{"id":"s3","name":"Asgard’s Trial","era":"Season 3","variant":false,"intro":"","map":{"width":37800,"height":37800,"renderSize":4096,"image":"/images/kvk/s3.webp","png":"/images/kvk/s3.png","svg":"/images/kvk/s3.svg"},"objectives":[{"id":1,"name":"Valkyrie's Sanctum","level":8,"category":"capital","x":500,"y":500,"milestones":[{"stageId":17,"endOffsetMinutes":34560,"title":"Valkyrie's Sanctum (Level 8 Divine Realm)","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Valkyrie's Sanctums become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Valkyrie's Sanctum for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Valkyrie's Sanctum has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Valkyrie's Sanctum, all Heavily Wounded Troops will die.\n5. Having full control of a Valkyrie's Sanctum continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom and Team.\n6. After the Valkyrie Sanctum becomes contestable, the four Catapult Towers around it will become contestable. After a Catapult Tower is occupied, it will deal damage once every {3} minutes to Troops not owned by you that are inside the Valkyrie Sanctum.","requiresDeclaration":false},{"id":2,"name":"Level 8 Pass","level":8,"category":"pass","x":366.668,"y":478.2709,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 8 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":19,"endOffsetMinutes":43200,"title":"Level 8 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":3,"name":"Level 8 Pass","level":8,"category":"pass","x":502.3104,"y":360.1689,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 8 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":19,"endOffsetMinutes":43200,"title":"Level 8 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":4,"name":"Level 8 Pass","level":8,"category":"pass","x":502.3544,"y":624.7038,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 8 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":19,"endOffsetMinutes":43200,"title":"Level 8 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":5,"name":"Level 8 Pass","level":8,"category":"pass","x":630.2071,"y":525.7257,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 8 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":19,"endOffsetMinutes":43200,"title":"Level 8 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":6,"name":"Level 8 Pass","level":8,"category":"pass","x":384.4193,"y":378.7409,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 8 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":19,"endOffsetMinutes":43200,"title":"Level 8 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":7,"name":"Level 8 Pass","level":8,"category":"pass","x":614.3763,"y":619.3995,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 8 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":19,"endOffsetMinutes":43200,"title":"Level 8 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":8,"name":"Level 7 Pass","level":7,"category":"pass","x":251.9105,"y":647.3151,"milestones":[{"stageId":12,"endOffsetMinutes":25920,"title":"Level 7 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":21,"endOffsetMinutes":47520,"title":"Level 7 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":9,"name":"Level 7 Pass","level":7,"category":"pass","x":232.5255,"y":435.6783,"milestones":[{"stageId":12,"endOffsetMinutes":25920,"title":"Level 7 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":21,"endOffsetMinutes":47520,"title":"Level 7 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":10,"name":"Level 7 Pass","level":7,"category":"pass","x":402.087,"y":745.2029,"milestones":[{"stageId":12,"endOffsetMinutes":25920,"title":"Level 7 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":21,"endOffsetMinutes":47520,"title":"Level 7 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":11,"name":"Level 7 Pass","level":7,"category":"pass","x":585.0737,"y":764.2204,"milestones":[{"stageId":12,"endOffsetMinutes":25920,"title":"Level 7 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":21,"endOffsetMinutes":47520,"title":"Level 7 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":12,"name":"Level 7 Pass","level":7,"category":"pass","x":610.7862,"y":256.9737,"milestones":[{"stageId":12,"endOffsetMinutes":25920,"title":"Level 7 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":21,"endOffsetMinutes":47520,"title":"Level 7 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":13,"name":"Level 7 Pass","level":7,"category":"pass","x":404.3174,"y":214.0775,"milestones":[{"stageId":12,"endOffsetMinutes":25920,"title":"Level 7 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":21,"endOffsetMinutes":47520,"title":"Level 7 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":14,"name":"Level 7 Pass","level":7,"category":"pass","x":743.66,"y":380.7509,"milestones":[{"stageId":12,"endOffsetMinutes":25920,"title":"Level 7 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":21,"endOffsetMinutes":47520,"title":"Level 7 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":15,"name":"Level 7 Pass","level":7,"category":"pass","x":754.3685,"y":532.5259,"milestones":[{"stageId":12,"endOffsetMinutes":25920,"title":"Level 7 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":21,"endOffsetMinutes":47520,"title":"Level 7 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":16,"name":"Level 7 Pass","level":7,"category":"pass","x":276.7792,"y":273.2802,"milestones":[{"stageId":12,"endOffsetMinutes":25920,"title":"Level 7 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":21,"endOffsetMinutes":47520,"title":"Level 7 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":17,"name":"Rainbow Bridge (Entrance)","level":7,"category":"bridge","x":369.5337,"y":499.2763,"milestones":[{"stageId":18,"endOffsetMinutes":38880,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":18,"name":"Rainbow Bridge (Exit)","level":7,"category":"bridge","x":348.4907,"y":452.7207,"milestones":[{"stageId":18,"endOffsetMinutes":38880,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":19,"name":"Rainbow Bridge (Exit)","level":7,"category":"bridge","x":483.5533,"y":333.1021,"milestones":[{"stageId":18,"endOffsetMinutes":38880,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":20,"name":"Rainbow Bridge (Entrance)","level":7,"category":"bridge","x":520.1225,"y":374.5444,"milestones":[{"stageId":18,"endOffsetMinutes":38880,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":21,"name":"Level 7 Pass","level":7,"category":"pass","x":734.6886,"y":721.6461,"milestones":[{"stageId":12,"endOffsetMinutes":25920,"title":"Level 7 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":21,"endOffsetMinutes":47520,"title":"Level 7 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":22,"name":"Rainbow Bridge (Entrance)","level":7,"category":"bridge","x":475.3516,"y":620.0895,"milestones":[{"stageId":18,"endOffsetMinutes":38880,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":23,"name":"Rainbow Bridge (Exit)","level":7,"category":"bridge","x":516.8581,"y":653.1303,"milestones":[{"stageId":18,"endOffsetMinutes":38880,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":24,"name":"Rainbow Bridge (Exit)","level":7,"category":"bridge","x":650.5245,"y":536.6301,"milestones":[{"stageId":18,"endOffsetMinutes":38880,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":25,"name":"Rainbow Bridge (Entrance)","level":7,"category":"bridge","x":617.4964,"y":507.6815,"milestones":[{"stageId":18,"endOffsetMinutes":38880,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":26,"name":"Hildr's Holy Temple","level":7,"category":"sanctum","x":344.4444,"y":340,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Holy Temple (Level 7 Divine Realm)","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Holy Temples become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Holy Temple for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Holy Temple has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Holy Temple, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Holy Temple continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom and Team.\n6. Buffs provided by a Holy Temple can stack.","requiresDeclaration":false},{"id":27,"name":"Rainbow Bridge (Exit)","level":7,"category":"bridge","x":353.9868,"y":399.5371,"milestones":[{"stageId":18,"endOffsetMinutes":38880,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":28,"name":"Rainbow Bridge (Entrance)","level":7,"category":"bridge","x":423.0912,"y":351.1051,"milestones":[{"stageId":18,"endOffsetMinutes":38880,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":29,"name":"Hildr's Holy Temple","level":7,"category":"sanctum","x":660,"y":655.5556,"milestones":[{"stageId":13,"endOffsetMinutes":27360,"title":"Holy Temple (Level 7 Divine Realm)","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Holy Temples become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Holy Temple for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Holy Temple has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Holy Temple, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Holy Temple continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom and Team.\n6. Buffs provided by a Holy Temple can stack.","requiresDeclaration":false},{"id":30,"name":"Rainbow Bridge (Exit)","level":7,"category":"bridge","x":586.0939,"y":649.5263,"milestones":[{"stageId":18,"endOffsetMinutes":38880,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":31,"name":"Rainbow Bridge (Entrance)","level":7,"category":"bridge","x":637.7503,"y":587.5463,"milestones":[{"stageId":18,"endOffsetMinutes":38880,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":32,"name":"Rainbow Bridge (Entrance)","level":7,"category":"bridge","x":365.8485,"y":449.7059,"milestones":[{"stageId":18,"endOffsetMinutes":38880,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":33,"name":"Rainbow Bridge (Exit)","level":7,"category":"bridge","x":384.7643,"y":490.4869,"milestones":[{"stageId":18,"endOffsetMinutes":38880,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":34,"name":"Rainbow Bridge (Exit)","level":7,"category":"bridge","x":486.6142,"y":606.6609,"milestones":[{"stageId":18,"endOffsetMinutes":38880,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":35,"name":"Rainbow Bridge (Entrance)","level":7,"category":"bridge","x":527.6939,"y":639.2938,"milestones":[{"stageId":18,"endOffsetMinutes":38880,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":36,"name":"Rainbow Bridge (Entrance)","level":7,"category":"bridge","x":574.2967,"y":636.4279,"milestones":[{"stageId":18,"endOffsetMinutes":38880,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":37,"name":"Rainbow Bridge (Exit)","level":7,"category":"bridge","x":625.4006,"y":575.2217,"milestones":[{"stageId":18,"endOffsetMinutes":38880,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":38,"name":"Rainbow Bridge (Entrance)","level":7,"category":"bridge","x":641.7977,"y":551.7434,"milestones":[{"stageId":18,"endOffsetMinutes":38880,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":39,"name":"Rainbow Bridge (Exit)","level":7,"category":"bridge","x":607.4395,"y":521.9823,"milestones":[{"stageId":18,"endOffsetMinutes":38880,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":40,"name":"Rainbow Bridge (Exit)","level":7,"category":"bridge","x":507.607,"y":386.8897,"milestones":[{"stageId":18,"endOffsetMinutes":38880,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":41,"name":"Rainbow Bridge (Entrance)","level":7,"category":"bridge","x":474.7438,"y":348.2853,"milestones":[{"stageId":18,"endOffsetMinutes":38880,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":42,"name":"Rainbow Bridge (Exit)","level":7,"category":"bridge","x":434.4178,"y":364.5256,"milestones":[{"stageId":18,"endOffsetMinutes":38880,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":43,"name":"Rainbow Bridge (Entrance)","level":7,"category":"bridge","x":368.4177,"y":409.6216,"milestones":[{"stageId":18,"endOffsetMinutes":38880,"title":"Level 7 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":44,"name":"Priest's Residence","level":7,"category":"arena","x":428.8889,"y":557.7778,"milestones":[{"stageId":16,"endOffsetMinutes":33120,"title":"Priest's Residence accessible","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Priest's Residences become contestable for the first time.