{"id":"s2","name":"Expedition to England","era":"Season 2","variant":false,"intro":"","map":{"width":37800,"height":37800,"renderSize":4096,"image":"/images/kvk/s2.webp","png":"/images/kvk/s2.png","svg":"/images/kvk/s2.svg"},"objectives":[{"id":1,"name":"Windsor Castle","level":8,"category":"capital","x":500,"y":500,"milestones":[{"stageId":15,"endOffsetMinutes":38880,"title":"Windsor Castle (Level 8 Hallowed Ground)","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Windsor Castle becomes contestable for the first time.\n2. During this period, if a Tribe successfully holds control of Windsor Castle for {1} consecutive hours, it enters a protected state, signifying that Windsor Castle has been occupied for the first time.\n3. After Windsor Castle has been occupied for the first time, it becomes contestable every Saturday, {2} (UTC) to Sunday, {3} (UTC). The Tribe occupying the Windsor Castle at the end of the time period gain full control of it.\n4. When battling other Tribes for Windsor Castle, Heavily Wounded Troops will die instantly.\n5. Having full control of Windsor Castle continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. When Windsor Castle becomes contestable, the 4 Catapult Towers around it will also automatically become contestable. After occupying a Catapult Tower, it will deal damage to enemy Troops in Windsor Castle every {4} minutes.","requiresDeclaration":false},{"id":2,"name":"Level 8 Pass","level":8,"category":"pass","x":452.5712,"y":571.4468,"milestones":[{"stageId":13,"endOffsetMinutes":33120,"title":"Level 8 Pass (Single Direction)","direction":"one_way"},{"stageId":16,"endOffsetMinutes":43200,"title":"Level 8 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":3,"name":"Level 8 Pass","level":8,"category":"pass","x":567.213,"y":559.4063,"milestones":[{"stageId":13,"endOffsetMinutes":33120,"title":"Level 8 Pass (Single Direction)","direction":"one_way"},{"stageId":16,"endOffsetMinutes":43200,"title":"Level 8 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":4,"name":"Level 8 Pass","level":8,"category":"pass","x":564.7998,"y":432.3325,"milestones":[{"stageId":13,"endOffsetMinutes":33120,"title":"Level 8 Pass (Single Direction)","direction":"one_way"},{"stageId":16,"endOffsetMinutes":43200,"title":"Level 8 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":5,"name":"Level 8 Pass","level":8,"category":"pass","x":433.8574,"y":430.9122,"milestones":[{"stageId":13,"endOffsetMinutes":33120,"title":"Level 8 Pass (Single Direction)","direction":"one_way"},{"stageId":16,"endOffsetMinutes":43200,"title":"Level 8 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":6,"name":"Medium Checkpoint","level":7,"category":"other","x":429.2688,"y":516.3489,"milestones":[],"rules":"1. When England Chronicles reaches the specified Stage, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in England).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC). The Tribe occupying a Kingdom Fortress at the end of the time period gain full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {4}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":7,"name":"Medium Checkpoint","level":7,"category":"other","x":429.1148,"y":483.2815,"milestones":[],"rules":"1. When England Chronicles reaches the specified Stage, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in England).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC). The Tribe occupying a Kingdom Fortress at the end of the time period gain full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {4}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":8,"name":"Medium Checkpoint","level":7,"category":"other","x":572.7312,"y":516.4864,"milestones":[],"rules":"1. When England Chronicles reaches the specified Stage, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in England).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC). The Tribe occupying a Kingdom Fortress at the end of the time period gain full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {4}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":9,"name":"Medium Checkpoint","level":7,"category":"other","x":572.6867,"y":483.3034,"milestones":[],"rules":"1. When England Chronicles reaches the specified Stage, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in England).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC). The Tribe occupying a Kingdom Fortress at the end of the time period gain full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {4}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":10,"name":"Tower of London","level":7,"category":"sanctum","x":637.7778,"y":500,"milestones":[{"stageId":11,"endOffsetMinutes":27360,"title":"Hallowed Castle (Level 7 Hallowed Castle)","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Hallowed Castles become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Hallowed Castle for {1} consecutive hours, it enters a protected state, signifying that the Hallowed Castle has been occupied for the first time.\n3. After a Hallowed Castle has been occupied for the first time, it becomes contestable every Saturday, {2} (UTC) to Sunday, {3} (UTC). The Tribe occupying a Hallowed Castle at the end of the time period gain full control of it.\n4. When battling other Tribes for a Hallowed Castle, {4}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Hallowed Castle continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Hallowed Castle can stack.","requiresDeclaration":false},{"id":11,"name":"Level 7 Pass","level":7,"category":"pass","x":491.8757,"y":633.6026,"milestones":[{"stageId":18,"endOffsetMinutes":48960,"title":"Level 7 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":12,"name":"Warwick Hallowed Castle","level":7,"category":"sanctum","x":348.8889,"y":500,"milestones":[{"stageId":11,"endOffsetMinutes":27360,"title":"Hallowed Castle (Level 7 Hallowed Castle)","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Hallowed Castles become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Hallowed Castle for {1} consecutive hours, it enters a protected state, signifying that the Hallowed Castle has been occupied for the first time.\n3. After a Hallowed Castle has been occupied for the first time, it becomes contestable every Saturday, {2} (UTC) to Sunday, {3} (UTC). The Tribe occupying a Hallowed Castle at the end of the time period gain full control of it.\n4. When battling other Tribes for a Hallowed Castle, {4}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Hallowed Castle continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Hallowed Castle can stack.","requiresDeclaration":false},{"id":13,"name":"Level 7 Pass","level":7,"category":"pass","x":493.7151,"y":356.5706,"milestones":[{"stageId":18,"endOffsetMinutes":48960,"title":"Level 7 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":14,"name":"Desolate Temple","level":7,"category":"arena","x":430.1587,"y":500,"milestones":[{"stageId":14,"endOffsetMinutes":36000,"title":"Desolate Temple","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, the Desolate Temple becomes contestable for the first time.\n2. The Desolate Temple will be contestable for {1} hours every {2} hours.\n3. The Desolate Temple cannot be occupied directly with Troops. Drive out Troops of other Tribes to temporarily occupy the Desolate Temple.\n4. After occupying the Desolate Temple, monsters will refresh at regular intervals. Deploying Troops to kill monsters will grant Experience and supply rewards.\n5. After occupying the Desolate Temple, within the battlefield area, Tribe members' Troops will receive Hero Experience rewards at regular intervals. At the same time, the Troops' Main and Secondary Commander Heroes will get Experience Rewards (only one Troop for each player can receive this effect at a time).\n6. When the contestable time ends, the Desolate Temple will return to an unoccupied state.