The Goddess of Fate prophesied that the God of Light, Baldr, will die. Upon learning this, Frigg requested all things to swear that they would never harm Baldr.
Giant hammers, sharp arrows, heavy stones... even flowers swore never to harm Baldr. All except the mistletoe growing near Valhalla. The plant was so insignificant that Frigg neglected to make it take her vow.
With the vows made and contracts sealed, Frigg believed all was well. However, while Baldr was playing with his brother Hodr one day, the latter threw a mistletoe at Baldr. As the mistletoe left Hodr's hand, it transformed into a sharp spear that pierced Baldr's heart...
As Baldr did not die in battle, his soul was unable to ascend to Valhalla as an Einherjar. Instead, it went to the Underworld. Frigg went to the Underworld to demand Baldr's soul, but the Queen of the Underworld, Hela, set a condition: only when all people in the world fight for Baldr and their collective fighting spirit illuminates the golden peak of the Sanctum of Light, will Baldr's soul return to Valhalla!
Great warriors, gather your fighting spirit for Light, and battle to save Baldr!
Plan against your current event. This guide describes the captured configuration. Chronicle offsets begin at Stage 1’s start, and the listed effects apply at stage end. Use the planner’s UTC anchor for forecast dates; verify live Chronicles and objective windows before moving.
THE RULES OF THIS REALM
Campaign briefing
Rules
Relocate+
Chiefs can Relocate their City to Valhalla when their Chief Hall reaches level 24. Relocating to Valhalla is free, but relocating out of Valhalla will cost 1 Random Relocator.
City Territory Description+
When in Valhalla, you cannot relocate to unowned open space or invalid Tribe Territory. You can only relocate to a valid Tribe Territory. When situated in your own valid Tribe Territory or Battalion Territory, your City will be protected and cannot be attacked or Rallied against by other Tribes. If the ownership of the Territory where your City is located changes to the enemy Team Tribe, your City will be forcibly relocated to the starting area of your Kingdom. (Fixed Relocators cannot be used in Valhalla).
In Valhalla, you cannot relocate to a Territory of another Kingdom within the same Team. However, you can relocate to a Territory of a Tribe within the same Battalion, where your City will be protected and cannot be attacked or Rallied against by other Tribes.
Tribe Buildings+
Tribes can expand their Tribe Territory in Valhalla by constructing Forts and Flag Towers.Only Tribe Flag Towers can be constructed on another Kingdom's starting area.
Regular Content
KvK Points+
In Valhalla, you can earn points through various actions. Points are divided into Personal Points, Battalion Points, and Team Points. Points will affect the distribution of ranking rewards on the corresponding rankings list, and determine the stage rewards you can claim in Achievements.
Dawn Watcher+
In Valhalla, there are Dawn Watchers, with levels ranging from 56 to 65. Defeating them can earn you points and other rewards.
Lightflame Beast+
In Valhalla, there are numerous Lightflame Beasts, with levels ranging from 21 to 25. Only by initiating a Rally attack can they be defeated, and defeating them will yield lots of rewards.
Resource Points+
Valhalla is rich in resources, and the Resource Point levels here are a lot better compared to the original Kingdom's.
Special Rules
Changing Times+
Valhalla will constantly alternate between [War Period] and [Armament Period] throughout the entire season. By choosing the appropriate Period Strategies according to each period, you can greatly enhance your campaign.
Battalion Introduction+
Form a tight Battalion with Tribes from the same Team, Reinforcing and Rallying with one another, and participate in even larger battles. Share the Sanctum bonuses, and strive for victory.
Tribe members can relocate to Cities of Tribes in the same Battalion for protection, as they will be immune to attacks from members of other Teams there.
Members of the same Battalion can launch attacks on other Teams' buildings that are adjacent to Cities belonging to their Battalion.
Team Introduction+
In Valhalla, Kingdoms will be divided into two Teams, [Radiant Sun] and [Shadow Moon]. The Teams will battle against each other. The Team that occupies the Level 8 Sanctum: [Sanctum of Light] at the end of the event wins.