\n2. Priest's Residences will be contestable for {1} hours every {2} hours.\n3. Priest's Residences cannot be occupied directly with Troops. A Team must drive out all Troops of other Teams to temporarily occupy a Priest's Residence.\n4. After occupying the Priest's Residence, Priests will refresh at regular intervals. Deploying Troops to kill Priests will grant Experience and supply rewards. Killing High Priests will grant even more Experience and supply rewards.\n5. After occupying the Priest's Residence, members of the occupying Team within the battlefield area will receive Hero Experience at regular intervals. At the same time, the Troops' Main and Secondary Commander Heroes will get Experience Rewards (only one Troop for each player can receive this effect at a time).\n6. When the contestable time ends, the Priest's Residence will return to an unoccupied state.\n7. Chiefs can only deploy one Troop to enter the Priest's Residence at a time. \n8. Proceed with caution as the monsters at the Priest's Residence are stronger than those at the Divine Beast Garden.","requiresDeclaration":false},{"id":45,"name":"Medium Checkpoint","level":7,"category":"other","x":400.7725,"y":534.8703,"milestones":[],"rules":"When the Divine Beast Garden or the Priest's Residence opens, the Passes on both sides of the building will also open.\n1. The Passes cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass on their own Team's side.\n3. When the battlefield closes, the corresponding Passes will also close. Troops that are still in the building's contestable area may return to their respective City by forced recall.","requiresDeclaration":false},{"id":46,"name":"Medium Checkpoint","level":7,"category":"other","x":450.3532,"y":579.772,"milestones":[],"rules":"When the Divine Beast Garden or the Priest's Residence opens, the Passes on both sides of the building will also open.\n1. The Passes cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass on their own Team's side.\n3. When the battlefield closes, the corresponding Passes will also close. Troops that are still in the building's contestable area may return to their respective City by forced recall.","requiresDeclaration":false},{"id":47,"name":"Priest's Residence","level":7,"category":"arena","x":571.1111,"y":442.2222,"milestones":[{"stageId":16,"endOffsetMinutes":33120,"title":"Priest's Residence accessible","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Priest's Residences become contestable for the first time.\n2. Priest's Residences will be contestable for {1} hours every {2} hours.\n3. Priest's Residences cannot be occupied directly with Troops. A Team must drive out all Troops of other Teams to temporarily occupy a Priest's Residence.\n4. After occupying the Priest's Residence, Priests will refresh at regular intervals. Deploying Troops to kill Priests will grant Experience and supply rewards. Killing High Priests will grant even more Experience and supply rewards.\n5. After occupying the Priest's Residence, members of the occupying Team within the battlefield area will receive Hero Experience at regular intervals. At the same time, the Troops' Main and Secondary Commander Heroes will get Experience Rewards (only one Troop for each player can receive this effect at a time).\n6. When the contestable time ends, the Priest's Residence will return to an unoccupied state.\n7. Chiefs can only deploy one Troop to enter the Priest's Residence at a time. \n8. Proceed with caution as the monsters at the Priest's Residence are stronger than those at the Divine Beast Garden.","requiresDeclaration":false},{"id":48,"name":"Medium Checkpoint","level":7,"category":"other","x":549.0016,"y":414.765,"milestones":[],"rules":"When the Divine Beast Garden or the Priest's Residence opens, the Passes on both sides of the building will also open.\n1. The Passes cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass on their own Team's side.\n3. When the battlefield closes, the corresponding Passes will also close. Troops that are still in the building's contestable area may return to their respective City by forced recall.","requiresDeclaration":false},{"id":49,"name":"Medium Checkpoint","level":7,"category":"other","x":589.0247,"y":469.6861,"milestones":[],"rules":"When the Divine Beast Garden or the Priest's Residence opens, the Passes on both sides of the building will also open.\n1. The Passes cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass on their own Team's side.\n3. When the battlefield closes, the corresponding Passes will also close. Troops that are still in the building's contestable area may return to their respective City by forced recall.","requiresDeclaration":false},{"id":50,"name":"Level 6 Pass","level":6,"category":"pass","x":182.4421,"y":827.2178,"milestones":[{"stageId":8,"endOffsetMinutes":14400,"title":"Level 6 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":22,"endOffsetMinutes":51840,"title":"Level 6 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":51,"name":"Level 6 Pass","level":6,"category":"pass","x":210.8044,"y":781.1058,"milestones":[{"stageId":8,"endOffsetMinutes":14400,"title":"Level 6 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":22,"endOffsetMinutes":51840,"title":"Level 6 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":52,"name":"Rainbow Bridge (Entrance)","level":6,"category":"bridge","x":262.1871,"y":530.931,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":53,"name":"Rainbow Bridge (Exit)","level":6,"category":"bridge","x":194.7903,"y":378.6399,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":54,"name":"Level 6 Pass","level":6,"category":"pass","x":236.9535,"y":857.3735,"milestones":[{"stageId":8,"endOffsetMinutes":14400,"title":"Level 6 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":22,"endOffsetMinutes":51840,"title":"Level 6 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":55,"name":"Level 6 Pass","level":6,"category":"pass","x":258.9489,"y":808.4178,"milestones":[{"stageId":8,"endOffsetMinutes":14400,"title":"Level 6 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":22,"endOffsetMinutes":51840,"title":"Level 6 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":56,"name":"Rainbow Bridge (Entrance)","level":6,"category":"bridge","x":485.0721,"y":774.6277,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":57,"name":"Rainbow Bridge (Exit)","level":6,"category":"bridge","x":647.7499,"y":814.3489,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":58,"name":"Level 6 Pass","level":6,"category":"pass","x":753.8436,"y":154.0788,"milestones":[{"stageId":8,"endOffsetMinutes":14400,"title":"Level 6 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":22,"endOffsetMinutes":51840,"title":"Level 6 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":59,"name":"Level 6 Pass","level":6,"category":"pass","x":734.7947,"y":199.6616,"milestones":[{"stageId":8,"endOffsetMinutes":14400,"title":"Level 6 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":22,"endOffsetMinutes":51840,"title":"Level 6 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":60,"name":"Rainbow Bridge (Entrance)","level":6,"category":"bridge","x":508.4094,"y":243.5896,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":61,"name":"Rainbow Bridge (Exit)","level":6,"category":"bridge","x":348.1035,"y":181.1761,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":62,"name":"Level 6 Pass","level":6,"category":"pass","x":818.7039,"y":184.196,"milestones":[{"stageId":8,"endOffsetMinutes":14400,"title":"Level 6 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":22,"endOffsetMinutes":51840,"title":"Level 6 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":63,"name":"Level 6 Pass","level":6,"category":"pass","x":793.449,"y":227.7922,"milestones":[{"stageId":8,"endOffsetMinutes":14400,"title":"Level 6 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":22,"endOffsetMinutes":51840,"title":"Level 6 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":64,"name":"Rainbow Bridge (Entrance)","level":6,"category":"bridge","x":729.8572,"y":458.433,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":65,"name":"Rainbow Bridge (Exit)","level":6,"category":"bridge","x":823.7561,"y":650.501,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":66,"name":"Level 6 Pass","level":6,"category":"pass","x":331.2668,"y":632.4809,"milestones":[{"stageId":8,"endOffsetMinutes":14400,"title":"Level 6 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":22,"endOffsetMinutes":51840,"title":"Level 6 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":67,"name":"Level 6 Pass","level":6,"category":"pass","x":597.2011,"y":318.5904,"milestones":[{"stageId":8,"endOffsetMinutes":14400,"title":"Level 6 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":22,"endOffsetMinutes":51840,"title":"Level 6 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":68,"name":"Rainbow Bridge (Exit)","level":6,"category":"bridge","x":275.6055,"y":542.3272,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":69,"name":"Rainbow Bridge (Entrance)","level":6,"category":"bridge","x":209.233,"y":368.5283,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":70,"name":"Rainbow Bridge (Entrance)","level":6,"category":"bridge","x":333.6278,"y":191.2541,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":71,"name":"Rainbow Bridge (Exit)","level":6,"category":"bridge","x":506.8601,"y":261.1659,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":72,"name":"Level 6 Pass","level":6,"category":"pass","x":414.8305,"y":670.1854,"milestones":[{"stageId":8,"endOffsetMinutes":14400,"title":"Level 6 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":22,"endOffsetMinutes":51840,"title":"Level 6 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":73,"name":"Level 6 Pass","level":6,"category":"pass","x":662.5709,"y":382.359,"milestones":[{"stageId":8,"endOffsetMinutes":14400,"title":"Level 6 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":22,"endOffsetMinutes":51840,"title":"Level 6 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":74,"name":"Rainbow Bridge (Exit)","level":6,"category":"bridge","x":488.1161,"y":757.424,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":75,"name":"Rainbow Bridge (Entrance)","level":6,"category":"bridge","x":650.7904,"y":797.0156,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":76,"name":"Rainbow Bridge (Entrance)","level":6,"category":"bridge","x":814.9458,"y":665.7593,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":77,"name":"Rainbow Bridge (Exit)","level":6,"category":"bridge","x":713.3658,"y":452.4403,"milestones":[{"stageId":14,"endOffsetMinutes":30240,"title":"Level 6 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":78,"name":"Huldra's Sacred Shrine","level":6,"category":"sanctum","x":220,"y":820,"milestones":[{"stageId":9,"endOffsetMinutes":15840,"title":"Sacred Shrine (Level 6 Divine Realm)","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Sacred Shrines become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sacred Shrine for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sacred Shrine has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sacred Shrine, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sacred Shrine continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom and Team.