VIKING RISE · Troops & progression
Troops, from the first barracks onward
Explore Infantry, Pikemen, Archers and Porters. Compare the recorded T1–T10 troops, inspect base training costs and open the research path for the next unlock.
Four troop types. Different jobs.
These are the 40 records marked as trainable troops, not NPCs, enemy units or temporary combat records. Listed tiers do not mean every kingdom or account can train them now. Research, buildings and current progression requirements still apply.
40 of 40 entries
Open an entry to inspect its details.
InfantryInfantryT1
InfantryInfantryT1Vikings are born fighters. They can turn a wooden stick or a comb into a deadly weapon. When these Vikings have systematically trained and been equipped with sharp weapons, they became a formidable fighting force.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 55 | 126 | 111 | 7 | 1 |
Base training cost per troop
- Food: 40
- Lumber: 40
Base training time per troop: 15s. Queue size, bonuses and speedups change the actual time.
Required before training
No research prerequisite is listed for this troop; its barracks and other game requirements still apply.
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
PikemenPikemenT1
PikemenPikemenT1Pikemen are the Viking war giants' foundation. They excel on the ground, aiming their pikes at enemies. When the giants attack, the pikemen advance alongside them. When the giants defend, the pikemen act as the most stable line of defense.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 57 | 108 | 125 | 5 | 1 |
Base training cost per troop
- Food: 40
- Lumber: 40
Base training time per troop: 15s. Queue size, bonuses and speedups change the actual time.
Required before training
No research prerequisite is listed for this troop; its barracks and other game requirements still apply.
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
BowmanArchersT1
BowmanArchersT1The cruel living conditions of the Northernmost Border has always been a threat to the Vikings. To deal with this, most of them have learned to be proficient in a variety of practical skills, such as Archery. The Vikings do not run from battle, but neither will they sacrifice their men needlessly.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 65 | 108 | 110 | 6 | 1 |
Base training cost per troop
- Food: 40
- Lumber: 40
Base training time per troop: 15s. Queue size, bonuses and speedups change the actual time.
Required before training
No research prerequisite is listed for this troop; its barracks and other game requirements still apply.
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
GruntsPortersT1
GruntsPortersT1In Viking hierarchy, Grunts are on a lower level. This is not to say they aren't important. In fact, Grunts who collect resources and materials make up the foundation of every Viking clan.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 58 | 111 | 111 | 18 | 1 |
Base training cost per troop
- Food: 40
- Lumber: 40
Base training time per troop: 15s. Queue size, bonuses and speedups change the actual time.
Required before training
No research prerequisite is listed for this troop; its barracks and other game requirements still apply.
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T2 Axe FighterInfantryT2
T2 Axe FighterInfantryT2Axe Fighters are skilled Viking warriors. They are the vanguards in raids, and also the largest group of fighters. When wielding handaxes, they can simultaneously use shields for simple protection. In close combat and in naval battles, Axe Fighters have amazing destructive power.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 116 | 136 | 121 | 9 | 2 |
Base training cost per troop
- Food: 65
- Lumber: 65
- Stone: 50
Base training time per troop: 30s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T2 Axe Fighter · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T2 LancerPikemenT2
T2 LancerPikemenT2Lancers are elite pikemen. They use sharper weapons and have better defense. Passive fighting is not in their vocabulary. Active lancers will ruthlessly defeat any enemy in the way.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 119 | 117 | 136 | 6 | 2 |
Base training cost per troop
- Food: 65
- Lumber: 65
- Stone: 50
Base training time per troop: 30s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T2 Lancer · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T2 Bow RangerArchersT2
T2 Bow RangerArchersT2There is sufficient prey at the Northernmost Border, from tiny herbivores to fierce predators that prowl outside the camp. All of them make good targets for the Bow Rangers. Sometimes even magical creatures get shot down by their arrows, only for the Bow Rangers to complain about their taste.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 136 | 117 | 119 | 7 | 2 |
Base training cost per troop
- Food: 65
- Lumber: 65
- Stone: 50
Base training time per troop: 30s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T2 Bow Ranger · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T2 CarrierPortersT2
