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VRA ATLAS · Reference

Viking Rise hero skills: effect reference

Compare selectable custom skills by their effects, conditions and recorded upgrade variants. For a hero’s built-in and awakened skills, use that hero’s guide.

Read conditions before comparing factors

A damage factor, shield factor, trigger chance and duration describe different mechanics. This reference does not convert them into a damage ranking. Select the exact level and star variant in the planner and confirm current unlock requirements in the game.

112 of 112 entries

Legendary · Special skill

Academic Codex

Reduces research time in the Academy by 600s, before increasing Research Speed by another 1.2% (effective once equipped by a Hero).

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Level 1 · 0 stars

Reduces research time in the Academy by 600s, before increasing Research Speed by another 1.2% (effective once equipped by a Hero).

Level 10 · 5 stars

Reduces research time in the Academy by 6000s, before increasing Research Speed by another 8% (effective once equipped by a Hero).

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Special skill

Alchemic Art

Reduces each Gold consumption by 10000 when researching in the Academy, before reducing Gold consumption by another 0.7% (effective once equipped by a Hero).

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Level 1 · 0 stars

Reduces each Gold consumption by 10000 when researching in the Academy, before reducing Gold consumption by another 0.7% (effective once equipped by a Hero).

Level 10 · 5 stars

Reduces each Gold consumption by 100000 when researching in the Academy, before reducing Gold consumption by another 5% (effective once equipped by a Hero).

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Rare · Collaboration

Amble

When your deployed Troops does a basic attack, there is a 10% chance to cause the target to be Slowed by 15% for 2 seconds.

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Level 1 · 0 stars

When your deployed Troops does a basic attack, there is a 10% chance to cause the target to be Slowed by 15% for 2 seconds.

Level 10 · 5 stars

When your deployed Troops does a basic attack, there is a 15% chance to cause the target to be Slowed by 30% for 2 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Command

Arrow of Truth

Every 9 seconds, reduces deployed Troop's damage received by 25% for 3 seconds when flanked in Outer City Battles. If deployed Troop has more units than the target, inflicts Burning on the target, dealing continuous damage (Damage Factor 105) every second for 2 seconds. If deployed Troop has fewer units than the target, inflicts Poison on the target, dealing continuous damage (Damage Factor 105) every second for 2 seconds, and increases evasion of the deployed Troop by 50% for 1 seconds.

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Level 1 · 0 stars

Every 9 seconds, reduces deployed Troop's damage received by 25% for 3 seconds when flanked in Outer City Battles. If deployed Troop has more units than the target, inflicts Burning on the target, dealing continuous damage (Damage Factor 105) every second for 2 seconds. If deployed Troop has fewer units than the target, inflicts Poison on the target, dealing continuous damage (Damage Factor 105) every second for 2 seconds, and increases evasion of the deployed Troop by 50% for 1 seconds.

Level 10 · 5 stars

Every 9 seconds, reduces deployed Troop's damage received by 50% for 3 seconds when flanked in Outer City Battles. If deployed Troop has more units than the target, inflicts Burning on the target, dealing continuous damage (Damage Factor 350) every second for 2 seconds. If deployed Troop has fewer units than the target, inflicts Poison on the target, dealing continuous damage (Damage Factor 350) every second for 2 seconds, and increases evasion of the deployed Troop by 100% for 1 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Passive

Awakening

When deployed Troop receives healing, Purify all Debuffs and reduce damage received by 3% for 1 seconds.

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Level 1 · 0 stars

When deployed Troop receives healing, Purify all Debuffs and reduce damage received by 3% for 1 seconds.

Level 10 · 5 stars

When deployed Troop receives healing, Purify all Debuffs and reduce damage received by 10% for 1 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Command

Baldr's Blessing

Every 9 seconds, deployed Troops gain one of these effects: gain a shield (Shield Factor 270) for 2 seconds; or heal Lightly Wounded Troops 1 time (Heal Factor 270), or gain a damage reduction buff, reducing damage taken by 11.5% for 2 seconds.

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Level 1 · 0 stars

Every 9 seconds, deployed Troops gain one of these effects: gain a shield (Shield Factor 270) for 2 seconds; or heal Lightly Wounded Troops 1 time (Heal Factor 270), or gain a damage reduction buff, reducing damage taken by 11.5% for 2 seconds.

Level 10 · 5 stars

Every 9 seconds, deployed Troops gain one of these effects: gain a shield (Shield Factor 900) for 2 seconds; or heal Lightly Wounded Troops 1 time (Heal Factor 900), or gain a damage reduction buff, reducing damage taken by 30% for 2 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Counterattack

Battle Hymn

When deployed Troops counterattack, there is a 7.5% chance to deal direct damage 1 time (Damage Factor 340) to target, and recover 30 Rage. Triggers up to 1 time every 5 seconds.

Compare reference upgrade variants

Level 1 · 0 stars

When deployed Troops counterattack, there is a 7.5% chance to deal direct damage 1 time (Damage Factor 340) to target, and recover 30 Rage. Triggers up to 1 time every 5 seconds.

Level 10 · 5 stars

When deployed Troops counterattack, there is a 10% chance to deal direct damage 1 time (Damage Factor 850) to target, and recover 75 Rage. Triggers up to 1 time every 5 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Counterattack

Battle Role Shift

When deployed Troop counterattacks, there is a 15% chance to deal 1 instance of direct damage (Damage Factor 100) to the target, and restore 40 Rage to the deployed Troop. When damage is triggered, if deployed Troop has more units than the target, the target will be inflicted with Lacerate, dealing continuous damage (Damage Factor 80) every second for 2 seconds, and will be inflicted with Silence for 1 seconds. If deployed Troop has fewer units than the target, heal the deployed Troop 1 time (Heal Factor 200), and randomly purify 1 Debuff effects from the deployed Troop. This effect triggers at most once every 3 seconds.

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Level 1 · 0 stars

When deployed Troop counterattacks, there is a 15% chance to deal 1 instance of direct damage (Damage Factor 100) to the target, and restore 40 Rage to the deployed Troop. When damage is triggered, if deployed Troop has more units than the target, the target will be inflicted with Lacerate, dealing continuous damage (Damage Factor 80) every second for 2 seconds, and will be inflicted with Silence for 1 seconds. If deployed Troop has fewer units than the target, heal the deployed Troop 1 time (Heal Factor 200), and randomly purify 1 Debuff effects from the deployed Troop. This effect triggers at most once every 3 seconds.

Level 10 · 5 stars

When deployed Troop counterattacks, there is a 20% chance to deal 1 instance of direct damage (Damage Factor 250) to the target, and restore 100 Rage to the deployed Troop. When damage is triggered, if deployed Troop has more units than the target, the target will be inflicted with Lacerate, dealing continuous damage (Damage Factor 200) every second for 2 seconds, and will be inflicted with Silence for 1 seconds. If deployed Troop has fewer units than the target, heal the deployed Troop 1 time (Heal Factor 500), and randomly purify 1 Debuff effects from the deployed Troop. This effect triggers at most once every 3 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Collaboration

Berserk Killing Machine

Basic attacks from this Hero's Troop will generate 15 Rage if target Troop is affected with Bleed. There is also a 18% chance to unleash a follow-up strike (Damage Factor per strike 105) (up to 2 times) on target Troop. 10% chance to grant Retribution on this Hero's Troop, and increase the chance of triggering Retribution by 30% for 2s if target Troop is not affected by Bleed.

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Level 1 · 0 stars

Basic attacks from this Hero's Troop will generate 15 Rage if target Troop is affected with Bleed. There is also a 18% chance to unleash a follow-up strike (Damage Factor per strike 105) (up to 2 times) on target Troop. 10% chance to grant Retribution on this Hero's Troop, and increase the chance of triggering Retribution by 30% for 2s if target Troop is not affected by Bleed.

Level 10 · 5 stars

Basic attacks from this Hero's Troop will generate 25 Rage if target Troop is affected with Bleed. There is also a 25% chance to unleash a follow-up strike (Damage Factor per strike 250) (up to 2 times) on target Troop. 20% chance to grant Retribution on this Hero's Troop, and increase the chance of triggering Retribution by 50% for 2s if target Troop is not affected by Bleed.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Epic · Command

Blessed Healing

Heal Lightly Wounded Troops every 12 seconds (Heal Factor 255).

Compare reference upgrade variants

Level 1 · 0 stars

Heal Lightly Wounded Troops every 12 seconds (Heal Factor 255).

Level 10 · 5 stars

Heal Lightly Wounded Troops every 12 seconds (Heal Factor 850).

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Command

Blessed Negation

Every 9 seconds, deal direct damage 1 time (Damage Factor 210) to target, Dispel all Buffs on the target, and reduce the target's Rage by 30.

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Level 1 · 0 stars

Every 9 seconds, deal direct damage 1 time (Damage Factor 210) to target, Dispel all Buffs on the target, and reduce the target's Rage by 30.

Level 10 · 5 stars

Every 9 seconds, deal direct damage 1 time (Damage Factor 700) to target, Dispel all Buffs on the target, and reduce the target's Rage by 100.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Passive

Blessed by Fate

Triggers when entering battle, increases deployed Troops' Basic Attack Damage by 30% for 30 seconds. Every second after 30 seconds, there is a 15% chance to increase the damage received by target by 10% for 1 seconds.

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Level 1 · 0 stars

Triggers when entering battle, increases deployed Troops' Basic Attack Damage by 30% for 30 seconds. Every second after 30 seconds, there is a 15% chance to increase the damage received by target by 10% for 1 seconds.

