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SEASON 3

Asgard’s Trial

A practical field guide to this Viking Rise campaign: objective locations, stage-end unlocks and the native rules you need before drawing your plan.

187 objectives24 stages · 45 days
Draw your campaign plan
Native tactical geometry of Asgard’s TrialNative-geometry tactical render · view 4096px PNG

Plan against your current event. This guide describes the captured configuration. Chronicle offsets begin at Stage 1’s start, and the listed effects apply at stage end. Use the planner’s UTC anchor for forecast dates; verify live Chronicles and objective windows before moving.

THE RULES OF THIS REALM

Campaign briefing

Rules

Relocate+

Chiefs can relocate to Asgard when their Chief Hall reaches level 23. Relocating to Asgard is free, but relocating out of Asgard will cost 1 Random Relocator.

City Territory Description+

You can only relocate to valid Tribe Territory in Asgard. As long as your City is within your Tribe Territory, it'll be protected, and other Tribes cannot attack or Rally to it. However, if the Tribe Territory your City is on is lost to an enemy Team, your City will be forcibly relocated back to your Kingdom's starting area. (Fixed Relocators cannot be used in Asgard.)

Tribe Buildings+

Tribes can expand their Tribe Territory in Asgard by constructing Forts and Tribe Flag Towers. Only Tribe Flag Towers can be constructed on another Kingdom's starting area.

Regular Content

KvK Points+

You can earn points in Asgard by performing various actions. Points are split into Personal Points, Tribe Points, and Kingdom Points, which determine your rank in the respective Rankings. Points also determine your rank rewards, and which Stage reward you can claim from the achievements.

Divine Realm Sentry+

There are many Divine Realm Sentries in Asgard. They range from Level 46 to 55. You can obtain points and other rewards after defeating them.

Flower Chief Patrol Rider+

Many Flower Chief Patrol Riders roam around in Asgard. They range from Level 16 to 20. To defeat them, you must initiate a Rally Attack. You can obtain a large amount of rewards after defeating them.

Resource Points+

Asgard is rich in resources, and Resource Points here are of much higher levels compared to those in the original Kingdom.

Special Rules

Team Introduction+

In Season 3 of Kingdom Mayhem, Kingdoms will be divided into two Teams, [Shadow Moon] and [Radiant Sun]. The Teams will battle against each other. The Team that occupies the Level 8 Divine Realm: Valkyrie's Sanctum at the end of the event wins.

Team Captain+

The Team Captain is elected through voting by the Kings of the three Kingdoms in the Team. In case of a tie, the Kingdom that ranks higher based on Preparation Battle Points will be declared the winner of the vote.

Team Path+

The Team Captain can allocate the starting areas in Kingdom Mayhem for each Kingdom's members in their Team. The members can relocate to their starting areas.

Team Settlement+

Teams will be allocated different Season Team Rewards based on the results of the season. This includes precious rewards such as the season's draw chances.

Team Relationship+

Players from the same Team will be displayed in a special color on the map.

Season Summon+

After Asgard's Trial ends, the gods will bestow blessings, opening the Hall of Valor for 5 days of Season Summon. The levels and quantity of Divine Realms occupied by each Tribe at the end of the Trial will determine the number of Season Summons the Tribe's members can perform. During Season Summons, there is a chance to obtain Legendary Heroes, Legendary Mounts, and Legendary exclusive Skills.

War Merit+

Killing enemy Teams' Troops in Asgard will reward you with War Merits. The number of War Merits obtained will depend on the tier of the Troops killed. War Merits can be exchanged for rare items and battle supplies in the War Merit Shop and Supply Shop. (War Merits are only granted if you kill Tier 4 or higher Troops.)

Supply Shop+

In Asgard, when Chiefs of the same Kingdom gather a certain amount of resources, the Supply Shop will be automatically stocked with the corresponding resources. Chiefs can exchange their War Merits for various resources in the Supply Shop. The Supply Shop has no storage limit. The more resources a Kingdom gathers in Asgard, the more resources the Supply Shop will have. When the Asgard's Trial ends, all resources that are not exchanged for in the Supply Shop will expire. Please complete all transactions in time.