Team Captain+
The Team Captain is elected through voting by the Kings of the three Kingdoms in the Team. In case of a tie, the Kingdom that ranks higher based on Preparation Battle Points will be declared the winner of the vote.
Team Path+
The Team Captain can allocate the starting areas in Kingdom Mayhem for each Kingdom's members in their Team. The members can relocate to their starting areas.
Team Settlement+
Teams will be allocated different Season Team Rewards based on the results of the season. This includes precious rewards such as the season's draw chances.
Team Relationship+
Players from the same Team will be displayed in a special color on the map.
Season Summon+
After Baldr's Redemption ends, the gods will bestow blessings, opening the Hall of Valor for 5 days of Season Summon. The levels and quantity of Sanctums occupied by each Tribe at the end of the Trial will determine the number of Season Summons the Tribe's members can perform. During Season Summons, there is a chance to obtain Legendary Heroes, Legendary exclusive Skills, Legendary Divine Jewels, etc.
War Merit+
In Kingdom Mayhem, killing enemy Troops from opposing Teams earns War Merit. Different Troop tiers correspond to different amounts of War Merit. War Merit can be exchanged for uncommon items and War Materials in both the [War Merit Shop] and [Supply Shop]. (Only killing Troops Tier 4 and above will earn War Merit.)
Supply Shop+
In Kingdom Mayhem, when Chiefs of the same Kingdom gather a certain amount of resources, the Supply Shop will automatically be replenished with a corresponding ratio of resources. Chiefs can exchange War Merit for various basic resources in the Supply Shop. The Supply Shop has no storage limit, and the more resources the same Kingdom gathers in Kingdom Mayhem, the more resources the Supply Shop has for exchange. When Kingdom Mayhem ends, all remaining unredeemed resources in the Supply Shop will be offered to the gods. Please make your exchanges in time, Chief.
Divine Totem+
In Kingdom Mayhem, Odin will bestow blessings upon every brave Viking Chief who fights in the campaign. Chiefs can construct Campaign Totems within their Territories and obtain blessings from Odin by consuming [Campaign Points]. These blessings only take effect within Kingdom Mayhem, and at the end of the season, the Campaign Totems will disappear.
Healing Potions+
In Kingdom Mayhem, all Chiefs will receive a certain amount of Healing Potions at regular intervals. Chiefs can use the Infirmary to heal heavily wounded Troops, who will recover immediately without consuming any resources. Every 2 Healing Potions can heal 1% of heavily wounded Troops. There is a storage limit for Healing Potions, so Chiefs should plan their usage wisely.
Regular Building
Kingdom Fortress+
The Kingdom Fortress is the main base for each Kingdom to represent their Expedition to Kingdom Mayhem. Occupy and construct the long-abandoned Kingdom Fortress to restore its former glory. After successfully repairing the Kingdom Fortress, Chiefs can relocate to the Territory of any Tribe within the same Kingdom. After its initial occupation, the Kingdom Fortress will become contestable every 2 days.
Legion Stronghold+
Legion Strongholds are the foundation for the Vikings to continue their advance, and they hold significant strategic importance. After a Legion Stronghold is occupied for the first time, it will be open for contention every 1 days.
Divine Realm's Gate+
The Pass is the only route to other areas. After defeating the Defenders and occupying the Pass, you can set up Tribe Flag Towers in adjacent areas.
Sanctum of Dawn+
The Sanctum of Dawn is one of the trial locations in [Baldr's Redemption]. Warriors must conquer the Sanctum of Dawn before advancing to the Sanctum of Daylight.
The Sanctum of Dawn opens for contention every 1 days. Once occupied, all members of the occupying Battalion will receive buffs.
Sanctum of Daylight+
The Sanctum of Daylight is one of the trial locations in [Baldr's Redemption]. Warriors must conquer the Sanctum of Daylight before advancing to the Sanctum of Twilight.
The Sanctum of Daylight opens for contention every 1 days. Once occupied, all members of the occupying Battalion will receive buffs.
