102.7422,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":89,"name":"Kingdom Fortress","level":5,"category":"fortress","x":82.2222,"y":140,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Kingdom Fortresses consist of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in Kingdom Mayhem).\n4. When both repair stages are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress becomes contestable for the first time, a Tribe occupying it for {1} consecutive hours will trigger a protected state, signifying the Fortress's first occupation.\n6. After the first occupation, the Kingdom Fortress becomes contestable every {2} hours. The Tribe occupying the Fortress at the end of each contest period gains full control.\n7. In battles against other Tribes for a Kingdom Fortress, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Maintaining full control of a Kingdom Fortress grants continuous Battalion Points and contributes Team Points to the Tribe's Team.","requiresDeclaration":false},{"id":90,"name":"Legion Stronghold","level":5,"category":"stronghold","x":188.8889,"y":73.3333,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":91,"name":"Legion Stronghold","level":5,"category":"stronghold","x":46.6667,"y":251.1111,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":92,"name":"Level 5 Pass","level":5,"category":"pass","x":223.2023,"y":151.26,"milestones":[{"stageId":4,"endOffsetMinutes":5760,"title":"Level 5 Pass (Single Direction)","direction":"one_way"},{"stageId":21,"endOffsetMinutes":50400,"title":"Level 5 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":93,"name":"Level 5 Pass","level":5,"category":"pass","x":150.0853,"y":250.906,"milestones":[{"stageId":4,"endOffsetMinutes":5760,"title":"Level 5 Pass (Single Direction)","direction":"one_way"},{"stageId":21,"endOffsetMinutes":50400,"title":"Level 5 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":94,"name":"Air Dock","level":5,"category":"dock","x":212.4608,"y":125.8672,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":95,"name":"Air Dock","level":5,"category":"dock","x":121.2813,"y":258.7012,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":96,"name":"Kingdom Fortress","level":5,"category":"fortress","x":33.3333,"y":628.8889,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Kingdom Fortresses consist of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in Kingdom Mayhem).\n4. When both repair stages are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress becomes contestable for the first time, a Tribe occupying it for {1} consecutive hours will trigger a protected state, signifying the Fortress's first occupation.\n6. After the first occupation, the Kingdom Fortress becomes contestable every {2} hours. The Tribe occupying the Fortress at the end of each contest period gains full control.\n7. In battles against other Tribes for a Kingdom Fortress, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Maintaining full control of a Kingdom Fortress grants continuous Battalion Points and contributes Team Points to the Tribe's Team.","requiresDeclaration":false},{"id":97,"name":"Legion Stronghold","level":5,"category":"stronghold","x":68.8889,"y":513.3333,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":98,"name":"Legion Stronghold","level":5,"category":"stronghold","x":51.1111,"y":766.6667,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":99,"name":"Level 5 Pass","level":5,"category":"pass","x":141.0327,"y":567.3968,"milestones":[{"stageId":4,"endOffsetMinutes":5760,"title":"Level 5 Pass (Single Direction)","direction":"one_way"},{"stageId":21,"endOffsetMinutes":50400,"title":"Level 5 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":100,"name":"Level 5 Pass","level":5,"category":"pass","x":113.8122,"y":708.6305,"milestones":[{"stageId":4,"endOffsetMinutes":5760,"title":"Level 5 Pass (Single Direction)","direction":"one_way"},{"stageId":21,"endOffsetMinutes":50400,"title":"Level 5 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":101,"name":"Air Dock","level":5,"category":"dock","x":105.8949,"y":561.788,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":102,"name":"Air Dock","level":5,"category":"dock","x":80.4087,"y":712.3013,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":103,"name":"Kingdom Fortress","level":5,"category":"fortress","x":397.7778,"y":962.2222,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Kingdom Fortresses consist of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in Kingdom Mayhem).\n4. When both repair stages are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress becomes contestable for the first time, a Tribe occupying it for {1} consecutive hours will trigger a protected state, signifying the Fortress's first occupation.\n6. After the first occupation, the Kingdom Fortress becomes contestable every {2} hours. The Tribe occupying the Fortress at the end of each contest period gains full control.\n7. In battles against other Tribes for a Kingdom Fortress, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Maintaining full control of a Kingdom Fortress grants continuous Battalion Points and contributes Team Points to the Tribe's Team.","requiresDeclaration":false},{"id":104,"name":"Legion Stronghold","level":5,"category":"stronghold","x":264.4444,"y":940,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":105,"name":"Legion Stronghold","level":5,"category":"stronghold","x":531.1111,"y":944.4444,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":106,"name":"Level 5 Pass","level":5,"category":"pass","x":298.6378,"y":866.4608,"milestones":[{"stageId":4,"endOffsetMinutes":5760,"title":"Level 5 Pass (Single Direction)","direction":"one_way"},{"stageId":21,"endOffsetMinutes":50400,"title":"Level 5 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":107,"name":"Level 5 Pass","level":5,"category":"pass","x":467.4647,"y":883.8314,"milestones":[{"stageId":4,"endOffsetMinutes":5760,"title":"Level 5 Pass (Single Direction)","direction":"one_way"},{"stageId":21,"endOffsetMinutes":50400,"title":"Level 5 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":108,"name":"Air Dock","level":5,"category":"dock","x":286.9711,"y":902.9728,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":109,"name":"Air Dock","level":5,"category":"dock","x":493.6221,"y":908.6524,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":110,"name":"Kingdom Fortress","level":5,"category":"fortress","x":917.7778,"y":873.3333,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Kingdom Fortresses consist of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in Kingdom Mayhem).\n4. When both repair stages are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress becomes contestable for the first time, a Tribe occupying it for {1} consecutive hours will trigger a protected state, signifying the Fortress's first occupation.\n6. After the first occupation, the Kingdom Fortress becomes contestable every {2} hours. The Tribe occupying the Fortress at the end of each contest period gains full control.