Divine Totem+

During Asgard's Trial, Tribes will seek blessings from the totems left by Odin for every Viking Chief. Chiefs can construct Divine Totems within their cities, and consume Divine Points to obtain Odin's blessings. Odin's blessings only take effect in Asgard. Divine Totems will disappear when Asgard's Trial ends.

Healing Potions+

In Asgard, all Chiefs will receive Odin's protection and will be granted with a certain amount of healing potions at regular intervals. Chiefs can heal heavily wounded troops in the Infirmary, and heavily wounded troops will immediately recover without consuming any resources. Every 2 healing potion can heal 1% of Heavily Wounded Troops. There is a storage limit for healing potions, so please use them wisely.

Regular Building

Kingdom Fortress+

The Kingdom Fortress plays a key role in Asgard's Trial. The gods give each participating Kingdom a basic task: to occupy and repair a Kingdom Fortress. Once the Kingdom Fortress is successfully occupied and repaired, Chiefs can relocate to the territory of any Tribe from the same Kingdom. After the Kingdom Fortress is occupied for the first time, it will become contestable every 2 days.

Legion Stronghold+

Legion Strongholds are the foundation for the Vikings to continue their advance, and they hold significant strategic importance. After a Legion Stronghold is occupied for the first time, it will be open for contention every 1 days.

Divine Realm's Gate+

The Divine Realm's Gate is the gateway to other regions. After defeating the defenders and occupying the Divine Realm's Gate, you can set up Tribe Flag Towers in the adjacent areas.

Sacred Dwelling+

Sacred Dwellings are scattered throughout Asgard. Muninn watches everything that happens through these Sacred Dwellings. Sacred Dwellings are contestable every 1 days, and once occupied, all members of the Tribe can gain buffs.

Sacred Shrine+

Sacred Shrines are distributed around the central area of Asgard, where the mysterious Huldra plays a tempting and deadly melody. Sacred Shrines are contestable every 1 days, and once occupied, all members of the Tribe can gain buffs.

Holy Temple+

Near the central area of Asgard stand two magnificent Holy Temples. The Valkyrie Hildr faithfully guards this area. Holy Temples are contestable every 2 days, and once occupied, all members of the Tribe can gain powerful buffs.

Sanctum+

As a messenger of Odin, a Valkyrie selects the bravest and most fearless warriors for the gods. Her Sanctum is also located in the heart of Asgard, and she uses it as a stage to test trialists. The Valkyrie's Sanctum is contestable every 3 days. Once it is occupied by a Tribe, all Tribe members can gain powerful buffs.

Manor Description+

In Asgard, Tribe members can attack Manor Holy Generals when Manors are within Tribe Territory. Defeating a Manor Holy General for the first time will grant lots of rewards. Tribe members can also challenge the Manor Holy General individually. After a successful challenge, the Manor will then belong to the Chief. Chiefs will then receive Divine Points at regular intervals, which can be used to research corresponding Divine Tech in the Divine Totem building and receive blessings from Odin.

Air Dock+

After laying down Tribe buildings and including an Air Dock among them, you can occupy the corresponding Air Dock. Through the Air Dock, you can launch troops quickly over the air to other Air Docks under your control.

Rainbow Bridge+

A number of Gems must be offered to pass through the Rainbow Bridge. The Rainbow Bridge is a single direction access building, and be used without being adjacent to the Tribe Territory. Only Troops 5th tier and above can pass through Rainbow Bridge.

Divine Beast Garden+

The Divine Beast Gardens open every 51 hours for 1 hours. Occupying a Divine Beast Garden will continuously grant the corresponding points. Defeat all Troops from other Tribes within the Divine Beast Garden to temporarily occupy it. After occupying the Divine Beast Garden, all members of the same Team within the entire Divine Beast Garden area will continuously receive the corresponding points.