Sanctum of Twilight+
The Sanctum of Twilight is one of the trial locations in [Baldr's Redemption]. This sacred site marks the place where Baldr fell, struck in the heart by a mistletoe-turned-spear. Defeat the Sanctum of Twilight's defenders to accumulate fighting spirit for the Light.
The Sanctum of Twilight opens for contention every 2 days. Once occupied, all members of the occupying Battalion will receive buffs.
Sanctum of Light+
The Sanctum of Light is the sacred dwelling of Baldr, the God of Light. When the people's collective fighting spirit ignites the golden peak of the Sanctum of Light, the God of Light shall be reborn.
The Sanctum of Light opens for contention every 3 days. Once occupied, all members of the occupying Battalion will receive buffs.
Manor Description+
In Kingdom Mayhem, when the Manor is in Tribe Territory, Tribe members can attack the Manor Leader. The first defeat of the Manor Leader will grant generous rewards, and Tribe members can individually challenge the Manor Guards. After a successful challenge, the Manor will belong to the Chief, who will automatically receive Campaign Points at regular intervals. These Campaign Points can be used to research corresponding Campaign Tech at the Campaign Totem to receive blessings from the gods.
Air Dock+
After laying down Tribe buildings and including an Air Dock among them, you can occupy the corresponding Air Dock. Through the Air Dock, you can launch troops quickly over the air to other Air Docks under your control.
Rainbow Bridge+
A number of Gems must be offered to pass through the Rainbow Bridge. The Rainbow Bridge is a single direction access building, and be used without being adjacent to the Tribe Territory. Only Troops 5th tier and above can pass through Rainbow Bridge.
Mistletoe Sanctum+
The Mistletoe Sanctum opens every 51 hours for 1 hours. Defeat all Troops from enemy Teams' Chiefs within the Mistletoe Sanctum to temporarily occupy it. Once occupied, all members of the same Team within the Mistletoe Sanctum area will continuously earn points.
White Night Sanctum+
The White Night Sanctum opens every 75 hours for 1 hours. Defeat all Troops from enemy Teams' Chiefs within the White Night Sanctum to temporarily occupy it. Once occupied, all members of the same Team within the White Night Sanctum area will continuously earn points.
Map Preview
Map Preview+
No English description is included for this rule in the captured data. Check the current in-game season restrictions.
Season Restrictions
List of available Heroes+
No English description is included for this rule in the captured data. Check the current in-game season restrictions.
List of available skills+
No English description is included for this rule in the captured data. Check the current in-game season restrictions.
Legion Stronghold
When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Legion Strongholds in Valhalla will activate immediately. Your Tribe Territory must border a Legion Stronghold to attack it.
02
Recapture the Stronghold
Ends +2d
Duration 1d · offsets from Stage 1 start
Kingdom Fortress
Kingdom Fortress
When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Kingdom Fortresses in Valhalla will activate immediately. Your Tribe Territory must border a Kingdom Fortress to attack it.
Level 57 Dawn Watcher
Level 57 Dawn Watcher
When this Stage ends (regardless of whether the goals were achieved), Level 57 Dawn Watchers will randomly respawn within Valhalla.
03
Rebuild the Fortress
Ends +3d
Duration 1d · offsets from Stage 1 start
Mistletoe Sanctum
Mistletoe Sanctum
When this Stage ends (regardless of whether the goals were achieved), all Mistletoe Sanctums in Valhalla will activate immediately. Once you defeat all Troops from enemy Team members within the Mistletoe Sanctum, the countdown to temporarily occupy the Mistletoe Sanctum will begin.
Chronicle effect 23
No localized description in this snapshot.
Air Dock (Team usable)
Air Dock (Team usable)
When this Stage ends (regardless of whether the goals were achieved), Troops can use Air Docks occupied by Tribes from the same Team to Quick Travel.