\n7. In battles against other Tribes for a Kingdom Fortress, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Maintaining full control of a Kingdom Fortress grants continuous Battalion Points and contributes Team Points to the Tribe's Team.","requiresDeclaration":false},{"id":111,"name":"Legion Stronghold","level":5,"category":"stronghold","x":833.3333,"y":953.3333,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":112,"name":"Legion Stronghold","level":5,"category":"stronghold","x":966.6667,"y":762.2222,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":113,"name":"Level 5 Pass","level":5,"category":"pass","x":787.2731,"y":851.023,"milestones":[{"stageId":4,"endOffsetMinutes":5760,"title":"Level 5 Pass (Single Direction)","direction":"one_way"},{"stageId":21,"endOffsetMinutes":50400,"title":"Level 5 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":114,"name":"Level 5 Pass","level":5,"category":"pass","x":866.2796,"y":747.3385,"milestones":[{"stageId":4,"endOffsetMinutes":5760,"title":"Level 5 Pass (Single Direction)","direction":"one_way"},{"stageId":21,"endOffsetMinutes":50400,"title":"Level 5 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":115,"name":"Air Dock","level":5,"category":"dock","x":785.8238,"y":873.5622,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":116,"name":"Air Dock","level":5,"category":"dock","x":903.9236,"y":749.5666,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":117,"name":"Kingdom Fortress","level":5,"category":"fortress","x":966.6667,"y":353.3333,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Kingdom Fortresses consist of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in Kingdom Mayhem).\n4. When both repair stages are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress becomes contestable for the first time, a Tribe occupying it for {1} consecutive hours will trigger a protected state, signifying the Fortress's first occupation.\n6. After the first occupation, the Kingdom Fortress becomes contestable every {2} hours. The Tribe occupying the Fortress at the end of each contest period gains full control.\n7. In battles against other Tribes for a Kingdom Fortress, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Maintaining full control of a Kingdom Fortress grants continuous Battalion Points and contributes Team Points to the Tribe's Team.","requiresDeclaration":false},{"id":118,"name":"Legion Stronghold","level":5,"category":"stronghold","x":940,"y":491.1111,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":119,"name":"Legion Stronghold","level":5,"category":"stronghold","x":940,"y":220,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Battalion Points, and will also increase the controlling Team's Team Points.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":120,"name":"Level 5 Pass","level":5,"category":"pass","x":879.9912,"y":427.9421,"milestones":[{"stageId":4,"endOffsetMinutes":5760,"title":"Level 5 Pass (Single Direction)","direction":"one_way"},{"stageId":21,"endOffsetMinutes":50400,"title":"Level 5 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":121,"name":"Level 5 Pass","level":5,"category":"pass","x":877.6985,"y":295.0797,"milestones":[{"stageId":4,"endOffsetMinutes":5760,"title":"Level 5 Pass (Single Direction)","direction":"one_way"},{"stageId":21,"endOffsetMinutes":50400,"title":"Level 5 Pass (Fully Open)","direction":"full"}],"rules":"1. Passes become contestable after Chronicles reaches Stage {0}.\n2. To occupy a Pass, defeat the Defenders within it.\n3. Passes are either in a protected, single direction access, or full access state.\n4. During single direction access, Tribes from other Teams can't attack the Pass.\n5. Only Tribes from the same Team can attack the Pass if their Tribe Territory borders the Pass.\n6. When the Valhalla Chronicles reaches a certain stage, the Pass will enter the full access state, allowing all Tribes adjacent to the Pass to attack it.","requiresDeclaration":false},{"id":122,"name":"Air Dock","level":5,"category":"dock","x":891.3755,"y":450.1594,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":123,"name":"Air Dock","level":5,"category":"dock","x":903.9179,"y":283.7965,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":124,"name":"Sanctum of Dawn","level":5,"category":"sanctum","x":188.8889,"y":508.8889,"milestones":[{"stageId":5,"endOffsetMinutes":7200,"title":"Sanctum of Dawn (Level 5 Sanctum)","direction":"unspecified"}],"rules":"1. When Chronicles reach Stage {0}, Sanctums of Dawn become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sanctum of Dawn for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sanctum of Dawn has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sanctum of Dawn, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sanctum of Dawn continuously grants Battalion Points, and will also increase Team Points.\n6. Buffs provided by a Sanctum of Dawn can stack.","requiresDeclaration":false},{"id":125,"name":"Sanctum of Dawn","level":5,"category":"sanctum","x":184.4444,"y":646.6667,"milestones":[{"stageId":5,"endOffsetMinutes":7200,"title":"Sanctum of Dawn (Level 5 Sanctum)","direction":"unspecified"}],"rules":"1. When Chronicles reach Stage {0}, Sanctums of Dawn become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sanctum of Dawn for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sanctum of Dawn has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sanctum of Dawn, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sanctum of Dawn continuously grants Battalion Points, and will also increase Team Points.\n6. Buffs provided by a Sanctum of Dawn can stack.","requiresDeclaration":false},{"id":126,"name":"Rainbow Bridge (Exit)","level":5,"category":"bridge","x":174.383,"y":860.3519,"milestones":[{"stageId":9,"endOffsetMinutes":17280,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":127,"name":"Rainbow Bridge (Entrance)","level":5,"category":"bridge","x":247.8094,"y":765.6668,"milestones":[{"stageId":9,"endOffsetMinutes":17280,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":128,"name":"Air Dock","level":5,"category":"dock","x":186.9416,"y":767.5947,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":129,"name":"Air Dock","level":5,"category":"dock","x":225.3895,"y":652.9505,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":130,"name":"Air Dock","level":5,"category":"dock","x":213.9851,"y":443.5881,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":131,"name":"Sanctum of Dawn","level":5,"category":"sanctum","x":535.5556,"y":828.8889,"milestones":[{"stageId":5,"endOffsetMinutes":7200,"title":"Sanctum of Dawn (Level 5 Sanctum)","direction":"unspecified"}],"rules":"1. When Chronicles reach Stage {0}, Sanctums of Dawn become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sanctum of Dawn for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sanctum of Dawn has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sanctum of Dawn, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sanctum of Dawn continuously grants Battalion Points, and will also increase Team Points.\n6. Buffs provided by a Sanctum of Dawn can stack.","requiresDeclaration":false},{"id":132,"name":"Sanctum of Dawn","level":5,"category":"sanctum","x":380,"y":820,"milestones":[{"stageId":5,"endOffsetMinutes":7200,"title":"Sanctum of Dawn (Level 5 Sanctum)","direction":"unspecified"}],"rules":"1. When Chronicles reach Stage {0}, Sanctums of Dawn become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sanctum of Dawn for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sanctum of Dawn has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sanctum of Dawn, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sanctum of Dawn continuously grants Battalion Points, and will also increase Team Points.