Level 10 · 5 stars

Triggers when entering battle, increases deployed Troops' Basic Attack Damage by 50% for 30 seconds. Every second after 30 seconds, there is a 30% chance to increase the damage received by target by 20% for 1 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Collaboration

Blood Eagle Punishment

When deployed Troop performs a basic attack, there is a 15% chance to inflict the target Troop with Bleed, dealing continuous damage every second (Damage Factor 60) for 2 seconds. When this effect is triggered, if the deployed Troop's units are higher than the target Troop's units, deals 1 instance of direct damage (Damage Factor 120) to the target Troop, and inflicts Slow on the the target, decreasing their March Speed by 30% for 1s. If the deployed Troop's units are lower than the target Troop's units, it gains Retribution, increasing Retribution Rate by 5.5%% for 2s. If the target Troop is inflicted with Bleed, heals the deployed Troop 1 time (Heal Factor 90).

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Level 1 · 0 stars

When deployed Troop performs a basic attack, there is a 15% chance to inflict the target Troop with Bleed, dealing continuous damage every second (Damage Factor 60) for 2 seconds. When this effect is triggered, if the deployed Troop's units are higher than the target Troop's units, deals 1 instance of direct damage (Damage Factor 120) to the target Troop, and inflicts Slow on the the target, decreasing their March Speed by 30% for 1s. If the deployed Troop's units are lower than the target Troop's units, it gains Retribution, increasing Retribution Rate by 5.5%% for 2s. If the target Troop is inflicted with Bleed, heals the deployed Troop 1 time (Heal Factor 90).

Level 10 · 5 stars

When deployed Troop performs a basic attack, there is a 20% chance to inflict the target Troop with Bleed, dealing continuous damage every second (Damage Factor 200) for 2 seconds. When this effect is triggered, if the deployed Troop's units are higher than the target Troop's units, deals 1 instance of direct damage (Damage Factor 400) to the target Troop, and inflicts Slow on the the target, decreasing their March Speed by 30% for 1s. If the deployed Troop's units are lower than the target Troop's units, it gains Retribution, increasing Retribution Rate by 20%% for 2s. If the target Troop is inflicted with Bleed, heals the deployed Troop 1 time (Heal Factor 300).

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Collaboration

Bloodstained Icefield

When deployed Troop launches a basic attack, if the target is Slowed or Bleeding, there is a 15% chance to heal themself 1 time (Heal Factor 280). Triggers up to 1 time every 3 seconds.

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Level 1 · 0 stars

When deployed Troop launches a basic attack, if the target is Slowed or Bleeding, there is a 15% chance to heal themself 1 time (Heal Factor 280). Triggers up to 1 time every 3 seconds.

Level 10 · 5 stars

When deployed Troop launches a basic attack, if the target is Slowed or Bleeding, there is a 20% chance to heal themself 1 time (Heal Factor 700). Triggers up to 1 time every 3 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Epic · Command

Bloody Rage

When deployed Troops have fewer than 75% units, there is a 20% chance every second to deal direct 1 time (Damage Factor 159) to the target.

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Level 1 · 0 stars

When deployed Troops have fewer than 75% units, there is a 20% chance every second to deal direct 1 time (Damage Factor 159) to the target.

Level 10 · 5 stars

When deployed Troops have fewer than 80% units, there is a 20% chance every second to deal direct 1 time (Damage Factor 500) to the target.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Counterattack

Blow of Chaos

When deployed Troops counterattack, if the target is inflicted with any continuous damage (Bleed, Poison, Burning), there is a 10% chance of dealing direct damage 1 time (Damage Factor 600) to target. Triggers up to 1 time every 3 seconds.

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Level 1 · 0 stars

When deployed Troops counterattack, if the target is inflicted with any continuous damage (Bleed, Poison, Burning), there is a 10% chance of dealing direct damage 1 time (Damage Factor 600) to target. Triggers up to 1 time every 3 seconds.

Level 10 · 5 stars

When deployed Troops counterattack, if the target is inflicted with any continuous damage (Bleed, Poison, Burning), there is a 20% chance of dealing direct damage 1 time (Damage Factor 1000) to target. Triggers up to 1 time every 3 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Special skill

Blueprint Strategy

Reduces each Lumber consumption by 10000 when constructing in the City (including Villages), before reducing Lumber consumption by another 0.7% (effective once equipped by a Hero).

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Level 1 · 0 stars

Reduces each Lumber consumption by 10000 when constructing in the City (including Villages), before reducing Lumber consumption by another 0.7% (effective once equipped by a Hero).

Level 10 · 5 stars

Reduces each Lumber consumption by 100000 when constructing in the City (including Villages), before reducing Lumber consumption by another 5% (effective once equipped by a Hero).

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Command

Bone-corroding Arrow

Every 6 seconds, deal direct damage 1 time (Damage Factor 150) to the target. If target is Poisoned, your Troops gain a damage reduction effect, reducing the damage taken by 15% for 3 seconds.

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Level 1 · 0 stars

Every 6 seconds, deal direct damage 1 time (Damage Factor 150) to the target. If target is Poisoned, your Troops gain a damage reduction effect, reducing the damage taken by 15% for 3 seconds.

Level 10 · 5 stars

Every 6 seconds, deal direct damage 1 time (Damage Factor 500) to the target. If target is Poisoned, your Troops gain a damage reduction effect, reducing the damage taken by 30% for 3 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Special skill

Book of Diligence

Increases deployed Troops' Gathering Efficiency by 3.25%

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Level 1 · 0 stars

Increases deployed Troops' Gathering Efficiency by 3.25%

Level 10 · 5 stars

Increases deployed Troops' Gathering Efficiency by 25%

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Command

Breaking Free

Every 10 seconds, Purify deployed Troop's Debuffs, increase their damage dealt by 9%, and decrease their Counterattack Damage received by 9% for 3 seconds.

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Level 1 · 0 stars

Every 10 seconds, Purify deployed Troop's Debuffs, increase their damage dealt by 9%, and decrease their Counterattack Damage received by 9% for 3 seconds.

Level 10 · 5 stars

Every 10 seconds, Purify deployed Troop's Debuffs, increase their damage dealt by 30%, and decrease their Counterattack Damage received by 30% for 3 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Epic · Counterattack

Broken Armor

When deployed Troops take damage from a basic attack, there is a 10% chance to deal direct damage 1 time (Damage Factor 160) to the target and inflict Defenseless (increase damage taken by 5%) for 2 seconds. Triggers up to 1 time every 4 seconds.

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Level 1 · 0 stars

When deployed Troops take damage from a basic attack, there is a 10% chance to deal direct damage 1 time (Damage Factor 160) to the target and inflict Defenseless (increase damage taken by 5%) for 2 seconds. Triggers up to 1 time every 4 seconds.

Level 10 · 5 stars

When deployed Troops take damage from a basic attack, there is a 15% chance to deal direct damage 1 time (Damage Factor 350) to the target and inflict Defenseless (increase damage taken by 5%) for 2 seconds. Triggers up to 1 time every 4 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Passive

Chance of Reversal

When deployed Troops receive healing, there is a 20% chance to deal direct damage 1 time (Damage Factor 205) to the target and recover 7 Rage.

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Level 1 · 0 stars

When deployed Troops receive healing, there is a 20% chance to deal direct damage 1 time (Damage Factor 205) to the target and recover 7 Rage.

Level 10 · 5 stars

When deployed Troops receive healing, there is a 25% chance to deal direct damage 1 time (Damage Factor 550) to the target and recover 50 Rage.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Special skill

City Design

Reduces construction time in your City by 600s (excluding Villages), before increasing Construction Speed by another 1.5% (effective once equipped by a Hero).

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Level 1 · 0 stars

Reduces construction time in your City by 600s (excluding Villages), before increasing Construction Speed by another 1.5% (effective once equipped by a Hero).

Level 10 · 5 stars

Reduces construction time in your City by 6000s (excluding Villages), before increasing Construction Speed by another 10% (effective once equipped by a Hero).

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Epic · Command

Containment

Every 12 seconds, deal direct damage 1 time (Damage Factor 180) to target, and inflict Broken Blade to both friendly and enemy Troops for 2 seconds.

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Level 1 · 0 stars

Every 12 seconds, deal direct damage 1 time (Damage Factor 180) to target, and inflict Broken Blade to both friendly and enemy Troops for 2 seconds.

Level 10 · 5 stars

Every 12 seconds, deal direct damage 1 time (Damage Factor 600) to target, and inflict Broken Blade to both friendly and enemy Troops for 2 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Epic · Counterattack

Counterstrike

When deployed Troops receive Active Skill Damage, there is a 37.5% chance to deal direct damage 1 time (Damage Factor 279) to the target.

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Level 1 · 0 stars

When deployed Troops receive Active Skill Damage, there is a 37.5% chance to deal direct damage 1 time (Damage Factor 279) to the target.

Level 10 · 5 stars

When deployed Troops receive Active Skill Damage, there is a 50% chance to deal direct damage 1 time (Damage Factor 700) to the target.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Special skill

Culinary Techniques

Reduces each Food consumption by 10000 when constructing in the City (including Villages), before reducing Food consumption by another 0.7% (effective once equipped by a Hero).

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Level 1 · 0 stars

Reduces each Food consumption by 10000 when constructing in the City (including Villages), before reducing Food consumption by another 0.7% (effective once equipped by a Hero).

Level 10 · 5 stars

Reduces each Food consumption by 100000 when constructing in the City (including Villages), before reducing Food consumption by another 5% (effective once equipped by a Hero).

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Epic · Collaboration

Dampened Spirits

When deployed Troops use an Active Skill, there is a 30% chance to deal direct damage 1 time (Damage Factor 275) to target, and a 10% chance to reduce the target's Rage by 135.

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Level 1 · 0 stars

When deployed Troops use an Active Skill, there is a 30% chance to deal direct damage 1 time (Damage Factor 275) to target, and a 10% chance to reduce the target's Rage by 135.

