Plan against your current event. This guide describes the captured configuration. Chronicle offsets begin at Stage 1’s start, and the listed effects apply at stage end. Use the planner’s UTC anchor for forecast dates; verify live Chronicles and objective windows before moving.
THE RULES OF THIS REALM
Campaign briefing
Rules
Relocate+
Chiefs can Relocate their City into England when their Chief Hall reaches level 22. Relocating into England is free, but Relocating out of England will cost a Relocator.
Tribe Territory+
You can only Relocate to valid Tribe Territory in England. As long as your City is within your Tribe Territory, it'll be protected, and other Tribes cannot attack or Rally to it. However, your City will be forcibly Relocated back to your Kingdom's starting area if the Tribe Territory your City is on is lost to another Tribe. (Fixed Relocators are not available in England.)
Tribe Buildings+
Tribes can expand their Tribe Territory in England by constructing Forts and Flag Towers. Tribe Buildings can't be constructed on another Kingdom's starting area.
Special Rules
Points+
You can earn points in England by performing various actions. Points are split into Personal Points, Tribe Points, and Kingdom Points, which determine your rank in the respective Rankings. Points also determine your final rewards, and which Stage reward you can claim from the achievements.
Expedition Summon+
After the Expedition to England, the Chiefs of the major clans will pray to Odin in the Hall of Valor to Expedition Summons for 7 days. The Hallowed Castles occupied by each tribe and Tribe Credits at the end of the expedition will determine the number of Expedition Summons available to Tribe members. During Expedition Summons, there is a chance to obtain legendary Heroes, legendary Mounts, and legendary exclusive skills.
War Merit Description+
Killing foreign troops in England will reward you with War Merits. The number of War Merits obtained will depend on the rank of the troops. War Merits can be exchanged for rare items and battle supplies in the War Merit Shop and Supply Shop.
Supply Shop+
In England, when Chiefs of the same Kingdom gather a certain amount of resources, the Supply Shop will be automatically stocked with the corresponding resources. Chiefs can exchange their War Merits for various resources in the Supply Shop. The Supply Shop has no storage limit. The more resources a Kingdom gathers in England, the more resources the Supply Shop will have. When the Expedition to England ends, all supplies in the Supply Shop will expire . Please complete all transactions in time.
Divine Blessings+
During the Expedition to England, the clans will seek blessings from the totems left by Odin for every Viking Chief. Chiefs can construct Blessing Totems within their cities to obtain Odin's blessings by consuming Blessing Points. Odin's blessings only take effect within England. Blessing Totems will disappear when Expedition to England ends.
Healing Potions+
In England, all Chiefs will receive Odin's protection and will be granted with a certain amount of Healing Potions at regular intervals. Chiefs can heal Heavily Wounded Troops in the Infirmary, and Heavily Wounded Troops will immediately recover without consuming any resources. Every 2 points of Healing Potion can heal 1% of Heavily Wounded Troops. There is a storage limit for Healing Potions, so please use them wisely.
Building Introductions
Manor Description+
In England, Tribe members can attack Manor Leaders when Manors are within Tribe Territory. Defeating a Manor Leader for the first time will grant rich rewards. Tribe members can also challenge Manor guards individually. After a successful challenge, the Manor will then belong to the Chief. Chiefs will then receive Blessing Points at regular intervals, which can be used to obtain Odin's blessings in Totems.
Bloody Monastery+
Bloody Monasteries will open every 51 hours for 1 hours. Occupying a Bloody Monastery will grant points over time. Chiefs can temporarily occupy Bloody Monasteries by driving out all other tribes' troops within the range of the Bloody Monastery.
Desolate Temple+
Desolate Temples will open every 75 hours for 1 hours. Occupying a Desolate Temple will grant points over time. Chiefs can temporarily occupy Desolate Temples by driving out all other tribes' troops within the range of the Desolate Temple.