\n6. Buffs provided by a Sacred Shrine can stack.","requiresDeclaration":false},{"id":79,"name":"Huldra's Sacred Shrine","level":6,"category":"sanctum","x":775.5556,"y":193.3333,"milestones":[{"stageId":9,"endOffsetMinutes":15840,"title":"Sacred Shrine (Level 6 Divine Realm)","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Sacred Shrines become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sacred Shrine for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sacred Shrine has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sacred Shrine, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sacred Shrine continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom and Team.\n6. Buffs provided by a Sacred Shrine can stack.","requiresDeclaration":false},{"id":80,"name":"Huldra's Sacred Shrine","level":6,"category":"sanctum","x":372.9706,"y":652.1815,"milestones":[{"stageId":9,"endOffsetMinutes":15840,"title":"Sacred Shrine (Level 6 Divine Realm)","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Sacred Shrines become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sacred Shrine for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sacred Shrine has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sacred Shrine, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sacred Shrine continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom and Team.\n6. Buffs provided by a Sacred Shrine can stack.","requiresDeclaration":false},{"id":81,"name":"Huldra's Sacred Shrine","level":6,"category":"sanctum","x":628.8889,"y":353.3333,"milestones":[{"stageId":9,"endOffsetMinutes":15840,"title":"Sacred Shrine (Level 6 Divine Realm)","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Sacred Shrines become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sacred Shrine for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sacred Shrine has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sacred Shrine, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sacred Shrine continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom and Team.\n6. Buffs provided by a Sacred Shrine can stack.","requiresDeclaration":false},{"id":82,"name":"Kingdom Fortress","level":5,"category":"fortress","x":593.3333,"y":33.3333,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in Asgard).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Kingdom Fortress at the end of the time period gains full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":83,"name":"Legion Stronghold","level":5,"category":"stronghold","x":753.3333,"y":60,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":84,"name":"Legion Stronghold","level":5,"category":"stronghold","x":446.6667,"y":46.6667,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":85,"name":"Level 5 Pass","level":5,"category":"pass","x":697.7145,"y":125.9186,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":23,"endOffsetMinutes":57600,"title":"Level 5 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":86,"name":"Level 5 Pass","level":5,"category":"pass","x":543.0387,"y":116.1169,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":23,"endOffsetMinutes":57600,"title":"Level 5 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":87,"name":"Air Dock","level":5,"category":"dock","x":533.348,"y":91.4923,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":88,"name":"Air Dock","level":5,"category":"dock","x":713.1484,"y":102.7422,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":89,"name":"Kingdom Fortress","level":5,"category":"fortress","x":82.2222,"y":140,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in Asgard).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Kingdom Fortress at the end of the time period gains full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":90,"name":"Legion Stronghold","level":5,"category":"stronghold","x":188.8889,"y":73.3333,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":91,"name":"Legion Stronghold","level":5,"category":"stronghold","x":46.6667,"y":251.1111,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":92,"name":"Level 5 Pass","level":5,"category":"pass","x":223.2023,"y":151.26,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":23,"endOffsetMinutes":57600,"title":"Level 5 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":93,"name":"Level 5 Pass","level":5,"category":"pass","x":150.0853,"y":250.906,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":23,"endOffsetMinutes":57600,"title":"Level 5 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":94,"name":"Air Dock","level":5,"category":"dock","x":212.4608,"y":125.8672,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":95,"name":"Air Dock","level":5,"category":"dock","x":121.2813,"y":258.7012,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":96,"name":"Kingdom Fortress","level":5,"category":"fortress","x":33.3333,"y":628.8889,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in Asgard).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Kingdom Fortress at the end of the time period gains full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":97,"name":"Legion Stronghold","level":5,"category":"stronghold","x":68.8889,"y":513.3333,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":98,"name":"Legion Stronghold","level":5,"category":"stronghold","x":51.1111,"y":766.6667,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":99,"name":"Level 5 Pass","level":5,"category":"pass","x":141.0327,"y":567.3968,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":23,"endOffsetMinutes":57600,"title":"Level 5 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":100,"name":"Level 5 Pass","level":5,"category":"pass","x":113.8122,"y":708.6305,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":23,"endOffsetMinutes":57600,"title":"Level 5 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":101,"name":"Air Dock","level":5,"category":"dock","x":105.8949,"y":561.788,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":102,"name":"Air Dock","level":5,"category":"dock","x":80.4087,"y":712.3013,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":103,"name":"Kingdom Fortress","level":5,"category":"fortress","x":397.7778,"y":962.2222,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in Asgard).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Kingdom Fortress at the end of the time period gains full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":104,"name":"Legion Stronghold","level":5,"category":"stronghold","x":264.4444,"y":940,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":105,"name":"Legion Stronghold","level":5,"category":"stronghold","x":531.1111,"y":944.4444,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":106,"name":"Level 5 Pass","level":5,"category":"pass","x":298.6378,"y":866.4608,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":23,"endOffsetMinutes":57600,"title":"Level 5 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":107,"name":"Level 5 Pass","level":5,"category":"pass","x":467.4647,"y":883.8314,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":23,"endOffsetMinutes":57600,"title":"Level 5 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":108,"name":"Air Dock","level":5,"category":"dock","x":286.9711,"y":902.9728,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":109,"name":"Air Dock","level":5,"category":"dock","x":493.6221,"y":908.6524,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":110,"name":"Kingdom Fortress","level":5,"category":"fortress","x":917.7778,"y":873.3333,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in Asgard).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Kingdom Fortress at the end of the time period gains full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":111,"name":"Legion Stronghold","level":5,"category":"stronghold","x":833.3333,"y":953.3333,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":112,"name":"Legion Stronghold","level":5,"category":"stronghold","x":966.6667,"y":762.2222,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":113,"name":"Level 5 Pass","level":5,"category":"pass","x":787.2731,"y":851.023,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":23,"endOffsetMinutes":57600,"title":"Level 5 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":114,"name":"Level 5 Pass","level":5,"category":"pass","x":866.2796,"y":747.3385,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":23,"endOffsetMinutes":57600,"title":"Level 5 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":115,"name":"Air Dock","level":5,"category":"dock","x":785.8238,"y":873.5622,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":116,"name":"Air Dock","level":5,"category":"dock","x":903.9236,"y":749.5666,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":117,"name":"Kingdom Fortress","level":5,"category":"fortress","x":966.6667,"y":353.3333,"milestones":[{"stageId":2,"endOffsetMinutes":2880,"title":"Kingdom Fortress","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Kingdom Fortresses become contestable for the first time.\n2. Kingdom Fortresses start in a damaged state. After the fortress guards are defeated, the Kingdom Fortress will automatically enter the repair stage (in battles with fortress guards, all Heavily Wounded Troops will be sent to the Infirmary).\n3. Repair of Kingdom Fortresses consists of two stages, each with different objectives. Upon completion, you will receive buffs rewards and substantial supply rewards (buff effects only apply in Asgard).\n4. When both stages of repair are complete, the Tribe Leader occupying the Kingdom Fortress can set the Kingdom's Territory color. Once set, all Chiefs from the same Kingdom can use City Relocators to relocate to the Kingdom's Territory.\n5. When a Kingdom Fortress is first contestable, if a Tribe occupies it for {1} consecutive hours, it enters a protected state, signifying that the Kingdom Fortress has been occupied for the first time.\n6. After a Kingdom Fortress has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Kingdom Fortress at the end of the time period gains full control of it.