Level 10 · 5 stars

When deployed Troops use an Active Skill, there is a 50% chance to deal direct damage 1 time (Damage Factor 550) to target, and a 15% chance to reduce the target's Rage by 300.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Counterattack

Danger Omen

When deployed Troop receives a basic attack, there is a 15% chance to inflict Lacerate on the target, dealing continuous damage (Damage Factor 80) for 2s. When this effect is triggered, there is a 25.0% chance to reduce the damage taken by your Troop by 16.0% for 1 seconds. If your Troop is affected by a continuous damage effect (Bleed, Poison, Burning, Lacerate), heal the deployed Troop 1 time (Heal Factor 200) and randomly purify 1 Debuff effects from the deployed Troop. This effect triggers at most once every 3 seconds.

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Level 1 · 0 stars

When deployed Troop receives a basic attack, there is a 15% chance to inflict Lacerate on the target, dealing continuous damage (Damage Factor 80) for 2s. When this effect is triggered, there is a 25.0% chance to reduce the damage taken by your Troop by 16.0% for 1 seconds. If your Troop is affected by a continuous damage effect (Bleed, Poison, Burning, Lacerate), heal the deployed Troop 1 time (Heal Factor 200) and randomly purify 1 Debuff effects from the deployed Troop. This effect triggers at most once every 3 seconds.

Level 10 · 5 stars

When deployed Troop receives a basic attack, there is a 20% chance to inflict Lacerate on the target, dealing continuous damage (Damage Factor 200) for 2s. When this effect is triggered, there is a 50.0% chance to reduce the damage taken by your Troop by 40.0% for 1 seconds. If your Troop is affected by a continuous damage effect (Bleed, Poison, Burning, Lacerate), heal the deployed Troop 1 time (Heal Factor 500) and randomly purify 1 Debuff effects from the deployed Troop. This effect triggers at most once every 3 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Counterattack

Deadly Counterattack

When deployed Troop counterattacks, there is a 15% chance to deal direct damage 1 time (Damage Factor 180) to the target and a 10% chance to heal 1 time (Heal Factor 90) for 2s. This effect triggers at most once every 3s.

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Level 1 · 0 stars

When deployed Troop counterattacks, there is a 15% chance to deal direct damage 1 time (Damage Factor 180) to the target and a 10% chance to heal 1 time (Heal Factor 90) for 2s. This effect triggers at most once every 3s.

Level 10 · 5 stars

When deployed Troop counterattacks, there is a 20% chance to deal direct damage 1 time (Damage Factor 450) to the target and a 15% chance to heal 1 time (Heal Factor 200) for 2s. This effect triggers at most once every 3s.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Rare · Counterattack

Defense Up

When your deployed Troops take damage from a basic attack, there is a 20% chance to increase their Defense by 6% for 2 seconds.

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Level 1 · 0 stars

When your deployed Troops take damage from a basic attack, there is a 20% chance to increase their Defense by 6% for 2 seconds.

Level 10 · 5 stars

When your deployed Troops take damage from a basic attack, there is a 25% chance to increase their Defense by 20% for 2 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Command

Devastating Charge

Deal direct damage (Damage Factor 210) 1 time to target Troop every 6s. If target is affected by Poison, there is a 30% chance to inflict Devastation on target for 1s, and prevent target from receiving healing. If target is affected with Burning, there is a 50% chance to increase the Evasion of this Hero's Troop by 15% for 1s.

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Level 1 · 0 stars

Deal direct damage (Damage Factor 210) 1 time to target Troop every 6s. If target is affected by Poison, there is a 30% chance to inflict Devastation on target for 1s, and prevent target from receiving healing. If target is affected with Burning, there is a 50% chance to increase the Evasion of this Hero's Troop by 15% for 1s.

Level 10 · 5 stars

Deal direct damage (Damage Factor 700) 1 time to target Troop every 6s. If target is affected by Poison, there is a 50% chance to inflict Devastation on target for 1s, and prevent target from receiving healing. If target is affected with Burning, there is a 100% chance to increase the Evasion of this Hero's Troop by 50% for 1s.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Counterattack

Disarmament

When deployed Troop launches a counterattack, there is a 10% chance to deal direct damage 1 time (Damage Factor 195) to the target, inflict Disarm on target for 1 seconds, and decrease target speed by 10% for 2 seconds. Triggers up to 1 time every 3 seconds.

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Level 1 · 0 stars

When deployed Troop launches a counterattack, there is a 10% chance to deal direct damage 1 time (Damage Factor 195) to the target, inflict Disarm on target for 1 seconds, and decrease target speed by 10% for 2 seconds. Triggers up to 1 time every 3 seconds.

Level 10 · 5 stars

When deployed Troop launches a counterattack, there is a 20% chance to deal direct damage 1 time (Damage Factor 325) to the target, inflict Disarm on target for 1 seconds, and decrease target speed by 20% for 2 seconds. Triggers up to 1 time every 3 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Passive

Divine Blessing

Triggers when entering battle, deployed Troops gain 8.5% damage reduction for 30 seconds. Every second after 30 seconds, there is a 30% chance for your Troops to gain 8.5% damage reduction for 1 seconds.

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Level 1 · 0 stars

Triggers when entering battle, deployed Troops gain 8.5% damage reduction for 30 seconds. Every second after 30 seconds, there is a 30% chance for your Troops to gain 8.5% damage reduction for 1 seconds.

Level 10 · 5 stars

Triggers when entering battle, deployed Troops gain 30% damage reduction for 30 seconds. Every second after 30 seconds, there is a 30% chance for your Troops to gain 30% damage reduction for 1 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Passive

Divine Shield

Increases deployed Troop's shield by 5%. Shielded targets have a 20% chance to deal direct damage 1 time (Damage Factor 255) to the target every second and have a 25% chance to gain Immunity Control (cannot be Disarmed, Broken Bladed, or Silenced), for 1 seconds.

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Level 1 · 0 stars

Increases deployed Troop's shield by 5%. Shielded targets have a 20% chance to deal direct damage 1 time (Damage Factor 255) to the target every second and have a 25% chance to gain Immunity Control (cannot be Disarmed, Broken Bladed, or Silenced), for 1 seconds.

Level 10 · 5 stars

Increases deployed Troop's shield by 20%. Shielded targets have a 20% chance to deal direct damage 1 time (Damage Factor 850) to the target every second and have a 50% chance to gain Immunity Control (cannot be Disarmed, Broken Bladed, or Silenced), for 1 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Collaboration

Einherjar's Oath

When deployed troop performs a basic attack, there is a 15% chance to deal 1 instance of direct damage (Damage Factor 75) to the target, and grant the deployed troop Retribution effect, increasing Retribution Rate by 7.5% for 1 seconds. When damage is triggered, if deployed Troop has more units than the target, the target will be inflicted with Bleed, dealing continuous damage (Damage Factor 60) every second for 2 seconds. If deployed Troop has fewer units than the target, grants the deployed Troop a shield (Shield Factor 150) for 2 seconds.

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Level 1 · 0 stars

When deployed troop performs a basic attack, there is a 15% chance to deal 1 instance of direct damage (Damage Factor 75) to the target, and grant the deployed troop Retribution effect, increasing Retribution Rate by 7.5% for 1 seconds. When damage is triggered, if deployed Troop has more units than the target, the target will be inflicted with Bleed, dealing continuous damage (Damage Factor 60) every second for 2 seconds. If deployed Troop has fewer units than the target, grants the deployed Troop a shield (Shield Factor 150) for 2 seconds.

Level 10 · 5 stars

When deployed troop performs a basic attack, there is a 20% chance to deal 1 instance of direct damage (Damage Factor 250) to the target, and grant the deployed troop Retribution effect, increasing Retribution Rate by 25% for 1 seconds. When damage is triggered, if deployed Troop has more units than the target, the target will be inflicted with Bleed, dealing continuous damage (Damage Factor 200) every second for 2 seconds. If deployed Troop has fewer units than the target, grants the deployed Troop a shield (Shield Factor 500) for 2 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Collaboration

Enchanted Pursuit

When deployed Troops use a basic attack, there's a 7.5% chance to inflict up to 2 continuous damage effects (Burning, Bleed) on the target, dealing continuous damage every second (Damage Factor 110) for 2 seconds.

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Level 1 · 0 stars

When deployed Troops use a basic attack, there's a 7.5% chance to inflict up to 2 continuous damage effects (Burning, Bleed) on the target, dealing continuous damage every second (Damage Factor 110) for 2 seconds.

Level 10 · 5 stars

When deployed Troops use a basic attack, there's a 10% chance to inflict up to 2 continuous damage effects (Burning, Bleed) on the target, dealing continuous damage every second (Damage Factor 275) for 2 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Collaboration

Enrage

When deployed Troops launch basic attacks, there is a 10% chance to deal direct damage 1 time (Damage Factor 180) to the target, and recover 50 Rage.

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Level 1 · 0 stars

When deployed Troops launch basic attacks, there is a 10% chance to deal direct damage 1 time (Damage Factor 180) to the target, and recover 50 Rage.

Level 10 · 5 stars

When deployed Troops launch basic attacks, there is a 20% chance to deal direct damage 1 time (Damage Factor 300) to the target, and recover 100 Rage.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Collaboration

Fading Battle

When deployed Troops use a basic attack, there's a 15% chance to deal direct damage 1 time to up to 3 targets in a circular range (Damage Factor 160).

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Level 1 · 0 stars

When deployed Troops use a basic attack, there's a 15% chance to deal direct damage 1 time to up to 3 targets in a circular range (Damage Factor 160).

Level 10 · 5 stars

When deployed Troops use a basic attack, there's a 20% chance to deal direct damage 1 time to up to 3 targets in a circular range (Damage Factor 350).

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Collaboration

Fafnir's Riddle

When deployed Troop performs a basic attack, there is a 15% chance to inflict the target Troop with Bleed, dealing continuous damage every second (Damage Factor 60) for 2 seconds. When this effect is triggered, there is a 50% chance for the deployed Troop to gain Retribution, increasing Retribution Rate by 9% for 1 seconds. If the target Troop is inflicted with Bleed, heals the deployed Troop 1 time (Heal Factor 120) and inflicts the target Troop with the Heavily Wounded status, reducing their healing received by 15% for 2 seconds. If target Troop is inflicted with Slow, deals 1 additional instance of direct damage (Damage Factor 120) to the target Troop.