Kingdom Fortress+
The Kingdom Fortresses are located in the eight outermost regions of England, serving as the shining emblems of the country. However, with the spread of war, these fortresses were destroyed by artillery fire and reduced to ruins. Upon occupying and restoring a Kingdom Fortress, Chiefs can relocate to the Tribe Territory of any Tribe from the same Kingdom. Once a Kingdom Fortress is occupied for the first time, it will become available for contest every Sunday, 00:00 (UTC) to Monday, 00:00 (UTC).
Legion Stronghold+
Originally the vanguard camps of the Vikings, these sites fell to the strong counterattack of the English army and became their Legion Strongholds. Once a Legion Stronghold is occupied for the first time, it will become available for contest during two time periods: every Sunday, 00:00 (UTC) to Monday, 00:00 (UTC) and every Thursday, 00:00 (UTC) to Friday, 00:00 (UTC). Occupy a Legion Stronghold to continuously receive Tribe Credits and Kingdom Points.
Keep+
Keeps scattered throughout various regions of England are small castles constructed by the people of England. After a Keep is occupied for the first time, it will become available for contest during two time periods: every Monday, 00:00 (UTC) to Tuesday, 00:00 (UTC) and every Friday, 00:00 (UTC) to Saturday, 00:00 (UTC). Upon successful occupation, all Tribe members will receive buffs.
Fort+
Forts scattered throughout various regions of England are medium-sized Hallowed Castles constructed by the people of England. Once a Hallowed Town is occupied for the first time, it will become available for contest during two time periods: every Tuesday, 00:00 (UTC) to Wednesday, 00:00 (UTC) and every Saturday 00:00 (UTC) to Sunday 00:00 (UTC). Upon successful occupation, all Tribe members will receive remarkable buffs.
Hallowed Castle+
England has two large Hallowed Castles, meticulously constructed by the people of England. Once a Hallowed Castle is occupied for the first time, it will become available for contest every Friday, 00:00 (UTC) to Saturday, 00:00 (UTC). Upon successful occupation, all Tribe members will receiving amazing buffs.
Windsor Castle+
Windsor Castle is located in the center of England. It was once a sacred castle that every English person thought impregnable. Once Windsor Castle is captured for the first time, it will become available for contest every Saturday, 00:00 (UTC) to Sunday, 00:00 (UTC). Upon successful occupation, all Tribe members will gain Odin's protection and receive significant buffs.
Passes+
Passes are nestled between steep mountains, and are an important transportation hub connecting different blocks of land. Passes enter their contested period as the Chronicles progress, and can be occupied at that time. The first Tribe to occupy a Pass will receive a First Occupancy Bonus and gain access through the pass. The Tribe will also be able to grant temporary access to other Tribes.
Season Restrictions
List of available Heroes+
No English description is included for this rule in the captured data. Check the current in-game season restrictions.
List of available skills+
No English description is included for this rule in the captured data. Check the current in-game season restrictions.
Map Preview
+
No English description is included for this rule in the captured data. Check the current in-game season restrictions.
Legion Stronghold
When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Legion Strongholds in England will activate immediately. Your Tribe Territory must border a Legion Stronghold to attack it.
02
Fortifying a Position
Ends +2d
Duration 1d · offsets from Stage 1 start
Kingdom Fortress
Kingdom Fortress
When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Kingdom Fortresses in England will activate immediately. Your Tribe Territory must border a Kingdom Fortress to attack it.
03
Rising Kingdoms
Ends +3d
Duration 1d · offsets from Stage 1 start
Level 12 Glorious Iron Cavalry
Level 12 Glorious Iron Cavalry
When this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 12 Glorious Iron Cavalry will randomly refresh within England. Glorious Iron Cavalry consist of {0} Level {1} units and only Rallied Troops will be able to launch attacks against them.
04
Cleaning Operation
Ends +5d
Duration 2d · offsets from Stage 1 start
Level 5 Pass (Single Direction)
Level 5 Pass (Single Direction)
When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 5 Passes in England will enter single direction access state. When in single direction access state, only Kingdoms in the Passes starting area can attack them. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.
05
Forge Ahead
Ends +7d
Duration 2d · offsets from Stage 1 start
Keep (Level 5 Hallowed Castle)
Keep (Level 5 Hallowed Castle)
When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Keeps in England will activate immediately. You can only attack Keeps bordering Tribe Territory.