\n7. Proceed with caution as the monsters at the Desolate Temple is stronger than those at the Bloody Monastery.\n8. Chiefs can only deploy one Troop to enter the Desolate Temple at a time.","requiresDeclaration":false},{"id":15,"name":"Desolate Temple","level":7,"category":"arena","x":572.4868,"y":500,"milestones":[{"stageId":14,"endOffsetMinutes":36000,"title":"Desolate Temple","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, the Desolate Temple becomes contestable for the first time.\n2. The Desolate Temple will be contestable for {1} hours every {2} hours.\n3. The Desolate Temple cannot be occupied directly with Troops. Drive out Troops of other Tribes to temporarily occupy the Desolate Temple.\n4. After occupying the Desolate Temple, monsters will refresh at regular intervals. Deploying Troops to kill monsters will grant Experience and supply rewards.\n5. After occupying the Desolate Temple, within the battlefield area, Tribe members' Troops will receive Hero Experience rewards at regular intervals. At the same time, the Troops' Main and Secondary Commander Heroes will get Experience Rewards (only one Troop for each player can receive this effect at a time).\n6. When the contestable time ends, the Desolate Temple will return to an unoccupied state.\n7. Proceed with caution as the monsters at the Desolate Temple is stronger than those at the Bloody Monastery.\n8. Chiefs can only deploy one Troop to enter the Desolate Temple at a time.","requiresDeclaration":false},{"id":16,"name":"Level 6 Pass","level":6,"category":"pass","x":393.35,"y":714.1185,"milestones":[{"stageId":7,"endOffsetMinutes":15840,"title":"Level 6 Pass (Single Direction)","direction":"one_way"},{"stageId":20,"endOffsetMinutes":54720,"title":"Level 6 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":17,"name":"Level 6 Pass","level":6,"category":"pass","x":620.9323,"y":704.8437,"milestones":[{"stageId":7,"endOffsetMinutes":15840,"title":"Level 6 Pass (Single Direction)","direction":"one_way"},{"stageId":20,"endOffsetMinutes":54720,"title":"Level 6 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":18,"name":"Level 6 Pass","level":6,"category":"pass","x":701.8307,"y":598.2796,"milestones":[{"stageId":7,"endOffsetMinutes":15840,"title":"Level 6 Pass (Single Direction)","direction":"one_way"},{"stageId":20,"endOffsetMinutes":54720,"title":"Level 6 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":19,"name":"Level 6 Pass","level":6,"category":"pass","x":704.8923,"y":368.1484,"milestones":[{"stageId":7,"endOffsetMinutes":15840,"title":"Level 6 Pass (Single Direction)","direction":"one_way"},{"stageId":20,"endOffsetMinutes":54720,"title":"Level 6 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":20,"name":"Level 6 Pass","level":6,"category":"pass","x":607.8659,"y":299.8735,"milestones":[{"stageId":7,"endOffsetMinutes":15840,"title":"Level 6 Pass (Single Direction)","direction":"one_way"},{"stageId":20,"endOffsetMinutes":54720,"title":"Level 6 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":21,"name":"Level 6 Pass","level":6,"category":"pass","x":376.5881,"y":301.9493,"milestones":[{"stageId":7,"endOffsetMinutes":15840,"title":"Level 6 Pass (Single Direction)","direction":"one_way"},{"stageId":20,"endOffsetMinutes":54720,"title":"Level 6 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":22,"name":"Level 6 Pass","level":6,"category":"pass","x":294.3661,"y":390.6733,"milestones":[{"stageId":7,"endOffsetMinutes":15840,"title":"Level 6 Pass (Single Direction)","direction":"one_way"},{"stageId":20,"endOffsetMinutes":54720,"title":"Level 6 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":23,"name":"Level 6 Pass","level":6,"category":"pass","x":308.8667,"y":619.5796,"milestones":[{"stageId":7,"endOffsetMinutes":15840,"title":"Level 6 Pass (Single Direction)","direction":"one_way"},{"stageId":20,"endOffsetMinutes":54720,"title":"Level 6 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":24,"name":"Leeds Hallowed Castle","level":6,"category":"sanctum","x":597.7778,"y":602.2222,"milestones":[{"stageId":9,"endOffsetMinutes":21600,"title":"Fort (Level 6 Hallowed Castle)","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Forts become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Fort for {1} consecutive hours, it enters a protected state, signifying that the Fort has been occupied for the first time.\n3. After a Fort has been occupied for the first time, it becomes contestable every Tuesday, {2} (UTC) to Wednesday, {3} (UTC) and every Saturday, {4} (UTC) to Sunday, {5} (UTC). The Tribe occupying a Fort at the end of the time period gain full control of it.\n4. When battling other Tribes for a Fort, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Fort continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Fort can stack.","requiresDeclaration":false},{"id":25,"name":"Hammersmith Hallowed Castle","level":6,"category":"sanctum","x":602.2222,"y":388.8889,"milestones":[{"stageId":9,"endOffsetMinutes":21600,"title":"Fort (Level 6 Hallowed Castle)","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Forts become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Fort for {1} consecutive hours, it enters a protected state, signifying that the Fort has been occupied for the first time.\n3. After a Fort has been occupied for the first time, it becomes contestable every Tuesday, {2} (UTC) to Wednesday, {3} (UTC) and every Saturday, {4} (UTC) to Sunday, {5} (UTC). The Tribe occupying a Fort at the end of the time period gain full control of it.\n4. When battling other Tribes for a Fort, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Fort continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Fort can stack.","requiresDeclaration":false},{"id":26,"name":"Kenilworth Hallowed Castle","level":6,"category":"sanctum","x":406.6667,"y":611.1111,"milestones":[{"stageId":9,"endOffsetMinutes":21600,"title":"Fort (Level 6 Hallowed Castle)","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Forts become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Fort for {1} consecutive hours, it enters a protected state, signifying that the Fort has been occupied for the first time.\n3. After a Fort has been occupied for the first time, it becomes contestable every Tuesday, {2} (UTC) to Wednesday, {3} (UTC) and every Saturday, {4} (UTC) to Sunday, {5} (UTC). The Tribe occupying a Fort at the end of the time period gain full control of it.\n4. When battling other Tribes for a Fort, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Fort continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Fort can stack.","requiresDeclaration":false},{"id":27,"name":"Bamburgh Hallowed Castle","level":6,"category":"sanctum","x":402.2222,"y":393.3333,"milestones":[{"stageId":9,"endOffsetMinutes":21600,"title":"Fort (Level 6 Hallowed Castle)","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Forts become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Fort for {1} consecutive hours, it enters a protected state, signifying that the Fort has been occupied for the first time.\n3. After a Fort has been occupied for the first time, it becomes contestable every Tuesday, {2} (UTC) to Wednesday, {3} (UTC) and every Saturday, {4} (UTC) to Sunday, {5} (UTC). The Tribe occupying a Fort at the end of the time period gain full control of it.\n4. When battling other Tribes for a Fort, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Fort continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Fort can stack.","requiresDeclaration":false},{"id":28,"name":"Kingdom Fortress","level":5,"category":"fortress","x":482.2222,"y":948.8889,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in England).