T2 CarrierPortersT2Porters are good at quickly moving the materials and resources they find, and their eyes are as sharp as their hands. Good Porters can plunder a small village in just a few days, while the village's reinforcements may still be dozens of miles away.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 121 | 121 | 121 | 20 | 2 |
Base training cost per troop
- Food: 65
- Lumber: 65
- Stone: 50
Base training time per troop: 30s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T2 Carrier · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T3 Axe BrawlerInfantryT3
T3 Axe BrawlerInfantryT3Axe Brawlers are not only experienced, they possess superhuman endurance and courage. No danger can ever daunt an Axe Brawler. They charge forwards, and fight to the death.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 139 | 164 | 145 | 11 | 4 |
Base training cost per troop
- Food: 115
- Lumber: 115
- Stone: 85
- Gold: 15
Base training time per troop: 45s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T3 Axe Brawler · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T3 Toughened LancerPikemenT3
T3 Toughened LancerPikemenT3Toughened Lancers are the best Pikemen units. They are both great fighters and excellent team workers. On the battlefield, Toughened Lancers rush the front line, use their sharp pikes to break up enemy formations, and gain favorable combat space for fellow troops.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 143 | 141 | 164 | 7 | 4 |
Base training cost per troop
- Food: 115
- Lumber: 115
- Stone: 85
- Gold: 15
Base training time per troop: 45s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T3 Toughened Lancer · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T3 Bow SlingerArchersT3
T3 Bow SlingerArchersT3Bow Slingers are comprised of elite archers. Continuous high-intensity training allows them to develop agile senses and maintain accuracy at all times. They can quickly find targets in the chaos on the battlefield, and kill them.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 164 | 141 | 143 | 8 | 4 |
Base training cost per troop
- Food: 115
- Lumber: 115
- Stone: 85
- Gold: 15
Base training time per troop: 45s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T3 Bow Slinger · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T3 HaulerPortersT3
T3 HaulerPortersT3Gathering resources, and safely transporting them back to the Clan is the main task of Haulers. To this end, they receive regular training to cope with various situations that can occur during transportation.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 145 | 145 | 145 | 22 | 4 |
Base training cost per troop
- Food: 115
- Lumber: 115
- Stone: 85
- Gold: 15
Base training time per troop: 45s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T3 Hauler · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T4 Axe WarriorInfantryT4
T4 Axe WarriorInfantryT4Axe Warriors are veterans who have survived at least three major battles. They are all battle-hardened and have excellent physical ability, strength and agility. Axe Warriors are also quite good at working together. The greater their numbers, the stronger they become.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 149 | 177 | 157 | 12 | 5 |
Base training cost per troop
- Food: 165
- Lumber: 165
- Stone: 125
- Gold: 20
Base training time per troop: 1m 10s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T4 Axe Warrior · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T4 Armored LancerPikemenT4
T4 Armored LancerPikemenT4The Armored Lancers' equipment is uniform and customized by the clan. They are well-trained and follow strict orders. Their movements and attacks are carried out as one. No matter how resilient the enemy is, they will be broken into pieces when facing the tide of the Armored Lancers.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 154 | 152 | 176 | 8 | 5 |
Base training cost per troop
- Food: 165
- Lumber: 165
- Stone: 125
- Gold: 20
Base training time per troop: 1m 10s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T4 Armored Lancer · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T4 Bow HunterArchersT4
T4 Bow HunterArchersT4Not everyone is born with an affinity for archery, but in large numbers, Viking Bow Hunters can still quickly cause heavy casualties to the enemy. Bow Hunters may have limited talent, but in terms of practicality, they excel.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 176 | 153 | 154 | 9 | 5 |
Base training cost per troop
- Food: 165
- Lumber: 165
- Stone: 125
- Gold: 20
Base training time per troop: 1m 10s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T4 Bow Hunter · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T4 ScavengerPortersT4
T4 ScavengerPortersT4Scavengers are a kind of skilled transport arms. They can find hidden resources in the most unreasonable places. Homelands invaded by Scavengers end up empty and depressed.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 156 | 156 | 156 | 24 | 5 |