Priest's Residence+

The Priest's Residences open once every every 75 hours for 1 hours. Occupying a Priest's Residence will grant the corresponding points continuously. Defeat all Troops from other Tribes within the Priest's Residence to temporarily occupy it. After occupying the Priest's Residence, all members of the same Team within the entire Priest's Residence area will receive the corresponding points continuously.

Season Restrictions

List of available Heroes+

No English description is included for this rule in the captured data. Check the current in-game season restrictions.

List of available skills+

No English description is included for this rule in the captured data. Check the current in-game season restrictions.

Check the current in-game information for availability and requirements.+

No English description is included for this rule in the captured data. Check the current in-game season restrictions.

Map Preview

Map Preview+

No English description is included for this rule in the captured data. Check the current in-game season restrictions.

WATCH THE STAGE END, NOT JUST THE DAY

Chronicles & opening milestones

Add your UTC calendar anchor
01

The Trial's Beginning

Ends +1d

Duration 1d · offsets from Stage 1 start

Legion Stronghold

Legion Stronghold When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Legion Strongholds in Asgard will activate immediately. Your Tribe Territory must border a Legion Stronghold to attack it.

02

Stand Firm

Ends +2d

Duration 1d · offsets from Stage 1 start

Kingdom Fortress

Kingdom Fortress When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Kingdom Fortresses in Asgard will activate immediately. Your Tribe Territory must border a Kingdom Fortress to attack it.

Level 47 Divine Realm Sentries

Level 47 Divine Realm Sentries When this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 47 Divine Realm Sentries will randomly refresh within Asgard.

03

Kingdom's Glory

Ends +3d

Duration 1d · offsets from Stage 1 start

Level 17 Flower Chief Patrol Riders

Level 17 Flower Chief Patrol Riders When this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 17 Flower Chief Patrol Riders will randomly refresh within Asgard. Flower Chief Patrol Riders consist of {0} Level {1} units and only Rallied Troops will be able to launch attacks against them.

04

Collective Action I

Ends +5d

Duration 2d · offsets from Stage 1 start

Level 5 Divine Realm's Gate (Single direction access)

Level 5 Divine Realm's Gate (Single direction access) When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 5 Divine Realm's Gates in Asgard will enter single direction access state. When in single direction access state, only the Kingdoms in the starting area of the Divine Realm's Gate can attack the Divine Realm's Gate. To attack a Divine Realm's Gate, the Tribe must have Territory bordering it. Successfully occupying a Divine Realm's Gate will enable the Tribe to access other regions through it.

Air Dock (Kingdom usable)

Air Dock (Kingdom usable) When this Stage ends (regardless of whether the goals were achieved), occupied Air Docks within Asgard will open and become usable. Troops can use Air Docks occupied by Tribes from the same Kingdom to Quick Travel.

05

Breakthrough I

Ends +6d

Duration 1d · offsets from Stage 1 start

Divine Beast Garden accessible

Divine Beast Garden accessible When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Divine Beast Gardens in Asgard will become accessible. Once you defeat all Troops from enemy Teams in the Divine Beast Garden, the countdown for temporarily occupying the Divine Beast Garden will begin.

Chronicle effect 27

No localized description in this snapshot.

06

Paradise of Divine Beasts

Ends +7d

Duration 1d · offsets from Stage 1 start

Sacred Dwelling (Level 5 Divine Realm)

Sacred Dwelling (Level 5 Divine Realm) When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Sacred Dwellings in Asgard will become accessible. To attack a Sacred Dwelling, the Tribe Territory must first be adjacent to it.

Tribe Air Dock

Tribe Air Dock When this Stage ends (regardless of whether the goals were achieved), each Tribe can build their own exclusive Tribe Air Docks. Once construction is completed, Troops can use their Tribe's Air Docks to Quick Travel.