\n7. When battling other Tribes for a Kingdom Fortress, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n8. Having full control of a Kingdom Fortress continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom.","requiresDeclaration":false},{"id":118,"name":"Legion Stronghold","level":5,"category":"stronghold","x":940,"y":491.1111,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":119,"name":"Legion Stronghold","level":5,"category":"stronghold","x":940,"y":220,"milestones":[{"stageId":1,"endOffsetMinutes":1440,"title":"Legion Stronghold","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Legion Strongholds become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Legion Stronghold for {1} consecutive hours, it enters a protected state, signifying that the Legion Stronghold has been occupied for the first time.\n3. After a Legion Stronghold has been occupied for the first time, it becomes contestable every {2} hours. The Tribe occupying a Legion Stronghold at the end of the time period gains full control of it.\n4. When battling other Tribes for a Legion Stronghold, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Legion Stronghold continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom.\n6. Buffs provided by a Legion Stronghold can stack.","requiresDeclaration":false},{"id":120,"name":"Level 5 Pass","level":5,"category":"pass","x":879.9912,"y":427.9421,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":23,"endOffsetMinutes":57600,"title":"Level 5 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":121,"name":"Level 5 Pass","level":5,"category":"pass","x":877.6985,"y":295.0797,"milestones":[{"stageId":4,"endOffsetMinutes":7200,"title":"Level 5 Divine Realm's Gate (Single direction access)","direction":"one_way"},{"stageId":23,"endOffsetMinutes":57600,"title":"Level 5 Divine Realm's Gate (Full access)","direction":"full"}],"rules":"1. After Asgard Chronicles reaches Stage {0}, Divine Realm's Gates will become contestable.\n2. Defeat the defenders in a Divine Realm's Gate to occupy the Divine Realm's Gate.\n3. Divine Realm's Gates are either in a protected, single direction access, or full access state.\n4. When only single direction access is allowed, Tribes from other Kingdoms can't attack the Divine Realm's Gate.\n5. Only Tribes from the same Kingdom can attack the Divine Realm's Gate if their Tribe Territory borders the Divine Realm's Gate.\n6. When the Asgard Chronicles reaches a certain Stage, the Divine Realm's Gate will enter full access state, allowing all Tribes adjacent to the Divine Realm's Gate territory to engage in warfare.","requiresDeclaration":false},{"id":122,"name":"Air Dock","level":5,"category":"dock","x":903.9179,"y":283.7965,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":123,"name":"Air Dock","level":5,"category":"dock","x":891.3755,"y":450.1594,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":124,"name":"Muninn's Sacred Dwelling","level":5,"category":"sanctum","x":188.8889,"y":508.8889,"milestones":[{"stageId":6,"endOffsetMinutes":10080,"title":"Sacred Dwelling (Level 5 Divine Realm)","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Sacred Dwellings become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sacred Dwelling for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sacred Dwelling has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sacred Dwelling, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sacred Dwelling continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom and Team.\n6. Buffs provided by a Sacred Dwelling can stack.","requiresDeclaration":false},{"id":125,"name":"Muninn's Sacred Dwelling","level":5,"category":"sanctum","x":184.4444,"y":646.6667,"milestones":[{"stageId":6,"endOffsetMinutes":10080,"title":"Sacred Dwelling (Level 5 Divine Realm)","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Sacred Dwellings become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sacred Dwelling for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sacred Dwelling has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sacred Dwelling, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sacred Dwelling continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom and Team.\n6. Buffs provided by a Sacred Dwelling can stack.","requiresDeclaration":false},{"id":126,"name":"Rainbow Bridge (Exit)","level":5,"category":"bridge","x":174.383,"y":860.3519,"milestones":[{"stageId":10,"endOffsetMinutes":18720,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":127,"name":"Rainbow Bridge (Entrance)","level":5,"category":"bridge","x":247.8094,"y":765.6668,"milestones":[{"stageId":10,"endOffsetMinutes":18720,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":128,"name":"Air Dock","level":5,"category":"dock","x":186.9416,"y":767.5947,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":129,"name":"Air Dock","level":5,"category":"dock","x":225.3895,"y":652.9505,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":130,"name":"Air Dock","level":5,"category":"dock","x":213.9851,"y":443.5881,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":131,"name":"Muninn's Sacred Dwelling","level":5,"category":"sanctum","x":535.5556,"y":828.8889,"milestones":[{"stageId":6,"endOffsetMinutes":10080,"title":"Sacred Dwelling (Level 5 Divine Realm)","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Sacred Dwellings become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sacred Dwelling for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sacred Dwelling has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sacred Dwelling, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sacred Dwelling continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom and Team.\n6. Buffs provided by a Sacred Dwelling can stack.","requiresDeclaration":false},{"id":132,"name":"Muninn's Sacred Dwelling","level":5,"category":"sanctum","x":380,"y":820,"milestones":[{"stageId":6,"endOffsetMinutes":10080,"title":"Sacred Dwelling (Level 5 Divine Realm)","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Sacred Dwellings become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sacred Dwelling for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sacred Dwelling has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sacred Dwelling, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sacred Dwelling continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom and Team.\n6. Buffs provided by a Sacred Dwelling can stack.","requiresDeclaration":false},{"id":133,"name":"Rainbow Bridge (Entrance)","level":5,"category":"bridge","x":186.7738,"y":872.7602,"milestones":[{"stageId":10,"endOffsetMinutes":18720,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":134,"name":"Rainbow Bridge (Exit)","level":5,"category":"bridge","x":260.1411,"y":778.0499,"milestones":[{"stageId":10,"endOffsetMinutes":18720,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":135,"name":"Air Dock","level":5,"category":"dock","x":287.6368,"y":838.7712,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":136,"name":"Air Dock","level":5,"category":"dock","x":385.1481,"y":756.8979,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":137,"name":"Air Dock","level":5,"category":"dock","x":560.3084,"y":782.7023,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":138,"name":"Muninn's Sacred Dwelling","level":5,"category":"sanctum","x":482.2222,"y":162.2222,"milestones":[{"stageId":6,"endOffsetMinutes":10080,"title":"Sacred Dwelling (Level 5 Divine Realm)","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Sacred Dwellings become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sacred Dwelling for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sacred Dwelling has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sacred Dwelling, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sacred Dwelling continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom and Team.\n6. Buffs provided by a Sacred Dwelling can stack.","requiresDeclaration":false},{"id":139,"name":"Muninn's Sacred Dwelling","level":5,"category":"sanctum","x":615.5556,"y":180,"milestones":[{"stageId":6,"endOffsetMinutes":10080,"title":"Sacred Dwelling (Level 5 Divine Realm)","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Sacred Dwellings become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sacred Dwelling for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sacred Dwelling has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sacred Dwelling, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sacred Dwelling continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom and Team.\n6. Buffs provided by a Sacred Dwelling can stack.","requiresDeclaration":false},{"id":140,"name":"Rainbow Bridge (Entrance)","level":5,"category":"bridge","x":810.7384,"y":142.4945,"milestones":[{"stageId":10,"endOffsetMinutes":18720,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":141,"name":"Rainbow Bridge (Exit)","level":5,"category":"bridge","x":745.039,"y":238.1518,"milestones":[{"stageId":10,"endOffsetMinutes":18720,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":142,"name":"Air Dock","level":5,"category":"dock","x":712.7548,"y":159.6852,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":143,"name":"Air Dock","level":5,"category":"dock","x":606.9507,"y":229.7634,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":144,"name":"Air Dock","level":5,"category":"dock","x":393.3761,"y":183.1268,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":145,"name":"Muninn's Sacred Dwelling","level":5,"category":"sanctum","x":815.5556,"y":491.1111,"milestones":[{"stageId":6,"endOffsetMinutes":10080,"title":"Sacred Dwelling (Level 5 Divine Realm)","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Sacred Dwellings become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sacred Dwelling for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sacred Dwelling has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sacred Dwelling, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sacred Dwelling continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom and Team.\n6. Buffs provided by a Sacred Dwelling can stack.","requiresDeclaration":false},{"id":146,"name":"Muninn's Sacred Dwelling","level":5,"category":"sanctum","x":824.4444,"y":353.3333,"milestones":[{"stageId":6,"endOffsetMinutes":10080,"title":"Sacred Dwelling (Level 5 Divine Realm)","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Sacred Dwellings become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sacred Dwelling for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sacred Dwelling has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sacred Dwelling, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sacred Dwelling continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom and Team.