04
Mistletoe Sanctum
Ends +4d
Duration 1d · offsets from Stage 1 start
Level 5 Pass (Single Direction)
Level 5 Pass (Single Direction)
When this Stage ends (regardless of whether the goals were achieved), all Level 5 Passes in Valhalla will be of single direction access. During single direction access, only teams in the Passes' starting area can attack them. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.
Level 58 Dawn Watcher
Level 58 Dawn Watcher
When this Stage ends (regardless of whether the goals were achieved), Level 58 Dawn Watchers will randomly respawn within Valhalla.
05
Battle of Light I
Ends +5d
Duration 1d · offsets from Stage 1 start
Sanctum of Dawn (Level 5 Sanctum)
Sanctum of Dawn (Level 5 Sanctum)
When this Stage ends (regardless of whether the goals were achieved), all Sanctums of Dawn in Valhalla will activate immediately. You can only attack a Sanctum of Dawn that borders your Tribe Territory.
06
Sanctum of Dawn
Ends +7d
Duration 2d · offsets from Stage 1 start
Level 22 Lightflame Beast
Level 22 Lightflame Beast
When this Stage ends (regardless of whether the goals were achieved), Level 22 Lightflame Beasts will randomly respawn within Valhalla. Lightflame Beasts consist of {0} Level {1} units, and only Rallied Troops will be able to launch attacks against them.
Level 59 Dawn Watcher
Level 59 Dawn Watcher
When this Stage ends (regardless of whether the goals were achieved), Level 59 Dawn Watchers will randomly respawn within Valhalla.
07
High Fighting Spirit
Ends +9d
Duration 2d · offsets from Stage 1 start
Level 6 Pass (Single Direction)
Level 6 Pass (Single Direction)
When this Stage ends (regardless of whether the goals were achieved), all Level 6 Passes in Valhalla will be of single direction access. During single direction access, only teams in the Passes' starting area can attack them. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.
08
Battle of Light II
Ends +10d
Duration 1d · offsets from Stage 1 start
Sanctum of Daylight (Level 6 Sanctum)
Sanctum of Daylight (Level 6 Sanctum)
When this Stage ends (regardless of whether the goals were achieved), all Sanctums of Daylight in Valhalla will activate immediately. You can only attack a Sanctum of Daylight that borders your Tribe Territory.
Level 60 Dawn Watcher
Level 60 Dawn Watcher
When this Stage ends (regardless of whether the goals were achieved), Level 60 Dawn Watchers will randomly respawn within Valhalla.
09
Sanctum of Daylight
Ends +12d
Duration 2d · offsets from Stage 1 start
Level 5 Rainbow Bridge accessible
Level 5 Rainbow Bridge accessible
When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 5 Rainbow Bridges in Valhalla will be open for passage. Offer a number of Gems to cross the Rainbow Bridge and reach the area on the other side. You can only enter the Rainbow Bridge from the entrance and leave from the exit.
10
Initial Phase Settlement
Ends +14d
Duration 2d · offsets from Stage 1 start
Level 23 Lightflame Beast
Level 23 Lightflame Beast
When this Stage ends (regardless of whether the goals were achieved), Level 23 Lightflame Beasts will randomly respawn within Valhalla. Lightflame Beasts consist of {0} Level {1} units, and only Rallied Troops will be able to launch attacks against them.
Level 61 Dawn Watcher
Level 61 Dawn Watcher
When this Stage ends (regardless of whether the goals were achieved), Level 61 Dawn Watchers will randomly respawn within Valhalla.
11
Consolidate the Win
Ends +16d
Duration 2d · offsets from Stage 1 start
Level 7 Pass (Single Direction)
Level 7 Pass (Single Direction)
When this Stage ends (regardless of whether the goals were achieved), all Level 7 Passes in Valhalla will be of single direction access. During single direction access, only teams in the Passes' starting area can attack them. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.
12
Battle of Light III
Ends +17d
Duration 1d · offsets from Stage 1 start
Sanctum of Twilight (Level 7 Sanctum)
Sanctum of Twilight (Level 7 Sanctum)
When this Stage ends (regardless of whether the goals were achieved), all Sanctums of Twilight in Valhalla will activate immediately. You can only attack a Sanctum of Twilight that borders your Tribe Territory.