07

Muninn's Sacred Dwelling

Ends +8d

Duration 1d · offsets from Stage 1 start

Level 18 Flower Chief Patrol Riders

Level 18 Flower Chief Patrol Riders When this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 18 Flower Chief Patrol Riders will randomly refresh within Asgard. Flower Chief Patrol Riders consist of {0} Level {1} units and only Rallied Troops will be able to launch attacks against them.

Level 49 Divine Realm Sentries

Level 49 Divine Realm Sentries When this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 49 Divine Realm Sentries will randomly refresh within Asgard.

08

Collective Action II

Ends +10d

Duration 2d · offsets from Stage 1 start

Level 6 Divine Realm's Gate (Single direction access)

Level 6 Divine Realm's Gate (Single direction access) When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 6 Divine Realm's Gates in Asgard will enter single direction access state. When in single direction access state, only the Kingdoms in the starting area of the Divine Realm's Gate can attack the Divine Realm's Gate. To attack a Divine Realm's Gate, the Tribe must have Territory bordering it. Successfully occupying a Divine Realm's Gate will enable the Tribe to access other regions through it.

09

Breakthrough II

Ends +11d

Duration 1d · offsets from Stage 1 start

Sacred Shrine (Level 6 Divine Realm)

Sacred Shrine (Level 6 Divine Realm) When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Sacred Shrines in Asgard will become accessible. To attack a Sacred Shrine, the Tribe Territory must first be adjacent to it.

Level 50 Divine Realm Sentries

Level 50 Divine Realm Sentries When this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 50 Divine Realm Sentries will randomly refresh within Asgard.

10

Ljosalfars' Sacred Shrine

Ends +13d

Duration 2d · offsets from Stage 1 start

Level 5 Rainbow Bridge accessible

Level 5 Rainbow Bridge accessible When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 5 Rainbow Bridges in Asgard will be open for passage. Offer a number of Gems to cross the Rainbow Bridge and reach the area on the other side. You can only enter the Rainbow Bridge from the entrance and leave from the exit.

11

Initial Phase Settlement

Ends +16d

Duration 3d · offsets from Stage 1 start

Level 19 Flower Chief Patrol Riders

Level 19 Flower Chief Patrol Riders When this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 19 Flower Chief Patrol Riders will randomly refresh within Asgard. Flower Chief Patrol Riders consist of {0} Level {1} units and only Rallied Troops will be able to launch attacks against them.

Level 51 Divine Realm Sentries

Level 51 Divine Realm Sentries When this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 51 Divine Realm Sentries will randomly refresh within Asgard.

12

Collective Action III

Ends +18d

Duration 2d · offsets from Stage 1 start

Level 7 Divine Realm's Gate (Single direction access)

Level 7 Divine Realm's Gate (Single direction access) When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 7 Divine Realm's Gates in Asgard will enter single direction access state. When in single direction access state, only the Kingdoms in the starting area of the Divine Realm's Gate can attack the Divine Realm's Gate. To attack a Divine Realm's Gate, the Tribe must have Territory bordering it. Successfully occupying a Divine Realm's Gate will enable the Tribe to access other regions through it.

13

Breakthrough III

Ends +19d

Duration 1d · offsets from Stage 1 start

Holy Temple (Level 7 Divine Realm)

Holy Temple (Level 7 Divine Realm) When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Holy Temples in Asgard will become accessible. To attack a Holy Temple, the Tribe Territory must first be adjacent to it.

Level 52 Divine Realm Sentries

Level 52 Divine Realm Sentries When this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 52 Divine Realm Sentries will randomly refresh within Asgard.

14

Hildr's Holy Temple

Ends +21d

Duration 2d · offsets from Stage 1 start

Level 8 Divine Realm's Gate (Single direction access)

Level 8 Divine Realm's Gate (Single direction access) When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 8 Divine Realm's Gates in Asgard will enter single direction access state. When in single direction access state, only the Kingdoms in the starting area of the Divine Realm's Gate can attack the Divine Realm's Gate. To attack a Divine Realm's Gate, the Tribe must have Territory bordering it. Successfully occupying a Divine Realm's Gate will enable the Tribe to access other regions through it.