Base training cost per troop
- Food: 165
- Lumber: 165
- Stone: 125
- Gold: 20
Base training time per troop: 1m 10s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T4 Scavenger · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T5 BerserkerInfantryT5
T5 BerserkerInfantryT5Berserkers are very few in number as a lot of time is required to pick them out. They are characterized by a fearless fighting style that puts pressure on the opponent. Oftentimes, they can rout the enemy within the first wave of attack.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 166 | 198 | 174 | 13 | 7 |
Base training cost per troop
- Food: 300
- Lumber: 300
- Stone: 150
- Gold: 50
Base training time per troop: 1m 35s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T5 Berserker · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T5 Heavy LancerPikemenT5
T5 Heavy LancerPikemenT5The Heavy Lancers don heavy armor to ensure their safety on the battlefield. It also requires them to be stronger and tougher. This requirement makes Heavy Lancers an outstanding part of the Viking army. These unstoppable pikemen harvest lives like Death itself.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 172 | 169 | 196 | 10 | 7 |
Base training cost per troop
- Food: 300
- Lumber: 300
- Stone: 150
- Gold: 50
Base training time per troop: 1m 35s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T5 Heavy Lancer · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T5 MarksmanArchersT5
T5 MarksmanArchersT5Marksmen are very flexible Troops. They can rain arrows on enemies with ease, or snipe enemy generals on the battlefield. They can be both incredible support or lethal assassins. They are not disturbed by external forces, and will only stop attacking when they have completely destroyed the enemy.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 196 | 169 | 172 | 11 | 7 |
Base training cost per troop
- Food: 300
- Lumber: 300
- Stone: 150
- Gold: 50
Base training time per troop: 1m 35s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T5 Marksman · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T5 MarauderPortersT5
T5 MarauderPortersT5Marauders' fighting capabilities are equal to other soldiers. They have good armor and weapons, and can attack villages and even homelands independently. The difference between Marauders and other soldiers is that they believe more in the food in their hands than glory and faith.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 174 | 174 | 174 | 26 | 7 |
Base training cost per troop
- Food: 300
- Lumber: 300
- Stone: 150
- Gold: 50
Base training time per troop: 1m 35s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T5 Marauder · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T6 BruiserInfantryT6
T6 BruiserInfantryT6Bruisers make up the core of an army. Their superb Might makes them extremely oppressive on the battlefield, and their lethal fighting style strikes blows to the enemy’s morale.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 177 | 209 | 185 | 15 | 9 |
Base training cost per troop
- Food: 400
- Lumber: 400
- Stone: 300
- Gold: 150
Base training time per troop: 1m 55s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T6 Bruiser · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T6 Elite LancerPikemenT6
T6 Elite LancerPikemenT6Elite Lancers have undergone special training, and their faith is resolute. All the Elite Lancers are ready to give their lives to their Clans. They go onto the battlefield with no intention of turning back, and this indomitable will is what makes them superior fighters.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 182 | 180 | 208 | 12 | 9 |
Base training cost per troop
- Food: 400
- Lumber: 400
- Stone: 300
- Gold: 150
Base training time per troop: 1m 55s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T6 Elite Lancer · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T6 SniperArchersT6
T6 SniperArchersT6Snipers train under harsh environments all year round, so their adaptability and willpower far surpass that of others. They can handle all kinds of situations, and find ways to kill the enemy with a single arrow.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 209 | 180 | 183 | 13 | 9 |
Base training cost per troop
- Food: 400
- Lumber: 400
- Stone: 300
- Gold: 150
Base training time per troop: 1m 55s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T6 Sniper · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T6 RaiderPortersT6
T6 RaiderPortersT6Raiders can complete their looting with superb speed, and retreat safely. Villages, traders, and territories are all fair game. Even when their targets are prepared, Raiders can still find weak points in the defenses, and carry out their looting.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 185 | 185 | 185 | 30 | 9 |
Base training cost per troop
- Food: 400
- Lumber: 400
- Stone: 300