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Level 1 · 0 stars

When deployed Troop performs a basic attack, there is a 15% chance to inflict the target Troop with Bleed, dealing continuous damage every second (Damage Factor 60) for 2 seconds. When this effect is triggered, there is a 50% chance for the deployed Troop to gain Retribution, increasing Retribution Rate by 9% for 1 seconds. If the target Troop is inflicted with Bleed, heals the deployed Troop 1 time (Heal Factor 120) and inflicts the target Troop with the Heavily Wounded status, reducing their healing received by 15% for 2 seconds. If target Troop is inflicted with Slow, deals 1 additional instance of direct damage (Damage Factor 120) to the target Troop.

Level 10 · 5 stars

When deployed Troop performs a basic attack, there is a 20% chance to inflict the target Troop with Bleed, dealing continuous damage every second (Damage Factor 200) for 2 seconds. When this effect is triggered, there is a 50% chance for the deployed Troop to gain Retribution, increasing Retribution Rate by 30% for 1 seconds. If the target Troop is inflicted with Bleed, heals the deployed Troop 1 time (Heal Factor 400) and inflicts the target Troop with the Heavily Wounded status, reducing their healing received by 50% for 2 seconds. If target Troop is inflicted with Slow, deals 1 additional instance of direct damage (Damage Factor 400) to the target Troop.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Rare · Special skill

Farming Essay

Increases deployed Troops’ Food Gathering Efficiency by 0.5%.

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Level 1 · 0 stars

Increases deployed Troops’ Food Gathering Efficiency by 0.5%.

Level 10 · 5 stars

Increases deployed Troops’ Food Gathering Efficiency by 5%.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Special skill

Farming Manual

Increases deployed Troops’ Food Gathering Efficiency by 4.3%.

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Level 1 · 0 stars

Increases deployed Troops’ Food Gathering Efficiency by 4.3%.

Level 10 · 5 stars

Increases deployed Troops’ Food Gathering Efficiency by 30%.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Epic · Special skill

Farming Notes

Increases deployed Troops’ Food Gathering Efficiency by 1.2%.

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Level 1 · 0 stars

Increases deployed Troops’ Food Gathering Efficiency by 1.2%.

Level 10 · 5 stars

Increases deployed Troops’ Food Gathering Efficiency by 12%.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Epic · Command

Fearless

Every 12 seconds, deal direct damage 1 time to the target (Damage Factor 240). Damage has a 20% chance to increase Attack of your deployed Troops by 7.5% for 2 seconds.

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Level 1 · 0 stars

Every 12 seconds, deal direct damage 1 time to the target (Damage Factor 240). Damage has a 20% chance to increase Attack of your deployed Troops by 7.5% for 2 seconds.

Level 10 · 5 stars

Every 12 seconds, deal direct damage 1 time to the target (Damage Factor 800). Damage has a 20% chance to increase Attack of your deployed Troops by 15% for 2 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Command

Fiery Detonation

Every 9 seconds, deal direct damage 1 time to the target (Damage Factor 180). If the target is Burning, deal direct damage 1 more time (Damage Factor 180), and reduce target's Defense by 3.5% for 2 seconds.

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Level 1 · 0 stars

Every 9 seconds, deal direct damage 1 time to the target (Damage Factor 180). If the target is Burning, deal direct damage 1 more time (Damage Factor 180), and reduce target's Defense by 3.5% for 2 seconds.

Level 10 · 5 stars

Every 9 seconds, deal direct damage 1 time to the target (Damage Factor 600). If the target is Burning, deal direct damage 1 more time (Damage Factor 600), and reduce target's Defense by 15% for 2 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Collaboration

Fiery Rage

When deployed Troops receive a basic attack, there is a 7.5% chance to inflict Burning to the target, dealing continuous damage every second (Damage Factor 139) for 2 seconds. If the target is Burning, the damage dealt is increased (to Damage Factor 279).

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Level 1 · 0 stars

When deployed Troops receive a basic attack, there is a 7.5% chance to inflict Burning to the target, dealing continuous damage every second (Damage Factor 139) for 2 seconds. If the target is Burning, the damage dealt is increased (to Damage Factor 279).

Level 10 · 5 stars

When deployed Troops receive a basic attack, there is a 10% chance to inflict Burning to the target, dealing continuous damage every second (Damage Factor 350) for 2 seconds. If the target is Burning, the damage dealt is increased (to Damage Factor 700).

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Rare · Command

Fighting Spirit

Deals direct damage 1 time (Damage Factor 150) to the target every 15 seconds.

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Level 1 · 0 stars

Deals direct damage 1 time (Damage Factor 150) to the target every 15 seconds.

Level 10 · 5 stars

Deals direct damage 1 time (Damage Factor 500) to the target every 15 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Epic · Passive

First Strike

Gains 23 Rage every 1s for 30s. Triggers immediately upon entering the battle.

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Level 1 · 0 stars

Gains 23 Rage every 1s for 30s. Triggers immediately upon entering the battle.

Level 10 · 5 stars

Gains 75 Rage every 1s for 30s. Triggers immediately upon entering the battle.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Rare · Command

French Crossbow

Every 15 seconds, deal direct damage 1 time to the target (Damage Factor 120). When dealing damage, there is a 50% chance to inflict Broken Blade on target for 1 seconds.

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Level 1 · 0 stars

Every 15 seconds, deal direct damage 1 time to the target (Damage Factor 120). When dealing damage, there is a 50% chance to inflict Broken Blade on target for 1 seconds.

Level 10 · 5 stars

Every 15 seconds, deal direct damage 1 time to the target (Damage Factor 400). When dealing damage, there is a 50% chance to inflict Broken Blade on target for 1 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Counterattack

Freya's Blessing

When deployed Troops receive a basic attack, there is a 10% chance for them to receive a Blessing buff that increases their Healing received by 12.5% for 3 seconds, and immediately heal Lightly Wounded Troops (Heal Factor 246).

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Level 1 · 0 stars

When deployed Troops receive a basic attack, there is a 10% chance for them to receive a Blessing buff that increases their Healing received by 12.5% for 3 seconds, and immediately heal Lightly Wounded Troops (Heal Factor 246).

Level 10 · 5 stars

When deployed Troops receive a basic attack, there is a 15% chance for them to receive a Blessing buff that increases their Healing received by 25% for 3 seconds, and immediately heal Lightly Wounded Troops (Heal Factor 550).

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Collaboration

Furious Hack and Slash

When deployed Troop performs a basic attack, there's a 15% chance to inflict Bleed on the target, dealing continuous damage every second (Damage Factor 140) for 2s. There is also a 10% chance for this hero's Troop to recover 24 Rage, and a 10% chance to inflict Silence on the target for 1s.

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Level 1 · 0 stars

When deployed Troop performs a basic attack, there's a 15% chance to inflict Bleed on the target, dealing continuous damage every second (Damage Factor 140) for 2s. There is also a 10% chance for this hero's Troop to recover 24 Rage, and a 10% chance to inflict Silence on the target for 1s.

Level 10 · 5 stars

When deployed Troop performs a basic attack, there's a 20% chance to inflict Bleed on the target, dealing continuous damage every second (Damage Factor 350) for 2s. There is also a 15% chance for this hero's Troop to recover 60 Rage, and a 15% chance to inflict Silence on the target for 1s.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Epic · Command

Gaining Momentum

Deals direct damage 1 time (Damage Factor 255) to the target every 12 seconds.

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Level 1 · 0 stars

Deals direct damage 1 time (Damage Factor 255) to the target every 12 seconds.

Level 10 · 5 stars

Deals direct damage 1 time (Damage Factor 850) to the target every 12 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Rare · Special skill

Gathering Means

Increases deployed Troops' Gathering Efficiency by 0.35%

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Level 1 · 0 stars

Increases deployed Troops' Gathering Efficiency by 0.35%

Level 10 · 5 stars

Increases deployed Troops' Gathering Efficiency by 4%

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Rare · Special skill

Gold Mining Essay

Increases deployed Troops’ Gold Gathering Efficiency by 0.5%.

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Level 1 · 0 stars

Increases deployed Troops’ Gold Gathering Efficiency by 0.5%.

Level 10 · 5 stars

Increases deployed Troops’ Gold Gathering Efficiency by 5%.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Special skill

Gold Mining Manual

Increases deployed Troops’ Gold Gathering Efficiency by 4.3%.

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Level 1 · 0 stars

Increases deployed Troops’ Gold Gathering Efficiency by 4.3%.

Level 10 · 5 stars

Increases deployed Troops’ Gold Gathering Efficiency by 30%.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Epic · Special skill

Gold Mining Notes

Increases deployed Troops’ Gold Gathering Efficiency by 1.2%.

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Level 1 · 0 stars

Increases deployed Troops’ Gold Gathering Efficiency by 1.2%.

Level 10 · 5 stars

Increases deployed Troops’ Gold Gathering Efficiency by 12%.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Counterattack

Green Chant

Purify 1 random debuff from this Hero's Troop when it is granted a shield. There is also a 30% chance to heal this Hero's Troop (Heal Factor 100) 1 time for 2s. 30% chance to deal direct damage (Damage Factor 200) 1 time to target Troop if this Hero's Troop is affected by a continuous damage effect (Bleed, Poison, Burning, Lacerate). This effect can only trigger once every 2s.

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Level 1 · 0 stars

Purify 1 random debuff from this Hero's Troop when it is granted a shield. There is also a 30% chance to heal this Hero's Troop (Heal Factor 100) 1 time for 2s. 30% chance to deal direct damage (Damage Factor 200) 1 time to target Troop if this Hero's Troop is affected by a continuous damage effect (Bleed, Poison, Burning, Lacerate). This effect can only trigger once every 2s.