06
Occupy the Keep
Ends +9d
Duration 2d · offsets from Stage 1 start
Level 13 Glorious Iron Cavalry
Level 13 Glorious Iron Cavalry
When this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 13 Glorious Iron Cavalry will randomly refresh within England. Glorious Iron Cavalry consist of {0} Level {1} units and only Rallied Troops will be able to launch attacks against them.
07
Raid Manor
Ends +11d
Duration 2d · offsets from Stage 1 start
Level 6 Pass (Single Direction)
Level 6 Pass (Single Direction)
When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 6 Passes in England will enter single direction access state. When in single direction access state, only the specified Kingdom's Tribes can attack the Passes. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.
08
Seize the Initiative
Ends +13d
Duration 2d · offsets from Stage 1 start
Bloody Monastery
Bloody Monastery
When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Bloody Monasteries in England will activate immediately. Once you defeat all Troops from other Tribes, the countdown for temporarily occupying the Bloody Monastery will begin.
09
Killing Begins
Ends +15d
Duration 2d · offsets from Stage 1 start
Fort (Level 6 Hallowed Castle)
Fort (Level 6 Hallowed Castle)
When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Forts in England will activate immediately. You can only attack Forts bordering Tribe Territory.
10
Battle of the Forts
Ends +17d
Duration 2d · offsets from Stage 1 start
Level 14 Glorious Iron Cavalry
Level 14 Glorious Iron Cavalry
When this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 14 Glorious Iron Cavalry will randomly refresh within England. Glorious Iron Cavalry consist of {0} Level {1} units and only Rallied Troops will be able to launch attacks against them.
11
Rest and Recover
Ends +19d
Duration 2d · offsets from Stage 1 start
Hallowed Castle (Level 7 Hallowed Castle)
Hallowed Castle (Level 7 Hallowed Castle)
When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Hallowed Castles in England will activate immediately. You can only attack Hallowed Castles bordering Tribe Territory.
12
Pushing Four Corners
Ends +21d
Duration 2d · offsets from Stage 1 start
13
Raid Manor
Ends +23d
Duration 2d · offsets from Stage 1 start
Level 8 Pass (Single Direction)
Level 8 Pass (Single Direction)
When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 8 Passes in England will enter single direction access state. When in single direction access state, only the specified Kingdom's Tribes can attack the Passes. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.
14
Grand Expansion
Ends +25d
Duration 2d · offsets from Stage 1 start
Desolate Temple
Desolate Temple
When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Desolate Temples in England will activate immediately. Once you defeat all Troops from other Tribes, the countdown for temporarily occupying the Desolate Temple will begin.
Lifting of Windsor Castle Area Restrictions
Lifting of Windsor Castle Area Restrictions
When this Stage of the Chronicles ends, the restrictions in the Windsor Castle area will be lifted, and Tribes can build Tribe Flag Towers in the Windsor Castle area, as well as relocate there.
15
Exorcise Malevolence
Ends +27d
Duration 2d · offsets from Stage 1 start
Windsor Castle (Level 8 Hallowed Ground)
Windsor Castle (Level 8 Hallowed Ground)
When this Stage of the Chronicles ends (regardless of whether the goals were achieved), Windsor Castle in England will activate immediately. You can only attack Windsor Castle if it is bordering your Tribe Territory.
16
England Fallen
Ends +30d
Duration 3d · offsets from Stage 1 start
Level 8 Pass (Fully Open)
Level 8 Pass (Fully Open)
When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 8 Passes in England will enter fully open state and Passes can be attacked by all Kingdoms. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.
17
Sweeping the Land
Ends +32d
Duration 2d · offsets from Stage 1 start
Level 15 Glorious Iron Cavalry
Level 15 Glorious Iron Cavalry
When this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 15 Glorious Iron Cavalry will randomly refresh within England. Glorious Iron Cavalry consist of {0} Level {1} units and only Rallied Troops will be able to launch attacks against them.