- Gold: 150
Base training time per troop: 1m 55s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T6 Raider · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T7 Warring GuardInfantryT7
T7 Warring GuardInfantryT7The Warring Guards are the Vikings’ tribute to Tyr, and are a symbol of Viking warfare and courage. The Warring Guards do not act often, except for critical moments that affect the clan’s very survival. They are constantly training and building their strength. They are the most powerful Infantry, both in strength and will.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 196 | 231 | 205 | 17 | 13 |
Base training cost per troop
- Food: 600
- Lumber: 600
- Stone: 450
- Gold: 500
Base training time per troop: 3m. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T7 Warring Guard · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T7 Blessed LancerPikemenT7
T7 Blessed LancerPikemenT7The goal of Heimdal's guardian authority is the Vikings' Blessed Lancers. They were born, raised, and trained in the Guardian Clan, and eventually became the Blessed Lancers. They go face-to-face with powerful monsters and giants that threaten the clan, though occasionally appear on an ordinary battlefield, crushing everyone in their path.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 202 | 199 | 231 | 14 | 13 |
Base training cost per troop
- Food: 600
- Lumber: 600
- Stone: 450
- Gold: 500
Base training time per troop: 3m. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T7 Blessed Lancer · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T7 Glory SharpshooterArchersT7
T7 Glory SharpshooterArchersT7Glory Sharpshooters inherited the pride of Ullr, the god of archery and hunting. For the most part, Glory Sharpshooters attack freely on the battlefield. They either shoot from hidden places or from high above. It’s a common sight to see a Glory Sharpshooter single-handedly suppressing oncoming forces.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 231 | 200 | 201 | 15 | 13 |
Base training cost per troop
- Food: 600
- Lumber: 600
- Stone: 450
- Gold: 500
Base training time per troop: 3m. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T7 Glory Sharpshooter · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T7 PillagerPortersT7
T7 PillagerPortersT7Pillagers roam in the shadows. They are capable of launching precise raids on their targets, causing great distress to the Niflungs. These battle-hardened warriors are seasoned, professional, and greedy. With enough profit at stake, Pillagers will even infiltrate enemy camps to raid them clean.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 205 | 205 | 205 | 34 | 13 |
Base training cost per troop
- Food: 600
- Lumber: 600
- Stone: 450
- Gold: 500
Base training time per troop: 3m. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T7 Pillager · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T8 Divine WarriorInfantryT8
T8 Divine WarriorInfantryT8Axeman warriors who received the grace of the Gods. It is said they used their bodies as shields on the battlefield, standing between the Viking people and death.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 204 | 240 | 213 | 19 | 14 |
Base training cost per troop
- Food: 600
- Lumber: 600
- Stone: 450
- Gold: 500
Base training time per troop: 3m 5s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T8 Divine Warrior · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T8 Divine PikemanPikemenT8
T8 Divine PikemanPikemenT8Pikemen who received the grace of the Gods. They once used their spears to repel the forces of darkness and guarded Midgard.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 210 | 207 | 240 | 16 | 14 |
Base training cost per troop
- Food: 600
- Lumber: 600
- Stone: 450
- Gold: 500
Base training time per troop: 3m 5s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T8 Divine Pikeman · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T8 Divine BowmanArchersT8
T8 Divine BowmanArchersT8Bowmen who received the grace of the Gods. Their gaze is as precise as an arrow, allowing them to spot danger and shoot down obstacles for the Viking people.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 240 | 208 | 209 | 17 | 14 |
Base training cost per troop
- Food: 600
- Lumber: 600
- Stone: 450
- Gold: 500
Base training time per troop: 3m 5s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T8 Divine Bowman · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T8 Divine RaiderPortersT8
T8 Divine RaiderPortersT8Porters who received the grace of the Gods. Experienced and tactically seasoned, they can quickly locate valuable resources for the Viking people.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 213 | 213 | 213 | 38 | 14 |
Base training cost per troop
- Food: 600
- Lumber: 600
- Stone: 450
- Gold: 500
Base training time per troop: 3m 5s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T8 Divine Raider · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T9 Valhalla BerserkerInfantryT9
