THE AUTOMATION REFERENCE

Less repeating tasks.
More of your farm routine covered.

From collecting rewards to starting training, explore 26 implemented workflows for the jobs you repeat across farms. Each guide shows the work VRA handles, how it checks the result and when you need to step in.

Knowing what they did is the point. Explore implemented development workflows, their configurable settings and the checks behind each result. VRA is pre-release.

26 workflows shown · configurable routines for your farms

Rewards & errands

Collect All City Rewards

Collect completed city output, including ready research, training and building rewards.

Pre-releaseImplemented workflow
Open workflow reference
Rewards & errands

City Event Reports

Handle available city errands, Special Farmer rewards and configured farmer missions.

Pre-releaseImplemented workflow
Open workflow reference
Rewards & errands

Mail Rewards

Check mail categories and claim eligible attachments and rewards.

Pre-releaseImplemented workflow
Open workflow reference
Rewards & errands

Quest Rewards

Collect completed chapter, daily and side-quest rewards.

Pre-releaseImplemented workflow
Open workflow reference
Rewards & errands

Tribe Gifts

Claim available tribe gifts and already-earned treasure chests.

Pre-releaseImplemented workflow
Open workflow reference
Rewards & errands

Prosperity Rewards

Claim the free daily Prosperity chest and available daily points.

Pre-releaseImplemented workflow
Open workflow reference
City & tribe

Appoint Workers

Use the game’s worker-allocation recommendation to appoint available workers.

Pre-releaseImplemented workflow
Open workflow reference
City & tribe

Research

Check completed and active queues, then attempt eligible research in your chosen tree.

Pre-releaseImplemented workflow
Open workflow reference
City & tribe

Upgrade Buildings

Follow building priorities, available queues and supported prerequisite chains.

Pre-releaseImplemented workflow
Open workflow reference
City & tribe

Repair Wall

Inspect durability and use normal wall maintenance when the configured threshold is met.

Pre-releaseImplemented workflow
Open workflow reference
City & tribe

Tribe Technology

Contribute available non-premium donation attempts within your configured limit.

Pre-releaseImplemented workflow
Open workflow reference
Troops & heroes

Train Troops

Collect finished output and train selected troop types and tiers while preserving active queues.

Pre-releaseImplemented workflow
Open workflow reference
Troops & heroes

Heal Troops

Check the infirmary and start eligible healing for wounded troops.

Pre-releaseImplemented workflow
Open workflow reference
Troops & heroes

Mercenary Guild

Complete eligible daily resource hires up to your chosen limit.

Pre-releaseImplemented workflow
Open workflow reference
Troops & heroes

Recruit Heroes & Skills

Use available free hero and skill summons, then check the resulting cooldowns.

Pre-releaseImplemented workflow
Open workflow reference
Troops & heroes

Squad Base

Collect accumulated offline-training experience without removing trainees.

Pre-releaseImplemented workflow
Open workflow reference
Resources & protection

Use Inventory

Open selected resource-item categories using the available stack quantity and chest preferences.

Pre-releaseImplemented workflow
Open workflow reference
Resources & protection

Use Buffs

Apply configured owned buffs and preserve existing effects according to the supported workflow.

Pre-releaseImplemented workflow
Open workflow reference
Resources & protection

Defensive Shield

Check shield state and use an eligible owned shield; no protection or ban-safety guarantee.

Pre-releaseImplemented workflow
Open workflow reference
Resources & protection

Gather Resources

Search configured food, lumber, stone and gold targets and dispatch available gathering squads.

Pre-releaseImplemented workflow
Open workflow reference
Resources & protection

Recall Troops

Recall eligible resource-gathering squads and check their return state—not combat or support marches.

Pre-releaseImplemented workflow
Open workflow reference
Exploration & dailies

Commissions & Exploration

Handle supported commissions and territory errands, collect exploration rewards and inspect selected regions.