18
Encirclement and Suppression
Ends +34d
Duration 2d · offsets from Stage 1 start
Level 7 Pass (Fully Open)
Level 7 Pass (Fully Open)
When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 7 Passes in England will enter fully open state and Passes can be attacked by all Kingdoms. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.
19
Defend the City
Ends +36d
Duration 2d · offsets from Stage 1 start
20
Battle of Beasts
Ends +38d
Duration 2d · offsets from Stage 1 start
Level 6 Pass (Fully Open)
Level 6 Pass (Fully Open)
When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 6 Passes in England will enter fully open state and Passes can be attacked by all Kingdoms. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.
21
Full Speed Ahead
Ends +39d
Duration 1d · offsets from Stage 1 start
22
Bloody Battle
Ends +41d
Duration 2d · offsets from Stage 1 start
Level 5 Pass (Fully Open)
Level 5 Pass (Fully Open)
When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 5 Passes in England will enter fully open state and Passes can be attacked by all Kingdoms. To attack a Pass, the Tribe must have Territory bordering the Pass. Successfully occupying a Pass will enable the Tribe to access other regions through it.
23
Eve of the Final Battle
Ends +43d
Duration 2d · offsets from Stage 1 start
24
Ultimate Glory
Ends +45d
Duration 2d · offsets from Stage 1 start
FIND YOUR NEXT OBJECTIVE
Objective directory
The interactive planner lets you search and focus every mapped objective. The directory below groups game objects by name and level; repeated sites are counted, not silently collapsed into one location.
LEVEL 8
Windsor Castle
1 mapped site
First linked milestone: after stage 15LEVEL 8
Level 8 Pass
4 mapped sites
First linked milestone: after stage 13LEVEL 7
Medium Checkpoint
4 mapped sites
Timing: consult the scenario rulesLEVEL 7
Tower of London
1 mapped site
First linked milestone: after stage 11LEVEL 7
Level 7 Pass
2 mapped sites
First linked milestone: after stage 18LEVEL 7
Warwick Hallowed Castle
1 mapped site
First linked milestone: after stage 11LEVEL 7
Desolate Temple
2 mapped sites
First linked milestone: after stage 14LEVEL 6
Level 6 Pass
8 mapped sites
First linked milestone: after stage 7LEVEL 6
Leeds Hallowed Castle
1 mapped site
First linked milestone: after stage 9LEVEL 6
Hammersmith Hallowed Castle
1 mapped site
First linked milestone: after stage 9LEVEL 6
Kenilworth Hallowed Castle
1 mapped site
First linked milestone: after stage 9LEVEL 6
Bamburgh Hallowed Castle
1 mapped site
First linked milestone: after stage 9LEVEL 5
Kingdom Fortress
8 mapped sites
First linked milestone: after stage 2LEVEL 5
Legion Stronghold
16 mapped sites
First linked milestone: after stage 1LEVEL 5
Level 5 Pass
16 mapped sites
First linked milestone: after stage 4LEVEL 5
Small Checkpoint
8 mapped sites
Timing: consult the scenario rulesLEVEL 5
Stirling Keep
1 mapped site
First linked milestone: after stage 5LEVEL 5
Dover Keep
1 mapped site
First linked milestone: after stage 5LEVEL 5
Caerphilly Keep
1 mapped site
First linked milestone: after stage 5LEVEL 5
Anwick Keep
1 mapped site
First linked milestone: after stage 5LEVEL 5
Highclere Keep
1 mapped site
First linked milestone: after stage 5LEVEL 5
Pembroke Keep
1 mapped site
First linked milestone: after stage 5LEVEL 5
Howard Keep
1 mapped site
First linked milestone: after stage 5LEVEL 5
Arundel Keep
1 mapped site
First linked milestone: after stage 5LEVEL 5
Bloody Monastery
4 mapped sites
First linked milestone: after stage 8
FOR YOUR TEAM, YOUR BRIEFING, YOUR ANALYSIS
Take the map with you.
High-resolution tactical maps for your team’s plans and briefings.
87 locations mapped; 75 objectives have a qualified Chronicle milestone link. Recurring attack windows, current ownership and all declaration rules are not automatically scheduled.