Level 10 · 5 stars

Purify 1 random debuff from this Hero's Troop when it is granted a shield. There is also a 50% chance to heal this Hero's Troop (Heal Factor 200) 1 time for 2s. 50% chance to deal direct damage (Damage Factor 400) 1 time to target Troop if this Hero's Troop is affected by a continuous damage effect (Bleed, Poison, Burning, Lacerate). This effect can only trigger once every 2s.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Collaboration

Gullinbursti's Roar

When the led troop uses a basic attack, there is a 15% chance to inflict Bleed on the target troop, causing continuous damage per second (Damage Factor 100) for 2 seconds. When the effect is triggered, if the units of the led troop are greater than the target troop's units, inflict Silence on the target troop for 1 seconds, and deal 1 instance of direct damage to the target Troop (Damage Factor 150). If the units of the led troop are fewer than the target troop's units, grant your own troop a Retribution effect, increasing Retribution Rate by 15% for 2 seconds, and Purify 2 debuffs on your own troop.

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Level 1 · 0 stars

When the led troop uses a basic attack, there is a 15% chance to inflict Bleed on the target troop, causing continuous damage per second (Damage Factor 100) for 2 seconds. When the effect is triggered, if the units of the led troop are greater than the target troop's units, inflict Silence on the target troop for 1 seconds, and deal 1 instance of direct damage to the target Troop (Damage Factor 150). If the units of the led troop are fewer than the target troop's units, grant your own troop a Retribution effect, increasing Retribution Rate by 15% for 2 seconds, and Purify 2 debuffs on your own troop.

Level 10 · 5 stars

When the led troop uses a basic attack, there is a 25% chance to inflict Bleed on the target troop, causing continuous damage per second (Damage Factor 200) for 2 seconds. When the effect is triggered, if the units of the led troop are greater than the target troop's units, inflict Silence on the target troop for 1 seconds, and deal 1 instance of direct damage to the target Troop (Damage Factor 300). If the units of the led troop are fewer than the target troop's units, grant your own troop a Retribution effect, increasing Retribution Rate by 30% for 2 seconds, and Purify 2 debuffs on your own troop.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Counterattack

Gungnir's Sting

When deployed Troop counterattacks, there is a 15% chance to inflict Lacerate on the target Troop, dealing continuous damage (Damage Factor 120) every second for 2s. When this effect is triggered, if the target is already inflicted with Lacerate, inflicts Disarm on them for 1s. If your Troop is currently affected by any debuffs, your Troop gains 60 Rage and purifies 2 debuffs. This effect can be triggered up to 1 times every 3s.

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Level 1 · 0 stars

When deployed Troop counterattacks, there is a 15% chance to inflict Lacerate on the target Troop, dealing continuous damage (Damage Factor 120) every second for 2s. When this effect is triggered, if the target is already inflicted with Lacerate, inflicts Disarm on them for 1s. If your Troop is currently affected by any debuffs, your Troop gains 60 Rage and purifies 2 debuffs. This effect can be triggered up to 1 times every 3s.

Level 10 · 5 stars

When deployed Troop counterattacks, there is a 20% chance to inflict Lacerate on the target Troop, dealing continuous damage (Damage Factor 300) every second for 2s. When this effect is triggered, if the target is already inflicted with Lacerate, inflicts Disarm on them for 1s. If your Troop is currently affected by any debuffs, your Troop gains 150 Rage and purifies 2 debuffs. This effect can be triggered up to 1 times every 3s.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Epic · Collaboration

Halo of Sacrifice

When deployed Troop launches a basic attack, there is a 10% chance to increase their Basic Attack Damage by 45% for 2 seconds, and Purify all Debuffs.

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Level 1 · 0 stars

When deployed Troop launches a basic attack, there is a 10% chance to increase their Basic Attack Damage by 45% for 2 seconds, and Purify all Debuffs.

Level 10 · 5 stars

When deployed Troop launches a basic attack, there is a 20% chance to increase their Basic Attack Damage by 75% for 2 seconds, and Purify all Debuffs.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Epic · Passive

Halo of Thorns

Reduces the normal attack of the Hero-led Squad by 17.5%, but increases their counterattack damage by 24.5%.

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Level 1 · 0 stars

Reduces the normal attack of the Hero-led Squad by 17.5%, but increases their counterattack damage by 24.5%.

Level 10 · 5 stars

Reduces the normal attack of the Hero-led Squad by 15%, but increases their counterattack damage by 50%.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Epic · Collaboration

Heightened Chase

When performing a basic attack, there is a 20% chance of increasing the Basic Attack Damage of the deployed Troop by 14% for 2s. If the target is Slowed, Counterattack Damage will also be increased.

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Level 1 · 0 stars

When performing a basic attack, there is a 20% chance of increasing the Basic Attack Damage of the deployed Troop by 14% for 2s. If the target is Slowed, Counterattack Damage will also be increased.

Level 10 · 5 stars

When performing a basic attack, there is a 25% chance of increasing the Basic Attack Damage of the deployed Troop by 40% for 2s. If the target is Slowed, Counterattack Damage will also be increased.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Command

Hela's Curse

Every 9 seconds, inflict Burning on the target, dealing continuous damage every second (Damage Factor 150) for 2 seconds. There is also a 25% chance to reduce Defense of the target by 7.5% for 2 seconds.

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Level 1 · 0 stars

Every 9 seconds, inflict Burning on the target, dealing continuous damage every second (Damage Factor 150) for 2 seconds. There is also a 25% chance to reduce Defense of the target by 7.5% for 2 seconds.

Level 10 · 5 stars

Every 9 seconds, inflict Burning on the target, dealing continuous damage every second (Damage Factor 500) for 2 seconds. There is also a 50% chance to reduce Defense of the target by 20% for 2 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Counterattack

Hymn of Life

When deployed Troops receive a basic attack, there is a 15% chance for them to heal Lightly Wounded units (Heal Factor 108) for every second for 2 seconds, and increase the Health of your Troops by 3% by 1 seconds.

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Level 1 · 0 stars

When deployed Troops receive a basic attack, there is a 15% chance for them to heal Lightly Wounded units (Heal Factor 108) for every second for 2 seconds, and increase the Health of your Troops by 3% by 1 seconds.

Level 10 · 5 stars

When deployed Troops receive a basic attack, there is a 20% chance for them to heal Lightly Wounded units (Heal Factor 275) for every second for 2 seconds, and increase the Health of your Troops by 10% by 1 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Command

Inferno Dance

Inflict target with Burning every 9s, dealing continuous damage (Damage Factor 90) every second for 3s. If the target is inflicted with Burning, deployed Troop's gain evasion effect, and increase their Evasion by 18% for 2s. When under the evasion effect, your Troop gains 60 Rage.

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Level 1 · 0 stars

Inflict target with Burning every 9s, dealing continuous damage (Damage Factor 90) every second for 3s. If the target is inflicted with Burning, deployed Troop's gain evasion effect, and increase their Evasion by 18% for 2s. When under the evasion effect, your Troop gains 60 Rage.

Level 10 · 5 stars

Inflict target with Burning every 9s, dealing continuous damage (Damage Factor 300) every second for 3s. If the target is inflicted with Burning, deployed Troop's gain evasion effect, and increase their Evasion by 60% for 2s. When under the evasion effect, your Troop gains 200 Rage.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Epic · Collaboration

Joint Offense

When deployed Troops use an Active Skill, there is a 37% chance to deal direct damage 1 time (Damage Factor 318) to the target.

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Level 1 · 0 stars

When deployed Troops use an Active Skill, there is a 37% chance to deal direct damage 1 time (Damage Factor 318) to the target.

Level 10 · 5 stars

When deployed Troops use an Active Skill, there is a 50% chance to deal direct damage 1 time (Damage Factor 800) to the target.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Command

Leshy's Grudge

Every 6 seconds, inflict Poison on the target, dealing continuous damage every second (Damage Factor 75) for 2 seconds. If the target is already Poisoned, damage dealt to the target will be increased by 9% for 1 seconds. If the target is Burning, reduces damage taken by your Troop by 5.5% for 2 seconds. If your Troop is flanked in Outer City Battles, increases Evasion of the Troop by 50% for 1 seconds.

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Level 1 · 0 stars

Every 6 seconds, inflict Poison on the target, dealing continuous damage every second (Damage Factor 75) for 2 seconds. If the target is already Poisoned, damage dealt to the target will be increased by 9% for 1 seconds. If the target is Burning, reduces damage taken by your Troop by 5.5% for 2 seconds. If your Troop is flanked in Outer City Battles, increases Evasion of the Troop by 50% for 1 seconds.

Level 10 · 5 stars

Every 6 seconds, inflict Poison on the target, dealing continuous damage every second (Damage Factor 250) for 2 seconds. If the target is already Poisoned, damage dealt to the target will be increased by 30% for 1 seconds. If the target is Burning, reduces damage taken by your Troop by 20% for 2 seconds. If your Troop is flanked in Outer City Battles, increases Evasion of the Troop by 100% for 1 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Rare · Special skill

Logging Essay

Increases deployed Troops’ Lumber Gathering Efficiency by 0.5%.

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Level 1 · 0 stars

Increases deployed Troops’ Lumber Gathering Efficiency by 0.5%.

Level 10 · 5 stars

Increases deployed Troops’ Lumber Gathering Efficiency by 5%.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Special skill

Logging Manual

Increases deployed Troops’ Lumber Gathering Efficiency by 4.3%.

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Level 1 · 0 stars

Increases deployed Troops’ Lumber Gathering Efficiency by 4.3%.

Level 10 · 5 stars

Increases deployed Troops’ Lumber Gathering Efficiency by 30%.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Epic · Special skill

Logging Notes

Increases deployed Troops’ Lumber Gathering Efficiency by 1.2%.