Pre-releaseImplemented workflow
Open workflow reference
Exploration & dailies

Staging Post

Process supported rewards and missions within configured cost, quantity and risk limits.

Pre-releaseImplemented workflow
Open workflow reference
Exploration & dailies

Divination Shack

Choose configured rewards and spend available earned Divination Points without buying currency.

Pre-releaseImplemented workflow
Open workflow reference
Exploration & dailies

Beast Pen

Use supported capture and recycling operations with your chosen quality settings and owned resources.

Pre-releaseImplemented workflow
Open workflow reference
Exploration & dailies

Skill Shop

Buy eligible resource-priced offers and use configured free refreshes, excluding gem purchases.

Pre-releaseImplemented workflow
Open workflow reference

Compare Viking Rise workflow capabilities

Public release is planned; these are development implementations. Routine assignment and cadence are configuration capabilities, not a measured guarantee of concurrent farm reliability.

Compare all 26 workflows: settings, verification and evidence
Expected operating contracts and currently published evidence. Open a guide for prerequisites, stops and limitations.
Workflow / releaseCustomer settingsVerification targetRoutine scopePublished evidence
Collect All City RewardsPublic release: planned
Implemented in development
1 active setting descriptions
  • Collect completed city output
Look for the ready output being collected or its claim indicator clearing; opening a building alone is not collection.Per-farm routine assignment
Configured cadence and daily window
Interface recording only; no execution case published here.Guide reviewed 2026-09-26
City Event ReportsPublic release: planned
Implemented in development
3 active setting descriptions
  • Claim Special Farmer rewards
  • Run Special Farmer missions
  • Maximum Farmer missions
Distinguish pressing Go from interacting with the destination. A stationary guide marker does not establish the current position of a moving animal.Per-farm routine assignment
Configured cadence and daily window
Historical failed/uncertain errandGuide reviewed 2026-09-26
Mail RewardsPublic release: planned
Implemented in development
2 active setting descriptions
  • Claim available attachments
  • Check supported mail categories
Use a reward/claim response or cleared attachment availability rather than treating an opened message as a claim.Per-farm routine assignment
Configured cadence and daily window
Interface recording only; no execution case published here.Guide reviewed 2026-09-26
Quest RewardsPublic release: planned
Implemented in development
1 active setting descriptions
  • Claim chapter, daily and side rewards
3 reserved/inactive controls—see guide.
Check the reward claim state, not progress toward an unrelated quest objective.Per-farm routine assignment
Configured cadence and daily window
Interface recording only; no execution case published here.Guide reviewed 2026-09-26
Tribe GiftsPublic release: planned
Implemented in development
4 active setting descriptions
  • Common gifts
  • Uncommon gifts
  • Materials for War
  • Earned treasure chest
Treat Common, Uncommon, Materials for War and the separate chest as distinct checks. One successful category does not establish that all were collected.Per-farm routine assignment
Configured cadence and daily window
Interface recording only; no execution case published here.Guide reviewed 2026-09-26
Prosperity RewardsPublic release: planned
Implemented in development
2 active setting descriptions
  • Free daily chest
  • Available daily points
A chest reward animation is evidence for that claim, not automatically for a points claim as well.Per-farm routine assignment
Configured cadence and daily window
Interface recording only; no execution case published here.Guide reviewed 2026-09-26
Appoint WorkersPublic release: planned
Implemented in development
1 active setting descriptions
  • Game-recommended Appoint All
Inspect the allocation result; do not interpret it as a building upgrade starting.Per-farm routine assignment
Configured cadence and daily window
Interface recording only; no execution case published here.Guide reviewed 2026-09-26
ResearchPublic release: planned
Implemented in development
2 active setting descriptions
  • Priority research tree
  • Existing queue and ready-output checks
2 reserved/inactive controls—see guide.
An active research queue is a start result. It is not evidence that a long research timer has finished.Per-farm routine assignment