T9 Valhalla BerserkerInfantryT9Axeman warriors blessed by the einherjar of Valhalla. The heroic souls of warriors cling to their axes and shields, transforming into the rage and ferocity of a Berserker.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 211 | 249 | 221 | 21 | 16 |
Base training cost per troop
- Food: 600
- Lumber: 600
- Stone: 450
- Gold: 500
Base training time per troop: 3m 15s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T9 Valhalla Berserker · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T9 Valhalla Spear GuardPikemenT9
T9 Valhalla Spear GuardPikemenT9Pikemen blessed by the einherjar of Valhalla. The heroic souls of warriors cling to their spearheads, becoming the unrivaled sharpness of the Pikemen.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 218 | 214 | 249 | 18 | 16 |
Base training cost per troop
- Food: 600
- Lumber: 600
- Stone: 450
- Gold: 500
Base training time per troop: 3m 15s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T9 Valhalla Spear Guard · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T9 Valhalla ArcherArchersT9
T9 Valhalla ArcherArchersT9Bowmen blessed by the einherjar of Valhalla. The heroic souls of warriors cling to their bows and arrows, allowing the marksmen to predict the unseen and hit targets from a hundred paces.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 249 | 215 | 217 | 19 | 16 |
Base training cost per troop
- Food: 600
- Lumber: 600
- Stone: 450
- Gold: 500
Base training time per troop: 3m 15s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T9 Valhalla Archer · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T9 Valhalla PillagerPortersT9
T9 Valhalla PillagerPortersT9Porters blessed by the einherjar of Valhalla. The heroic souls of warriors cling to their packs, raising the Pillagers' morale and making them exceptionally fierce.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 221 | 221 | 221 | 42 | 16 |
Base training cost per troop
- Food: 600
- Lumber: 600
- Stone: 450
- Gold: 500
Base training time per troop: 3m 15s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T9 Valhalla Pillager · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T10 Valiant Divine GuardInfantryT10
T10 Valiant Divine GuardInfantryT10Axeman warriors famed throughout the Nine Worlds. Indomitable will is their creed, valor is their armor, and all dark forces shall fall before them.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 224 | 264 | 235 | 23 | 18 |
Base training cost per troop
- Food: 600
- Lumber: 600
- Stone: 450
- Gold: 500
Base training time per troop: 3m 40s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T10 Valiant Divine Guard · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T10 Arbiter Divine GuardPikemenT10
T10 Arbiter Divine GuardPikemenT10Pikemen famed throughout the Nine Worlds. Their spears are sworn to justice and bound by courage, instantly decreeing the boundary between life and death in the darkness.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 231 | 228 | 264 | 20 | 18 |
Base training cost per troop
- Food: 600
- Lumber: 600
- Stone: 450
- Gold: 500
Base training time per troop: 3m 40s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T10 Arbiter Divine Guard · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T10 Executioner Divine GuardArchersT10
T10 Executioner Divine GuardArchersT10Bowmen famed throughout the Nine Worlds. Their arrows are a blood sacrifice, harvesting the souls of the weak, sounding the mournful lament of the defeated with coldness and blades.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 264 | 229 | 230 | 21 | 18 |
Base training cost per troop
- Food: 600
- Lumber: 600
- Stone: 450
- Gold: 500
Base training time per troop: 3m 40s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T10 Executioner Divine Guard · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
T10 Brutal Divine GuardPortersT10
T10 Brutal Divine GuardPortersT10Porters famed throughout the Nine Worlds. Brutal and bloodthirsty, ruthless and merciless, they take the will of the Gods as their motto, plundering resources and seizing everything from the forces of darkness.
| Attack | Defense | Health | Load | Power |
|---|---|---|---|---|
| 235 | 235 | 235 | 46 | 18 |
Base training cost per troop
- Food: 600
- Lumber: 600
- Stone: 450
- Gold: 500
Base training time per troop: 3m 40s. Queue size, bonuses and speedups change the actual time.
Required before training
Research: T10 Brutal Divine Guard · Level 1 →
Open the research link for an ordered prerequisite walkthrough and the base cost of that research path. Training costs are separate.
About this reference
Research and troop reference checked against the installed game on 5 October 2026. Game data and account requirements can change. Game imagery belongs to its respective owners. Independent of IGG.
Atlas is a planning reference, not a live connection to your account. Listed bonuses are not a validated combat simulation.