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Level 1 · 0 stars

Increases deployed Troops’ Lumber Gathering Efficiency by 1.2%.

Level 10 · 5 stars

Increases deployed Troops’ Lumber Gathering Efficiency by 12%.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Counterattack

Loki's Trick

When deployed Troop launches a counterattack, there is a 10% chance to deal direct damage 1 time (Damage Factor 270) to the target. Damage dealt has a 18% chance to Dispel all of target's Buffs, and a 18% chance to reduce the target's Rage by 60. Triggers up to 1 time every 3 seconds.

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Level 1 · 0 stars

When deployed Troop launches a counterattack, there is a 10% chance to deal direct damage 1 time (Damage Factor 270) to the target. Damage dealt has a 18% chance to Dispel all of target's Buffs, and a 18% chance to reduce the target's Rage by 60. Triggers up to 1 time every 3 seconds.

Level 10 · 5 stars

When deployed Troop launches a counterattack, there is a 20% chance to deal direct damage 1 time (Damage Factor 450) to the target. Damage dealt has a 30% chance to Dispel all of target's Buffs, and a 30% chance to reduce the target's Rage by 100. Triggers up to 1 time every 3 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Collaboration

Odin's Asylum

When deployed Troops cast a Rage Skill, deal direct damage 1 time (Damage Factor 135) to the target and grant deployed Troops a shield (Shield Factor 60) for 2 seconds.

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Level 1 · 0 stars

When deployed Troops cast a Rage Skill, deal direct damage 1 time (Damage Factor 135) to the target and grant deployed Troops a shield (Shield Factor 60) for 2 seconds.

Level 10 · 5 stars

When deployed Troops cast a Rage Skill, deal direct damage 1 time (Damage Factor 450) to the target and grant deployed Troops a shield (Shield Factor 200) for 2 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Command

On Alert

Increases Counterattack Damage by 3.25% every 9 seconds. This effect can be stacked up to 5 times (cannot dispel this effect).

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Level 1 · 0 stars

Increases Counterattack Damage by 3.25% every 9 seconds. This effect can be stacked up to 5 times (cannot dispel this effect).

Level 10 · 5 stars

Increases Counterattack Damage by 17% every 9 seconds. This effect can be stacked up to 5 times (cannot dispel this effect).

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Epic · Passive

Overdraft

Increases deployed Troops' Basic Attack Damage by 10%. However, at the end of the battle, 30% Lightly Wounded Troops will be converted into Heavily Wounded.

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Level 1 · 0 stars

Increases deployed Troops' Basic Attack Damage by 10%. However, at the end of the battle, 30% Lightly Wounded Troops will be converted into Heavily Wounded.

Level 10 · 5 stars

Increases deployed Troops' Basic Attack Damage by 35%. However, at the end of the battle, 20% Lightly Wounded Troops will be converted into Heavily Wounded.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Command

Poison Arrow

Every 9 seconds, inflict Poison on the target, dealing continuous damage (Damage Factor 126) for 3 seconds. When inflicting Poison, has a 20% chance to decrease target's ATK by 15% for 2 seconds.

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Level 1 · 0 stars

Every 9 seconds, inflict Poison on the target, dealing continuous damage (Damage Factor 126) for 3 seconds. When inflicting Poison, has a 20% chance to decrease target's ATK by 15% for 2 seconds.

Level 10 · 5 stars

Every 9 seconds, inflict Poison on the target, dealing continuous damage (Damage Factor 425) for 3 seconds. When inflicting Poison, has a 35% chance to decrease target's ATK by 15% for 2 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Rare · Collaboration

Pursuit

When your deployed Troops use an Active Skill, inflict Bleeding on target, dealing continuous damage every second (Damage Factor 27) for 2 seconds.

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Level 1 · 0 stars

When your deployed Troops use an Active Skill, inflict Bleeding on target, dealing continuous damage every second (Damage Factor 27) for 2 seconds.

Level 10 · 5 stars

When your deployed Troops use an Active Skill, inflict Bleeding on target, dealing continuous damage every second (Damage Factor 95) for 2 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Rare · Special skill

Quarrying Essay

Increases deployed Troops’ Stone Gathering Efficiency by 0.5%.

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Level 1 · 0 stars

Increases deployed Troops’ Stone Gathering Efficiency by 0.5%.

Level 10 · 5 stars

Increases deployed Troops’ Stone Gathering Efficiency by 5%.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Special skill

Quarrying Manual

Increases deployed Troops’ Stone Gathering Efficiency by 4.3%.

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Level 1 · 0 stars

Increases deployed Troops’ Stone Gathering Efficiency by 4.3%.

Level 10 · 5 stars

Increases deployed Troops’ Stone Gathering Efficiency by 30%.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Epic · Special skill

Quarrying Notes

Increases deployed Troops’ Stone Gathering Efficiency by 1.2%.

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Level 1 · 0 stars

Increases deployed Troops’ Stone Gathering Efficiency by 1.2%.

Level 10 · 5 stars

Increases deployed Troops’ Stone Gathering Efficiency by 12%.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Rare · Counterattack

Quick Bandage

When deployed Troops take Active Skill Damage, heal all your Lightly Wounded Troops (Heal Factor 53).

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Level 1 · 0 stars

When deployed Troops take Active Skill Damage, heal all your Lightly Wounded Troops (Heal Factor 53).

Level 10 · 5 stars

When deployed Troops take Active Skill Damage, heal all your Lightly Wounded Troops (Heal Factor 180).

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Collaboration

Rage Leech

When deployed Troops use an Active Skill, if the target is Burning, heals your Lightly Wounded Troops (Heal Factor 270). If the target is not Burning, your Troops gain 24 Rage.

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Level 1 · 0 stars

When deployed Troops use an Active Skill, if the target is Burning, heals your Lightly Wounded Troops (Heal Factor 270). If the target is not Burning, your Troops gain 24 Rage.

Level 10 · 5 stars

When deployed Troops use an Active Skill, if the target is Burning, heals your Lightly Wounded Troops (Heal Factor 900). If the target is not Burning, your Troops gain 80 Rage.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Epic · Counterattack

Rage Purge

When deployed Troops take damage from a basic attack, there is a 20% chance to deal direct damage 1 time (Damage Factor 400) to the target, and consume 125 of their own Rage.

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Level 1 · 0 stars

When deployed Troops take damage from a basic attack, there is a 20% chance to deal direct damage 1 time (Damage Factor 400) to the target, and consume 125 of their own Rage.

Level 10 · 5 stars

When deployed Troops take damage from a basic attack, there is a 20% chance to deal direct damage 1 time (Damage Factor 600) to the target, and consume 100 of their own Rage.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Counterattack

Rainbow Bridge Miracle

When deployed Troop counterattacks, there is a 20% chance to deal 1 instance of direct damage (Damage Factor 115) to the target. When damage is triggered, if deployed Troop has more units than the target, the target will be inflicted with Lacerate, dealing continuous damage (Damage Factor 95) every second for 2 seconds, and will also be inflicted with the Heavily Wounded status, reducing their healing received by 20% for 2 seconds. If deployed Troop has fewer units than the target, heals the deployed Troop 1 time (Heal Factor 190), and has a 25% chance to dispel all buffs on the target. This effect triggers at most once every 2 seconds.

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Level 1 · 0 stars

When deployed Troop counterattacks, there is a 20% chance to deal 1 instance of direct damage (Damage Factor 115) to the target. When damage is triggered, if deployed Troop has more units than the target, the target will be inflicted with Lacerate, dealing continuous damage (Damage Factor 95) every second for 2 seconds, and will also be inflicted with the Heavily Wounded status, reducing their healing received by 20% for 2 seconds. If deployed Troop has fewer units than the target, heals the deployed Troop 1 time (Heal Factor 190), and has a 25% chance to dispel all buffs on the target. This effect triggers at most once every 2 seconds.

Level 10 · 5 stars

When deployed Troop counterattacks, there is a 25% chance to deal 1 instance of direct damage (Damage Factor 300) to the target. When damage is triggered, if deployed Troop has more units than the target, the target will be inflicted with Lacerate, dealing continuous damage (Damage Factor 250) every second for 2 seconds, and will also be inflicted with the Heavily Wounded status, reducing their healing received by 50% for 2 seconds. If deployed Troop has fewer units than the target, heals the deployed Troop 1 time (Heal Factor 500), and has a 50% chance to dispel all buffs on the target. This effect triggers at most once every 2 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Rare · Collaboration

Raised Morale

When deployed Troops does a basic attack, there is a 7.5% chance for them to gain 37 Rage.

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Level 1 · 0 stars

When deployed Troops does a basic attack, there is a 7.5% chance for them to gain 37 Rage.

Level 10 · 5 stars

When deployed Troops does a basic attack, there is a 10% chance for them to gain 80 Rage.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Counterattack

Rapid Attack

When deployed Troop receives a basic attack, there is a 7.5% chance to deal direct damage 1 time (Damage Factor 260) to target, and inflict Broken Blade for 2 seconds. Triggers up to 1 time every 5 seconds.

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Level 1 · 0 stars

When deployed Troop receives a basic attack, there is a 7.5% chance to deal direct damage 1 time (Damage Factor 260) to target, and inflict Broken Blade for 2 seconds. Triggers up to 1 time every 5 seconds.

Level 10 · 5 stars

When deployed Troop receives a basic attack, there is a 10% chance to deal direct damage 1 time (Damage Factor 650) to target, and inflict Broken Blade for 2 seconds. Triggers up to 1 time every 5 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Rare · Counterattack

Rapid Defense

When your deployed Troops take Active Skill Damage, increase their Defense by 9% for 2 seconds.

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Level 1 · 0 stars

When your deployed Troops take Active Skill Damage, increase their Defense by 9% for 2 seconds.

