Start with the listed troop and specialty tags, then read the skill triggers below. A gathering condition, commander-position condition or status requirement changes when an effect applies. Compare a complete march rather than ranking the hero by one factor.
Choose a different second commander in the planner, keep both upgrade states explicit and inspect the bonus sources. Atlas does not simulate full combat damage or prove that a pairing is best for every account.
Hero skills and awakened effect
Two reference variants are shown for each listed skill. Use the planner to inspect available level and star choices. An awakened skill replaces the corresponding original skill where supported; these effects are not all active together.
Active
Star Chaser
Level 1 · 0 stars
Deals 1 instance of direct damage (Damage Factor 340) to the target and inflicts them with Poison. Poisoned enemies will take continuous damage every second (Damage Factor 85) for 3 seconds. If target is protected by a Shield, Dispel target's Shield. If the target is inflicted with Burning, deals 1 instance of direct damage to the target (Damage Factor 110). If the target is inflicted with Poison, deployed Troop gains an evasion effect and their evasion increases by 8% for 2 seconds.
Level 10 · 0 stars
Deals 1 instance of direct damage (Damage Factor 960) to the target and inflicts them with Poison. Poisoned enemies will take continuous damage every second (Damage Factor 240) for 3 seconds. If target is protected by a Shield, Dispel target's Shield. If the target is inflicted with Burning, deals 1 instance of direct damage to the target (Damage Factor 320). If the target is inflicted with Poison, deployed Troop gains an evasion effect and their evasion increases by 24% for 2 seconds.
Command
Moonlight Shield
Level 1 · 0 stars
Every 6 seconds, inflicts Burning on the target, dealing continuous damage (Damage Factor 140) every second for 2 seconds. If the target is inflicted with Poison, deals 1 instance of direct damage (Damage Factor 210) to the target. If your Troop is under an evasion effect, restores 70 Rage to your Troop and randomly purifies 2 debuffs from them.
Level 10 · 0 stars
Every 6 seconds, inflicts Burning on the target, dealing continuous damage (Damage Factor 400) every second for 2 seconds. If the target is inflicted with Poison, deals 1 instance of direct damage (Damage Factor 600) to the target. If your Troop is under an evasion effect, restores 200 Rage to your Troop and randomly purifies 2 debuffs from them.
Awakened skill
Moon Chaser
Level 1 · 0 stars
Deals 1 instance of direct damage (Damage Factor 1200) to the target and inflicts them with Poison. Poisoned enemies will take continuous damage every second (Damage Factor 300) for 3 seconds. If target is protected by a Shield, Dispel target's Shield. If the target is inflicted with Burning, deals 1 instance of direct damage to the target (Damage Factor 400) and increases damage taken by the target Troop by 30% for 1 seconds. If the target is inflicted with Poison, deployed Troop gains the evasion effect, increasing their evasion by 30% for 2 seconds, and receives healing 1 time (Heal Factor 300).
Talent reference
These are captured hero-talent effects at the largest listed rank. Promoted variants may replace original talents; use a consistent promotion and rank selection in the planner rather than adding every row together.
Silver Moon's Power
Increases Burning damage dealt by 10% and Poison damage dealt by 10%. When an Active Skill is used, if your Troop's units are higher than the target's units, inflict Burning on the target Troop, dealing continuous damage (Damage Factor 200) every second for 1 seconds. If your Troop's units are lower than the target's units, inflicts Poison on the target Troop, dealing continuous damage (Damage Factor 200) every second for 1 seconds.
Listed ranks: 5
Meteor Arrow
Increases deployed Archers’ Attack by 10%.
Listed ranks: 5
Aria
When performing basic attacks, if the target Troop is inflicted with Burning, there is a 25% chance to deal 1 instance of direct damage (Damage Factor 300) and a 30% chance to dispel 2 buff(s) from the target Troop. If the target Troop is inflicted with Poison, there is a 30% chance to grant the deployed Troop an evasion effect, increasing evasion by 30% for 1 seconds, and a 25% chance to heal the deployed Troop 1 time (Heal Factor 300).
Listed ranks: 5
Sturdy Bow
Increases deployed Archers’ Defense by 10%.
Listed ranks: 5
Ullr's Blessing
Increases deployed Archers' Health by 10%.
Listed ranks: 5
Moon Trace
Grants the deployed Troop an evasion effect, increasing evasion by 50% for 2 seconds every 9 seconds. If the target Troop is inflicted with Burning, deals 1 instance of direct damage to the target Troop (Damage Factor 600), and increases damage taken by the target Troop by 30% for 2 seconds. If the target Troop is inflicted with Poison, reduces damage taken by deployed Troop by 30% for 2 seconds, and heals the deployed Troop 1 time (Heal Factor 600).
Listed ranks: 5
Level progression
Reference milestones from the recorded level progression
Hero level
Troop capacity
Listed power
Star limit
1
1000
25
6
20
10155
4793
6
40
41670
51061
6
60
70000
218746
6
Custom-skill slots are listed at hero levels 20 / 40. Check your current game for unlock conditions and account-specific availability.
Hero background
Legend tells that in the northern realms, at the place closest to the moon, lies an ancient and mysterious forest. When the silver mist rises, moonlight cascades down, and the wind weaves through the leaves, the forest resonates with a wondrous melody called the Silver Moon Aria. Eflreya is the only elf who can truly understand this melody. Within it, she discovered the entrance to the divine realm, stepped inside, and became a handmaiden to the goddess Freya.
At the goddess's side, she learned how to weave emotions, prayers, and beliefs into melodies, allowing the goddess's blessings to descend upon the forest with the light of the moon. However, the dark elves invaded the Silvermist Forest, and the melody of the silver moon was at last silenced. Eflreya bid farewell to the divine realm and returned to her homeland, forging moonlight into a weapon, the Silver Moon Lyre. Whenever she plucked its strings, moonlight gathered with the melody, and the stars shimmered in chorus. She wove the strength, courage, and resilience of her people into an undying war hymn, and wielding the power of the silver moon, she led her people to drive back the dark elves.
Even after the flames of war were extinguished, she chose to remain deep within the forest, keeping watch over the moon's rise and fall. For she knew that as long as the silver moon continues to sing in the night sky, darkness can never truly descend.
Compare related specialties
These heroes share at least one roster tag. Shared tags are a starting point for research, not proof of combat synergy.