Air Dock (Team usable)

Air Dock (Team usable) When this Stage ends (regardless of whether the goals were achieved), Troops can use Air Docks occupied by Tribes from the same Team to Quick Travel.

Level 6 Rainbow Bridge accessible

Level 6 Rainbow Bridge accessible When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 6 Rainbow Bridges in Asgard will be open for passage. Offer a number of Gems to cross the Rainbow Bridge and reach the area on the other side. You can only enter the Rainbow Bridge from the entrance and leave from the exit.

15

Breakthrough IV

Ends +22d

Duration 1d · offsets from Stage 1 start

Sanctum area restrictions lifted

Sanctum area restrictions lifted When this Stage of the Chronicles ends, restrictions on the Valkyrie's Sanctum area will be lifted. Each Tribe can build their Tribe Flag Tower within the Valkyrie's Sanctum area, and relocate there.

Level 53 Divine Realm Sentries

Level 53 Divine Realm Sentries When this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 53 Divine Realm Sentries will randomly refresh within Asgard.

16

Center of the Divine Kingdom

Ends +23d

Duration 1d · offsets from Stage 1 start

Priest's Residence accessible

Priest's Residence accessible When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Priest's Residences in Asgard will become accessible. Once you defeat all Troops from enemy Teams in the Priest's Residence, the countdown for temporarily occupying the Priest's Residence will begin.

17

Servant's Residence

Ends +24d

Duration 1d · offsets from Stage 1 start

Valkyrie's Sanctum (Level 8 Divine Realm)

Valkyrie's Sanctum (Level 8 Divine Realm) When this Stage of the Chronicles ends (regardless of whether the goals were achieved), the Valkyrie's Sanctum located at the center of Asgard will become accessible. To attack the Valkyrie's Sanctum, the Tribe Territory must first be adjacent to it.

18

Valkyrie's Sanctum

Ends +27d

Duration 3d · offsets from Stage 1 start

Level 54 Divine Realm Sentries

Level 54 Divine Realm Sentries When this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 54 Divine Realm Sentries will randomly refresh within Asgard.

Level 7 Rainbow Bridge accessible

Level 7 Rainbow Bridge accessible When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 7 Rainbow Bridges in Asgard will be open for passage. Offer a number of Gems to cross the Rainbow Bridge and reach the area on the other side. You can only enter the Rainbow Bridge from the entrance and leave from the exit.

19

Mid-Phase Settlement

Ends +30d

Duration 3d · offsets from Stage 1 start

Level 8 Divine Realm's Gate (Full access)

Level 8 Divine Realm's Gate (Full access) When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 8 Divine Realm's Gates in Asgard will be fully accessible. All Kingdoms can launch attacks on the Divine Realm's Gates. To attack a Divine Realm's Gate, the Tribe must have Territory bordering it. Successfully occupying a Divine Realm's Gate will enable the Tribe to access other regions through it.

20

Capturing Cities and Lands

Ends +31d

Duration 1d · offsets from Stage 1 start

Level 20 Flower Chief Patrol Riders

Level 20 Flower Chief Patrol Riders When this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 20 Flower Chief Patrol Riders will randomly refresh within Asgard. Flower Chief Patrol Riders consist of {0} Level {1} units and only Rallied Troops will be able to launch attacks against them.

Level 55 Divine Realm Sentries

Level 55 Divine Realm Sentries When this Stage of the Chronicles ends (regardless of whether the goals were achieved), Level 55 Divine Realm Sentries will randomly refresh within Asgard.

21

Collective Action IV

Ends +33d

Duration 2d · offsets from Stage 1 start

Level 7 Divine Realm's Gate (Full access)

Level 7 Divine Realm's Gate (Full access) When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 7 Divine Realm's Gates in Asgard will be fully accessible. All Kingdoms can launch attacks on the Divine Realm's Gates. To attack a Divine Realm's Gate, the Tribe must have Territory bordering it. Successfully occupying a Divine Realm's Gate will enable the Tribe to access other regions through it.