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC). The Tribe occupying a Kingdom Fortress at the end of the time period gain full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {4}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":29,"name":"Legion Stronghold","level":5,"category":"stronghold","x":348.8889,"y":900,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC) and every Thursday, {4} (UTC) to Friday, {5} (UTC). The Tribe occupying a Legion Stronghold at the end of the time period gain full control of it.\n4. When battling other Tribes for a Legion Stronghold, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":30,"name":"Legion Stronghold","level":5,"category":"stronghold","x":615.5556,"y":900,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC) and every Thursday, {4} (UTC) to Friday, {5} (UTC). The Tribe occupying a Legion Stronghold at the end of the time period gain full control of it.\n4. When battling other Tribes for a Legion Stronghold, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":31,"name":"Level 5 Pass","level":5,"category":"pass","x":419.1844,"y":862.3246,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Pass (Single Direction) ","direction":"one_way"},{"stageId":22,"endOffsetMinutes":59040,"title":"Level 5 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":32,"name":"Level 5 Pass","level":5,"category":"pass","x":571.0581,"y":846.764,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Pass (Single Direction) ","direction":"one_way"},{"stageId":22,"endOffsetMinutes":59040,"title":"Level 5 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":33,"name":"Small Checkpoint","level":5,"category":"other","x":376.6484,"y":675.6021,"milestones":[],"rules":"1. When England Chronicles reaches the specified Stage, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in England).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC). The Tribe occupying a Kingdom Fortress at the end of the time period gain full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {4}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":34,"name":"Small Checkpoint","level":5,"category":"other","x":348.4468,"y":647.5289,"milestones":[],"rules":"1. When England Chronicles reaches the specified Stage, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in England).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC). The Tribe occupying a Kingdom Fortress at the end of the time period gain full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {4}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":35,"name":"Small Checkpoint","level":5,"category":"other","x":337.6273,"y":379.256,"milestones":[],"rules":"1. When England Chronicles reaches the specified Stage, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in England).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC). The Tribe occupying a Kingdom Fortress at the end of the time period gain full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {4}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":36,"name":"Small Checkpoint","level":5,"category":"other","x":366.0259,"y":350.8897,"milestones":[],"rules":"1. When England Chronicles reaches the specified Stage, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in England).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC). The Tribe occupying a Kingdom Fortress at the end of the time period gain full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {4}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":37,"name":"Small Checkpoint","level":5,"category":"other","x":645.1054,"y":663.0368,"milestones":[],"rules":"1. When England Chronicles reaches the specified Stage, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in England).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC). The Tribe occupying a Kingdom Fortress at the end of the time period gain full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {4}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":38,"name":"Small Checkpoint","level":5,"category":"other","x":673.5075,"y":634.4077,"milestones":[],"rules":"1. When England Chronicles reaches the specified Stage, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in England).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC). The Tribe occupying a Kingdom Fortress at the end of the time period gain full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {4}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":39,"name":"Small Checkpoint","level":5,"category":"other","x":665.8958,"y":354.3689,"milestones":[],"rules":"1. When England Chronicles reaches the specified Stage, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in England).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC). The Tribe occupying a Kingdom Fortress at the end of the time period gain full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {4}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":40,"name":"Small Checkpoint","level":5,"category":"other","x":637.5414,"y":326.0979,"milestones":[],"rules":"1. When England Chronicles reaches the specified Stage, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in England).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC). The Tribe occupying a Kingdom Fortress at the end of the time period gain full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {4}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":41,"name":"Kingdom Fortress","level":5,"category":"fortress","x":517.7778,"y":51.1111,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in England).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC). The Tribe occupying a Kingdom Fortress at the end of the time period gain full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {4}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":42,"name":"Legion Stronghold","level":5,"category":"stronghold","x":384.4444,"y":82.2222,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC) and every Thursday, {4} (UTC) to Friday, {5} (UTC). The Tribe occupying a Legion Stronghold at the end of the time period gain full control of it.\n4. When battling other Tribes for a Legion Stronghold, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":43,"name":"Legion Stronghold","level":5,"category":"stronghold","x":651.1111,"y":82.2222,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC) and every Thursday, {4} (UTC) to Friday, {5} (UTC). The Tribe occupying a Legion Stronghold at the end of the time period gain full control of it.\n4. When battling other Tribes for a Legion Stronghold, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":44,"name":"Level 5 Pass","level":5,"category":"pass","x":423.8823,"y":155.0091,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Pass (Single Direction) ","direction":"one_way"},{"stageId":22,"endOffsetMinutes":59040,"title":"Level 5 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":45,"name":"Level 5 Pass","level":5,"category":"pass","x":581.0209,"y":148.8308,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Pass (Single Direction) ","direction":"one_way"},{"stageId":22,"endOffsetMinutes":59040,"title":"Level 5 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":46,"name":"Kingdom Fortress","level":5,"category":"fortress","x":104.4444,"y":86.6667,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in England).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC). The Tribe occupying a Kingdom Fortress at the end of the time period gain full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {4}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":47,"name":"Legion Stronghold","level":5,"category":"stronghold","x":117.7778,"y":206.6667,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC) and every Thursday, {4} (UTC) to Friday, {5} (UTC). The Tribe occupying a Legion Stronghold at the end of the time period gain full control of it.\n4. When battling other Tribes for a Legion Stronghold, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":48,"name":"Legion Stronghold","level":5,"category":"stronghold","x":215.5556,"y":82.2222,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC) and every Thursday, {4} (UTC) to Friday, {5} (UTC). The Tribe occupying a Legion Stronghold at the end of the time period gain full control of it.