13
Sanctum of Twilight
Ends +19d
Duration 2d · offsets from Stage 1 start
Level 6 Rainbow Bridge accessible
Level 6 Rainbow Bridge accessible
When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 6 Rainbow Bridges in Valhalla will be open for passage. Offer a number of Gems to cross the Rainbow Bridge and reach the area on the other side. You can only enter the Rainbow Bridge from the entrance and leave from the exit.
Level 62 Dawn Watcher
Level 62 Dawn Watcher
When this Stage ends (regardless of whether the goals were achieved), Level 62 Dawn Watchers will randomly respawn within Valhalla.
14
Going All Out
Ends +21d
Duration 2d · offsets from Stage 1 start
Level 8 Pass (Single Direction)
Level 8 Pass (Single Direction)
When this Stage ends (regardless of whether the goals were achieved), all Level 8 Passes in Valhalla will be of single direction access. During single direction access, only teams in the Passes' starting area can attack them. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.
Lifting of Sanctum of Light Area Restrictions
Lifting of Sanctum of Light Area Restrictions
When this Stage ends, the restrictions in the Sanctum of Light area will be lifted, and Tribes can build Tribe Flag Towers in the Sanctum of Light area, as well as relocate there.
15
Battle of Light IV
Ends +22d
Duration 1d · offsets from Stage 1 start
White Night Sanctum
White Night Sanctum
When this Stage ends (regardless of whether the goals were achieved), all White Night Sanctums in Valhalla will activate immediately. Once you defeat all Troops from enemy Team members within the White Night Sanctum, the countdown to temporarily occupy the White Night Sanctum will begin.
Level 24 Lightflame Beast
Level 24 Lightflame Beast
When this Stage ends (regardless of whether the goals were achieved), Level 24 Lightflame Beasts will randomly respawn within Valhalla. Lightflame Beasts consist of {0} Level {1} units, and only Rallied Troops will be able to launch attacks against them.
16
Strategic Conquest
Ends +23d
Duration 1d · offsets from Stage 1 start
Sanctum of Light (Level 8 Sanctum)
Sanctum of Light (Level 8 Sanctum)
When this Stage ends (regardless of whether the goals were achieved), the Sanctum of Light located at the center of Valhalla will activate immediately. You can only attack the Sanctum of Light that borders your Tribe Territory.
Level 63 Dawn Watcher
Level 63 Dawn Watcher
When this Stage ends (regardless of whether the goals were achieved), Level 63 Dawn Watchers will randomly respawn within Valhalla.
17
Sanctum of Light
Ends +26d
Duration 3d · offsets from Stage 1 start
Level 7 Rainbow Bridge accessible
Level 7 Rainbow Bridge accessible
When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 7 Rainbow Bridges in Valhalla will be open for passage. Offer a number of Gems to cross the Rainbow Bridge and reach the area on the other side. You can only enter the Rainbow Bridge from the entrance and leave from the exit.
Level 25 Lightflame Beast
Level 25 Lightflame Beast
When this Stage ends (regardless of whether the goals were achieved), Level 25 Lightflame Beasts will randomly respawn within Valhalla. Lightflame Beasts consist of {0} Level {1} units, and only Rallied Troops will be able to launch attacks against them.
18
Mid-Phase Settlement
Ends +29d
Duration 3d · offsets from Stage 1 start
Level 8 Pass (Fully Open)
Level 8 Pass (Fully Open)
When this Stage ends (regardless of whether the goals were achieved), all Level 8 Passes in Valhalla will become fully open, and Passes can be attacked by all Teams. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.
Level 64 Dawn Watcher
Level 64 Dawn Watcher
When this Stage ends (regardless of whether the goals were achieved), Level 64 Dawn Watchers will randomly respawn within Valhalla.