Level 10 · 5 stars

When your deployed Troops take Active Skill Damage, increase their Defense by 40% for 2 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Command

Raven of Death

Deals 1 instance of direct damage (Damage Factor 120) to the target every 6 seconds. If the target is Burning, inflicts them with Poison. Poisoned enemies will take continuous damage every second (Damage Factor 60) for 2 seconds. Also restore 30 Rage to the deployed Troop. If the target is inflicted with Poison, inflicts the Heavily Wounded status on the target, reducing their healing received by 15% for 2 seconds. Also increases your Troop's Evasion by 12% for 1 seconds.

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Level 1 · 0 stars

Deals 1 instance of direct damage (Damage Factor 120) to the target every 6 seconds. If the target is Burning, inflicts them with Poison. Poisoned enemies will take continuous damage every second (Damage Factor 60) for 2 seconds. Also restore 30 Rage to the deployed Troop. If the target is inflicted with Poison, inflicts the Heavily Wounded status on the target, reducing their healing received by 15% for 2 seconds. Also increases your Troop's Evasion by 12% for 1 seconds.

Level 10 · 5 stars

Deals 1 instance of direct damage (Damage Factor 400) to the target every 6 seconds. If the target is Burning, inflicts them with Poison. Poisoned enemies will take continuous damage every second (Damage Factor 200) for 2 seconds. Also restore 100 Rage to the deployed Troop. If the target is inflicted with Poison, inflicts the Heavily Wounded status on the target, reducing their healing received by 50% for 2 seconds. Also increases your Troop's Evasion by 40% for 1 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Counterattack

Rest and Counterattack

When deployed Troop counterattacks, there is a 10% chance to grant them a Shield (Shield Factor of 180) for 2s. Your own Troop will also heal 1 time (Heal Factor 180). This effect triggers at most once every 4s.

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Level 1 · 0 stars

When deployed Troop counterattacks, there is a 10% chance to grant them a Shield (Shield Factor of 180) for 2s. Your own Troop will also heal 1 time (Heal Factor 180). This effect triggers at most once every 4s.

Level 10 · 5 stars

When deployed Troop counterattacks, there is a 15% chance to grant them a Shield (Shield Factor of 400) for 2s. Your own Troop will also heal 1 time (Heal Factor 400). This effect triggers at most once every 4s.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Counterattack

Retaliate

When the deployed Troop does a counterattack, there is a 10% chance to deal 1 instance of direct damage to up to 5 targets within a circular range (Damage Factor 125).

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Level 1 · 0 stars

When the deployed Troop does a counterattack, there is a 10% chance to deal 1 instance of direct damage to up to 5 targets within a circular range (Damage Factor 125).

Level 10 · 5 stars

When the deployed Troop does a counterattack, there is a 15% chance to deal 1 instance of direct damage to up to 5 targets within a circular range (Damage Factor 350).

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Collaboration

Serpent's Rampage

When deployed Troop performs a basic attack, there is a 15% chance to gain Retribution, increasing Retribution Rate by 11% for 2s. When this effect is triggered, if your Troop is under the Retribution effect, inflict Bleed on the target Troop, dealing continuous damage (Damage Factor 100) every second for 2s. If the target is already inflicted with Bleed, your deployed Troop gains 40 Rage and dispels 2 buffs from the target Troop.

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Level 1 · 0 stars

When deployed Troop performs a basic attack, there is a 15% chance to gain Retribution, increasing Retribution Rate by 11% for 2s. When this effect is triggered, if your Troop is under the Retribution effect, inflict Bleed on the target Troop, dealing continuous damage (Damage Factor 100) every second for 2s. If the target is already inflicted with Bleed, your deployed Troop gains 40 Rage and dispels 2 buffs from the target Troop.

Level 10 · 5 stars

When deployed Troop performs a basic attack, there is a 20% chance to gain Retribution, increasing Retribution Rate by 30% for 2s. When this effect is triggered, if your Troop is under the Retribution effect, inflict Bleed on the target Troop, dealing continuous damage (Damage Factor 250) every second for 2s. If the target is already inflicted with Bleed, your deployed Troop gains 100 Rage and dispels 2 buffs from the target Troop.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Collaboration

Shield Attacker

When deployed Troop launches a basic attack and has a shield, there will be a 37.5% chance to deal direct damage (Damage Factor 198) 1 time to target.

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Level 1 · 0 stars

When deployed Troop launches a basic attack and has a shield, there will be a 37.5% chance to deal direct damage (Damage Factor 198) 1 time to target.

Level 10 · 5 stars

When deployed Troop launches a basic attack and has a shield, there will be a 50% chance to deal direct damage (Damage Factor 500) 1 time to target.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Passive

Shield Reflector

Increases Counterattack Damage by 39% when the deployed Troop is shielded.

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Level 1 · 0 stars

Increases Counterattack Damage by 39% when the deployed Troop is shielded.

Level 10 · 5 stars

Increases Counterattack Damage by 130% when the deployed Troop is shielded.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Command

Shield Support

Every 9 seconds, grant deployed Troops a shield (Shield Factor 225) for 2 seconds. When you have fewer Troops than the target, your shield effect increases (to Shield Factor 300).

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Level 1 · 0 stars

Every 9 seconds, grant deployed Troops a shield (Shield Factor 225) for 2 seconds. When you have fewer Troops than the target, your shield effect increases (to Shield Factor 300).

Level 10 · 5 stars

Every 9 seconds, grant deployed Troops a shield (Shield Factor 750) for 2 seconds. When you have fewer Troops than the target, your shield effect increases (to Shield Factor 1000).

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Epic · Collaboration

Siege

When deployed Troop launches a basic attack on a flanked target, there is a 37.5% chance to increase their Attack by 10% for 2 seconds.

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Level 1 · 0 stars

When deployed Troop launches a basic attack on a flanked target, there is a 37.5% chance to increase their Attack by 10% for 2 seconds.

Level 10 · 5 stars

When deployed Troop launches a basic attack on a flanked target, there is a 50% chance to increase their Attack by 20% for 2 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Collaboration

Silencer

When deployed Troops deal a basic attack, there is a 15% chance to deal direct damage 1 time (Damage Factor 178) to the target, and inflict Silence for 2 seconds.

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Level 1 · 0 stars

When deployed Troops deal a basic attack, there is a 15% chance to deal direct damage 1 time (Damage Factor 178) to the target, and inflict Silence for 2 seconds.

Level 10 · 5 stars

When deployed Troops deal a basic attack, there is a 20% chance to deal direct damage 1 time (Damage Factor 450) to the target, and inflict Silence for 2 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Collaboration

Silent Invasion

When deployed Troop performs a basic attack, if the target is Slowed, there is a 20% chance to deal 1 instance of direct damage (Damage Factor 245) to the target and inflict Silence on them for 1s. If the target is not Slowed, there is a 20% chance to inflict the target with Bleed, which deals continuous damage every second (Damage Factor 120) for 2s, and inflict the target with Silence for 1s.

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Level 1 · 0 stars

When deployed Troop performs a basic attack, if the target is Slowed, there is a 20% chance to deal 1 instance of direct damage (Damage Factor 245) to the target and inflict Silence on them for 1s. If the target is not Slowed, there is a 20% chance to inflict the target with Bleed, which deals continuous damage every second (Damage Factor 120) for 2s, and inflict the target with Silence for 1s.

Level 10 · 5 stars

When deployed Troop performs a basic attack, if the target is Slowed, there is a 25% chance to deal 1 instance of direct damage (Damage Factor 650) to the target and inflict Silence on them for 1s. If the target is not Slowed, there is a 25% chance to inflict the target with Bleed, which deals continuous damage every second (Damage Factor 325) for 2s, and inflict the target with Silence for 1s.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Epic · Counterattack

Solitude

When the Hero-led Squad is flanked, their normal attacks have a 10% chance to inflict 1 instance of direct damage to up to 3 surrounding targets (Damage Factor 100).

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Level 1 · 0 stars

When the Hero-led Squad is flanked, their normal attacks have a 10% chance to inflict 1 instance of direct damage to up to 3 surrounding targets (Damage Factor 100).

Level 10 · 5 stars

When the Hero-led Squad is flanked, their normal attacks have a 15% chance to inflict 1 instance of direct damage to up to 3 surrounding targets (Damage Factor 250).

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Epic · Special skill

Speedy Harvest

Increases deployed Troops' Gathering Efficiency by 0.95%

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Level 1 · 0 stars

Increases deployed Troops' Gathering Efficiency by 0.95%

Level 10 · 5 stars

Increases deployed Troops' Gathering Efficiency by 10%

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Epic · Command

Splinter

Every 12 seconds, deal direct damage 1 time (Damage Factor 240) to the target. Damage has 35% chance to cause target to be Slowed by 10% for 2 seconds.

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Level 1 · 0 stars

Every 12 seconds, deal direct damage 1 time (Damage Factor 240) to the target. Damage has 35% chance to cause target to be Slowed by 10% for 2 seconds.

Level 10 · 5 stars

Every 12 seconds, deal direct damage 1 time (Damage Factor 800) to the target. Damage has 35% chance to cause target to be Slowed by 10% for 2 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Rare · Command

Tactical Gambit

Every 15 seconds, increase the Attack of deployed Troops by 7% for 5 seconds.

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Level 1 · 0 stars

Every 15 seconds, increase the Attack of deployed Troops by 7% for 5 seconds.

Level 10 · 5 stars

Every 15 seconds, increase the Attack of deployed Troops by 35% for 5 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Collaboration

Tanngrisnir Chariot

When using a basic attack, there is a 15% chance to grant your own troops an evasion effect, increasing Evasion by 8% for 1 seconds. When the effect is triggered, if the units of the led troop are greater than the target troop's units, inflict Burning on the target troop, causing continuous damage per second (Damage Factor 60) for 2 seconds, and deal 1 instance of direct damage to the target troop (Damage Factor 90). If the units of the led troop are fewer than the target troop's units, inflict Poison on the target Troop, causing continuous damage per second (Damage Factor 60) for 2 seconds, and grant your own troop 1 instance of healing (Heal Factor 90).