\n4. When battling other Tribes for a Legion Stronghold, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":49,"name":"Level 5 Pass","level":5,"category":"pass","x":293.3573,"y":165.5239,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Pass (Single Direction) ","direction":"one_way"},{"stageId":22,"endOffsetMinutes":59040,"title":"Level 5 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":50,"name":"Level 5 Pass","level":5,"category":"pass","x":180.6698,"y":281.5114,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Pass (Single Direction) ","direction":"one_way"},{"stageId":22,"endOffsetMinutes":59040,"title":"Level 5 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":51,"name":"Kingdom Fortress","level":5,"category":"fortress","x":931.1111,"y":922.2222,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in England).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC). The Tribe occupying a Kingdom Fortress at the end of the time period gain full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {4}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":52,"name":"Legion Stronghold","level":5,"category":"stronghold","x":815.5556,"y":917.7778,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC) and every Thursday, {4} (UTC) to Friday, {5} (UTC). The Tribe occupying a Legion Stronghold at the end of the time period gain full control of it.\n4. When battling other Tribes for a Legion Stronghold, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":53,"name":"Legion Stronghold","level":5,"category":"stronghold","x":900,"y":802.2222,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC) and every Thursday, {4} (UTC) to Friday, {5} (UTC). The Tribe occupying a Legion Stronghold at the end of the time period gain full control of it.\n4. When battling other Tribes for a Legion Stronghold, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":54,"name":"Level 5 Pass","level":5,"category":"pass","x":727.2604,"y":832.2185,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Pass (Single Direction) ","direction":"one_way"},{"stageId":22,"endOffsetMinutes":59040,"title":"Level 5 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":55,"name":"Level 5 Pass","level":5,"category":"pass","x":835.1254,"y":709.3799,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Pass (Single Direction) ","direction":"one_way"},{"stageId":22,"endOffsetMinutes":59040,"title":"Level 5 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":56,"name":"Kingdom Fortress","level":5,"category":"fortress","x":77.7778,"y":913.3333,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in England).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC). The Tribe occupying a Kingdom Fortress at the end of the time period gain full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {4}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":57,"name":"Legion Stronghold","level":5,"category":"stronghold","x":184.4444,"y":917.7778,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC) and every Thursday, {4} (UTC) to Friday, {5} (UTC). The Tribe occupying a Legion Stronghold at the end of the time period gain full control of it.\n4. When battling other Tribes for a Legion Stronghold, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":58,"name":"Legion Stronghold","level":5,"category":"stronghold","x":82.2222,"y":784.4444,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC) and every Thursday, {4} (UTC) to Friday, {5} (UTC). The Tribe occupying a Legion Stronghold at the end of the time period gain full control of it.\n4. When battling other Tribes for a Legion Stronghold, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":59,"name":"Level 5 Pass","level":5,"category":"pass","x":174.706,"y":733.75,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Pass (Single Direction) ","direction":"one_way"},{"stageId":22,"endOffsetMinutes":59040,"title":"Level 5 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":60,"name":"Level 5 Pass","level":5,"category":"pass","x":281.1608,"y":830.013,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Pass (Single Direction) ","direction":"one_way"},{"stageId":22,"endOffsetMinutes":59040,"title":"Level 5 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":61,"name":"Kingdom Fortress","level":5,"category":"fortress","x":926.6667,"y":100,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in England).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC). The Tribe occupying a Kingdom Fortress at the end of the time period gain full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {4}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":62,"name":"Legion Stronghold","level":5,"category":"stronghold","x":815.5556,"y":100,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC) and every Thursday, {4} (UTC) to Friday, {5} (UTC). The Tribe occupying a Legion Stronghold at the end of the time period gain full control of it.\n4. When battling other Tribes for a Legion Stronghold, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":63,"name":"Legion Stronghold","level":5,"category":"stronghold","x":917.7778,"y":215.5556,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC) and every Thursday, {4} (UTC) to Friday, {5} (UTC). The Tribe occupying a Legion Stronghold at the end of the time period gain full control of it.\n4. When battling other Tribes for a Legion Stronghold, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":64,"name":"Level 5 Pass","level":5,"category":"pass","x":833.4484,"y":259.8701,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Pass (Single Direction) ","direction":"one_way"},{"stageId":22,"endOffsetMinutes":59040,"title":"Level 5 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":65,"name":"Level 5 Pass","level":5,"category":"pass","x":714.9479,"y":170.0984,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Pass (Single Direction) ","direction":"one_way"},{"stageId":22,"endOffsetMinutes":59040,"title":"Level 5 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":66,"name":"Kingdom Fortress","level":5,"category":"fortress","x":948.8889,"y":482.2222,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in England).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC). The Tribe occupying a Kingdom Fortress at the end of the time period gain full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {4}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":67,"name":"Legion Stronghold","level":5,"category":"stronghold","x":917.7778,"y":615.5556,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC) and every Thursday, {4} (UTC) to Friday, {5} (UTC). The Tribe occupying a Legion Stronghold at the end of the time period gain full control of it.\n4. When battling other Tribes for a Legion Stronghold, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":68,"name":"Legion Stronghold","level":5,"category":"stronghold","x":917.7778,"y":384.4444,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC) and every Thursday, {4} (UTC) to Friday, {5} (UTC). The Tribe occupying a Legion Stronghold at the end of the time period gain full control of it.\n4. When battling other Tribes for a Legion Stronghold, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":69,"name":"Level 5 Pass","level":5,"category":"pass","x":845.4735,"y":554.9021,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Pass (Single Direction) ","direction":"one_way"},{"stageId":22,"endOffsetMinutes":59040,"title":"Level 5 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":70,"name":"Level 5 Pass","level":5,"category":"pass","x":827.2789,"y":427.7715,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Pass (Single Direction) ","direction":"one_way"},{"stageId":22,"endOffsetMinutes":59040,"title":"Level 5 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":71,"name":"Kingdom Fortress","level":5,"category":"fortress","x":51.1111,"y":482.2222,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in England).