19
Capturing Cities and Lands
Ends +31d
Duration 2d · offsets from Stage 1 start
Level 7 Pass (Fully Open)
Level 7 Pass (Fully Open)
When this Stage ends (regardless of whether the goals were achieved), all Level 7 Passes in Valhalla will become fully open, and Passes can be attacked by all Teams. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.
20
Press the Advantage
Ends +33d
Duration 2d · offsets from Stage 1 start
Level 6 Pass (Fully Open)
Level 6 Pass (Fully Open)
When this Stage ends (regardless of whether the goals were achieved), all Level 6 Passes in Valhalla will become fully open, and Passes can be attacked by all Teams. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.
Level 65 Dawn Watcher
Level 65 Dawn Watcher
When this Stage ends (regardless of whether the goals were achieved), Level 65 Dawn Watchers will randomly respawn within Valhalla.
21
Dispel Darkness
Ends +35d
Duration 2d · offsets from Stage 1 start
Level 5 Pass (Fully Open)
Level 5 Pass (Fully Open)
When this Stage ends (regardless of whether the goals were achieved), all Level 5 Passes in Valhalla will become fully open, and Passes can be attacked by all Teams. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.
22
Battle of Light V
Ends +37d
Duration 2d · offsets from Stage 1 start
23
Final Settlement
Ends +40d
Duration 3d · offsets from Stage 1 start
FIND YOUR NEXT OBJECTIVE
Objective directory
The interactive planner lets you search and focus every mapped objective. The directory below groups game objects by name and level; repeated sites are counted, not silently collapsed into one location.
LEVEL 8
Sanctum of Light
1 mapped site
First linked milestone: after stage 16LEVEL 8
Level 8 Pass
6 mapped sites
First linked milestone: after stage 14LEVEL 7
Level 7 Pass
10 mapped sites
First linked milestone: after stage 11LEVEL 7
Rainbow Bridge (Entrance)
12 mapped sites
First linked milestone: after stage 17LEVEL 7
Rainbow Bridge (Exit)
12 mapped sites
First linked milestone: after stage 17LEVEL 7
Sanctum of Twilight
2 mapped sites
First linked milestone: after stage 12LEVEL 7
White Night Sanctum
2 mapped sites
First linked milestone: after stage 15LEVEL 7
Medium Checkpoint
4 mapped sites
Timing: consult the scenario rulesLEVEL 6
Level 6 Pass
12 mapped sites
First linked milestone: after stage 7LEVEL 6
Rainbow Bridge (Entrance)
8 mapped sites
First linked milestone: after stage 13LEVEL 6
Rainbow Bridge (Exit)
8 mapped sites
First linked milestone: after stage 13LEVEL 6
Sanctum of Daylight
4 mapped sites
First linked milestone: after stage 8LEVEL 5
Kingdom Fortress
6 mapped sites
First linked milestone: after stage 2LEVEL 5
Legion Stronghold
12 mapped sites
First linked milestone: after stage 1LEVEL 5
Level 5 Pass
12 mapped sites
First linked milestone: after stage 4LEVEL 5
Air Dock
36 mapped sites
Timing: consult the scenario rulesLEVEL 5
Sanctum of Dawn
10 mapped sites
First linked milestone: after stage 5LEVEL 5
Rainbow Bridge (Exit)
8 mapped sites
First linked milestone: after stage 9LEVEL 5
Rainbow Bridge (Entrance)
8 mapped sites
First linked milestone: after stage 9LEVEL 5
Mistletoe Sanctum
2 mapped sites
First linked milestone: after stage 3LEVEL 5
Small Checkpoint
4 mapped sites
Timing: consult the scenario rulesLEVEL 5
War Air Dock
8 mapped sites
Timing: consult the scenario rules
FOR YOUR TEAM, YOUR BRIEFING, YOUR ANALYSIS
Take the map with you.
High-resolution tactical maps for your team’s plans and briefings.
187 locations mapped; 135 objectives have a qualified Chronicle milestone link. Recurring attack windows, current ownership and all declaration rules are not automatically scheduled.