22

Going Deeper

Ends +36d

Duration 3d · offsets from Stage 1 start

Level 6 Divine Realm's Gate (Full access)

Level 6 Divine Realm's Gate (Full access) When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 6 Divine Realm's Gates in Asgard will be fully accessible. All Kingdoms can launch attacks on the Divine Realm's Gates. To attack a Divine Realm's Gate, the Tribe must have Territory bordering it. Successfully occupying a Divine Realm's Gate will enable the Tribe to access other regions through it.

23

The Last Battle

Ends +40d

Duration 4d · offsets from Stage 1 start

Level 5 Divine Realm's Gate (Full access)

Level 5 Divine Realm's Gate (Full access) When this Stage of the Chronicles ends (regardless of whether the goals were achieved), all Level 5 Divine Realm's Gates in Asgard will be fully accessible. All Kingdoms can launch attacks on the Divine Realm's Gates. To attack a Divine Realm's Gate, the Tribe must have Territory bordering it. Successfully occupying a Divine Realm's Gate will enable the Tribe to access other regions through it.

24

Final Settlement

Ends +45d

Duration 5d · offsets from Stage 1 start

FIND YOUR NEXT OBJECTIVE

Objective directory

The interactive planner lets you search and focus every mapped objective. The directory below groups game objects by name and level; repeated sites are counted, not silently collapsed into one location.

LEVEL 8

Valkyrie's Sanctum

1 mapped site

First linked milestone: after stage 17
LEVEL 8

Level 8 Pass

6 mapped sites

First linked milestone: after stage 14
LEVEL 7

Level 7 Pass

10 mapped sites

First linked milestone: after stage 12
LEVEL 7

Rainbow Bridge (Entrance)

12 mapped sites

First linked milestone: after stage 18
LEVEL 7

Rainbow Bridge (Exit)

12 mapped sites

First linked milestone: after stage 18
LEVEL 7

Hildr's Holy Temple

2 mapped sites

First linked milestone: after stage 13
LEVEL 7

Priest's Residence

2 mapped sites

First linked milestone: after stage 16
LEVEL 7

Medium Checkpoint

4 mapped sites

Timing: consult the scenario rules
LEVEL 6

Level 6 Pass

12 mapped sites

First linked milestone: after stage 8
LEVEL 6

Rainbow Bridge (Entrance)

8 mapped sites

First linked milestone: after stage 14
LEVEL 6

Rainbow Bridge (Exit)

8 mapped sites

First linked milestone: after stage 14
LEVEL 6

Huldra's Sacred Shrine

4 mapped sites

First linked milestone: after stage 9
LEVEL 5

Kingdom Fortress

6 mapped sites

First linked milestone: after stage 2
LEVEL 5

Legion Stronghold

12 mapped sites

First linked milestone: after stage 1
LEVEL 5

Level 5 Pass

12 mapped sites

First linked milestone: after stage 4
LEVEL 5

Air Dock

36 mapped sites

Timing: consult the scenario rules
LEVEL 5

Muninn's Sacred Dwelling

10 mapped sites

First linked milestone: after stage 6
LEVEL 5

Rainbow Bridge (Exit)

8 mapped sites

First linked milestone: after stage 10
LEVEL 5

Rainbow Bridge (Entrance)

8 mapped sites

First linked milestone: after stage 10
LEVEL 5

Divine Beast Garden

2 mapped sites

First linked milestone: after stage 5
LEVEL 5

Small Checkpoint

4 mapped sites

Timing: consult the scenario rules
LEVEL 5

War Air Dock

8 mapped sites

Timing: consult the scenario rules

FOR YOUR TEAM, YOUR BRIEFING, YOUR ANALYSIS

Take the map with you.

High-resolution tactical maps for your team’s plans and briefings.

4096px PNGScalable SVGScenario JSON
Map and timing accuracy

187 locations mapped; 135 objectives have a qualified Chronicle milestone link. Recurring attack windows, current ownership and all declaration rules are not automatically scheduled.