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC). The Tribe occupying a Kingdom Fortress at the end of the time period gain full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {4}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":72,"name":"Legion Stronghold","level":5,"category":"stronghold","x":82.2222,"y":597.7778,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC) and every Thursday, {4} (UTC) to Friday, {5} (UTC). The Tribe occupying a Legion Stronghold at the end of the time period gain full control of it.\n4. When battling other Tribes for a Legion Stronghold, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":73,"name":"Legion Stronghold","level":5,"category":"stronghold","x":51.1111,"y":366.6667,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every Sunday, {2} (UTC) to Monday, {3} (UTC) and every Thursday, {4} (UTC) to Friday, {5} (UTC). The Tribe occupying a Legion Stronghold at the end of the time period gain full control of it.\n4. When battling other Tribes for a Legion Stronghold, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":74,"name":"Level 5 Pass","level":5,"category":"pass","x":144.6609,"y":406.9382,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Pass (Single Direction) ","direction":"one_way"},{"stageId":22,"endOffsetMinutes":59040,"title":"Level 5 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":75,"name":"Level 5 Pass","level":5,"category":"pass","x":156.0038,"y":591.8108,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Pass (Single Direction) ","direction":"one_way"},{"stageId":22,"endOffsetMinutes":59040,"title":"Level 5 Pass (Fully Open) ","direction":"full"}],"rules":"1. When England Chronicles reaches the specified Stage, Passes become contestable.\n2. Defeat the English to occupy a Pass.\n3. Passes are either in a protected, single direction, or fully open state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Pass.\n5. Only Tribes from the same Kingdom can attack the Pass if their Tribe Territory borders the Pass.","requiresDeclaration":false},{"id":76,"name":"Stirling Keep","level":5,"category":"sanctum","x":371.1111,"y":771.1111,"milestones":[{"stageId":5,"endOffsetMinutes":10080,"title":"Keep (Level 5 Hallowed Castle)","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Keeps become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Keep for {1} consecutive hours, it enters a protected state, signifying that the Keep has been occupied for the first time.\n3. After a Keep has been occupied for the first time, it becomes contestable every Monday, {2} (UTC) to Tuesday, {3} (UTC) and every Friday, {4} (UTC) to Saturday, {5} (UTC). The Tribe occupying a Keep at the end of the time period gain full control of it.\n4. When battling other Tribes for a Keep, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Keep continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Keep can stack.","requiresDeclaration":false},{"id":77,"name":"Dover Keep","level":5,"category":"sanctum","x":646.6667,"y":771.1111,"milestones":[{"stageId":5,"endOffsetMinutes":10080,"title":"Keep (Level 5 Hallowed Castle)","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Keeps become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Keep for {1} consecutive hours, it enters a protected state, signifying that the Keep has been occupied for the first time.\n3. After a Keep has been occupied for the first time, it becomes contestable every Monday, {2} (UTC) to Tuesday, {3} (UTC) and every Friday, {4} (UTC) to Saturday, {5} (UTC). The Tribe occupying a Keep at the end of the time period gain full control of it.\n4. When battling other Tribes for a Keep, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Keep continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Keep can stack.","requiresDeclaration":false},{"id":78,"name":"Caerphilly Keep","level":5,"category":"sanctum","x":771.1111,"y":624.4444,"milestones":[{"stageId":5,"endOffsetMinutes":10080,"title":"Keep (Level 5 Hallowed Castle)","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Keeps become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Keep for {1} consecutive hours, it enters a protected state, signifying that the Keep has been occupied for the first time.\n3. After a Keep has been occupied for the first time, it becomes contestable every Monday, {2} (UTC) to Tuesday, {3} (UTC) and every Friday, {4} (UTC) to Saturday, {5} (UTC). The Tribe occupying a Keep at the end of the time period gain full control of it.\n4. When battling other Tribes for a Keep, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Keep continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Keep can stack.","requiresDeclaration":false},{"id":79,"name":"Anwick Keep","level":5,"category":"sanctum","x":788.8889,"y":344.4444,"milestones":[{"stageId":5,"endOffsetMinutes":10080,"title":"Keep (Level 5 Hallowed Castle)","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Keeps become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Keep for {1} consecutive hours, it enters a protected state, signifying that the Keep has been occupied for the first time.\n3. After a Keep has been occupied for the first time, it becomes contestable every Monday, {2} (UTC) to Tuesday, {3} (UTC) and every Friday, {4} (UTC) to Saturday, {5} (UTC). The Tribe occupying a Keep at the end of the time period gain full control of it.\n4. When battling other Tribes for a Keep, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Keep continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Keep can stack.","requiresDeclaration":false},{"id":80,"name":"Highclere Keep","level":5,"category":"sanctum","x":615.5556,"y":228.8889,"milestones":[{"stageId":5,"endOffsetMinutes":10080,"title":"Keep (Level 5 Hallowed Castle)","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Keeps become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Keep for {1} consecutive hours, it enters a protected state, signifying that the Keep has been occupied for the first time.\n3. After a Keep has been occupied for the first time, it becomes contestable every Monday, {2} (UTC) to Tuesday, {3} (UTC) and every Friday, {4} (UTC) to Saturday, {5} (UTC). The Tribe occupying a Keep at the end of the time period gain full control of it.\n4. When battling other Tribes for a Keep, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Keep continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Keep can stack.","requiresDeclaration":false},{"id":81,"name":"Pembroke Keep","level":5,"category":"sanctum","x":366.6667,"y":233.3333,"milestones":[{"stageId":5,"endOffsetMinutes":10080,"title":"Keep (Level 5 Hallowed Castle)","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Keeps become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Keep for {1} consecutive hours, it enters a protected state, signifying that the Keep has been occupied for the first time.\n3. After a Keep has been occupied for the first time, it becomes contestable every Monday, {2} (UTC) to Tuesday, {3} (UTC) and every Friday, {4} (UTC) to Saturday, {5} (UTC). The Tribe occupying a Keep at the end of the time period gain full control of it.\n4. When battling other Tribes for a Keep, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Keep continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Keep can stack.","requiresDeclaration":false},{"id":82,"name":"Howard Keep","level":5,"category":"sanctum","x":220,"y":353.3333,"milestones":[{"stageId":5,"endOffsetMinutes":10080,"title":"Keep (Level 5 Hallowed Castle)","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Keeps become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Keep for {1} consecutive hours, it enters a protected state, signifying that the Keep has been occupied for the first time.