\n6. Buffs provided by a Sacred Dwelling can stack.","requiresDeclaration":false},{"id":147,"name":"Rainbow Bridge (Exit)","level":5,"category":"bridge","x":824.1709,"y":153.7585,"milestones":[{"stageId":10,"endOffsetMinutes":18720,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":148,"name":"Rainbow Bridge (Entrance)","level":5,"category":"bridge","x":761.3379,"y":244.7434,"milestones":[{"stageId":10,"endOffsetMinutes":18720,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":149,"name":"Air Dock","level":5,"category":"dock","x":828.341,"y":230.7524,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":150,"name":"Air Dock","level":5,"category":"dock","x":776.2173,"y":388.5828,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":151,"name":"Air Dock","level":5,"category":"dock","x":779.1532,"y":523.7209,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":152,"name":"Muninn's Sacred Dwelling","level":5,"category":"sanctum","x":228.8889,"y":233.3333,"milestones":[{"stageId":6,"endOffsetMinutes":10080,"title":"Sacred Dwelling (Level 5 Divine Realm)","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Sacred Dwellings become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sacred Dwelling for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sacred Dwelling has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sacred Dwelling, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sacred Dwelling continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom and Team.\n6. Buffs provided by a Sacred Dwelling can stack.","requiresDeclaration":false},{"id":153,"name":"Rainbow Bridge (Exit)","level":5,"category":"bridge","x":320.7486,"y":689.6623,"milestones":[{"stageId":10,"endOffsetMinutes":18720,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":154,"name":"Rainbow Bridge (Entrance)","level":5,"category":"bridge","x":390.9447,"y":587.9217,"milestones":[{"stageId":10,"endOffsetMinutes":18720,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":155,"name":"Rainbow Bridge (Entrance)","level":5,"category":"bridge","x":672.1743,"y":305.6753,"milestones":[{"stageId":10,"endOffsetMinutes":18720,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":156,"name":"Rainbow Bridge (Exit)","level":5,"category":"bridge","x":593.6709,"y":394.1005,"milestones":[{"stageId":10,"endOffsetMinutes":18720,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":157,"name":"Air Dock","level":5,"category":"dock","x":305.2282,"y":628.6516,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":158,"name":"Air Dock","level":5,"category":"dock","x":561.2389,"y":302.9926,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":159,"name":"Air Dock","level":5,"category":"dock","x":258.337,"y":251.3312,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":160,"name":"Muninn's Sacred Dwelling","level":5,"category":"sanctum","x":793.3333,"y":771.1111,"milestones":[{"stageId":6,"endOffsetMinutes":10080,"title":"Sacred Dwelling (Level 5 Divine Realm)","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Sacred Dwellings become contestable for the first time.\n2. During this period, if a Tribe successfully holds control of a Sacred Dwelling for {1} consecutive hours, it enters a protected state, signifying that it has been occupied for the first time.\n3. After a Sacred Dwelling has been occupied for the first time, it becomes contestable every {2} hours. The Tribe that occupies it continuously for {1} hours gains full control of it.\n4. When battling other Tribes for a Sacred Dwelling, {3}% of Heavily Wounded Troops will be sent to the Infirmary.\n5. Having full control of a Sacred Dwelling continuously grants Tribe Points, and will also increase the Kingdom Points of the Tribe's Kingdom and Team.\n6. Buffs provided by a Sacred Dwelling can stack.","requiresDeclaration":false},{"id":161,"name":"Rainbow Bridge (Entrance)","level":5,"category":"bridge","x":334.1245,"y":700.8994,"milestones":[{"stageId":10,"endOffsetMinutes":18720,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":162,"name":"Rainbow Bridge (Exit)","level":5,"category":"bridge","x":405.2354,"y":597.9486,"milestones":[{"stageId":10,"endOffsetMinutes":18720,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":163,"name":"Rainbow Bridge (Exit)","level":5,"category":"bridge","x":679.5513,"y":321.5126,"milestones":[{"stageId":10,"endOffsetMinutes":18720,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":164,"name":"Rainbow Bridge (Entrance)","level":5,"category":"bridge","x":607.0847,"y":405.3262,"milestones":[{"stageId":10,"endOffsetMinutes":18720,"title":"Level 5 Rainbow Bridge accessible","direction":"unspecified"}],"rules":"The Rainbow Bridge is an important channel used by the gods to connect various places in Asgard. It holds significant strategic value.\n1. The Rainbow Bridge opens according to Kingdom Mayhem Chronicles. For details of a Stage, please view the corresponding Kingdom Mayhem Chronicles.\n2. A certain number of Gems must be offered to pass through the Rainbow Bridge. When troops enter the Rainbow Bridge's entrance, the corresponding number of Gems will be deducted.\n3. The Rainbow Bridge only allows a single direction access. No actions can be performed by the Troops when they are passing through, nor can they be attacked.\n4. After your Troops pass through the Rainbow Bridge and enter the target area, it is not possible to directly return. The only way to leave is to find another Rainbow Bridge entrance.\n5. The cost of passing through the Rainbow Bridge is linked to the level of the Rainbow Bridge. The higher the level of the Rainbow Bridge, the higher the cost of passage.\n6. Each Rainbow Bridge can only be passed a certain number of times daily. The number of passes resets daily at UTC 00:00.\n7. Only Troops 5th tier and above can pass through Rainbow Bridge.","requiresDeclaration":false},{"id":165,"name":"Air Dock","level":5,"category":"dock","x":664.8168,"y":410.2888,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":166,"name":"Air Dock","level":5,"category":"dock","x":436.0506,"y":681.8262,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":167,"name":"Air Dock","level":5,"category":"dock","x":739.8056,"y":738.3775,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":168,"name":"Air Dock","level":5,"category":"dock","x":365.3791,"y":356.9243,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":169,"name":"Air Dock","level":5,"category":"dock","x":635.61,"y":634.932,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":170,"name":"Air Dock","level":5,"category":"dock","x":390.5386,"y":464.4048,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":171,"name":"Air Dock","level":5,"category":"dock","x":477.2769,"y":366.5127,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":172,"name":"Air Dock","level":5,"category":"dock","x":603.1193,"y":533.0986,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":173,"name":"Air Dock","level":5,"category":"dock","x":532.6255,"y":607.774,"milestones":[],"rules":"The Air Dock is an important strategic hub in Asgard. It's where Troops can ride Airships, soaring through the sky and shuttling about within Asgard:\n1. Tribes can put the Air Dock within the Tribe Territory to occupy it. The Air Dock starts in a \"closed\" state and cannot be used. It will gradually unlock over different Chronicles Stages and become usable to Chiefs of the same Kingdom and Team.\n2. When the Chronicles reaches Stage {0}, Chiefs can use Air Docks occupied by Tribes of the same Kingdom. Once the Chronicles reach stage {1}, Chiefs can use Air Docks occupied by Tribes of the same Team.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. 1 Transport attempt is consumed at the destination Air Dock each time you transport Troops. When there are 0 available Transport attempts, the Air Dock cannot be used as a destination until it recovers a Transport attempt over time. (No Transport attempt is consumed at the departure point Air Dock.)","requiresDeclaration":false},{"id":174,"name":"Divine Beast Garden","level":5,"category":"arena","x":286.6667,"y":735.5556,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Divine Beast Garden accessible","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Divine Beast Gardens become contestable for the first time.\n2. Divine Beast Gardens will be contestable for {1} hours every {2} hours.\n3. Divine Beast Gardens cannot be occupied directly with Troops. A Team must drive out all Troops of other Teams to temporarily occupy a Divine Beast Garden.\n4. After occupying the Divine Beast Garden, Unicorn Holy Beasts will appear at regular intervals. Deploying Troops to kill Unicorn Holy Beasts will grant Experience and supply rewards.\n5. After occupying the Divine Beast Garden, Chiefs of the same Team within the battlefield area will receive Hero Experience at regular intervals. At the same time, the Troops' Main and Secondary Commander Heroes will get Experience Rewards (only one Troop for each player can receive this effect at a time).\n6. When the contestable time ends, the Divine Beast Garden will return to an unoccupied state.\n7. Chiefs can only deploy one Troop to enter the Divine Beast Garden at a time.","requiresDeclaration":false},{"id":175,"name":"Small Checkpoint","level":5,"category":"other","x":264.0604,"y":703.9564,"milestones":[],"rules":"When the Divine Beast Garden or the Priest's Residence opens, the Passes on both sides of the building will also open.\n1. The Passes cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass on their own Team's side.\n3. When the battlefield closes, the corresponding Passes will also close. Troops that are still in the building's contestable area may return to their respective City by forced recall.","requiresDeclaration":false},{"id":176,"name":"War Air Dock","level":5,"category":"dock","x":257.9304,"y":695.1212,"milestones":[],"rules":"The War Air Dock is accompanied by the intertwining of trialists' blood and glory. This is the time of war and the time of glory:\n1. The War Air Dock starts in a \"closed\" state and cannot be used.\n2. The War Air Dock will open {0} minutes before the corresponding battlefield area opens, and all Chiefs in the Team to whom the War Air Dock belongs can use it.\n3. The War Air Dock will close with the corresponding battlefield area. After closing, it can no longer be used as a destination for Airship Transport, but it can still be used as a departure point for Troops to leave the battlefield area.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. During opening hours, there is no Transport attempt limit at the War Air Dock.","requiresDeclaration":false},{"id":177,"name":"Small Checkpoint","level":5,"category":"other","x":305.6437,"y":754.9242,"milestones":[],"rules":"When the Divine Beast Garden or the Priest's Residence opens, the Passes on both sides of the building will also open.\n1. The Passes cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass on their own Team's side.\n3. When the battlefield closes, the corresponding Passes will also close. Troops that are still in the building's contestable area may return to their respective City by forced recall.","requiresDeclaration":false},{"id":178,"name":"War Air Dock","level":5,"category":"dock","x":313.2976,"y":763.0603,"milestones":[],"rules":"The War Air Dock is accompanied by the intertwining of trialists' blood and glory. This is the time of war and the time of glory:\n1. The War Air Dock starts in a \"closed\" state and cannot be used.\n2. The War Air Dock will open {0} minutes before the corresponding battlefield area opens, and all Chiefs in the Team to whom the War Air Dock belongs can use it.\n3. The War Air Dock will close with the corresponding battlefield area. After closing, it can no longer be used as a destination for Airship Transport, but it can still be used as a departure point for Troops to leave the battlefield area.