\n6. Buffs provided by a Sanctum of Dawn can stack.","requiresDeclaration":false},{"id":133,"name":"Rainbow Bridge (Entrance)","level":5,"category":"bridge","x":186.7738,"y":872.7602,"milestones":[{"stageId":9,"endOffsetMinutes":17280,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":134,"name":"Rainbow Bridge (Exit)","level":5,"category":"bridge","x":260.1411,"y":778.0499,"milestones":[{"stageId":9,"endOffsetMinutes":17280,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":135,"name":"Air Dock","level":5,"category":"dock","x":287.6368,"y":838.7712,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":136,"name":"Air Dock","level":5,"category":"dock","x":385.1481,"y":756.8979,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":137,"name":"Air Dock","level":5,"category":"dock","x":560.3084,"y":782.7023,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":138,"name":"Sanctum of Dawn","level":5,"category":"sanctum","x":482.2222,"y":162.2222,"milestones":[{"stageId":5,"endOffsetMinutes":7200,"title":"Sanctum of Dawn (Level 5 Sanctum)","direction":"unspecified"}],"rules":"1. When Chronicles reach Stage {0}, Sanctums of Dawn become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sanctum of Dawn for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sanctum of Dawn has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sanctum of Dawn, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sanctum of Dawn continuously grants Battalion Points, and will also increase Team Points.\n6. Buffs provided by a Sanctum of Dawn can stack.","requiresDeclaration":false},{"id":139,"name":"Sanctum of Dawn","level":5,"category":"sanctum","x":615.5556,"y":180,"milestones":[{"stageId":5,"endOffsetMinutes":7200,"title":"Sanctum of Dawn (Level 5 Sanctum)","direction":"unspecified"}],"rules":"1. When Chronicles reach Stage {0}, Sanctums of Dawn become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sanctum of Dawn for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sanctum of Dawn has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sanctum of Dawn, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sanctum of Dawn continuously grants Battalion Points, and will also increase Team Points.\n6. Buffs provided by a Sanctum of Dawn can stack.","requiresDeclaration":false},{"id":140,"name":"Rainbow Bridge (Entrance)","level":5,"category":"bridge","x":810.7384,"y":142.4945,"milestones":[{"stageId":9,"endOffsetMinutes":17280,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":141,"name":"Rainbow Bridge (Exit)","level":5,"category":"bridge","x":745.039,"y":238.1518,"milestones":[{"stageId":9,"endOffsetMinutes":17280,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":142,"name":"Air Dock","level":5,"category":"dock","x":712.7548,"y":159.6852,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":143,"name":"Air Dock","level":5,"category":"dock","x":606.9507,"y":229.7634,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":144,"name":"Air Dock","level":5,"category":"dock","x":393.3761,"y":183.1268,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":145,"name":"Sanctum of Dawn","level":5,"category":"sanctum","x":815.5556,"y":491.1111,"milestones":[{"stageId":5,"endOffsetMinutes":7200,"title":"Sanctum of Dawn (Level 5 Sanctum)","direction":"unspecified"}],"rules":"1. When Chronicles reach Stage {0}, Sanctums of Dawn become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sanctum of Dawn for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sanctum of Dawn has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sanctum of Dawn, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sanctum of Dawn continuously grants Battalion Points, and will also increase Team Points.\n6. Buffs provided by a Sanctum of Dawn can stack.","requiresDeclaration":false},{"id":146,"name":"Sanctum of Dawn","level":5,"category":"sanctum","x":824.4444,"y":353.3333,"milestones":[{"stageId":5,"endOffsetMinutes":7200,"title":"Sanctum of Dawn (Level 5 Sanctum)","direction":"unspecified"}],"rules":"1. When Chronicles reach Stage {0}, Sanctums of Dawn become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sanctum of Dawn for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sanctum of Dawn has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sanctum of Dawn, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sanctum of Dawn continuously grants Battalion Points, and will also increase Team Points.\n6. Buffs provided by a Sanctum of Dawn can stack.","requiresDeclaration":false},{"id":147,"name":"Rainbow Bridge (Exit)","level":5,"category":"bridge","x":824.1709,"y":153.7585,"milestones":[{"stageId":9,"endOffsetMinutes":17280,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":148,"name":"Rainbow Bridge (Entrance)","level":5,"category":"bridge","x":761.3379,"y":244.7434,"milestones":[{"stageId":9,"endOffsetMinutes":17280,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":149,"name":"Air Dock","level":5,"category":"dock","x":828.341,"y":230.7524,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":150,"name":"Air Dock","level":5,"category":"dock","x":776.2173,"y":388.5828,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":151,"name":"Air Dock","level":5,"category":"dock","x":779.1532,"y":523.7209,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":152,"name":"Sanctum of Dawn","level":5,"category":"sanctum","x":228.8889,"y":233.3333,"milestones":[{"stageId":5,"endOffsetMinutes":7200,"title":"Sanctum of Dawn (Level 5 Sanctum)","direction":"unspecified"}],"rules":"1. When Chronicles reach Stage {0}, Sanctums of Dawn become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sanctum of Dawn for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sanctum of Dawn has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sanctum of Dawn, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sanctum of Dawn continuously grants Battalion Points, and will also increase Team Points.\n6. Buffs provided by a Sanctum of Dawn can stack.","requiresDeclaration":false},{"id":153,"name":"Rainbow Bridge (Exit)","level":5,"category":"bridge","x":320.7486,"y":689.6623,"milestones":[{"stageId":9,"endOffsetMinutes":17280,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":154,"name":"Rainbow Bridge (Entrance)","level":5,"category":"bridge","x":390.9447,"y":587.9217,"milestones":[{"stageId":9,"endOffsetMinutes":17280,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":155,"name":"Rainbow Bridge (Entrance)","level":5,"category":"bridge","x":672.1743,"y":305.6753,"milestones":[{"stageId":9,"endOffsetMinutes":17280,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":156,"name":"Rainbow Bridge (Exit)","level":5,"category":"bridge","x":593.6709,"y":394.1005,"milestones":[{"stageId":9,"endOffsetMinutes":17280,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":157,"name":"Air Dock","level":5,"category":"dock","x":305.2282,"y":628.6516,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":158,"name":"Air Dock","level":5,"category":"dock","x":561.2389,"y":302.9926,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":159,"name":"Air Dock","level":5,"category":"dock","x":258.337,"y":251.3312,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":160,"name":"Sanctum of Dawn","level":5,"category":"sanctum","x":793.3333,"y":771.1111,"milestones":[{"stageId":5,"endOffsetMinutes":7200,"title":"Sanctum of Dawn (Level 5 Sanctum)","direction":"unspecified"}],"rules":"1. When Chronicles reach Stage {0}, Sanctums of Dawn become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sanctum of Dawn for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sanctum of Dawn has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sanctum of Dawn, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sanctum of Dawn continuously grants Battalion Points, and will also increase Team Points.