Configured cadence and daily window
Interface recording only; no execution case published here.Guide reviewed 2026-09-26
Upgrade BuildingsPublic release: planned
Implemented in development
10 active setting descriptions
  • Priority / Chief’s Hall / village mode
  • Building priority list
  • Reserve workers
  • Follow prerequisites
  • Prerequisite depth limit
  • Maximum upgrades
  • Allow free completion
  • Use inventory resources
  • Use owned speed-ups
  • Allow novice-shield expiry
Inspect the construction state rather than relying on reaching the upgrade panel. Assistance and closing the panel are subsequent steps, not the upgrade itself.Per-farm routine assignment
Configured cadence and daily window
Interface recording only; no execution case published here.Guide reviewed 2026-09-26
Repair WallPublic release: planned
Implemented in development
1 active setting descriptions
  • Minimum damage percentage
Use the repair/maintenance result on the identified wall, not camera movement alone.Per-farm routine assignment
Configured cadence and daily window
Interface recording only; no execution case published here.Guide reviewed 2026-09-26
Tribe TechnologyPublic release: planned
Implemented in development
2 active setting descriptions
  • Maximum resource donations
  • Recommended technology
Look for the donation response on the chosen technology. Opening the technology list is not a donation.Per-farm routine assignment
Configured cadence and daily window
Interface recording only; no execution case published here.Guide reviewed 2026-09-26
Train TroopsPublic release: planned
Implemented in development
3 active setting descriptions
  • Troop-type priority
  • Requested tier / highest verified unlocked
  • 25% / 50% / 75% / 100% batch
1 reserved/inactive controls—see guide.
An active training queue establishes a start; it does not mean the troops have finished training. The published film demonstrates one timed Infantry start.Per-farm routine assignment
Configured cadence and daily window
Recorded timed training startGuide reviewed 2026-09-26
Heal TroopsPublic release: planned
Implemented in development
2 active setting descriptions
  • Minimum wounded threshold
  • Timed healing and assistance
1 reserved/inactive controls—see guide.
Observe the healing queue or a reconciled completion; quick help can finish a small batch before the next observation. The retained example shows a queue and assistance acknowledgement.Per-farm routine assignment
Configured cadence and daily window
Verified healing exampleGuide reviewed 2026-09-26
Mercenary GuildPublic release: planned
Implemented in development
1 active setting descriptions
  • Maximum daily hires, up to four
Use the hire response and availability state; entering the Guild alone is not a hire.Per-farm routine assignment
Configured cadence and daily window
Interface recording only; no execution case published here.Guide reviewed 2026-09-26
Recruit Heroes & SkillsPublic release: planned
Implemented in development
1 active setting descriptions
  • Free-only hero and skill summons
A result or newly unlocked hero/skill overlay must be distinguished from another free attempt.Per-farm routine assignment
Configured cadence and daily window
Interface recording only; no execution case published here.Guide reviewed 2026-09-26
Squad BasePublic release: planned
Implemented in development
2 active setting descriptions
  • Collect experience
  • Fill empty unlocked trainee slots
Review the collection/assignment state; an occupied slot is not permission to replace its trainee.Per-farm routine assignment
Configured cadence and daily window
Interface recording only; no execution case published here.Guide reviewed 2026-09-26
Use InventoryPublic release: planned
Implemented in development
6 active setting descriptions
  • Food / lumber / stone / gold
  • Resource packs
  • Gem items: opt-in
  • Prosperity point items: opt-in
  • Maximum stacks
  • Choice-chest resource priority
Follow the item-use result for each selected category. One successful resource does not establish that later categories were processed.Per-farm routine assignment
Configured cadence and daily window
Interface recording only; no execution case published here.Guide reviewed 2026-09-26
Use BuffsPublic release: planned
Implemented in development
4 active setting descriptions
  • Gathering / gem / attack / defence
  • Workers / deception / trade / patrol
  • Anti-scout / troop deception
  • Preferred duration / any owned duration