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. During opening hours, there is no Transport attempt limit at the War Air Dock.","requiresDeclaration":false},{"id":179,"name":"Divine Beast Garden","level":5,"category":"arena","x":731.1111,"y":291.1111,"milestones":[{"stageId":5,"endOffsetMinutes":8640,"title":"Divine Beast Garden accessible","direction":"unspecified"}],"rules":"1. When Asgard Chronicles reaches Stage {0}, Divine Beast Gardens become contestable for the first time.\n2. Divine Beast Gardens will be contestable for {1} hours every {2} hours.\n3. Divine Beast Gardens cannot be occupied directly with Troops. A Team must drive out all Troops of other Teams to temporarily occupy a Divine Beast Garden.\n4. After occupying the Divine Beast Garden, Unicorn Holy Beasts will appear at regular intervals. Deploying Troops to kill Unicorn Holy Beasts will grant Experience and supply rewards.\n5. After occupying the Divine Beast Garden, Chiefs of the same Team within the battlefield area will receive Hero Experience at regular intervals. At the same time, the Troops' Main and Secondary Commander Heroes will get Experience Rewards (only one Troop for each player can receive this effect at a time).\n6. When the contestable time ends, the Divine Beast Garden will return to an unoccupied state.\n7. Chiefs can only deploy one Troop to enter the Divine Beast Garden at a time.","requiresDeclaration":false},{"id":180,"name":"Small Checkpoint","level":5,"category":"other","x":705.7998,"y":265.9023,"milestones":[],"rules":"When the Divine Beast Garden or the Priest's Residence opens, the Passes on both sides of the building will also open.\n1. The Passes cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass on their own Team's side.\n3. When the battlefield closes, the corresponding Passes will also close. Troops that are still in the building's contestable area may return to their respective City by forced recall.","requiresDeclaration":false},{"id":181,"name":"War Air Dock","level":5,"category":"dock","x":697.8731,"y":256.7069,"milestones":[],"rules":"The War Air Dock is accompanied by the intertwining of trialists' blood and glory. This is the time of war and the time of glory:\n1. The War Air Dock starts in a \"closed\" state and cannot be used.\n2. The War Air Dock will open {0} minutes before the corresponding battlefield area opens, and all Chiefs in the Team to whom the War Air Dock belongs can use it.\n3. The War Air Dock will close with the corresponding battlefield area. After closing, it can no longer be used as a destination for Airship Transport, but it can still be used as a departure point for Troops to leave the battlefield area.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. During opening hours, there is no Transport attempt limit at the War Air Dock.","requiresDeclaration":false},{"id":182,"name":"Small Checkpoint","level":5,"category":"other","x":750.4477,"y":318.4354,"milestones":[],"rules":"When the Divine Beast Garden or the Priest's Residence opens, the Passes on both sides of the building will also open.\n1. The Passes cannot be occupied. It only provides passage for Troops.\n2. Only members of the corresponding Team can enter the contestable area at the center of the building via the Pass on their own Team's side.\n3. When the battlefield closes, the corresponding Passes will also close. Troops that are still in the building's contestable area may return to their respective City by forced recall.","requiresDeclaration":false},{"id":183,"name":"War Air Dock","level":5,"category":"dock","x":758.4711,"y":326.7315,"milestones":[],"rules":"The War Air Dock is accompanied by the intertwining of trialists' blood and glory. This is the time of war and the time of glory:\n1. The War Air Dock starts in a \"closed\" state and cannot be used.\n2. The War Air Dock will open {0} minutes before the corresponding battlefield area opens, and all Chiefs in the Team to whom the War Air Dock belongs can use it.\n3. The War Air Dock will close with the corresponding battlefield area. After closing, it can no longer be used as a destination for Airship Transport, but it can still be used as a departure point for Troops to leave the battlefield area.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. During opening hours, there is no Transport attempt limit at the War Air Dock.","requiresDeclaration":false},{"id":184,"name":"War Air Dock","level":5,"category":"dock","x":391.5558,"y":526.146,"milestones":[],"rules":"The War Air Dock is accompanied by the intertwining of trialists' blood and glory. This is the time of war and the time of glory:\n1. The War Air Dock starts in a \"closed\" state and cannot be used.\n2. The War Air Dock will open {0} minutes before the corresponding battlefield area opens, and all Chiefs in the Team to whom the War Air Dock belongs can use it.\n3. The War Air Dock will close with the corresponding battlefield area. After closing, it can no longer be used as a destination for Airship Transport, but it can still be used as a departure point for Troops to leave the battlefield area.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. During opening hours, there is no Transport attempt limit at the War Air Dock.","requiresDeclaration":false},{"id":185,"name":"War Air Dock","level":5,"category":"dock","x":457.799,"y":587.7558,"milestones":[],"rules":"The War Air Dock is accompanied by the intertwining of trialists' blood and glory. This is the time of war and the time of glory:\n1. The War Air Dock starts in a \"closed\" state and cannot be used.\n2. The War Air Dock will open {0} minutes before the corresponding battlefield area opens, and all Chiefs in the Team to whom the War Air Dock belongs can use it.\n3. The War Air Dock will close with the corresponding battlefield area. After closing, it can no longer be used as a destination for Airship Transport, but it can still be used as a departure point for Troops to leave the battlefield area.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. During opening hours, there is no Transport attempt limit at the War Air Dock.","requiresDeclaration":false},{"id":186,"name":"War Air Dock","level":5,"category":"dock","x":539.0764,"y":405.4518,"milestones":[],"rules":"The War Air Dock is accompanied by the intertwining of trialists' blood and glory. This is the time of war and the time of glory:\n1. The War Air Dock starts in a \"closed\" state and cannot be used.\n2. The War Air Dock will open {0} minutes before the corresponding battlefield area opens, and all Chiefs in the Team to whom the War Air Dock belongs can use it.\n3. The War Air Dock will close with the corresponding battlefield area. After closing, it can no longer be used as a destination for Airship Transport, but it can still be used as a departure point for Troops to leave the battlefield area.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. During opening hours, there is no Transport attempt limit at the War Air Dock.","requiresDeclaration":false},{"id":187,"name":"War Air Dock","level":5,"category":"dock","x":598.242,"y":477.8836,"milestones":[],"rules":"The War Air Dock is accompanied by the intertwining of trialists' blood and glory. This is the time of war and the time of glory:\n1. The War Air Dock starts in a \"closed\" state and cannot be used.\n2. The War Air Dock will open {0} minutes before the corresponding battlefield area opens, and all Chiefs in the Team to whom the War Air Dock belongs can use it.\n3. The War Air Dock will close with the corresponding battlefield area. After closing, it can no longer be used as a destination for Airship Transport, but it can still be used as a departure point for Troops to leave the battlefield area.\nAbout Airship Transport:\n1. Troops can be transported by Airship from the Air Dock, flying at high speed to the destination: the departure point and the destination of the Airship Transport must both be usable Air Docks.\n2. During the flight, Troops cannot perform any actions, will not be attacked, and are not restricted by terrain obstacles.\n3. During opening hours, there is no Transport attempt limit at the War Air Dock.","requiresDeclaration":false}],"stages":[{"id":1,"name":"The Trial's Beginning","durationMinutes":1440,"startOffsetMinutes":0,"endOffsetMinutes":1440,"effects":[{"title":"Legion Stronghold","description":"Legion Stronghold\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Legion Strongholds in Asgard will activate immediately. Your Tribe Territory must border a Legion Stronghold to attack it.","timing":"stage_end"}]},{"id":2,"name":"Stand Firm","durationMinutes":1440,"startOffsetMinutes":1440,"endOffsetMinutes":2880,"effects":[{"title":"Kingdom Fortress","description":"Kingdom Fortress\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Kingdom Fortresses in Asgard will activate immediately. Your Tribe Territory must border a Kingdom Fortress to attack it.","timing":"stage_end"},{"title":"Level 47 Divine Realm Sentries","description":"Level 47 Divine Realm Sentries\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 47 Divine Realm Sentries will randomly refresh within Asgard.","timing":"stage_end"}]},{"id":3,"name":"Kingdom's Glory","durationMinutes":1440,"startOffsetMinutes":2880,"endOffsetMinutes":4320,"effects":[{"title":"Level 17 Flower Chief Patrol Riders","description":"Level 17 Flower Chief Patrol Riders\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 17 Flower Chief Patrol Riders will randomly refresh within Asgard. Flower Chief Patrol Riders consist of {0} Level {1} units and only Rallied Troops will be able to launch attacks against them.","timing":"stage_end"}]},{"id":4,"name":"Collective Action I","durationMinutes":2880,"startOffsetMinutes":4320,"endOffsetMinutes":7200,"effects":[{"title":"Level 5 Divine Realm's Gate (Single direction access)","description":"Level 5 Divine Realm's Gate (Single direction access)\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 5 Divine Realm's Gates in Asgard will enter single direction access state. When in single direction access state, only the Kingdoms in the starting area of the Divine Realm's Gate can attack the Divine Realm's Gate. To attack a Divine Realm's Gate, the Tribe must have Territory bordering it. Successfully occupying a Divine Realm's Gate will enable the Tribe to access other regions through it.","timing":"stage_end"},{"title":"Air Dock (Kingdom usable)","description":"Air Dock (Kingdom usable)\nWhen this Stage ends (regardless of whether the goals were achieved), occupied Air Docks within Asgard will open and become usable. Troops can use Air Docks occupied by Tribes from the same Kingdom to Quick Travel.","timing":"stage_end"}]},{"id":5,"name":"Breakthrough I","durationMinutes":1440,"startOffsetMinutes":7200,"endOffsetMinutes":8640,"effects":[{"title":"Divine Beast Garden accessible","description":"Divine Beast Garden accessible\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Divine Beast Gardens in Asgard will become accessible. Once you defeat all Troops from enemy Teams in the Divine Beast Garden, the countdown for temporarily occupying the Divine Beast Garden will begin.","timing":"stage_end"},{"title":"Chronicle effect 27","description":"","timing":"inspect_description"}]},{"id":6,"name":"Paradise of Divine Beasts","durationMinutes":1440,"startOffsetMinutes":8640,"endOffsetMinutes":10080,"effects":[{"title":"Sacred