\n6. Buffs provided by a Sanctum of Dawn can stack.","requiresDeclaration":false},{"id":161,"name":"Rainbow Bridge (Entrance)","level":5,"category":"bridge","x":334.1245,"y":700.8994,"milestones":[{"stageId":9,"endOffsetMinutes":17280,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":162,"name":"Rainbow Bridge (Exit)","level":5,"category":"bridge","x":405.2354,"y":597.9486,"milestones":[{"stageId":9,"endOffsetMinutes":17280,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":163,"name":"Rainbow Bridge (Exit)","level":5,"category":"bridge","x":679.5513,"y":321.5126,"milestones":[{"stageId":9,"endOffsetMinutes":17280,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":164,"name":"Rainbow Bridge (Entrance)","level":5,"category":"bridge","x":607.0847,"y":405.3262,"milestones":[{"stageId":9,"endOffsetMinutes":17280,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":165,"name":"Air Dock","level":5,"category":"dock","x":664.8168,"y":410.2888,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":166,"name":"Air Dock","level":5,"category":"dock","x":436.0506,"y":681.8262,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":167,"name":"Air Dock","level":5,"category":"dock","x":739.8056,"y":738.3775,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":168,"name":"Air Dock","level":5,"category":"dock","x":365.3791,"y":356.9243,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":169,"name":"Air Dock","level":5,"category":"dock","x":635.61,"y":634.932,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":170,"name":"Air Dock","level":5,"category":"dock","x":390.5386,"y":464.4048,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":171,"name":"Air Dock","level":5,"category":"dock","x":477.2769,"y":366.5127,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":172,"name":"Air Dock","level":5,"category":"dock","x":603.1193,"y":533.0986,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":173,"name":"Air Dock","level":5,"category":"dock","x":532.6255,"y":607.774,"milestones":[],"rules":"The Air Dock is an important strategic hub in Kingdom Mayhem. It's where Troops can ride Airships, soaring through the sky and shuttling about within Kingdom Mayhem:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Team. \nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":174,"name":"Mistletoe Sanctum","level":5,"category":"arena","x":286.6667,"y":735.5556,"milestones":[{"stageId":3,"endOffsetMinutes":4320,"title":"Mistletoe Sanctum","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Mistletoe Sanctums become contestable for the first time.\n2. Mistletoe Sanctums will be contestable for {1} hours every {2} hours.\n3. Mistletoe Sanctums cannot be occupied directly with Troops. A Team must drive out all Troops of other Teams to temporarily occupy a Mistletoe Sanctum.\n4. After occupying the Mistletoe Sanctum, Ethereal Steeds or Spirits of Light will refresh at regular intervals. Deploying Troops to kill Ethereal Steeds will grant Experience and supply rewards. Killing Spirits of Light will grant even more Experience and supply rewards.\n5. After occupying the Mistletoe Sanctum, members of the occupying Team within the battlefield area will receive Hero Experience at regular intervals. At the same time, the Troops' Main and Secondary Commander Heroes will get Experience Rewards (only one Troop for each Chief can receive this effect at a time).\n6. When the contestable time ends, the Mistletoe Sanctum will return to an unoccupied state.\n7. Chiefs can only dispatch one Troop to enter the Mistletoe Sanctum at a time.","requiresDeclaration":false},{"id":175,"name":"Small Checkpoint","level":5,"category":"other","x":264.0604,"y":703.9564,"milestones":[],"rules":"When the Mistletoe Sanctum or the White Night Sanctum opens, the Passes on both sides of the building will also open.\n1. The Passes cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass on their own Team's side.\n3. When the battlefield closes, the corresponding Passes will also close. Troops that are still in the building's contestable area may return to their respective City by forced recall.","requiresDeclaration":false},{"id":176,"name":"War Air Dock","level":5,"category":"dock","x":257.9304,"y":695.1212,"milestones":[],"rules":"The War Air Dock is accompanied by the intertwining of trialists' blood and glory. This is the time of war and the time of glory:\n1. The War Air Dock starts in a \"closed\" state and cannot be used.\n2. The War Air Dock will open {0} minutes before the corresponding battlefield area opens, and all Chiefs in the Team to whom the War Air Dock belongs can use it.\n3. The War Air Dock will close with the corresponding battlefield area. After closing, it can no longer be used as a destination for Airship Transport, but it can still be used as a departure point for Troops to leave the battlefield area.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. During opening hours, there is no Transport attempt limit at the War Air Dock.","requiresDeclaration":false},{"id":177,"name":"Small Checkpoint","level":5,"category":"other","x":305.6437,"y":754.9242,"milestones":[],"rules":"When the Mistletoe Sanctum or the White Night Sanctum opens, the Passes on both sides of the building will also open.\n1. The Passes cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass on their own Team's side.\n3. When the battlefield closes, the corresponding Passes will also close. Troops that are still in the building's contestable area may return to their respective City by forced recall.","requiresDeclaration":false},{"id":178,"name":"War Air Dock","level":5,"category":"dock","x":313.2976,"y":763.0603,"milestones":[],"rules":"The War Air Dock is accompanied by the intertwining of trialists' blood and glory. This is the time of war and the time of glory:\n1. The War Air Dock starts in a \"closed\" state and cannot be used.\n2. The War Air Dock will open {0} minutes before the corresponding battlefield area opens, and all Chiefs in the Team to whom the War Air Dock belongs can use it.\n3. The War Air Dock will close with the corresponding battlefield area. After closing, it can no longer be used as a destination for Airship Transport, but it can still be used as a departure point for Troops to leave the battlefield area.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. During opening hours, there is no Transport attempt limit at the War Air Dock.","requiresDeclaration":false},{"id":179,"name":"Mistletoe Sanctum","level":5,"category":"arena","x":731.1111,"y":291.1111,"milestones":[{"stageId":3,"endOffsetMinutes":4320,"title":"Mistletoe Sanctum","direction":"unspecified"}],"rules":"1. When Chronicles reaches Stage {0}, Mistletoe Sanctums become contestable for the first time.\n2. Mistletoe Sanctums will be contestable for {1} hours every {2} hours.\n3. Mistletoe Sanctums cannot be occupied directly with Troops. A Team must drive out all Troops of other Teams to temporarily occupy a Mistletoe Sanctum.\n4. After occupying the Mistletoe Sanctum, Ethereal Steeds or Spirits of Light will refresh at regular intervals. Deploying Troops to kill Ethereal Steeds will grant Experience and supply rewards. Killing Spirits of Light will grant even more Experience and supply rewards.\n5. After occupying the Mistletoe Sanctum, members of the occupying Team within the battlefield area will receive Hero Experience at regular intervals. At the same time, the Troops' Main and Secondary Commander Heroes will get Experience Rewards (only one Troop for each Chief can receive this effect at a time).\n6. When the contestable time ends, the Mistletoe Sanctum will return to an unoccupied state.\n7. Chiefs can only dispatch one Troop to enter the Mistletoe Sanctum at a time.","requiresDeclaration":false},{"id":180,"name":"Small Checkpoint","level":5,"category":"other","x":705.7998,"y":265.9023,"milestones":[],"rules":"When the Mistletoe Sanctum or the White Night Sanctum opens, the Passes on both sides of the building will also open.\n1. The Passes cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass on their own Team's side.