Before running Train Troops
An unlocked barracks/tier, an eligible troop type and an idle queue after ready output is collected.
Windows + LDPlayer. Follow the current setup guide; account unlocks and game state determine eligibility. Read the setup guide.
Expected result and verification
Normal training starts for eligible configured troop types and batch size.
An active training queue establishes a start; it does not mean the troops have finished training. The published film demonstrates one timed Infantry start.
The relevant training queue is occupied
The requested tier is locked
These are operating contracts, not an assertion that every account or branch has passed. An attempted interaction, a configured control and a verified run are different evidence.
What can need attention?
An active queue or an identified locked requested tier must not be silently replaced with a different operation.
- The destination or required control cannot be identified safely.
- A possible side effect cannot be reconciled.
- The bounded action or recovery deadline is exhausted.
- The observed state falls outside the released support contract.
See the actual configuration interface

Play the recorded interface walkthrough
This demonstrates configuration controls, not the game action completing or reliability across farms.
Question about this workflow
Does the speed-up control make training instant?
No. The current workflow does not execute speed-ups, gems or troop promotion. Batch selection and training completion are separate concepts.