Dwelling (Level 5 Divine Realm)","description":"Sacred Dwelling (Level 5 Divine Realm)\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Sacred Dwellings in Asgard will become accessible. To attack a Sacred Dwelling, the Tribe Territory must first be adjacent to it.","timing":"stage_end"},{"title":"Tribe Air Dock","description":"Tribe Air Dock\nWhen this Stage ends (regardless of whether the goals were achieved), each Tribe can build their own exclusive Tribe Air Docks. Once construction is completed, Troops can use their Tribe's Air Docks to Quick Travel.","timing":"stage_end"}]},{"id":7,"name":"Muninn's Sacred Dwelling","durationMinutes":1440,"startOffsetMinutes":10080,"endOffsetMinutes":11520,"effects":[{"title":"Level 18 Flower Chief Patrol Riders","description":"Level 18 Flower Chief Patrol Riders\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 18 Flower Chief Patrol Riders will randomly refresh within Asgard. Flower Chief Patrol Riders consist of {0} Level {1} units and only Rallied Troops will be able to launch attacks against them.","timing":"stage_end"},{"title":"Level 49 Divine Realm Sentries","description":"Level 49 Divine Realm Sentries\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 49 Divine Realm Sentries will randomly refresh within Asgard.","timing":"stage_end"}]},{"id":8,"name":"Collective Action II","durationMinutes":2880,"startOffsetMinutes":11520,"endOffsetMinutes":14400,"effects":[{"title":"Level 6 Divine Realm's Gate (Single direction access)","description":"Level 6 Divine Realm's Gate (Single direction access)\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 6 Divine Realm's Gates in Asgard will enter single direction access state. When in single direction access state, only the Kingdoms in the starting area of the Divine Realm's Gate can attack the Divine Realm's Gate. To attack a Divine Realm's Gate, the Tribe must have Territory bordering it. Successfully occupying a Divine Realm's Gate will enable the Tribe to access other regions through it.","timing":"stage_end"}]},{"id":9,"name":"Breakthrough II","durationMinutes":1440,"startOffsetMinutes":14400,"endOffsetMinutes":15840,"effects":[{"title":"Sacred Shrine (Level 6 Divine Realm)","description":"Sacred Shrine (Level 6 Divine Realm)\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Sacred Shrines in Asgard will become accessible. To attack a Sacred Shrine, the Tribe Territory must first be adjacent to it.","timing":"stage_end"},{"title":"Level 50 Divine Realm Sentries","description":"Level 50 Divine Realm Sentries\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 50 Divine Realm Sentries will randomly refresh within Asgard.","timing":"stage_end"}]},{"id":10,"name":"Ljosalfars' Sacred Shrine","durationMinutes":2880,"startOffsetMinutes":15840,"endOffsetMinutes":18720,"effects":[{"title":"Level 5 Rainbow Bridge accessible","description":"Level 5 Rainbow Bridge accessible\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 5 Rainbow Bridges in Asgard will be open for passage. Offer a number of Gems to cross the Rainbow Bridge and reach the area on the other side. You can only enter the Rainbow Bridge from the entrance and leave from the exit.","timing":"stage_end"}]},{"id":11,"name":"Initial Phase Settlement","durationMinutes":4320,"startOffsetMinutes":18720,"endOffsetMinutes":23040,"effects":[{"title":"Level 19 Flower Chief Patrol Riders","description":"Level 19 Flower Chief Patrol Riders\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 19 Flower Chief Patrol Riders will randomly refresh within Asgard. Flower Chief Patrol Riders consist of {0} Level {1} units and only Rallied Troops will be able to launch attacks against them.","timing":"stage_end"},{"title":"Level 51 Divine Realm Sentries","description":"Level 51 Divine Realm Sentries\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 51 Divine Realm Sentries will randomly refresh within Asgard.","timing":"stage_end"}]},{"id":12,"name":"Collective Action III","durationMinutes":2880,"startOffsetMinutes":23040,"endOffsetMinutes":25920,"effects":[{"title":"Level 7 Divine Realm's Gate (Single direction access)","description":"Level 7 Divine Realm's Gate (Single direction access)\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 7 Divine Realm's Gates in Asgard will enter single direction access state. When in single direction access state, only the Kingdoms in the starting area of the Divine Realm's Gate can attack the Divine Realm's Gate. To attack a Divine Realm's Gate, the Tribe must have Territory bordering it. Successfully occupying a Divine Realm's Gate will enable the Tribe to access other regions through it.","timing":"stage_end"}]},{"id":13,"name":"Breakthrough III","durationMinutes":1440,"startOffsetMinutes":25920,"endOffsetMinutes":27360,"effects":[{"title":"Holy Temple (Level 7 Divine Realm)","description":"Holy Temple (Level 7 Divine Realm)\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Holy Temples in Asgard will become accessible. To attack a Holy Temple, the Tribe Territory must first be adjacent to it.","timing":"stage_end"},{"title":"Level 52 Divine Realm Sentries","description":"Level 52 Divine Realm Sentries\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 52 Divine Realm Sentries will randomly refresh within Asgard.","timing":"stage_end"}]},{"id":14,"name":"Hildr's Holy Temple","durationMinutes":2880,"startOffsetMinutes":27360,"endOffsetMinutes":30240,"effects":[{"title":"Level 8 Divine Realm's Gate (Single direction access)","description":"Level 8 Divine Realm's Gate (Single direction access)\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 8 Divine Realm's Gates in Asgard will enter single direction access state. When in single direction access state, only the Kingdoms in the starting area of the Divine Realm's Gate can attack the Divine Realm's Gate. To attack a Divine Realm's Gate, the Tribe must have Territory bordering it. Successfully occupying a Divine Realm's Gate will enable the Tribe to access other regions through it.","timing":"stage_end"},{"title":"Air Dock (Team usable)","description":"Air Dock (Team usable)\nWhen this Stage ends (regardless of whether the goals were achieved), Troops can use Air Docks occupied by Tribes from the same Team to Quick Travel.","timing":"stage_end"},{"title":"Level 6 Rainbow Bridge accessible","description":"Level 6 Rainbow Bridge accessible\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 6 Rainbow Bridges in Asgard will be open for passage. Offer a number of Gems to cross the Rainbow Bridge and reach the area on the other side. You can only enter the Rainbow Bridge from the entrance and leave from the exit.","timing":"stage_end"}]},{"id":15,"name":"Breakthrough IV","durationMinutes":1440,"startOffsetMinutes":30240,"endOffsetMinutes":31680,"effects":[{"title":"Sanctum area restrictions lifted","description":"Sanctum area restrictions lifted\nWhen this Stage of the Chronicles ends, restrictions on the Valkyrie's Sanctum area will be lifted. Each Tribe can build their Tribe Flag Tower within the Valkyrie's Sanctum area, and relocate there.","timing":"stage_end"},{"title":"Level 53 Divine Realm Sentries","description":"Level 53 Divine Realm Sentries\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 53 Divine Realm Sentries will randomly refresh within Asgard.","timing":"stage_end"}]},{"id":16,"name":"Center of the Divine Kingdom","durationMinutes":1440,"startOffsetMinutes":31680,"endOffsetMinutes":33120,"effects":[{"title":"Priest's Residence accessible","description":"Priest's Residence accessible\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Priest's Residences in Asgard will become accessible. Once you defeat all Troops from enemy Teams in the Priest's Residence, the countdown for temporarily occupying the Priest's Residence will begin.","timing":"stage_end"}]},{"id":17,"name":"Servant's Residence","durationMinutes":1440,"startOffsetMinutes":33120,"endOffsetMinutes":34560,"effects":[{"title":"Valkyrie's Sanctum (Level 8 Divine Realm)","description":"Valkyrie's Sanctum (Level 8 Divine Realm)\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), the Valkyrie's Sanctum located at the center of Asgard will become accessible. To attack the Valkyrie's Sanctum, the Tribe Territory must first be adjacent to it.","timing":"stage_end"}]},{"id":18,"name":"Valkyrie's Sanctum","durationMinutes":4320,"startOffsetMinutes":34560,"endOffsetMinutes":38880,"effects":[{"title":"Level 54 Divine Realm Sentries","description":"Level 54 Divine Realm Sentries\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 54 Divine Realm Sentries will randomly refresh within Asgard.","timing":"stage_end"},{"title":"Level 7 Rainbow Bridge accessible","description":"Level 7 Rainbow Bridge accessible\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 7 Rainbow Bridges in Asgard will be open for passage. Offer a number of Gems to cross the Rainbow Bridge and reach the area on the other side. You can only enter the Rainbow Bridge from the entrance and leave from the exit.","timing":"stage_end"}]},{"id":19,"name":"Mid-Phase Settlement","durationMinutes":4320,"startOffsetMinutes":38880,"endOffsetMinutes":43200,"effects":[{"title":"Level 8 Divine Realm's Gate (Full access)","description":"Level 8 Divine Realm's Gate (Full access)\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 8 Divine Realm's Gates in Asgard will be fully accessible. All Kingdoms can launch attacks on the Divine Realm's Gates. To attack a Divine Realm's Gate, the Tribe must have Territory bordering it. Successfully occupying a Divine Realm's Gate will enable the Tribe to access other regions through it.","timing":"stage_end"}]},{"id":20,"name":"Capturing Cities and Lands","durationMinutes":1440,"startOffsetMinutes":43200,"endOffsetMinutes":44640,"effects":[{"title":"Level 20 Flower Chief Patrol Riders","description":"Level 20 Flower Chief Patrol Riders\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 20 Flower Chief Patrol Riders will randomly refresh within Asgard. Flower Chief Patrol Riders consist of {0} Level {1} units and only Rallied Troops will be able to launch attacks against them.","timing":"stage_end"},{"title":"Level 55 Divine Realm Sentries","description":"Level 55 Divine Realm Sentries\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 55 Divine Realm Sentries will randomly refresh within Asgard.","timing":"stage_end"}]},{"id":21,"name":"Collective Action IV","durationMinutes":2880,"startOffsetMinutes":44640,"endOffsetMinutes":47520,"effects":[{"title":"Level 7 Divine Realm's Gate (Full access)","description":"Level 7 Divine Realm's Gate (Full access)\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 7 Divine Realm's Gates in Asgard will be fully accessible. All Kingdoms can launch attacks on the Divine Realm's Gates. To attack a Divine Realm's Gate, the Tribe must have Territory bordering it. Successfully occupying a Divine Realm's Gate will enable the Tribe to access other regions through it.","timing":"stage_end"}]},{"id":22,"name":"Going Deeper","durationMinutes":4320,"startOffsetMinutes":47520,"endOffsetMinutes":51840,"effects":[{"title":"Level 6 Divine Realm's Gate (Full access)","description":"Level 6 Divine Realm's Gate (Full access)\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 6 Divine Realm's Gates in Asgard will be fully accessible. All Kingdoms can launch attacks on the Divine Realm's Gates. To attack a Divine Realm's Gate, the Tribe must have Territory bordering it. Successfully occupying a Divine Realm's Gate will enable the Tribe to access other regions through it.","timing":"stage_end"}]},{"id":23,"name":"The Last Battle","durationMinutes":5760,"startOffsetMinutes":51840,"endOffsetMinutes":57600,"effects":[{"title":"Level 5 Divine Realm's Gate (Full access)","description":"Level 5 Divine Realm's Gate (Full access)\nWhen this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 5 Divine Realm's Gates in Asgard will be fully accessible. All Kingdoms can launch attacks on the Divine Realm's Gates. To attack a Divine Realm's Gate, the Tribe must have Territory bordering it. Successfully occupying a Divine Realm's Gate will enable the Tribe to access other regions through it.","timing":"stage_end"}]},{"id":24,"name":"Final Settlement","durationMinutes":7200,"startOffsetMinutes":57600,"endOffsetMinutes":64800,"effects":[]}],"rules":[{"id":1,"group":"Rules","title":"Relocate","body":"Chiefs can relocate to Asgard when their Chief Hall reaches level 23. Relocating to Asgard is free, but relocating out of Asgard will cost 1 Random Relocator."