Start with the listed troop and specialty tags, then read the skill triggers below. A gathering condition, commander-position condition or status requirement changes when an effect applies. Compare a complete march rather than ranking the hero by one factor.
Choose a different second commander in the planner, keep both upgrade states explicit and inspect the bonus sources. Atlas does not simulate full combat damage or prove that a pairing is best for every account.
Hero skills and awakened effect
Two reference variants are shown for each listed skill. Use the planner to inspect available level and star choices. An awakened skill replaces the corresponding original skill where supported; these effects are not all active together.
Active
Rapid Assault
Level 1 · 0 stars
Deal direct damage (Damage Factor 390) once to the target. There is a 11% chance to trigger Burst once, inflict Burning on target and deal continuous damage (Damage Factor 170) every second for 3s.
Level 10 · 0 stars
Deal direct damage (Damage Factor 1120) once to the target. There is a 32% chance to trigger Burst once, inflict Burning on target and deal continuous damage (Damage Factor 480) every second for 3s.
Collaboration
Huginn's Slingshot
Level 1 · 0 stars
Deployed Troop's basic attacks have a 15% chance to deal direct damage (Damage Factor 175) once to the target. If the target is inflicted with Burning, this damage is increased (Damage Factor 350).
Level 10 · 0 stars
Deployed Troop's basic attacks have a 20% chance to deal direct damage (Damage Factor 400) once to the target. If the target is inflicted with Burning, this damage is increased (Damage Factor 800).
Awakened skill
Chain Meteor
Level 1 · 0 stars
Deal direct damage (Damage Factor 1400) once to the target. There is a 40% chance to trigger Burst once, inflict Burning on target and deal continuous damage (Damage Factor 600) every second for 3s. There is a 40% chance to launch an additional Poison Marble, inflict Poison on the target and deal continuous damage (Damage Factor 600) every second for 3s.
Talent reference
These are captured hero-talent effects at the largest listed rank. Promoted variants may replace original talents; use a consistent promotion and rank selection in the planner rather than adding every row together.
Fiery Poison Bullet
Increase Burning damage by 15%, and increase Poison damage by 15%.
Listed ranks: 5
Meteor Arrow
Increases deployed Archers’ Attack by 10%.
Listed ranks: 5
Fiery Poison Bomb
Inflict target with Poison every 9s, dealing continuous damage (Damage Factor 575) per second for 2s, and granting 200 Rage to deployed Troop.
Listed ranks: 5
Sturdy Bow
Increases deployed Archers’ Defense by 10%.
Listed ranks: 5
Ullr's Blessing
Increases deployed Archers' Health by 10%.
Listed ranks: 5
Agile Missile
Inflict target with Burning every 6s, dealing continuous damage (Damage Factor 450) every second for 2s. If the target is inflicted with Poison, there is a 100% chance to increase deployed Troop's evasion by 100% for 1s.
Listed ranks: 5
Level progression
Reference milestones from the recorded level progression
Hero level
Troop capacity
Listed power
Star limit
1
1000
25
6
20
10155
4793
6
40
41670
51061
6
60
70000
218746
6
Custom-skill slots are listed at hero levels 20 / 40. Check your current game for unlock conditions and account-specific availability.
Hero background
Alf is the young master of the Vyanel clan, and was known as the "mischief king" among the people. Young and bold, he loved adventure and battles, often imagining ordinary people or animals as monsters and causing trouble for those around him.
His parents confiscated his weapons, but they couldn't take away his bravery and curiosity. He continued to listen to the servants' tales of gods and monsters, imagining himself as a legendary hero, bravely fighting monsters.
One day, Alf saw a crow with golden claws and chased after it with his slingshot. After a few attempts, young Alf managed to dislodge a feather from the crow with his ordinary slingshot. The crow transformed into an eagle and swooped at Alf. Alf gripped his last marble tightly, ready for the final showdown.
The marble shot out swiftly, breaking the illusion of the eagle to reveal Huginn's true form. Huginn, who had intended to teach Alf a lesson, was moved by Alf's bravery and resilience. He declared himself Alf's mentor and gifted him a new slingshot.
On the battlefield, marbles exploded like fireworks in the enemy's camp. The title of "mischief king" faded away with the explosions, and the hero Alf shone like a shooting star, illuminating the night.
Compare related specialties
These heroes share at least one roster tag. Shared tags are a starting point for research, not proof of combat synergy.