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Level 1 · 0 stars

When using a basic attack, there is a 15% chance to grant your own troops an evasion effect, increasing Evasion by 8% for 1 seconds. When the effect is triggered, if the units of the led troop are greater than the target troop's units, inflict Burning on the target troop, causing continuous damage per second (Damage Factor 60) for 2 seconds, and deal 1 instance of direct damage to the target troop (Damage Factor 90). If the units of the led troop are fewer than the target troop's units, inflict Poison on the target Troop, causing continuous damage per second (Damage Factor 60) for 2 seconds, and grant your own troop 1 instance of healing (Heal Factor 90).

Level 10 · 5 stars

When using a basic attack, there is a 25% chance to grant your own troops an evasion effect, increasing Evasion by 25% for 1 seconds. When the effect is triggered, if the units of the led troop are greater than the target troop's units, inflict Burning on the target troop, causing continuous damage per second (Damage Factor 200) for 2 seconds, and deal 1 instance of direct damage to the target troop (Damage Factor 300). If the units of the led troop are fewer than the target troop's units, inflict Poison on the target Troop, causing continuous damage per second (Damage Factor 200) for 2 seconds, and grant your own troop 1 instance of healing (Heal Factor 300).

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Epic · Counterattack

Tenacity

When deployed Troops take Active Skill Damage, there's a 37.5% chance of healing Lightly Wounded Troops (Heal Factor 279).

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Level 1 · 0 stars

When deployed Troops take Active Skill Damage, there's a 37.5% chance of healing Lightly Wounded Troops (Heal Factor 279).

Level 10 · 5 stars

When deployed Troops take Active Skill Damage, there's a 50% chance of healing Lightly Wounded Troops (Heal Factor 700).

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Command

This Too Shall Pass

Every 9 seconds, if target is Poisoned, deal 1 instance of direct damage (Damage Factor 300) to them. If target is Burning, your own Troop heals 1 time (Heal Factor 300).

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Level 1 · 0 stars

Every 9 seconds, if target is Poisoned, deal 1 instance of direct damage (Damage Factor 300) to them. If target is Burning, your own Troop heals 1 time (Heal Factor 300).

Level 10 · 5 stars

Every 9 seconds, if target is Poisoned, deal 1 instance of direct damage (Damage Factor 1000) to them. If target is Burning, your own Troop heals 1 time (Heal Factor 1000).

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Command

Thor's Determination

Every 9 seconds, your deployed Troops gain a Duel buff, increasing Basic Attack Damage 35% for 2 seconds. If your Troops are besieged, they will also gain a damage reduction buff, reducing damage received by 5.5% for 2 seconds.

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Level 1 · 0 stars

Every 9 seconds, your deployed Troops gain a Duel buff, increasing Basic Attack Damage 35% for 2 seconds. If your Troops are besieged, they will also gain a damage reduction buff, reducing damage received by 5.5% for 2 seconds.

Level 10 · 5 stars

Every 9 seconds, your deployed Troops gain a Duel buff, increasing Basic Attack Damage 225% for 2 seconds. If your Troops are besieged, they will also gain a damage reduction buff, reducing damage received by 15% for 2 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Epic · Collaboration

Tidal Attack

When deployed Troops does a basic attack, there is a 15% chance to deal direct damage 1 time (Damage Factor 115), and when acting as Main Commander, damage dealt is increased (increased to Damage Factor 147).

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Level 1 · 0 stars

When deployed Troops does a basic attack, there is a 15% chance to deal direct damage 1 time (Damage Factor 115), and when acting as Main Commander, damage dealt is increased (increased to Damage Factor 147).

Level 10 · 5 stars

When deployed Troops does a basic attack, there is a 20% chance to deal direct damage 1 time (Damage Factor 290), and when acting as Main Commander, damage dealt is increased (increased to Damage Factor 370).

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Command

Trap of Despair

Every 9 seconds, deal direct damage 1 time (Damage Factor 390) to the target. Damage has 25% chance to cause target to be Slowed, reducing March Speed by 7.5% for 2 seconds.

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Level 1 · 0 stars

Every 9 seconds, deal direct damage 1 time (Damage Factor 390) to the target. Damage has 25% chance to cause target to be Slowed, reducing March Speed by 7.5% for 2 seconds.

Level 10 · 5 stars

Every 9 seconds, deal direct damage 1 time (Damage Factor 1300) to the target. Damage has 50% chance to cause target to be Slowed, reducing March Speed by 20% for 2 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Passive

Valkyrie's Gaze

When deployed Troop are healed, there is a 15% chance to grant the Troop a Shield (Shield Factor 200) for 2s, and a 18% chance to deal damage to the target (Damage Factor 210) 1 time, and a 10% chance to inflict Broken Blade on the target for 1s. This effect can only trigger once every 3s.

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Level 1 · 0 stars

When deployed Troop are healed, there is a 15% chance to grant the Troop a Shield (Shield Factor 200) for 2s, and a 18% chance to deal damage to the target (Damage Factor 210) 1 time, and a 10% chance to inflict Broken Blade on the target for 1s. This effect can only trigger once every 3s.

Level 10 · 5 stars

When deployed Troop are healed, there is a 20% chance to grant the Troop a Shield (Shield Factor 500) for 2s, and a 25% chance to deal damage to the target (Damage Factor 500) 1 time, and a 15% chance to inflict Broken Blade on the target for 1s. This effect can only trigger once every 3s.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Counterattack

Vedrfor's Wings

When the led troop counterattacks, there is a 15% chance to deal 1 instance of direct damage to the target troop (Damage Factor 150). When damage is dealt, if your own troop has any type of continuous damage effect (Bleed, Poison, Burning, Lacerate), grant your own troop 1 instance of healing (Heal Factor 125) and grant your own Troop a shield (Shield Factor 125) lasting 2 seconds. If the target troop is under any control effect (Disarm, Broken Blade, Silence), inflict Lacerate on the target troop, causing continuous damage per second (Damage Factor 125) for 2 seconds. Can be triggered at most 1 times every 2 seconds.

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Level 1 · 0 stars

When the led troop counterattacks, there is a 15% chance to deal 1 instance of direct damage to the target troop (Damage Factor 150). When damage is dealt, if your own troop has any type of continuous damage effect (Bleed, Poison, Burning, Lacerate), grant your own troop 1 instance of healing (Heal Factor 125) and grant your own Troop a shield (Shield Factor 125) lasting 2 seconds. If the target troop is under any control effect (Disarm, Broken Blade, Silence), inflict Lacerate on the target troop, causing continuous damage per second (Damage Factor 125) for 2 seconds. Can be triggered at most 1 times every 2 seconds.

Level 10 · 5 stars

When the led troop counterattacks, there is a 25% chance to deal 1 instance of direct damage to the target troop (Damage Factor 300). When damage is dealt, if your own troop has any type of continuous damage effect (Bleed, Poison, Burning, Lacerate), grant your own troop 1 instance of healing (Heal Factor 250) and grant your own Troop a shield (Shield Factor 250) lasting 2 seconds. If the target troop is under any control effect (Disarm, Broken Blade, Silence), inflict Lacerate on the target troop, causing continuous damage per second (Damage Factor 250) for 2 seconds. Can be triggered at most 1 times every 2 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Command

Venom Aggregation

Every 9 seconds, inflict Poison on the target, dealing continuous damage every second (Damage Factor 105) for 3s. If target is protected by a Shield, Dispel target's Shield and deal additional damage to the target (Damage Factor 180) 1 time.

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Level 1 · 0 stars

Every 9 seconds, inflict Poison on the target, dealing continuous damage every second (Damage Factor 105) for 3s. If target is protected by a Shield, Dispel target's Shield and deal additional damage to the target (Damage Factor 180) 1 time.

Level 10 · 5 stars

Every 9 seconds, inflict Poison on the target, dealing continuous damage every second (Damage Factor 350) for 3s. If target is protected by a Shield, Dispel target's Shield and deal additional damage to the target (Damage Factor 600) 1 time.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Rare · Collaboration

Viking Hymn

When your deployed Troops does a basic attack, there is a 25% chance to increase their Attack by 6% for 2 seconds.

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Level 1 · 0 stars

When your deployed Troops does a basic attack, there is a 25% chance to increase their Attack by 6% for 2 seconds.

Level 10 · 5 stars

When your deployed Troops does a basic attack, there is a 30% chance to increase their Attack by 20% for 2 seconds.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Special skill

Village Design

Reduces construction time in Villages within your City Territory by 600s, before increasing Construction Speed by another 1.5% (effective once equipped by a Hero).

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Level 1 · 0 stars

Reduces construction time in Villages within your City Territory by 600s, before increasing Construction Speed by another 1.5% (effective once equipped by a Hero).

Level 10 · 5 stars

Reduces construction time in Villages within your City Territory by 6000s, before increasing Construction Speed by another 10% (effective once equipped by a Hero).

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Command

Wild Indulgence

Every 10 seconds, Purify deployed Troop's Debuffs and deal direct damage 1 time to target (Damage Factor 300).

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Level 1 · 0 stars

Every 10 seconds, Purify deployed Troop's Debuffs and deal direct damage 1 time to target (Damage Factor 300).

Level 10 · 5 stars

Every 10 seconds, Purify deployed Troop's Debuffs and deal direct damage 1 time to target (Damage Factor 1000).

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

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Legendary · Special skill

Yield Tricks

Troops led by this Hero can obtain 0.65% more resources when gathering.

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Level 1 · 0 stars

Troops led by this Hero can obtain 0.65% more resources when gathering.

Level 10 · 5 stars

Troops led by this Hero can obtain 5% more resources when gathering.

These are reference endpoints from the recorded variants, not a claim that every combination is unlocked on your account.

Test a custom-skill selection