\n3. After a Keep has been occupied for the first time, it becomes contestable every Monday, {2} (UTC) to Tuesday, {3} (UTC) and every Friday, {4} (UTC) to Saturday, {5} (UTC). The Tribe occupying a Keep at the end of the time period gain full control of it.\n4. When battling other Tribes for a Keep, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Keep continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Keep can stack.","requiresDeclaration":false},{"id":83,"name":"Arundel Keep","level":5,"category":"sanctum","x":228.8889,"y":646.6667,"milestones":[{"stageId":5,"endOffsetMinutes":10080,"title":"Keep (Level 5 Hallowed Castle)","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, Keeps become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Keep for {1} consecutive hours, it enters a protected state, signifying that the Keep has been occupied for the first time.\n3. After a Keep has been occupied for the first time, it becomes contestable every Monday, {2} (UTC) to Tuesday, {3} (UTC) and every Friday, {4} (UTC) to Saturday, {5} (UTC). The Tribe occupying a Keep at the end of the time period gain full control of it.\n4. When battling other Tribes for a Keep, {6}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Keep continuously grants Tribe Credits, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Keep can stack.","requiresDeclaration":false},{"id":84,"name":"Bloody Monastery","level":5,"category":"arena","x":659.2593,"y":649.2063,"milestones":[{"stageId":8,"endOffsetMinutes":18720,"title":"Bloody Monastery","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, the Bloody Monastery becomes contestable for the first time.\n2. The Bloody Monastery will be contestable for {1} hours every {2} hours.\n3. The Bloody Monastery cannot be occupied directly with Troops. Drive out Troops of other Tribes to temporarily occupy the Bloody Monastery.\n4. After occupying the Bloody Monastery, monsters will refresh at regular intervals. Deploying Troops to kill monsters will grant Experience and supply rewards.\n5. After occupying the Bloody Monastery, within the battlefield area, Tribe members' Troops will receive Hero Experience rewards at regular intervals. At the same time, the Troops' Main and Secondary Commander Heroes will get Experience Rewards (only one Troop for each player can receive this effect at a time).\n6. When the contestable time ends, the Bloody Monastery will return to an unoccupied state.\n7. Chiefs can only deploy one Troop to enter the Bloody Monastery at a time.","requiresDeclaration":false},{"id":85,"name":"Bloody Monastery","level":5,"category":"arena","x":651.8519,"y":341.2698,"milestones":[{"stageId":8,"endOffsetMinutes":18720,"title":"Bloody Monastery","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, the Bloody Monastery becomes contestable for the first time.\n2. The Bloody Monastery will be contestable for {1} hours every {2} hours.\n3. The Bloody Monastery cannot be occupied directly with Troops. Drive out Troops of other Tribes to temporarily occupy the Bloody Monastery.\n4. After occupying the Bloody Monastery, monsters will refresh at regular intervals. Deploying Troops to kill monsters will grant Experience and supply rewards.\n5. After occupying the Bloody Monastery, within the battlefield area, Tribe members' Troops will receive Hero Experience rewards at regular intervals. At the same time, the Troops' Main and Secondary Commander Heroes will get Experience Rewards (only one Troop for each player can receive this effect at a time).\n6. When the contestable time ends, the Bloody Monastery will return to an unoccupied state.\n7. Chiefs can only deploy one Troop to enter the Bloody Monastery at a time.","requiresDeclaration":false},{"id":86,"name":"Bloody Monastery","level":5,"category":"arena","x":361.9048,"y":661.3757,"milestones":[{"stageId":8,"endOffsetMinutes":18720,"title":"Bloody Monastery","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, the Bloody Monastery becomes contestable for the first time.\n2. The Bloody Monastery will be contestable for {1} hours every {2} hours.\n3. The Bloody Monastery cannot be occupied directly with Troops. Drive out Troops of other Tribes to temporarily occupy the Bloody Monastery.\n4. After occupying the Bloody Monastery, monsters will refresh at regular intervals. Deploying Troops to kill monsters will grant Experience and supply rewards.\n5. After occupying the Bloody Monastery, within the battlefield area, Tribe members' Troops will receive Hero Experience rewards at regular intervals. At the same time, the Troops' Main and Secondary Commander Heroes will get Experience Rewards (only one Troop for each player can receive this effect at a time).\n6. When the contestable time ends, the Bloody Monastery will return to an unoccupied state.\n7. Chiefs can only deploy one Troop to enter the Bloody Monastery at a time.","requiresDeclaration":false},{"id":87,"name":"Bloody Monastery","level":5,"category":"arena","x":351.8519,"y":365.3439,"milestones":[{"stageId":8,"endOffsetMinutes":18720,"title":"Bloody Monastery","direction":"unspecified"}],"rules":"1. When England Chronicles reaches the specified Stage, the Bloody Monastery becomes contestable for the first time.\n2. The Bloody Monastery will be contestable for {1} hours every {2} hours.\n3. The Bloody Monastery cannot be occupied directly with Troops. Drive out Troops of other Tribes to temporarily occupy the Bloody Monastery.\n4. After occupying the Bloody Monastery, monsters will refresh at regular intervals. Deploying Troops to kill monsters will grant Experience and supply rewards.\n5. After occupying the Bloody Monastery, within the battlefield area, Tribe members' Troops will receive Hero Experience rewards at regular intervals. At the same time, the Troops' Main and Secondary Commander Heroes will get Experience Rewards (only one Troop for each player can receive this effect at a time).\n6. When the contestable time ends, the Bloody Monastery will return to an unoccupied state.\n7. Chiefs can only deploy one Troop to enter the Bloody Monastery at a time.","requiresDeclaration":false}],"stages":[{"id":1,"name":"Expedition Begins","durationMinutes":1440,"startOffsetMinutes":0,"endOffsetMinutes":1440,"effects":[{"title":"Legion Stronghold","description":"Legion Stronghold\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Legion Strongholds in England will activate immediately. Your Tribe Territory must border a Legion Stronghold to attack it.","timing":"stage_end"}]},{"id":2,"name":"Fortifying a Position","durationMinutes":1440,"startOffsetMinutes":1440,"endOffsetMinutes":2880,"effects":[{"title":"Kingdom Fortress","description":"Kingdom Fortress\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Kingdom Fortresses in England will activate immediately. Your Tribe Territory must border a Kingdom Fortress to attack it.","timing":"stage_end"}]},{"id":3,"name":"Rising Kingdoms","durationMinutes":1440,"startOffsetMinutes":2880,"endOffsetMinutes":4320,"effects":[{"title":"Level 12 Glorious Iron Cavalry","description":"Level 12 Glorious Iron Cavalry\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 12 Glorious Iron Cavalry will randomly refresh within England. Glorious Iron Cavalry consist of {0} Level {1} units and only Rallied Troops will be able to launch attacks against them.","timing":"stage_end"}]},{"id":4,"name":"Cleaning Operation","durationMinutes":2880,"startOffsetMinutes":4320,"endOffsetMinutes":7200,"effects":[{"title":"Level 5 Pass (Single Direction) ","description":"Level 5 Pass (Single Direction) \nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 5 Passes in England will enter single direction access state. When in single direction access state, only Kingdoms in the Passes starting area can attack them. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.","timing":"stage_end"}]},{"id":5,"name":"Forge Ahead","durationMinutes":2880,"startOffsetMinutes":7200,"endOffsetMinutes":10080,"effects":[{"title":"Keep (Level 5 Hallowed Castle)","description":"Keep (Level 5 Hallowed Castle)\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Keeps in England will activate immediately. You can only attack Keeps bordering Tribe Territory.","timing":"stage_end"}]},{"id":6,"name":"Occupy the Keep","durationMinutes":2880,"startOffsetMinutes":10080,"endOffsetMinutes":12960,"effects":[{"title":"Level 13 Glorious Iron Cavalry","description":"Level 13 Glorious Iron Cavalry\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 13 Glorious Iron Cavalry will randomly refresh within England. Glorious Iron Cavalry consist of {0} Level {1} units and only Rallied Troops will be able to launch attacks against them.","timing":"stage_end"}]},{"id":7,"name":"Raid Manor","durationMinutes":2880,"startOffsetMinutes":12960,"endOffsetMinutes":15840,"effects":[{"title":"Level 6 Pass (Single Direction)","description":"Level 6 Pass (Single Direction)\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 6 Passes in England will enter single direction access state. When in single direction access state, only the specified Kingdom's Tribes can attack the Passes. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.","timing":"stage_end"}]},{"id":8,"name":"Seize the Initiative","durationMinutes":2880,"startOffsetMinutes":15840,"endOffsetMinutes":18720,"effects":[{"title":"Bloody Monastery","description":"Bloody Monastery\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Bloody Monasteries in England will activate immediately. Once you defeat all Troops from other Tribes, the countdown for temporarily occupying the Bloody Monastery will begin.","timing":"stage_end"}]},{"id":9,"name":"Killing Begins","durationMinutes":2880,"startOffsetMinutes":18720,"endOffsetMinutes":21600,"effects":[{"title":"Fort (Level 6 Hallowed Castle)","description":"Fort (Level 6 Hallowed Castle)\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Forts in England will activate immediately. You can only attack Forts bordering Tribe Territory.","timing":"stage_end"}]},{"id":10,"name":"Battle of the Forts","durationMinutes":2880,"startOffsetMinutes":21600,"endOffsetMinutes":24480,"effects":[{"title":"Level 14 Glorious Iron Cavalry","description":"Level 14 Glorious Iron Cavalry\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 14 Glorious Iron Cavalry will randomly refresh within England. Glorious Iron Cavalry consist of {0} Level {1} units and only Rallied Troops will be able to launch attacks against them.","timing":"stage_end"}]},{"id":11,"name":"Rest and Recover","durationMinutes":2880,"startOffsetMinutes":24480,"endOffsetMinutes":27360,"effects":[{"title":"Hallowed Castle (Level 7 Hallowed Castle)","description":"Hallowed Castle (Level 7 Hallowed Castle)\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Hallowed Castles in England will activate immediately. You can only attack Hallowed Castles bordering Tribe Territory.","timing":"stage_end"}]},{"id":12,"name":"Pushing Four Corners","durationMinutes":2880,"startOffsetMinutes":27360,"endOffsetMinutes":30240,"effects":[]},{"id":13,"name":"Raid Manor","durationMinutes":2880,"startOffsetMinutes":30240,"endOffsetMinutes":33120,"effects":[{"title":"Level 8 Pass (Single Direction)","description":"Level 8 Pass (Single Direction)\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 8 Passes in England will enter single direction access state. When in single direction access state, only the specified Kingdom's Tribes can attack the Passes. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.","timing":"stage_end"}]},{"id":14,"name":"Grand Expansion","durationMinutes":2880,"startOffsetMinutes":33120,"endOffsetMinutes":36000,"effects":[{"title":"Desolate Temple","description":"Desolate Temple\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Desolate Temples in England will activate immediately. Once you defeat all Troops from other Tribes, the countdown for temporarily occupying the Desolate Temple will begin.","timing":"stage_end"},{"title":"Lifting of Windsor Castle Area Restrictions","description":"Lifting of Windsor Castle Area Restrictions\nWhen this Stage of the Chronicles ends, the restrictions in the Windsor Castle area will be lifted, and Tribes can build Tribe Flag Towers in the Windsor Castle area, as well as relocate there.","timing":"stage_end"}]},{"id":15,"name":"Exorcise Malevolence","durationMinutes":2880,"startOffsetMinutes":36000,"endOffsetMinutes":38880,"effects":[{"title":"Windsor Castle (Level 8 Hallowed Ground)","description":"Windsor Castle (Level 8 Hallowed Ground)\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), Windsor Castle in England will activate immediately. You can only attack Windsor Castle if it is bordering your Tribe Territory.","timing":"stage_end"}]},{"id":16,"name":"England Fallen","durationMinutes":4320,"startOffsetMinutes":38880,"endOffsetMinutes":43200,"effects":[{"title":"Level 8 Pass (Fully Open) ","description":"Level 8 Pass (Fully Open) \nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 8 Passes in England will enter fully open state and Passes can be attacked by all Kingdoms. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.","timing":"stage_end"}]},{"id":17,"name":"Sweeping the Land","durationMinutes":2880,"startOffsetMinutes":43200,"endOffsetMinutes":46080,"effects":[{"title":"Level 15 Glorious Iron Cavalry","description":"Level 15 Glorious Iron Cavalry\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 15 Glorious Iron Cavalry will randomly refresh within England. Glorious Iron Cavalry consist of {0} Level {1} units and only Rallied Troops will be able to launch attacks against them.","timing":"stage_end"}]},{"id":18,"name":"Encirclement and Suppression","durationMinutes":2880,"startOffsetMinutes":46080,"endOffsetMinutes":48960,"effects":[{"title":"Level 7 Pass (Fully Open) ","description":"Level 7 Pass (Fully Open) \nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 7 Passes in England will enter fully open state and Passes can be attacked by all Kingdoms. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.","timing":"stage_end"}]},{"id":19,"name":"Defend the City","durationMinutes":2880,"startOffsetMinutes":48960,"endOffsetMinutes":51840,"effects":[]},{"id":20,"name":"Battle of Beasts","durationMinutes":2880,"startOffsetMinutes":51840,"endOffsetMinutes":54720,"effects":[{"title":"Level 6 Pass (Fully Open) ","description":"Level 6 Pass (Fully Open) \nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 6 Passes in England will enter fully open state and Passes can be attacked by all Kingdoms. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.","timing":"stage_end"}]},{"id":21,"name":"Full Speed Ahead","durationMinutes":1440,"startOffsetMinutes":54720,"endOffsetMinutes":56160,"effects":[]},{"id":22,"name":"Bloody Battle","durationMinutes":2880,"startOffsetMinutes":56160,"endOffsetMinutes":59040,"effects":[{"title":"Level 5 Pass (Fully Open) ","description":"Level 5 Pass (Fully Open) \nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 5 Passes in England will enter fully open state and Passes can be attacked by all Kingdoms. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.","timing":"stage_end"}]},{"id":23,"name":"Eve of the Final Battle","durationMinutes":2880,"startOffsetMinutes":59040,"endOffsetMinutes":61920,"effects":[]},{"id":24,"name":"Ultimate Glory","durationMinutes":2880,"startOffsetMinutes":61920,"endOffsetMinutes":64800,"effects":[]}],"rules":[{"id":1,"group":"Rules","title":"Relocate","body":"Chiefs can Relocate their City into England when their Chief Hall reaches level 22. Relocating into England is free, but Relocating out of England will cost a Relocator."