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VRA ATLAS · Reference

Jens: Viking Rise hero guide

Jens — Divine Servant. Inspect skills, talent effects and progression, then compare a starter march with the upgrades you intend to use.

How to evaluate this hero

Start with the listed troop and specialty tags, then read the skill triggers below. A gathering condition, commander-position condition or status requirement changes when an effect applies. Compare a complete march rather than ranking the hero by one factor.

Choose a different second commander in the planner, keep both upgrade states explicit and inspect the bonus sources. Atlas does not simulate full combat damage or prove that a pairing is best for every account.

Hero skills and awakened effect

Two reference variants are shown for each listed skill. Use the planner to inspect available level and star choices. An awakened skill replaces the corresponding original skill where supported; these effects are not all active together.

Active

Sacred Strike

Level 1 · 0 stars

Inflicts direct damage in a fan shape to up to 5 target Troops once (Damage Factor 210), and increases target's damage received from basic attacks by 3% for 4 seconds.

Level 10 · 0 stars

Inflicts direct damage in a fan shape to up to 5 target Troops once (Damage Factor 600), and increases target's damage received from basic attacks by 7.5% for 4 seconds.

Collaboration

Divine Punishment

Level 1 · 0 stars

When deployed Troops does a basic attack, there is a 20% chance of dealing direct damage 1 time (Damage Factor 130) to the target, and increases target's damage received from basic attacks by 10% for 2 seconds.

Level 10 · 0 stars

When deployed Troops does a basic attack, there is a 25% chance of dealing direct damage 1 time (Damage Factor 300) to the target, and increases target's damage received from basic attacks by 20% for 2 seconds.

Awakened skill

Heavenly Descent

Level 1 · 0 stars

Inflicts direct damage in a circular range to up to 5 target Troops once (Damage Factor 825), and increases target's damage received from basic attacks by 10% for 4 seconds.

Talent reference

These are captured hero-talent effects at the largest listed rank. Promoted variants may replace original talents; use a consistent promotion and rank selection in the planner rather than adding every row together.

Godly Wrath

Triggers when entering battle, increases trigger chance of deployed Troops' Cooperation Skills by 6% for 30 seconds.

Listed ranks: 5

Power Axe

Increases deployed Infantry’s Attack by 10%.

Listed ranks: 5

Divine Blessing

When deployed Troop performs a basic attack, there is a 20% chance to heal their Lightly Wounded units (Heal Factor 450).

Listed ranks: 5

Defensive Rhythm

Increases deployed Infantry’s Defense by 10%.

Listed ranks: 5

Carnage

Increases deployed Infantry’s Health by 10%.

Listed ranks: 5

Divine Punishment

Increases deployed Troops' Basic Attacks Damage by 20%. If the Troops are Bleeding, there is a 20% chance to deal 1 direct damage to the target during a basic attack (Damage Factor 500).

Listed ranks: 5

Godly Wrath

Triggers when entering battle, increases trigger chance of deployed Troops' Cooperation Skills by 10% for 30s and increases deployed Troops' Cooperation Skill Damage by 20% for 30s.

Listed ranks: 5

Power Axe

Increases deployed Infantry’s Attack by 20%.

Listed ranks: 5

Divine Blessing

When deployed Troop performs a basic attack, there is a 25% chance to heal own Lightly Wounded Troops (Heal Factor 600). When healing is triggered, there is a 50% chance to inflict Silence on the target for 2s, a 50% chance to grant deployed Troop the Retribution effect, increasing Retribution Rate by 30% for 1s, and a 50% chance to inflict Slow on the target, reducing Travel Speed by 30% for 2s.

Listed ranks: 5

Defensive Rhythm

Increases deployed Infantry’s Defense by 20%.

Listed ranks: 5

Carnage

Increases deployed Infantry’s Health by 20%.

Listed ranks: 5

Divine Punishment

Increases deployed Troop's basic attack damage by 30%. If the Troop is Bleeding, there is a 30% chance to deal 1 direct damage to the target during a basic attack (Damage Factor 600), and increase damage dealt by deployed Troop by 40% for 1s. If the target is not Bleeding, your Troop's basic attacks have a 30% chance to dispel 2 buffs from the target and grant your Troop 200 Rage.

Listed ranks: 5

Level progression

Reference milestones from the recorded level progression
Hero levelTroop capacityListed powerStar limit
11000256
201015547936
4041670510616
60700002187466

Custom-skill slots are listed at hero levels 20 / 40. Check your current game for unlock conditions and account-specific availability.

This hero has an SP preview. Switch between the original and SP forms in the planner, then select star progression and talent ranks. The displayed shard total starts from the original Legendary form; it is not the cost of your next upgrade.

Hero background

Since his birth, Jens' innate divinity made him the center of the clan's attention. They viewed his ability as a blessing from Odin, so when Jens was still a child, he was sent to practice with the divine servants in the temple. With his talent and diligence, Jens soon surpassed the other apprentices. When he came of age, he was the youngest divine servant in history. The grand divine servant had great hopes for Jens, giving him the best tutelage, and intending to have Jens succeed him. However, Jens declined, and left the temple. Jens did not mean to give up the divine practice. On the contrary, he craved improvement. But the small temple could no longer satisfy his desire for knowledge. To gain more experience, Jens left his homeland and began a long journey across Midgard. For decades, Jens traveled to every corner of Midgard. He gained a lot of experience and knowledge during those years, and became known as the Great Divine Servant. When the war between the Niflungs and the Vikings broke out, Jens was still traveling. But under Odin's guidance, he crossed the ocean to Vanirneyjar to help the Vikings.

Compare related specialties

These heroes share at least one roster tag. Shared tags are a starting point for research, not proof of combat synergy.