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Gloa: Viking Rise hero guide

Gloa — Sea's Embrace. Inspect skills, talent effects and progression, then compare a starter march with the upgrades you intend to use.

How to evaluate this hero

Start with the listed troop and specialty tags, then read the skill triggers below. A gathering condition, commander-position condition or status requirement changes when an effect applies. Compare a complete march rather than ranking the hero by one factor.

Choose a different second commander in the planner, keep both upgrade states explicit and inspect the bonus sources. Atlas does not simulate full combat damage or prove that a pairing is best for every account.

Hero skills and awakened effect

Two reference variants are shown for each listed skill. Use the planner to inspect available level and star choices. An awakened skill replaces the corresponding original skill where supported; these effects are not all active together.

Active

Tidal Surge

Level 1 · 0 stars

Deals 1 instance of direct damage (Damage Factor 250) to the target and inflicts them with Burning, dealing continuous damage (Damage Factor 85) every second for 3 seconds. If the target is inflicted with Burning, heals the deployed Troop 1 time (Heal Factor 170). If the target is inflicted with Poison, deals 1 instance of direct damage (Damage Factor 110) to the target.

Level 10 · 0 stars

Deals 1 instance of direct damage (Damage Factor 720) to the target and inflicts them with Burning, dealing continuous damage (Damage Factor 240) every second for 3 seconds. If the target is inflicted with Burning, heals the deployed Troop 1 time (Heal Factor 480). If the target is inflicted with Poison, deals 1 instance of direct damage (Damage Factor 320) to the target.

Command

Njord's Favor

Level 1 · 0 stars

Every 6 seconds, inflicts Burning on the target, dealing continuous damage (Damage Factor 105) every second for 2 seconds. If the target is inflicted with Burning, deals 1 instance of direct damage (Damage Factor 210) to the target. If the target is inflicted with Poison, randomly Purifies 1 debuffs from your deployed Troop.

Level 10 · 0 stars

Every 6 seconds, inflicts Burning on the target, dealing continuous damage (Damage Factor 300) every second for 2 seconds. If the target is inflicted with Burning, deals 1 instance of direct damage (Damage Factor 600) to the target. If the target is inflicted with Poison, randomly Purifies 1 debuffs from your deployed Troop.

Awakened skill

Breath of the Tide

Level 1 · 0 stars

Deals 1 instance of direct damage (Damage Factor 900) to the target and inflicts them with Burning, dealing continuous damage (Damage Factor 300) every second for 3 seconds. If the target is inflicted with Burning, heals the deployed Troop 1 time (Heal Factor 600) and there is a 50% chance to increase the deployed Troop's Evasion by 30% for 1 seconds. If the target is inflicted with Poison, deals 1 instance of direct damage (Damage Factor 400) to the target, and increases the damage received by the target Troop by 20% for 1 seconds.

Talent reference

These are captured hero-talent effects at the largest listed rank. Promoted variants may replace original talents; use a consistent promotion and rank selection in the planner rather than adding every row together.

Deep Sea Fury

Increase Burning damage by 20%, and increase Poison DMG effect by 15%.

Listed ranks: 5

Meteor Arrow

Increases deployed Archers’ Attack by 10%.

Listed ranks: 5

Dark Undercurrents

Every 9 seconds, inflict Poison on the target, dealing continuous damage (Damage Factor 400) every second for 2 seconds. If your Troop's units are higher than the target's units, deals 1 instance of direct damage (Damage Factor 800) to the target. If your Troop's units are lower than the target's units, your Troop's Evasion is increased by 40% for 1 seconds.

Listed ranks: 5

Sturdy Bow

Increases deployed Archers’ Defense by 10%.

Listed ranks: 5

Ullr's Blessing

Increases deployed Archers' Health by 10%.

Listed ranks: 5

Dance of the Waves

When performing a basic attack, there is a 40% chance to deal 1 instance of direct damage (Damage Factor 100). When dealing damage, if the target Troop is inflicted with Burning, restore 100 Rage to the deployed Troop, and deployed Troop receives 1 instance of healing (Heal Factor 300). If the target is inflicted with Poison, the target Troop loses 100 Rage, and deals 1 instance of direct damage (Damage Factor 300) to the target.

Listed ranks: 5

Level progression

Reference milestones from the recorded level progression
Hero levelTroop capacityListed powerStar limit
11000256
201015547936
4041670510616
60700002187466

Custom-skill slots are listed at hero levels 20 / 40. Check your current game for unlock conditions and account-specific availability.

Hero background

Gloa, originally a mortal girl from a clan near the Silent Sea, was sacrificed by her father to the deep-sea witch in order to bring peace to the clan. The deep-sea witch forced Gloa to drink a mysterious potion, taking away her legs and condemning her to remain in the sea forever as the witch's loyal servant. However, Gloa seemed to have gained the favor of Njord, the god of the sea. When she danced with abandon, the waves would gently surge and embrace her. The deep-sea witch coveted Gloa's abilities, and before Gloa could complete her final dance, he witch pierced her heart with a cursed, obsidian seashell, seizing her strength. Grievously wounded, Gloa plunged into the deep sea, her vision clouded with blood. With her last ounce of strength, she performed a final dance of the waves. The depths of the sea lit up. The seawater lifted Gloa upward, while the underwater currents twisted into sharp arrows that pierced the deep-sea witch. Groa rose to the surface, where the gentle waves soothed her wounds. The witch's formidable power was now Groa's to inherit.

Compare related specialties

These heroes share at least one roster tag. Shared tags are a starting point for research, not proof of combat synergy.