},{"id":2,"group":"Rules","title":"City Territory Description","body":"You can only relocate to valid Tribe Territory in Asgard. As long as your City is within your Tribe Territory, it'll be protected, and other Tribes cannot attack or Rally to it. However, if the Tribe Territory your City is on is lost to an enemy Team, your City will be forcibly relocated back to your Kingdom's starting area. (Fixed Relocators cannot be used in Asgard.)"},{"id":3,"group":"Rules","title":"Tribe Buildings","body":"Tribes can expand their Tribe Territory in Asgard by constructing Forts and Tribe Flag Towers. Only Tribe Flag Towers can be constructed on another Kingdom's starting area."},{"id":4,"group":"Regular Content","title":"KvK Points","body":"You can earn points in Asgard by performing various actions. Points are split into Personal Points, Tribe Points, and Kingdom Points, which determine your rank in the respective Rankings. Points also determine your rank rewards, and which Stage reward you can claim from the achievements."},{"id":5,"group":"Regular Content","title":"Divine Realm Sentry","body":"There are many Divine Realm Sentries in Asgard. They range from Level 46 to 55. You can obtain points and other rewards after defeating them."},{"id":6,"group":"Regular Content","title":"Flower Chief Patrol Rider","body":"Many Flower Chief Patrol Riders roam around in Asgard. They range from Level 16 to 20. To defeat them, you must initiate a Rally Attack. You can obtain a large amount of rewards after defeating them."},{"id":7,"group":"Regular Content","title":"Resource Points","body":"Asgard is rich in resources, and Resource Points here are of much higher levels compared to those in the original Kingdom."},{"id":8,"group":"Special Rules","title":"Team Introduction","body":"In Season 3 of Kingdom Mayhem, Kingdoms will be divided into two Teams, [Shadow Moon] and [Radiant Sun]. The Teams will battle against each other. The Team that occupies the Level 8 Divine Realm: Valkyrie's Sanctum at the end of the event wins."},{"id":9,"group":"Special Rules","title":"Team Captain","body":"The Team Captain is elected through voting by the Kings of the three Kingdoms in the Team. In case of a tie, the Kingdom that ranks higher based on Preparation Battle Points will be declared the winner of the vote."},{"id":10,"group":"Special Rules","title":"Team Path","body":"The Team Captain can allocate the starting areas in Kingdom Mayhem for each Kingdom's members in their Team. The members can relocate to their starting areas."},{"id":11,"group":"Special Rules","title":"Team Settlement","body":"Teams will be allocated different Season Team Rewards based on the results of the season. This includes precious rewards such as the season's draw chances."},{"id":12,"group":"Special Rules","title":"Team Relationship","body":"Players from the same Team will be displayed in a special color on the map."},{"id":13,"group":"Special Rules","title":"Season Summon","body":"After Asgard's Trial ends, the gods will bestow blessings, opening the Hall of Valor for 5 days of Season Summon. The levels and quantity of Divine Realms occupied by each Tribe at the end of the Trial will determine the number of Season Summons the Tribe's members can perform. During Season Summons, there is a chance to obtain Legendary Heroes, Legendary Mounts, and Legendary exclusive Skills."},{"id":14,"group":"Special Rules","title":"War Merit","body":"Killing enemy Teams' Troops in Asgard will reward you with War Merits. The number of War Merits obtained will depend on the tier of the Troops killed. War Merits can be exchanged for rare items and battle supplies in the War Merit Shop and Supply Shop. (War Merits are only granted if you kill Tier 4 or higher Troops.)"},{"id":15,"group":"Special Rules","title":"Supply Shop","body":"In Asgard, when Chiefs of the same Kingdom gather a certain amount of resources, the Supply Shop will be automatically stocked with the corresponding resources. Chiefs can exchange their War Merits for various resources in the Supply Shop. The Supply Shop has no storage limit. The more resources a Kingdom gathers in Asgard, the more resources the Supply Shop will have. When the Asgard's Trial ends, all resources that are not exchanged for in the Supply Shop will expire. Please complete all transactions in time."},{"id":16,"group":"Special Rules","title":"Divine Totem","body":"During Asgard's Trial, Tribes will seek blessings from the totems left by Odin for every Viking Chief. Chiefs can construct Divine Totems within their cities, and consume Divine Points to obtain Odin's blessings. Odin's blessings only take effect in Asgard. Divine Totems will disappear when Asgard's Trial ends."},{"id":17,"group":"Special Rules","title":"Healing Potions","body":"In Asgard, all Chiefs will receive Odin's protection and will be granted with a certain amount of healing potions at regular intervals. Chiefs can heal heavily wounded troops in the Infirmary, and heavily wounded troops will immediately recover without consuming any resources. Every 2 healing potion can heal 1% of Heavily Wounded Troops. There is a storage limit for healing potions, so please use them wisely."},{"id":18,"group":"Regular Building","title":"Kingdom Fortress","body":"The Kingdom Fortress plays a key role in Asgard's Trial. The gods give each participating Kingdom a basic task: to occupy and repair a Kingdom Fortress. Once the Kingdom Fortress is successfully occupied and repaired, Chiefs can relocate to the territory of any Tribe from the same Kingdom. After the Kingdom Fortress is occupied for the first time, it will become contestable every 2 days."},{"id":19,"group":"Regular Building","title":"Legion Stronghold","body":"Legion Strongholds are the foundation for the Vikings to continue their advance, and they hold significant strategic importance. After a Legion Stronghold is occupied for the first time, it will be open for contention every 1 days."},{"id":20,"group":"Regular Building","title":"Divine Realm's Gate","body":"The Divine Realm's Gate is the gateway to other regions. After defeating the defenders and occupying the Divine Realm's Gate, you can set up Tribe Flag Towers in the adjacent areas."},{"id":21,"group":"Regular Building","title":"Sacred Dwelling","body":"Sacred Dwellings are scattered throughout Asgard. Muninn watches everything that happens through these Sacred Dwellings. Sacred Dwellings are contestable every 1 days, and once occupied, all members of the Tribe can gain buffs."},{"id":22,"group":"Regular Building","title":"Sacred Shrine","body":"Sacred Shrines are distributed around the central area of Asgard, where the mysterious Huldra plays a tempting and deadly melody. Sacred Shrines are contestable every 1 days, and once occupied, all members of the Tribe can gain buffs."},{"id":23,"group":"Regular Building","title":"Holy Temple","body":"Near the central area of Asgard stand two magnificent Holy Temples. The Valkyrie Hildr faithfully guards this area. Holy Temples are contestable every 2 days, and once occupied, all members of the Tribe can gain powerful buffs."},{"id":24,"group":"Regular Building","title":"Sanctum","body":"As a messenger of Odin, a Valkyrie selects the bravest and most fearless warriors for the gods. Her Sanctum is also located in the heart of Asgard, and she uses it as a stage to test trialists. The Valkyrie's Sanctum is contestable every 3 days. Once it is occupied by a Tribe, all Tribe members can gain powerful buffs."},{"id":25,"group":"Regular Building","title":"Manor Description","body":"In Asgard, Tribe members can attack Manor Holy Generals when Manors are within Tribe Territory. Defeating a Manor Holy General for the first time will grant lots of rewards. Tribe members can also challenge the Manor Holy General individually. After a successful challenge, the Manor will then belong to the Chief. Chiefs will then receive Divine Points at regular intervals, which can be used to research corresponding Divine Tech in the Divine Totem building and receive blessings from Odin."},{"id":26,"group":"Regular Building","title":"Air Dock","body":"After laying down Tribe buildings and including an Air Dock among them, you can occupy the corresponding Air Dock. Through the Air Dock, you can launch troops quickly over the air to other Air Docks under your control."},{"id":27,"group":"Regular Building","title":"Rainbow Bridge","body":"A number of Gems must be offered to pass through the Rainbow Bridge. The Rainbow Bridge is a single direction access building, and be used without being adjacent to the Tribe Territory. Only Troops 5th tier and above can pass through Rainbow Bridge."},{"id":28,"group":"Regular Building","title":"Divine Beast Garden","body":"The Divine Beast Gardens open every 51 hours for 1 hours. Occupying a Divine Beast Garden will continuously grant the corresponding points. Defeat all Troops from other Tribes within the Divine Beast Garden to temporarily occupy it. After occupying the Divine Beast Garden, all members of the same Team within the entire Divine Beast Garden area will continuously receive the corresponding points."},{"id":29,"group":"Regular Building","title":"Priest's Residence","body":"The Priest's Residences open once every every 75 hours for 1 hours. Occupying a Priest's Residence will grant the corresponding points continuously. Defeat all Troops from other Tribes within the Priest's Residence to temporarily occupy it. After occupying the Priest's Residence, all members of the same Team within the entire Priest's Residence area will receive the corresponding points continuously."},{"id":30,"group":"Season Restrictions","title":"List of available Heroes","body":""},{"id":31,"group":"Season Restrictions","title":"List of available skills","body":""},{"id":32,"group":"Season Restrictions","title":"Check the current in-game information for availability and requirements.","body":""},{"id":33,"group":"Map Preview","title":"Map Preview","body":""}],"coverage":{"mappedObjectives":187,"scheduledObjectives":135}}
