Start with the listed troop and specialty tags, then read the skill triggers below. A gathering condition, commander-position condition or status requirement changes when an effect applies. Compare a complete march rather than ranking the hero by one factor.
Choose a different second commander in the planner, keep both upgrade states explicit and inspect the bonus sources. Atlas does not simulate full combat damage or prove that a pairing is best for every account.
Hero skills and awakened effect
Two reference variants are shown for each listed skill. Use the planner to inspect available level and star choices. An awakened skill replaces the corresponding original skill where supported; these effects are not all active together.
Active
Groundshaker
Level 1 · 0 stars
Deals direct damage 1 time to the target (Damage Factor 350), Dispels 1 random Buffs from the target and Purifies 1 Debuffs from deployed Troop. Deployed Troop also gains a shield (Shield Factor 120) for 2 seconds.
Level 10 · 0 stars
Deals direct damage 1 time to the target (Damage Factor 1000), Dispels 1 random Buffs from the target and Purifies 1 Debuffs from deployed Troop. Deployed Troop also gains a shield (Shield Factor 300) for 2 seconds.
Passive
Berserk Fury
Level 1 · 0 stars
For every 6% of Health that the deployed Troop loses, you receive 1.2% Rage Gain and 5.25% Basic Attack Damage bonus. This effect stacks up to 5 times. (This effect cannot be cleared.)
Level 10 · 0 stars
For every 6% of Health that the deployed Troop loses, you receive 3% Rage Gain and 12% Basic Attack Damage bonus. This effect stacks up to 5 times. (This effect cannot be cleared.)
Awakened skill
Brutal Blow
Level 1 · 0 stars
Deals direct damage 1 time to the target (Damage Factor 1200), Dispels 2 random Buffs from the target and Purifies 1 Debuffs from deployed Troop. Deployed Troop also gains a shield (Shield Factor 400) for 2 seconds.
Talent reference
These are captured hero-talent effects at the largest listed rank. Promoted variants may replace original talents; use a consistent promotion and rank selection in the planner rather than adding every row together.
Bold Shieldaxe
Increases deployed Troops’ Basic Attack Damage by 35%.
Listed ranks: 5
Power Axe
Increases deployed Infantry’s Attack by 10%.
Listed ranks: 5
Fearless Pursuit
When deployed Troop performs a basic attack, there is a 20% chance to deal damage 1 time (Damage Factor 350). If the target is suffering from a debuff, the damage will be increased (Damage Factor 700).
Listed ranks: 5
Defensive Rhythm
Increases deployed Infantry’s Defense by 10%.
Listed ranks: 5
Carnage
Increases deployed Infantry’s Health by 10%.
Listed ranks: 5
Steadfast Armor
When deployed Troops use a basic attack, there is a 30% chance to grant the Troops a damage reduction effect, reducing the damage taken by 28% for 1 seconds. Also causes the target to be Slowed by 10% for 2 seconds.
Listed ranks: 5
Level progression
Reference milestones from the recorded level progression
Hero level
Troop capacity
Listed power
Star limit
1
1000
25
6
20
10155
4793
6
40
41670
51061
6
60
70000
218746
6
Custom-skill slots are listed at hero levels 20 / 40. Check your current game for unlock conditions and account-specific availability.
Hero background
As a clan leader, Hobert is a man of great strength. He excels in combat, has a muscular body, and is fearless. Those traits lend him invincibility in battle. Even so, Hobert could not save his people from the Niflungs.
One night, the sinister and shrewd Niflung troops attacked Hobert's clan. Despite Hobert and his people's relentless resistance, they could not prevent the destruction and tragedy that befell them. The moribund Hobart was snatched from death's claws. He allowed himself to briefly mourn before pulling himself together. He staunchly believes the souls of his brave clansmen have entered Valhalla, and he will be reunited with them in the future.
The lone Hobert joined a mercenary regiment to fight the Niflungs while searching for any of his surviving clansmen.
Compare related specialties
These heroes share at least one roster tag. Shared tags are a starting point for research, not proof of combat synergy.