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VRA ATLAS · Reference

Sheila: Viking Rise hero guide

Sheila — Cold Spirit. Inspect skills, talent effects and progression, then compare a starter march with the upgrades you intend to use.

How to evaluate this hero

Start with the listed troop and specialty tags, then read the skill triggers below. A gathering condition, commander-position condition or status requirement changes when an effect applies. Compare a complete march rather than ranking the hero by one factor.

Choose a different second commander in the planner, keep both upgrade states explicit and inspect the bonus sources. Atlas does not simulate full combat damage or prove that a pairing is best for every account.

Hero skills and awakened effect

Two reference variants are shown for each listed skill. Use the planner to inspect available level and star choices. An awakened skill replaces the corresponding original skill where supported; these effects are not all active together.

Active

Arrow of Poison

Level 1 · 0 stars

Deals 1 instance of direct damage (Damage Factor 175) to the target and inflicts them with Poison. Poisoned enemies will take damage each second (Damage Factor 70) for 4s.

Level 10 · 0 stars

Deals 1 instance of direct damage (Damage Factor 500) to the target and inflicts them with Poison. Poisoned enemies will take damage each second (Damage Factor 200) for 4s.

Passive

Food & Stone Surge

Level 1 · 0 stars

Increases your deployed Troops' Food Gathering Efficiency by 10% and Stone Gathering Efficiency by 10%.

Level 10 · 0 stars

Increases your deployed Troops' Food Gathering Efficiency by 30% and Stone Gathering Efficiency by 30%.

Awakened skill

Poison Shot

Level 1 · 0 stars

Deals 1 instance of direct damage (Damage Factor 800) to the target and inflicts them with Poison. Poisoned enemies will take damage each second (Damage Factor 300) for 4s.

Talent reference

These are captured hero-talent effects at the largest listed rank. Promoted variants may replace original talents; use a consistent promotion and rank selection in the planner rather than adding every row together.

Food Reserve

Increases deployed Troops’ Food Gathering Efficiency by 40%.

Listed ranks: 5

Indestructible

Increases deployed Porters' Defense by 10%.

Listed ranks: 5

Stone Reserve

Increases deployed Troops’ Stone Gathering Efficiency by 40%.

Listed ranks: 5

Physical Fortify

Increases deployed Porters' Health by 10%.

Listed ranks: 5

Gathering Master

Increases deployed Porters’ March Speed by 6.5% and Load by 15%.

Listed ranks: 5

Smart Surveyor

Troops led by this Hero can obtain 10% more resources when gathering.

Listed ranks: 5

Level progression

Reference milestones from the recorded level progression
Hero levelTroop capacityListed powerStar limit
11000256
201015547936
4041670510616
60700002187466

Custom-skill slots are listed at hero levels 20 / 40. Check your current game for unlock conditions and account-specific availability.

Hero background

The practice of applying poison to weapons is criticized and frowned upon by traditional Viking warriors. But the law doesn't prohibit it, so Sheila "paints" her crossbows and arrows with poison. This particular poison glows in myriad colors under the sunlight and takes effect as soon as it reaches its victim. Before picking up her weapons, Sheila was just a normal girl. As she was still young, battle and hunting weren't her calling yet. She focused on cleaning the crossbows, making sure they were in tip-top condition. Although a wee lass, she was very careful and meticulous in her tasks. This invited a lot of teasing from the adults, and while Sheila found it annoying, her precocious demeanor often made others break into hearty laughter. Sheila's fate changed in a blizzard at dusk. Her family was against the chief's decision to confront the Niflungs, so they were exiled from the tribe and had to leave overnight in the harsh blizzard. They were soon discovered and pursued by Niflung sentries. Only Sheila survived the massacre. Sheila was rescued by a nearby Viking clan and adopted by its leader, Waltham. Waltham taught Sheila how to make various herbs and potions, but Sheila was more interested in creating poisons. Waltham resorted to confiscating Sheila's collection of toxic substances, but she was too stubborn to give up. Sheila's countless attempts to concoct poisons behind Waltham's back caused him to eventually give in. In addition to a variety of lethal poisons, Sheila also made a powerful "tonic" to sharpen one's senses, allowing its consumer to fight with greater power for a longer period of time. Sheila considers this potion the ace up her sleeve. Even the Elders are dying to know its formula!

Compare related specialties

These heroes share at least one roster tag. Shared tags are a starting point for research, not proof of combat synergy.