\n3. When the battlefield closes, the corresponding Passes will also close. Troops that are still in the building's contestable area may return to their respective City by forced recall.","requiresDeclaration":false},{"id":181,"name":"War Air Dock","level":5,"category":"dock","x":697.8731,"y":256.7069,"milestones":[],"rules":"The War Air Dock is accompanied by the intertwining of trialists' blood and glory. This is the time of war and the time of glory:\n1. The War Air Dock starts in a \"closed\" state and cannot be used.\n2. The War Air Dock will open {0} minutes before the corresponding battlefield area opens, and all Chiefs in the Team to whom the War Air Dock belongs can use it.\n3. The War Air Dock will close with the corresponding battlefield area. After closing, it can no longer be used as a destination for Airship Transport, but it can still be used as a departure point for Troops to leave the battlefield area.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. During opening hours, there is no Transport attempt limit at the War Air Dock.","requiresDeclaration":false},{"id":182,"name":"Small Checkpoint","level":5,"category":"other","x":750.4477,"y":318.4354,"milestones":[],"rules":"When the Mistletoe Sanctum or the White Night Sanctum opens, the Passes on both sides of the building will also open.\n1. The Passes cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass on their own Team's side.\n3. When the battlefield closes, the corresponding Passes will also close. Troops that are still in the building's contestable area may return to their respective City by forced recall.","requiresDeclaration":false},{"id":183,"name":"War Air Dock","level":5,"category":"dock","x":758.4711,"y":326.7315,"milestones":[],"rules":"The War Air Dock is accompanied by the intertwining of trialists' blood and glory. This is the time of war and the time of glory:\n1. The War Air Dock starts in a \"closed\" state and cannot be used.\n2. The War Air Dock will open {0} minutes before the corresponding battlefield area opens, and all Chiefs in the Team to whom the War Air Dock belongs can use it.\n3. The War Air Dock will close with the corresponding battlefield area. After closing, it can no longer be used as a destination for Airship Transport, but it can still be used as a departure point for Troops to leave the battlefield area.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. During opening hours, there is no Transport attempt limit at the War Air Dock.","requiresDeclaration":false},{"id":184,"name":"War Air Dock","level":5,"category":"dock","x":391.5558,"y":526.146,"milestones":[],"rules":"The War Air Dock is accompanied by the intertwining of trialists' blood and glory. This is the time of war and the time of glory:\n1. The War Air Dock starts in a \"closed\" state and cannot be used.\n2. The War Air Dock will open {0} minutes before the corresponding battlefield area opens, and all Chiefs in the Team to whom the War Air Dock belongs can use it.\n3. The War Air Dock will close with the corresponding battlefield area. After closing, it can no longer be used as a destination for Airship Transport, but it can still be used as a departure point for Troops to leave the battlefield area.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. During opening hours, there is no Transport attempt limit at the War Air Dock.","requiresDeclaration":false},{"id":185,"name":"War Air Dock","level":5,"category":"dock","x":457.799,"y":587.7558,"milestones":[],"rules":"The War Air Dock is accompanied by the intertwining of trialists' blood and glory. This is the time of war and the time of glory:\n1. The War Air Dock starts in a \"closed\" state and cannot be used.\n2. The War Air Dock will open {0} minutes before the corresponding battlefield area opens, and all Chiefs in the Team to whom the War Air Dock belongs can use it.\n3. The War Air Dock will close with the corresponding battlefield area. After closing, it can no longer be used as a destination for Airship Transport, but it can still be used as a departure point for Troops to leave the battlefield area.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. During opening hours, there is no Transport attempt limit at the War Air Dock.","requiresDeclaration":false},{"id":186,"name":"War Air Dock","level":5,"category":"dock","x":539.0764,"y":405.4518,"milestones":[],"rules":"The War Air Dock is accompanied by the intertwining of trialists' blood and glory. This is the time of war and the time of glory:\n1. The War Air Dock starts in a \"closed\" state and cannot be used.\n2. The War Air Dock will open {0} minutes before the corresponding battlefield area opens, and all Chiefs in the Team to whom the War Air Dock belongs can use it.\n3. The War Air Dock will close with the corresponding battlefield area. After closing, it can no longer be used as a destination for Airship Transport, but it can still be used as a departure point for Troops to leave the battlefield area.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. During opening hours, there is no Transport attempt limit at the War Air Dock.","requiresDeclaration":false},{"id":187,"name":"War Air Dock","level":5,"category":"dock","x":598.242,"y":477.8836,"milestones":[],"rules":"The War Air Dock is accompanied by the intertwining of trialists' blood and glory. This is the time of war and the time of glory:\n1. The War Air Dock starts in a \"closed\" state and cannot be used.\n2. The War Air Dock will open {0} minutes before the corresponding battlefield area opens, and all Chiefs in the Team to whom the War Air Dock belongs can use it.\n3. The War Air Dock will close with the corresponding battlefield area. After closing, it can no longer be used as a destination for Airship Transport, but it can still be used as a departure point for Troops to leave the battlefield area.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. During opening hours, there is no Transport attempt limit at the War Air Dock.","requiresDeclaration":false}],"stages":[{"id":1,"name":"The Search for Light","durationMinutes":1440,"startOffsetMinutes":0,"endOffsetMinutes":1440,"effects":[{"title":"Legion Stronghold","description":"Legion Stronghold\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Legion Strongholds in Valhalla will activate immediately. Your Tribe Territory must border a Legion Stronghold to attack it.","timing":"stage_end"}]},{"id":2,"name":"Recapture the Stronghold","durationMinutes":1440,"startOffsetMinutes":1440,"endOffsetMinutes":2880,"effects":[{"title":"Kingdom Fortress","description":"Kingdom Fortress\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Kingdom Fortresses in Valhalla will activate immediately. Your Tribe Territory must border a Kingdom Fortress to attack it.","timing":"stage_end"},{"title":"Level 57 Dawn Watcher","description":"Level 57 Dawn Watcher\nWhen this Stage ends (regardless of whether the goals were achieved), Level 57 Dawn Watchers will randomly respawn within Valhalla.","timing":"stage_end"}]},{"id":3,"name":"Rebuild the Fortress","durationMinutes":1440,"startOffsetMinutes":2880,"endOffsetMinutes":4320,"effects":[{"title":"Mistletoe Sanctum","description":"Mistletoe Sanctum\nWhen this Stage ends (regardless of whether the goals were achieved), all Mistletoe Sanctums in Valhalla will activate immediately. Once you defeat all Troops from enemy Team members within the Mistletoe Sanctum, the countdown to temporarily occupy the Mistletoe Sanctum will begin.","timing":"stage_end"},{"title":"Chronicle effect 23","description":"","timing":"inspect_description"},{"title":"Air Dock (Team usable)","description":"Air Dock (Team usable)\nWhen this Stage ends (regardless of whether the goals were achieved), Troops can use Air Docks occupied by Tribes from the same Team to Quick Travel.","timing":"stage_end"}]},{"id":4,"name":"Mistletoe Sanctum","durationMinutes":1440,"startOffsetMinutes":4320,"endOffsetMinutes":5760,"effects":[{"title":"Level 5 Pass (Single Direction)","description":"Level 5 Pass (Single Direction)\nWhen this Stage ends (regardless of whether the goals were achieved), all Level 5 Passes in Valhalla will be of single direction access. During single direction access, only teams in the Passes' starting area can attack them. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.","timing":"stage_end"},{"title":"Level 58 Dawn Watcher","description":"Level 58 Dawn Watcher\nWhen this Stage ends (regardless of whether the goals were achieved), Level 58 Dawn Watchers will randomly respawn within Valhalla.","timing":"stage_end"}]},{"id":5,"name":"Battle of Light I","durationMinutes":1440,"startOffsetMinutes":5760,"endOffsetMinutes":7200,"effects":[{"title":"Sanctum of Dawn (Level 5 Sanctum)","description":"Sanctum of Dawn (Level 5 Sanctum)\nWhen this Stage ends (regardless of whether the goals were achieved), all Sanctums of Dawn in Valhalla will activate immediately. You can only attack a Sanctum of Dawn that borders your Tribe Territory.","timing":"stage_end"}]},{"id":6,"name":"Sanctum of Dawn","durationMinutes":2880,"startOffsetMinutes":7200,"endOffsetMinutes":10080,"effects":[{"title":"Level 22 Lightflame Beast","description":"Level 22 Lightflame Beast\nWhen this Stage ends (regardless of whether the goals were achieved), Level 22 Lightflame Beasts will randomly respawn within Valhalla. Lightflame Beasts consist of {0} Level {1} units, and only Rallied Troops will be able to launch attacks against them.","timing":"stage_end"},{"title":"Level 59 Dawn Watcher","description":"Level 59 Dawn Watcher\nWhen this Stage ends (regardless of whether the goals were achieved), Level 59 Dawn Watchers will randomly respawn within Valhalla.","timing":"stage_end"}]},{"id":7,"name":"High Fighting Spirit","durationMinutes":2880,"startOffsetMinutes":10080,"endOffsetMinutes":12960,"effects":[{"title":"Level 6 Pass (Single Direction)","description":"Level 6 Pass (Single Direction)\nWhen this Stage ends (regardless of whether the goals were achieved), all Level 6 Passes in Valhalla will be of single direction access. During single direction access, only teams in the Passes' starting area can attack them. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.","timing":"stage_end"}]},{"id":8,"name":"Battle of Light II","durationMinutes":1440,"startOffsetMinutes":12960,"endOffsetMinutes":14400,"effects":[{"title":"Sanctum of Daylight (Level 6 Sanctum)","description":"Sanctum of Daylight (Level 6 Sanctum)\nWhen this Stage ends (regardless of whether the goals were achieved), all Sanctums of Daylight in Valhalla will activate immediately. You can only attack a Sanctum of Daylight that borders your Tribe Territory.","timing":"stage_end"},{"title":"Level 60 Dawn Watcher","description":"Level 60 Dawn Watcher\nWhen this Stage ends (regardless of whether the goals were achieved), Level 60 Dawn Watchers will randomly respawn within Valhalla.","timing":"stage_end"}]},{"id":9,"name":"Sanctum of Daylight","durationMinutes":2880,"startOffsetMinutes":14400,"endOffsetMinutes":17280,"effects":[{"title":"Level 5 Rainbow Bridge accessible","description":"Level 5 Rainbow Bridge accessible\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 5 Rainbow Bridges in Valhalla will be open for passage. Offer a number of Gems to cross the Rainbow Bridge and reach the area on the other side. You can only enter the Rainbow Bridge from the entrance and leave from the exit.","timing":"stage_end"}]},{"id":10,"name":"Initial Phase Settlement","durationMinutes":2880,"startOffsetMinutes":17280,"endOffsetMinutes":20160,"effects":[{"title":"Level 23 Lightflame Beast","description":"Level 23 Lightflame Beast\nWhen this Stage ends (regardless of whether the goals were achieved), Level 23 Lightflame Beasts will randomly respawn within Valhalla. Lightflame Beasts consist of {0} Level {1} units, and only Rallied Troops will be able to launch attacks against them.","timing":"stage_end"},{"title":"Level 61 Dawn Watcher","description":"Level 61 Dawn Watcher\nWhen this Stage ends (regardless of whether the goals were achieved), Level 61 Dawn Watchers will randomly respawn within Valhalla.","timing":"stage_end"}]},{"id":11,"name":"Consolidate the Win","durationMinutes":2880,"startOffsetMinutes":20160,"endOffsetMinutes":23040,"effects":[{"title":"Level 7 Pass (Single Direction)","description":"Level 7 Pass (Single Direction)\nWhen this Stage ends (regardless of whether the goals were achieved), all Level 7 Passes in Valhalla will be of single direction access. During single direction access, only teams in the Passes' starting area can attack them. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.","timing":"stage_end"}]},{"id":12,"name":"Battle of Light III","durationMinutes":1440,"startOffsetMinutes":23040,"endOffsetMinutes":24480,"effects":[{"title":"Sanctum of Twilight (Level 7 Sanctum)","description":"Sanctum of Twilight (Level 7 Sanctum)\nWhen this Stage ends (regardless of whether the goals were achieved), all Sanctums of Twilight in Valhalla will activate immediately. You can only attack a Sanctum of Twilight that borders your Tribe Territory.","timing":"stage_end"}]},{"id":13,"name":"Sanctum of Twilight","durationMinutes":2880,"startOffsetMinutes":24480,"endOffsetMinutes":27360,"effects":[{"title":"Level 6 Rainbow Bridge accessible","description":"Level 6 Rainbow Bridge accessible\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 6 Rainbow Bridges in Valhalla will be open for passage. Offer a number of Gems to cross the Rainbow Bridge and reach the area on the other side. You can only enter the Rainbow Bridge from the entrance and leave from the exit.","timing":"stage_end"},{"title":"Level 62 Dawn Watcher","description":"Level 62 Dawn Watcher\nWhen this Stage ends (regardless of whether the goals were achieved), Level 62 Dawn Watchers will randomly respawn within Valhalla.","timing":"stage_end"}]},{"id":14,"name":"Going All Out","durationMinutes":2880,"startOffsetMinutes":27360,"endOffsetMinutes":30240,"effects":[{"title":"Level 8 Pass (Single Direction)","description":"Level 8 Pass (Single Direction)\nWhen this Stage ends (regardless of whether the goals were achieved), all Level 8 Passes in Valhalla will be of single direction access. During single direction access, only teams in the Passes' starting area can attack them. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.","timing":"stage_end"},{"title":"Lifting of Sanctum of Light Area Restrictions","description":"Lifting of Sanctum of Light Area Restrictions\nWhen this Stage ends, the restrictions in the Sanctum of Light area will be lifted, and Tribes can build Tribe Flag Towers in the Sanctum of Light area, as well as relocate there.","timing":"stage_end"}]},{"id":15,"name":"Battle of Light IV","durationMinutes":1440,"startOffsetMinutes":30240,"endOffsetMinutes":31680,"effects":[{"title":"White Night Sanctum","description":"White Night Sanctum\nWhen this Stage ends (regardless of whether the goals were achieved), all White Night Sanctums in Valhalla will activate immediately. Once you defeat all Troops from enemy Team members within the White Night Sanctum, the countdown to temporarily occupy the White Night Sanctum will begin.","timing":"stage_end"},{"title":"Level 24 Lightflame Beast","description":"Level 24 Lightflame Beast\nWhen this Stage ends (regardless of whether the goals were achieved), Level 24 Lightflame Beasts will randomly respawn within Valhalla. Lightflame Beasts consist of {0} Level {1} units, and only Rallied Troops will be able to launch attacks against them.","timing":"stage_end"}]},{"id":16,"name":"Strategic