Check the effect/replacement state, not merely an inventory item selection.Per-farm routine assignment
Configured cadence and daily window
Interface recording only; no execution case published here.Guide reviewed 2026-09-26
Defensive ShieldPublic release: planned
Implemented in development
2 active setting descriptions
  • Owned 4 / 8 / 12 / 24-hour shield
  • Any owned duration
Use the shield state after the interaction; an item selection is not evidence of continuing protection.Per-farm routine assignment
Configured cadence and daily window
Interface recording only; no execution case published here.Guide reviewed 2026-09-26
Gather ResourcesPublic release: planned
Implemented in development
11 active setting descriptions
  • Resource choice
  • March count / all available
  • Per-resource target levels
  • Level offset
  • Minimum level
  • Tribe territory only
  • Full nodes only
  • Prefer lowest stock
  • One dispatch per resource
  • Gather remaining ore
  • Reduce level after dispatch
Verify dispatch/departure, not completion of the gathering timer. Search results or a Create March panel alone do not establish departure.Per-farm routine assignment
Configured cadence and daily window
Interface recording only; no execution case published here.Guide reviewed 2026-09-26
Recall TroopsPublic release: planned
Implemented in development
2 active setting descriptions
  • Food / lumber / stone / gold filters
  • Maximum recalls
Look for a return state after recall; do not classify an unrelated march as a gathering squad.Per-farm routine assignment
Configured cadence and daily window
Interface recording only; no execution case published here.Guide reviewed 2026-09-26
Commissions & ExplorationPublic release: planned
Implemented in development
7 active setting descriptions
  • Collect commissions
  • Run territory errands
  • Run exploration
  • Exploration regions
  • Route preferences
  • Maximum dispatches
  • Minimum squad rating
A mission beginning is the relevant immediate state; it can take hours to finish. An opened destination or counter alone is not a dispatch.Per-farm routine assignment
Configured cadence and daily window
Interface recording only; no execution case published here.Guide reviewed 2026-09-26
Staging PostPublic release: planned
Implemented in development
7 active setting descriptions
  • Maximum missions
  • Collect level rewards
  • Use unlocked Complete All
  • Allow resource support
  • Maximum support cost
  • Allow red bounties
  • Allow risky battles
Separate a verified march start from a battle finishing later; returning to the Post alone does not prove another dispatch.Per-farm routine assignment
Configured cadence and daily window
Interface recording only; no execution case published here.Guide reviewed 2026-09-26
Divination ShackPublic release: planned
Implemented in development
2 active setting descriptions
  • Reward priority
  • Maximum divinations
Review the selected reward/result and remaining availability, not only entering the Shack.Per-farm routine assignment
Configured cadence and daily window
Interface recording only; no execution case published here.Guide reviewed 2026-09-26
Beast PenPublic release: planned
Implemented in development
4 active setting descriptions
  • Enable capture
  • Capture quality targets
  • Enable recycling
  • Recycle quality selection
Inspect the capture/recycling result and resulting state, rather than treating an opened animal card as completion.Per-farm routine assignment
Configured cadence and daily window
Interface recording only; no execution case published here.Guide reviewed 2026-09-26
Skill ShopPublic release: planned
Implemented in development
3 active setting descriptions
  • Experience offers only
  • Maximum resource purchases
  • Free refresh count
1 reserved/inactive controls—see guide.
Inspect offers after each refresh, including those lower in the list. Buying one offer does not prove all eligible offers were considered.Per-farm routine assignment
Configured cadence and daily window
Interface recording only; no execution case published here.Guide reviewed 2026-09-26

THE CHECKS BEHIND THE WORK

Every routine has an expected result.

See how VRA checks the starting state, verifies the effect of an action and keeps recovery within your configured limits.

FROM ONE ACTION TO YOUR ROUTINE

Plan where this workflow fits.

Keep the prerequisites, resource limits and expected result in view. Build your setup plan and understand how VRA distinguishes attempts from verified outcomes.