},{"id":2,"group":"Rules","title":"Tribe Territory","body":"You can only Relocate to valid Tribe Territory in England. As long as your City is within your Tribe Territory, it'll be protected, and other Tribes cannot attack or Rally to it. However, your City will be forcibly Relocated back to your Kingdom's starting area if the Tribe Territory your City is on is lost to another Tribe. (Fixed Relocators are not available in England.)"},{"id":3,"group":"Rules","title":"Tribe Buildings","body":"Tribes can expand their Tribe Territory in England by constructing Forts and Flag Towers. Tribe Buildings can't be constructed on another Kingdom's starting area."},{"id":4,"group":"Special Rules","title":"Points","body":"You can earn points in England by performing various actions. Points are split into Personal Points, Tribe Points, and Kingdom Points, which determine your rank in the respective Rankings. Points also determine your final rewards, and which Stage reward you can claim from the achievements."},{"id":5,"group":"Special Rules","title":"Expedition Summon","body":"After the Expedition to England, the Chiefs of the major clans will pray to Odin in the Hall of Valor to Expedition Summons for 7 days. The Hallowed Castles occupied by each tribe and Tribe Credits at the end of the expedition will determine the number of Expedition Summons available to Tribe members. During Expedition Summons, there is a chance to obtain legendary Heroes, legendary Mounts, and legendary exclusive skills."},{"id":6,"group":"Special Rules","title":"War Merit Description","body":"Killing foreign troops in England will reward you with War Merits. The number of War Merits obtained will depend on the rank of the troops. War Merits can be exchanged for rare items and battle supplies in the War Merit Shop and Supply Shop."},{"id":7,"group":"Special Rules","title":"Supply Shop","body":"In England, when Chiefs of the same Kingdom gather a certain amount of resources, the Supply Shop will be automatically stocked with the corresponding resources. Chiefs can exchange their War Merits for various resources in the Supply Shop. The Supply Shop has no storage limit. The more resources a Kingdom gathers in England, the more resources the Supply Shop will have. When the Expedition to England ends, all supplies in the Supply Shop will expire . Please complete all transactions in time."},{"id":8,"group":"Special Rules","title":"Divine Blessings","body":"During the Expedition to England, the clans will seek blessings from the totems left by Odin for every Viking Chief. Chiefs can construct Blessing Totems within their cities to obtain Odin's blessings by consuming Blessing Points. Odin's blessings only take effect within England. Blessing Totems will disappear when Expedition to England ends."},{"id":9,"group":"Special Rules","title":"Healing Potions","body":"In England, all Chiefs will receive Odin's protection and will be granted with a certain amount of Healing Potions at regular intervals. Chiefs can heal Heavily Wounded Troops in the Infirmary, and Heavily Wounded Troops will immediately recover without consuming any resources. Every 2 points of Healing Potion can heal 1% of Heavily Wounded Troops. There is a storage limit for Healing Potions, so please use them wisely."},{"id":10,"group":"Building Introductions","title":"Manor Description","body":"In England, Tribe members can attack Manor Leaders when Manors are within Tribe Territory. Defeating a Manor Leader for the first time will grant rich rewards. Tribe members can also challenge Manor guards individually. After a successful challenge, the Manor will then belong to the Chief. Chiefs will then receive Blessing Points at regular intervals, which can be used to obtain Odin's blessings in Totems."},{"id":11,"group":"Building Introductions","title":"Bloody Monastery","body":"Bloody Monasteries will open every 51 hours for 1 hours. Occupying a Bloody Monastery will grant points over time. Chiefs can temporarily occupy Bloody Monasteries by driving out all other tribes' troops within the range of the Bloody Monastery."},{"id":12,"group":"Building Introductions","title":"Desolate Temple","body":"Desolate Temples will open every 75 hours for 1 hours. Occupying a Desolate Temple will grant points over time. Chiefs can temporarily occupy Desolate Temples by driving out all other tribes' troops within the range of the Desolate Temple."},{"id":13,"group":"Building Introductions","title":"Kingdom Fortress","body":"The Kingdom Fortresses are located in the eight outermost regions of England, serving as the shining emblems of the country. However, with the spread of war, these fortresses were destroyed by artillery fire and reduced to ruins. Upon occupying and restoring a Kingdom Fortress, Chiefs can relocate to the Tribe Territory of any Tribe from the same Kingdom. Once a Kingdom Fortress is occupied for the first time, it will become available for contest every Sunday, 00:00 (UTC) to Monday, 00:00 (UTC)."},{"id":14,"group":"Building Introductions","title":"Legion Stronghold","body":"Originally the vanguard camps of the Vikings, these sites fell to the strong counterattack of the English army and became their Legion Strongholds. Once a Legion Stronghold is occupied for the first time, it will become available for contest during two time periods: every Sunday, 00:00 (UTC) to Monday, 00:00 (UTC) and every Thursday, 00:00 (UTC) to Friday, 00:00 (UTC). Occupy a Legion Stronghold to continuously receive Tribe Credits and Kingdom Points."},{"id":15,"group":"Building Introductions","title":"Keep","body":"Keeps scattered throughout various regions of England are small castles constructed by the people of England. After a Keep is occupied for the first time, it will become available for contest during two time periods: every Monday, 00:00 (UTC) to Tuesday, 00:00 (UTC) and every Friday, 00:00 (UTC) to Saturday, 00:00 (UTC). Upon successful occupation, all Tribe members will receive buffs."},{"id":16,"group":"Building Introductions","title":"Fort","body":"Forts scattered throughout various regions of England are medium-sized Hallowed Castles constructed by the people of England. Once a Hallowed Town is occupied for the first time, it will become available for contest during two time periods: every Tuesday, 00:00 (UTC) to Wednesday, 00:00 (UTC) and every Saturday 00:00 (UTC) to Sunday 00:00 (UTC). Upon successful occupation, all Tribe members will receive remarkable buffs."},{"id":17,"group":"Building Introductions","title":"Hallowed Castle","body":"England has two large Hallowed Castles, meticulously constructed by the people of England. Once a Hallowed Castle is occupied for the first time, it will become available for contest every Friday, 00:00 (UTC) to Saturday, 00:00 (UTC). Upon successful occupation, all Tribe members will receiving amazing buffs."},{"id":18,"group":"Building Introductions","title":"Windsor Castle","body":"Windsor Castle is located in the center of England. It was once a sacred castle that every English person thought impregnable. Once Windsor Castle is captured for the first time, it will become available for contest every Saturday, 00:00 (UTC) to Sunday, 00:00 (UTC). Upon successful occupation, all Tribe members will gain Odin's protection and receive significant buffs."},{"id":19,"group":"Building Introductions","title":"Passes","body":"Passes are nestled between steep mountains, and are an important transportation hub connecting different blocks of land. Passes enter their contested period as the Chronicles progress, and can be occupied at that time. The first Tribe to occupy a Pass will receive a First Occupancy Bonus and gain access through the pass. The Tribe will also be able to grant temporary access to other Tribes."},{"id":20,"group":"Season Restrictions","title":"List of available Heroes","body":""},{"id":21,"group":"Season Restrictions","title":"List of available skills","body":""},{"id":22,"group":"Map Preview","title":"","body":""}],"coverage":{"mappedObjectives":87,"scheduledObjectives":75}}