Conquest","durationMinutes":1440,"startOffsetMinutes":31680,"endOffsetMinutes":33120,"effects":[{"title":"Sanctum of Light (Level 8 Sanctum)","description":"Sanctum of Light (Level 8 Sanctum)\nWhen this Stage ends (regardless of whether the goals were achieved), the Sanctum of Light located at the center of Valhalla will activate immediately. You can only attack the Sanctum of Light that borders your Tribe Territory.","timing":"stage_end"},{"title":"Level 63 Dawn Watcher","description":"Level 63 Dawn Watcher\nWhen this Stage ends (regardless of whether the goals were achieved), Level 63 Dawn Watchers will randomly respawn within Valhalla.","timing":"stage_end"}]},{"id":17,"name":"Sanctum of Light","durationMinutes":4320,"startOffsetMinutes":33120,"endOffsetMinutes":37440,"effects":[{"title":"Level 7 Rainbow Bridge accessible","description":"Level 7 Rainbow Bridge accessible\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 7 Rainbow Bridges in Valhalla will be open for passage. Offer a number of Gems to cross the Rainbow Bridge and reach the area on the other side. You can only enter the Rainbow Bridge from the entrance and leave from the exit.","timing":"stage_end"},{"title":"Level 25 Lightflame Beast","description":"Level 25 Lightflame Beast\nWhen this Stage ends (regardless of whether the goals were achieved), Level 25 Lightflame Beasts will randomly respawn within Valhalla. Lightflame Beasts consist of {0} Level {1} units, and only Rallied Troops will be able to launch attacks against them.","timing":"stage_end"}]},{"id":18,"name":"Mid-Phase Settlement","durationMinutes":4320,"startOffsetMinutes":37440,"endOffsetMinutes":41760,"effects":[{"title":"Level 8 Pass (Fully Open)","description":"Level 8 Pass (Fully Open)\nWhen this Stage ends (regardless of whether the goals were achieved), all Level 8 Passes in Valhalla will become fully open, and Passes can be attacked by all Teams. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.","timing":"stage_end"},{"title":"Level 64 Dawn Watcher","description":"Level 64 Dawn Watcher\nWhen this Stage ends (regardless of whether the goals were achieved), Level 64 Dawn Watchers will randomly respawn within Valhalla.","timing":"stage_end"}]},{"id":19,"name":"Capturing Cities and Lands","durationMinutes":2880,"startOffsetMinutes":41760,"endOffsetMinutes":44640,"effects":[{"title":"Level 7 Pass (Fully Open)","description":"Level 7 Pass (Fully Open)\nWhen this Stage ends (regardless of whether the goals were achieved), all Level 7 Passes in Valhalla will become fully open, and Passes can be attacked by all Teams. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.","timing":"stage_end"}]},{"id":20,"name":"Press the Advantage","durationMinutes":2880,"startOffsetMinutes":44640,"endOffsetMinutes":47520,"effects":[{"title":"Level 6 Pass (Fully Open)","description":"Level 6 Pass (Fully Open)\nWhen this Stage ends (regardless of whether the goals were achieved), all Level 6 Passes in Valhalla will become fully open, and Passes can be attacked by all Teams. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.","timing":"stage_end"},{"title":"Level 65 Dawn Watcher","description":"Level 65 Dawn Watcher\nWhen this Stage ends (regardless of whether the goals were achieved), Level 65 Dawn Watchers will randomly respawn within Valhalla.","timing":"stage_end"}]},{"id":21,"name":"Dispel Darkness","durationMinutes":2880,"startOffsetMinutes":47520,"endOffsetMinutes":50400,"effects":[{"title":"Level 5 Pass (Fully Open)","description":"Level 5 Pass (Fully Open)\nWhen this Stage ends (regardless of whether the goals were achieved), all Level 5 Passes in Valhalla will become fully open, and Passes can be attacked by all Teams. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.","timing":"stage_end"}]},{"id":22,"name":"Battle of Light V","durationMinutes":2880,"startOffsetMinutes":50400,"endOffsetMinutes":53280,"effects":[]},{"id":23,"name":"Final Settlement","durationMinutes":4320,"startOffsetMinutes":53280,"endOffsetMinutes":57600,"effects":[]}],"rules":[{"id":1,"group":"Rules","title":"Relocate","body":"Chiefs can Relocate their City to Valhalla when their Chief Hall reaches level 24. Relocating to Valhalla is free, but relocating out of Valhalla will cost 1 Random Relocator."},{"id":2,"group":"Rules","title":"City Territory Description","body":"When in Valhalla, you cannot relocate to unowned open space or invalid Tribe Territory. You can only relocate to a valid Tribe Territory. When situated in your own valid Tribe Territory or Battalion Territory, your City will be protected and cannot be attacked or Rallied against by other Tribes. If the ownership of the Territory where your City is located changes to the enemy Team Tribe, your City will be forcibly relocated to the starting area of your Kingdom. (Fixed Relocators cannot be used in Valhalla).\nIn Valhalla, you cannot relocate to a Territory of another Kingdom within the same Team. However, you can relocate to a Territory of a Tribe within the same Battalion, where your City will be protected and cannot be attacked or Rallied against by other Tribes."},{"id":3,"group":"Rules","title":"Tribe Buildings","body":"Tribes can expand their Tribe Territory in Valhalla by constructing Forts and Flag Towers.Only Tribe Flag Towers can be constructed on another Kingdom's starting area."},{"id":4,"group":"Regular Content","title":"KvK Points","body":"In Valhalla, you can earn points through various actions. Points are divided into Personal Points, Battalion Points, and Team Points. Points will affect the distribution of ranking rewards on the corresponding rankings list, and determine the stage rewards you can claim in Achievements."},{"id":5,"group":"Regular Content","title":"Dawn Watcher","body":"In Valhalla, there are Dawn Watchers, with levels ranging from 56 to 65. Defeating them can earn you points and other rewards."},{"id":6,"group":"Regular Content","title":"Lightflame Beast","body":"In Valhalla, there are numerous Lightflame Beasts, with levels ranging from 21 to 25. Only by initiating a Rally attack can they be defeated, and defeating them will yield lots of rewards."},{"id":7,"group":"Regular Content","title":"Resource Points","body":"Valhalla is rich in resources, and the Resource Point levels here are a lot better compared to the original Kingdom's."},{"id":8,"group":"Special Rules","title":"Changing Times","body":"Valhalla will constantly alternate between [War Period] and [Armament Period] throughout the entire season. By choosing the appropriate Period Strategies according to each period, you can greatly enhance your campaign."},{"id":9,"group":"Special Rules","title":"Battalion Introduction","body":"Form a tight Battalion with Tribes from the same Team, Reinforcing and Rallying with one another, and participate in even larger battles. Share the Sanctum bonuses, and strive for victory.\nTribe members can relocate to Cities of Tribes in the same Battalion for protection, as they will be immune to attacks from members of other Teams there.\nMembers of the same Battalion can launch attacks on other Teams' buildings that are adjacent to Cities belonging to their Battalion."},{"id":10,"group":"Special Rules","title":"Team Introduction","body":"In Valhalla, Kingdoms will be divided into two Teams, [Radiant Sun] and [Shadow Moon]. The Teams will battle against each other. The Team that occupies the Level 8 Sanctum: [Sanctum of Light] at the end of the event wins."},{"id":11,"group":"Special Rules","title":"Team Captain","body":"The Team Captain is elected through voting by the Kings of the three Kingdoms in the Team. In case of a tie, the Kingdom that ranks higher based on Preparation Battle Points will be declared the winner of the vote."},{"id":12,"group":"Special Rules","title":"Team Path","body":"The Team Captain can allocate the starting areas in Kingdom Mayhem for each Kingdom's members in their Team. The members can relocate to their starting areas."},{"id":13,"group":"Special Rules","title":"Team Settlement","body":"Teams will be allocated different Season Team Rewards based on the results of the season. This includes precious rewards such as the season's draw chances."},{"id":14,"group":"Special Rules","title":"Team Relationship","body":"Players from the same Team will be displayed in a special color on the map."},{"id":15,"group":"Special Rules","title":"Season Summon","body":"After Baldr's Redemption ends, the gods will bestow blessings, opening the Hall of Valor for 5 days of Season Summon. The levels and quantity of Sanctums occupied by each Tribe at the end of the Trial will determine the number of Season Summons the Tribe's members can perform. During Season Summons, there is a chance to obtain Legendary Heroes, Legendary exclusive Skills, Legendary Divine Jewels, etc."},{"id":16,"group":"Special Rules","title":"War Merit","body":"In Kingdom Mayhem, killing enemy Troops from opposing Teams earns War Merit. Different Troop tiers correspond to different amounts of War Merit. War Merit can be exchanged for uncommon items and War Materials in both the [War Merit Shop] and [Supply Shop]. (Only killing Troops Tier 4 and above will earn War Merit.)"},{"id":17,"group":"Special Rules","title":"Supply Shop","body":"In Kingdom Mayhem, when Chiefs of the same Kingdom gather a certain amount of resources, the Supply Shop will automatically be replenished with a corresponding ratio of resources. Chiefs can exchange War Merit for various basic resources in the Supply Shop. The Supply Shop has no storage limit, and the more resources the same Kingdom gathers in Kingdom Mayhem, the more resources the Supply Shop has for exchange. When Kingdom Mayhem ends, all remaining unredeemed resources in the Supply Shop will be offered to the gods. Please make your exchanges in time, Chief."},{"id":18,"group":"Special Rules","title":"Divine Totem","body":"In Kingdom Mayhem, Odin will bestow blessings upon every brave Viking Chief who fights in the campaign. Chiefs can construct Campaign Totems within their Territories and obtain blessings from Odin by consuming [Campaign Points]. These blessings only take effect within Kingdom Mayhem, and at the end of the season, the Campaign Totems will disappear."},{"id":19,"group":"Special Rules","title":"Healing Potions","body":"In Kingdom Mayhem, all Chiefs will receive a certain amount of Healing Potions at regular intervals. Chiefs can use the Infirmary to heal heavily wounded Troops, who will recover immediately without consuming any resources. Every 2 Healing Potions can heal 1% of heavily wounded Troops. There is a storage limit for Healing Potions, so Chiefs should plan their usage wisely."},{"id":20,"group":"Regular Building","title":"Kingdom Fortress","body":"The Kingdom Fortress is the main base for each Kingdom to represent their Expedition to Kingdom Mayhem. Occupy and construct the long-abandoned Kingdom Fortress to restore its former glory. After successfully repairing the Kingdom Fortress, Chiefs can relocate to the Territory of any Tribe within the same Kingdom.  After its initial occupation, the Kingdom Fortress will become contestable every 2 days."},{"id":21,"group":"Regular Building","title":"Legion Stronghold","body":"Legion Strongholds are the foundation for the Vikings to continue their advance, and they hold significant strategic importance. After a Legion Stronghold is occupied for the first time, it will be open for contention every 1 days."},{"id":22,"group":"Regular Building","title":"Divine Realm's Gate","body":"The Pass is the only route to other areas. After defeating the Defenders and occupying the Pass, you can set up Tribe Flag Towers in adjacent areas."},{"id":23,"group":"Regular Building","title":"Sanctum of Dawn","body":"The Sanctum of Dawn is one of the trial locations in [Baldr's Redemption]. Warriors must conquer the Sanctum of Dawn before advancing to the Sanctum of Daylight.\nThe Sanctum of Dawn opens for contention every 1 days. Once occupied, all members of the occupying Battalion will receive buffs."},{"id":24,"group":"Regular Building","title":"Sanctum of Daylight","body":"The Sanctum of Daylight is one of the trial locations in [Baldr's Redemption]. Warriors must conquer the Sanctum of Daylight before advancing to the Sanctum of Twilight.\nThe Sanctum of Daylight opens for contention every 1 days. Once occupied, all members of the occupying Battalion will receive buffs."},{"id":25,"group":"Regular Building","title":"Sanctum of Twilight","body":"The Sanctum of Twilight is one of the trial locations in [Baldr's Redemption]. This sacred site marks the place where Baldr fell, struck in the heart by a mistletoe-turned-spear. Defeat the Sanctum of Twilight's defenders to accumulate fighting spirit for the Light.\nThe Sanctum of Twilight opens for contention every 2 days. Once occupied, all members of the occupying Battalion will receive buffs."},{"id":26,"group":"Regular Building","title":"Sanctum of Light","body":"The Sanctum of Light is the sacred dwelling of Baldr, the God of Light. When the people's collective fighting spirit ignites the golden peak of the Sanctum of Light, the God of Light shall be reborn.\nThe Sanctum of Light opens for contention every 3 days. Once occupied, all members of the occupying Battalion will receive buffs."},{"id":27,"group":"Regular Building","title":"Manor Description","body":"In Kingdom Mayhem, when the Manor is in Tribe Territory, Tribe members can attack the Manor Leader. The first defeat of the Manor Leader will grant generous rewards, and Tribe members can individually challenge the Manor Guards. After a successful challenge, the Manor will belong to the Chief, who will automatically receive Campaign Points at regular intervals. These Campaign Points can be used to research corresponding Campaign Tech at the Campaign Totem to receive blessings from the gods."},{"id":28,"group":"Regular Building","title":"Air Dock","body":"After laying down Tribe buildings and including an Air Dock among them, you can occupy the corresponding Air Dock. Through the Air Dock, you can launch troops quickly over the air to other Air Docks under your control."},{"id":29,"group":"Regular Building","title":"Rainbow Bridge","body":"A number of Gems must be offered to pass through the Rainbow Bridge. The Rainbow Bridge is a single direction access building, and be used without being adjacent to the Tribe Territory. Only Troops 5th tier and above can pass through Rainbow Bridge."},{"id":30,"group":"Regular Building","title":"Mistletoe Sanctum","body":"The Mistletoe Sanctum opens every 51 hours for 1 hours. Defeat all Troops from enemy Teams' Chiefs within the Mistletoe Sanctum to temporarily occupy it. Once occupied, all members of the same Team within the Mistletoe Sanctum area will continuously earn points."},{"id":31,"group":"Regular Building","title":"White Night Sanctum","body":"The White Night Sanctum opens every 75 hours for 1 hours. Defeat all Troops from enemy Teams' Chiefs within the White Night Sanctum to temporarily occupy it. Once occupied, all members of the same Team within the White Night Sanctum area will continuously earn points."},{"id":32,"group":"Map Preview","title":"Map Preview","body":""},{"id":33,"group":"Season Restrictions","title":"List of available Heroes","body":""},{"id":34,"group":"Season Restrictions","title":"List of available skills","body":""}],"coverage":{"mappedObjectives":187,"scheduledObjectives":135}}
